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> Global Advanced Element Ninjutsu
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 Posted: May 14 2016, 06:54 PM
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Advanced Element Ninjutsu


Most Ninjutsu can be applied to the following six categories: Katon, Suiton, Doton, Raiton, Fuuton, and Non-Elemental. However, there are other elements, created by blending two or more of the above elements (excluding non-elemental) to form a brand new substance. The following is a list of Global Techniques that anyone with the appropriate Advanced Element may take.

Note that a jutsu using two elements does NOT make it an Advanced Element; the jutsu must specifically create or manipulate a substance that the constituent elements could not manipulate. For example, a jutsu could create flaming rocks, and would thus use both the Katon and Doton elements; however, it doesn't count as Youton (Lava Release) because nothing new or unique to Lava Release was created.

When creating a new jutsu to add to this global list, please use the template below. Keep in mind that if you create a jutsu for this global list, unless you make it a village specific technique, ANYONE can use your jutsu.

Improved Elements
Goukaton (Hellfire Release)
Santon (Acid Release)
Shouton (Crystal Release)
Houshaton (Radiation Release)
Taiton (Typhoon Release)

Combined Nature Kekkei Genkai
Bakuton (Explosion Release)
Chiton (Force Release)
Futton (Boil Release)
Hyouton (Ice Release)
Jiton (Magnet Release)
Meiroton (Bright Release)
Mokuton (Wood Release)
Ranton (Storm Release)
Shakuton (Scorch Release)
Youton (Lava Release)

Combined Nature Kekkei Touta
Jinton (Dust Release)
Ibuton (Cinder Release)


HTML
Jutsu Name
[b]Rank:[/b]
[b]Requirements:[/b]
[b]Description:[/b]
[b]Limitations:[/b]
[b]Weaknesses:[/b]
[b]Drawbacks:[/b]
[b]Cost:[/b]
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Goukaton (Hellfire Release) - Heightened Form of Katon


D-rank

-

C-rank

Goukaton: Souen Honougan [Hellfire Release: Puppet Performance Flame Sphere]
Rank: C
Requirements: Chakra no Ito [Chakra Threads]
Description: After the user performs the required handseals, a 10 inch diameter deep crimson burning spheres of gas that appear hovering above the hand. The sphere is controlled by an invisible chakra string that attaches to the palm to manipulate it, using the Spirituality stat for it's speed and agility; otherwise, it merely stays at rest and burns. The surface of the sphere has a spongy, yielding consistency and so does not cause damage except by its flame.
Cost: 40 to activate, 10

Hoshika [Star Fire]
Rank: C
Requirements: A Jutsu that makes fireballs
Description: When using a jutsu that meets this jutsu’s requirements, the user can add this cost to the cost of the jutsu. Each fireball produced by that jutsu now detonates on impact with the power of an exploding tag, complete with a burst of Goukaton flames.
Cost: 5 per fireball

Jigoku Danmaku [Hell Barrage]
Rank: C
Requirements: None
Description: After a series of handseals, the user unleashes a stream of small fireballs from their mouth, each roughly the size of a fist. Each fireball, individually, is rather weak, but strike quickly dozens of times, and roll and bounce for a long distance after striking an object, possibly creating a larger fire. Only the fireballs themselves carry the properties of Hellfire, with any subsequent fires caused by them instead acting as natural flames.
Cost: 40 to activate, 10 to maintain

Jigoku no Kasai [Perdition’s Flame]
Rank: C
Requirements: None
Description: The user completes the needed handseals, sending Goukaton chakra to their mouth and throat. While this technique is maintained, they can exhale bursts of hellfire from their mouth in flamethrowers up to fifteen feet in length.
Cost: 25, 5 to maintain, 10 per flamethrower

Napamudan [Napalm Grenade]
Rank: C
Requirements: None
Description: The user completes the needed handseals, forming a fireball in one hand they can then hurl at a target. On impact, a wave of hellfire bursts out in all directions, bathing the area in flames.
Limitations: Flame radius is 15 feet, can be doubled through favoring.
Cost: 35

Napamumuchi [Napalm Whip]
Rank: C
Requirements: None
Description: The user completes the needed handseals, molding in their hand a whip made of Goukaton flames, which literally drips liquid fire as it swings. The user can’t be burned by this whip, making it a particularly dangerous melee weapon.
Cost: 30, 5 to maintain

B-rank

Goukaton: Souen Honourengan [Hellfire Release: Puppet Performance Twin Flame Spheres]
Rank: B
Requirements: Souen Honougan [Hellfire Release: Puppet Performance Flame Sphere]
Description: After the user performs the required handseals, two spheres now instead of one. The spheres are controlled by invisible chakra strings that attached to the palm to manipulate them, using the Spirituality stat for it's speed and agility; otherwise, it merely stays at rest and burns. The surface of the sphere has a spongy, yielding consistency and so does not cause damage except by its flame.
Cost: 80 to activate, 15 to maintain.

Napamu Taiho [Napalm Cannon]
Rank: B
Requirements: None
Description: The user completes the needed handseals, sending Houkaton chakra to their hands as they glow like white hot embers. They then make a series of throwing motions, launching blobs of napalm around the battlefield to ignite the area, six blobs in total. Each blob is ten feet in radius.
Cost: 65

A-rank

Choushinsa [Super Nova]
Rank: A
Requirements: None
Description: The user completes the needed handseals, coating themselves in an aura of Goukaton that dances wildly around them. They then hurl themselves toward a target. On impact, the field disperses in a sea of flames fifty meters in radius with great concussive force behind it.
Cost: 95

Goukaton: Kuronenshouken [Hellfire Release: Dark Burning Blade]
Rank: A
Requirements: A sword
Description: The user coats a sword in their possession in deep crimson Hellfire flames, from the end of the hilt to the tip of the blade. The sword gains tremendous cutting power, as the Hellfire literally burns its way through a target, no matter what that target may have been. The user is capable of extending the Hellfire blade beyond the limits of the metal blade, up to twenty feet away, and may allow the Hellfire to curve in order to strike a target that is out of reach.
Drawbacks: The sword this technique is used with is irreparably damaged by the Hellfire as the blade literally melts away, rendering it useless without some sort of abnormal durability. This drawback cannot be removed, but can be lessened to instead merely warp the blade, allowing it to be repaired later. Even lessened, using this technique twice in a row on an ordinary sword is sure to destroy it.
Cost: 125 to activate ; 20 to maintain ; 45 to extend/curve

Shin'en no Yoroi [Armor of the Abyss]
Rank: A
Requirements: None
Description: After a series of handseals, the user coats their body in a cloak of Hellfire. Those who come into close contact with the user risk Hellfire burns, but the technique is somewhat more sinister than that-while the flames only extend from the user's body by roughly six inches, if a living being comes within five feet of the user, the flames will jump out from the user's body, independent of the user's will, to strike at that target. The user has no control over how these flames behave.
Drawbacks: Due to the independent nature of the defense, this technique cannot be safely used around allies. This drawback cannot be removed.
Cost: 100 to activate ; 20 to maintain

S-rank

Goukaton: Ryujin no Kouen [Hellfire Release: Dragon God's Brilliant Flames]
Rank: S
Requirements: None
Description: The user generates hellfire on both of their hands and joins them, creating a larger flame as a result. When the hands collide, they create a massive and destructive explosion emanating outward from the user. Even if a target survives, the burns caused by this technique are even harder to heal than other Goukaton techniques; in truth, they never truly heal, and cause pain for the rest of the victim's life.
Cost: 200

Jigoku no Nana-En [Seven Circles of Hell]
Rank: S
Requirements: None
Description: The user completes the needed handseals, slamming their palms to the ground. Several rings form around the user, spread out every ten meters in radius from them. There are seven rings in total. These each become a ten foot tall wall of hellfire, effectively meaning anyone who wishes to get close to the user must cross through as many as seven walls of searing flames. The user can move these walls from their individual positions at will, bringing them as close as within one inch of each other if they so desire.
Cost: 150, 10 to maintain

Nenshou Jigoku [Burning Hell]
Rank: S
Requirements: None
Description: The user completes a long series of handseals, holding the final seal as they feed their chakra into their surroundings. The ground will ignite with Hellfire, scorching anything that is above it-though the user actually is capable of directing these flames, and can cause the flames to erupt from the ground beneath a chosen target. As long as the user holds the seal, the flames can be controlled according to the user's will, even taking on whatever shape the user wants-the only thing the user cannot do is reduce the size and intensity of the flame, once it has been created. As soon as the user releases the seal, their control over the jutsu ceases, and the flames will burn wildly, leaving massive Hellfire infernos in their wake.
Drawbacks: Once the user has released control of the jutsu, they have no ability whatsoever to enact their will over it, meaning the more dangerous they make the blaze, the more dangerous it is for them as well.
Cost: 250 to activate; 50 to maintain
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Santon (Acid Release) - Heightened Form of Suiton


D-rank

Chuuwa Shimasu [Neutralize]
Rank: D
Requirements: None
Description: A jutsu intended for when the user has accidentally exposed themselves or an ally to acid, the user completes the needed handseals, holding a hand near the point of exposure. The acid at the point of exposure glows for a moment and then turns into more harmless water, diluting any acid near it to also become harmless.
Limitations: Can only neutralize areas up to one foot in diameter. Cannot be removed, only extended.
Cost: 20

Sankushi [Acid Spit]
Rank: D
Requirements: None
Description: A technique that doesn’t require handseals, the user channels chakra to their mouth, converting a small portion of saliva into acid as they spit it outward. This is a relatively small amount of acid, enough to burn an area roughly three inches in diameter at most.
Cost: 15

C-rank

Sansei ni Shimasu [Acidify]
Rank: C
Requirements: A body of water
Description: The user completes the needed handseals, placing their hands upon a body of water. The water is converted via the user’s chakra into acid, possibly creating a trap, or possibly functioning as an attack against an underwater target. Larger bodies of water take more chakra and time, however.
Limitations: Takes 1 post for small bodies of water, 2 for moderately large ones, and 3 for large ones. Cannot be removed, but the duration of each can be reduced by 1 through favoring (Making small bodies almost instant).
Cost: 5 per Gallon

San Shiofuki [Acid Gusher]
Rank: C
Requirements: None
Description: The user completes the needed handseals, firing from their mouth what looks like a stream of pressurized green water. However, it is actually water that acidifies as it leaves the user’s mouth. The corrosive nature of the stream gives it a bit more piercing force, and also makes the splatter of it even narrowly missing somewhat painful to endure.
Cost: 25

Sanshuryuudan [Acid Grenade]
Rank: C
Requirements: None
Description: The user completes the needed handseals, forming a ball of green liquid in their hand. They hurl it, and on impact, it detonates with the force of an explosive tag. However, it does so with a burst of acid, splashing anyone caught in the radius.
Cost: 30

Sanyoroi [Acid Armor]
Rank: C
Requirements: None
Description: The user completes the needed handseals, forming an armor of acid around their body. In truth, only the outside is acid, with a thin layer of water separating it from the user’s flesh. This makes physical contact with the user ill advised, and has the added benefit of protecting the user from casual contact with their own acid.
Cost: 30, 5 to maintain

B-rank

Sanha [Acid Wave]
Rank: B
Requirements: Nearby body of water
Description: The user completes the needed handseals, creating a small wave of water, ten feet high and ten feet wide, the crashes forward at a target. Through their chakra, the user converts this water into a greenish acid that corrodes and burns as the wave is created.
Cost: 65

Sanjouki [Acid Vapor]
Rank: B
Requirements: Kirigakure no Jutsu [Hiding in Mist Technique]
Description: The user completes the needed handseals, augmenting this technique’s predecessor such that the mist itself is mildly acidic. This creates a painful burning sensation for everyone inside of the mist, and makes the act of breathing physically painful in the mist as well. This affect is indiscriminate.
Cost: 20, 5 to maintain (In addition to casting and maintenance cost of Kirigakure. They must be cast together, and count as 1 jutsu for the purposes of concentration)

San no Ame [Acid Rain]
Rank: B
Requirements: Ame Shoukan [Rain Summoning]
Description: The user creates rain in the same way as this technique’s predecessor, only this is a rain of acid, which corrodes and burns indiscriminately. Other jutsu that modify Ame Shoukan [Rain Summoning] can modify this technique.
Drawbacks: The user is not immune to this acid, nor are their allies. They must exercise caution utilizing this jutsu as an offense.
Cost: 40 to cast, 10 to maintain (In addition to the cost of Ame Shoukan-both must be used simultaneously. This only counts as one jutsu use for the purposes of concentration or any other effect that concerns itself with number of jutsu used)

A-rank

Santon: Sankiri [Acid Release: Acid Mist]
Rank: A
Requirements: None
Description: The user spews large blast of acid mist from their mouth, which surrounds the area in a cone shape. This mist can be used in two forms; it can be used to attack inanimate objects, but spare living tissue, or it can do the opposite, only attacking living material and leaving inanimate material alone. Whichever targeted material the user chooses, this mist quickly melts the target.
Cost: 90

S-rank

-
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Shouton (Crystal Release) - Heightened Form of Doton


D-rank

-

C-rank

Shouton: Kesshou Sharin [Crystal Release: Crystal Wheel]
Rank: C
Requirements: None
Description: The user creates a vertical wheel of crystal around their body, which rapidly rotates with the user suspended within. This wheel moves at twice the user's usual running speed, and can stay aloft over water as well.
Cost: 45 to activate ; 15 to maintain

Shouton: Odori no Ken [Crystal Release: Dancing Sword]
Rank: C
Requirements: None
Description: After forming handseals, the user creates a three pointed sword, composed entirely of crystalline structures. The blade of the sword itself has a very amorphous surface made of rough cut crystals, except for the edges, where it has a smooth surface. The sword's guard and grip have a similar texture as the blade with a rough sphere-shaped pommel at the end. Additionally, two large crystals can be seen embedded at the center of the fuller near the guard and the points. The user can wield the sword telekinetically by maintaining this technique.
Cost: 40, 10 to maintain

Shouton: Omiwatari no Jutsu [Crystal Release: The Gods' Crossing Technique]
Rank: C
Requirements: None
Description: The user performs a series of handseals, then places their hands on the ground. Originating from the user, a long stream of meter-long crystal spears burst from the surface towards a target. The user can control the exact placement of these spears, allowing them to either bind or pierce a target.
Cost: 35

B-rank

Kesshoumori [Crystal Lance]
Rank: B
Requirements: None
Description: The user creates a formation of sharp crystal around their attacking arm in the shape of a lance, roughly twice the length of the user's body. Despite the size and weight of the weapon, the user can easily wield the weapon regardless of strength. This technique does not require handseals.
Cost: 65 to activate ; 10 to maintain

Kesshou no Yoroi [Crystal Armor]
Rank: B
Requirements: None
Description: After a single handseal, the user creates a thin layer of crystal over their body. The crystal provides a layer of defense just over their skin, as well as providing an extra bit of impact to their taijutsu. The layer is clear and transparent, and cannot be seen except for the light reflecting off of it. Despite the layer being made of crystal, it does not affect the user's mobility.
Cost: 65 to activate ; 15 to maintain

Kesshou Senbon [Crystal Needles]
Rank: B
Requirements: None
Description: The user creates several sharp projections of crystal, which are then launched at a target with pinpoint accuracy. This technique does not require handseals.
Cost: 50

Rokkaku Shuriken: Ranbu [Hexagonal Shuriken: Wild Dance]
Rank: B
Requirements: None
Description: The user creates a large number of jade shuriken from their chakra, then launches them at a target using their Spirituality instead of their Strength. The user can increase the rotation speed of these shuriken, thereby enhancing their speed and cutting ability, and can freely cause the shuriken to shatter, making it difficult to defend against this jutsu effectively. This technique does not require handseals.
Cost: 10 per Shuriken

Shouton: Kurenai no Kaijitsu [Crystal Release: Crimson Fruit]
Rank: B
Requirements: None
Description: The user performs a series of handseals and creates a dome of red, transparent crystal around a target that springs up from the ground to enclose a target. The dome's walls are about a foot thick, and are difficult to break from both the inside and outside, allowing it to be useful for trapping or protecting targets. The user can also erect the dome around their own bodies. The user can also use this technique at close range, which requires that the user's hand touches the target; from there, the crystal rapidly encapsulates the target. The user can shatter the crystal with a touch, but otherwise, the crystal domes remain in place until broken.
Cost: 70

Shouton: Kyudai Shuriken [Crystal Release: Giant Shuriken]
Rank: B
Requirements: None
Description: The user creates a massive crystalline shuriken and launches it at the opponent using their Spirituality in place of their Strength to determine the power of the throw. The shuriken is incredibly sharp, but quite fragile.
Cost: 60

Suishou Bunshin no Jutsu [Jade Crystal Clone Technique]
Rank: B
Requirements: A large crystalline structure nearby
Description: The user is capable of creating a clone by willing it to walk out of a nearby crystalline structure. The crystal forms a clone of the user that is far more more durable than most clones, even more durable than the user themselves-an offense must be able to break the crystal itself to defeat the clone. This clone can use any jutsu the original possesses, provided it has enough chakra. When destroyed, the clone breaks apart into shards of crystal. The clone is capable of basic logic and thought, and can make simple decisions on its own, though usually, it is created for a single task. Jade Crystal Clones are created with 1/10 the current chakra of their creator, and their jutsu are only 1/10 as powerful as a result. All of the unspent chakra remaining in the clone upon its dispersal is returned to the creator. The clone itself provides the needed concentration to maintain this technique. Multiple clones may be created at the same time. Effects utilizing chakra can only be copied if the clone pays the cost as well. The clone may copy the appearance of using those abilities, however, if not doing so would give away the clone's identity.
Limitations: The clone cannot move greater than one kilometer from the creator; the clone's jutsu are only 1/10 as powerful as the original's would be; the clone is not very intelligent, only able to make simple choices on its own. Only the range limitation may be extended, in which case, the clone may move two kilometers from the user.
Cost: 1/10 the user's current chakra.

A-rank

Shouton: Hashou Kouryu [Crystal Release: Tearing Crystal Falling Dragon]
Rank: A
Requirements: None
Description: After a long series of handseals, the user feeds their chakra into the ground, which bursts forth as a large serpentine dragon made of crystal, roughly 10 meters long and 1 meter thick. This dragon is mentally controlled by the user, and can fly through the air at a speed equal to the user's Spirituality, and can carry the user without impacting its speed. The dragon is very durable, and can crash through most defenses with little trouble. Several dragons may be created at once.
Cost: 80 per Dragon to activate ; 10 per Dragon to maintain

Shouton: Ken Katamari [Crystal Release: Sword Cluster]
Rank: A
Requirements: Shouton: Odori no Ken [Dancing Sword]
Description: After a series of handseals, the user creates a dozen swords, each matching the description of the one created with the preceding technique. The user can manipulate each sword simultaneously at a moderate distance. This technique requires doubled concentration.
Cost: 110 to activate, 25 to maintain

Shouton: Kesshou Jinchikabe [Crystal Release: Crystal Encampment Wall]
Rank: A
Requirements: None
Description: After a series of handseals, the user slams their hands on the ground. A series of massive crystal growths emerge from the ground, each the size of a tower, connected to one another to form a large wall. The crystal of this wall cannot be climbed with jutsu, and quickly repair any damage done to them within a single post unless a portion is demolished all the way through.
Cost: 100 to activate ; 25 to maintain the anti-climbing and repairing qualities

Shouton: Kesshoutoge [Crystal Release: Crystal Thorns]
Rank: A
Requirements: None
Description: After a series of handseals, the user sends their chakra through the ground. Sharp spikes of crystal pierce through the ground to chase a target, growing branches along the way to attack said target from different directions. The crystal is sharp enough to pierce through even metal armor, and each edge of the crystal is additionally razor sharp.
Cost: 90 to activate ; 20 to maintain

Shouton: Suishoutou [Crystal Release: Jade Crystal Blade]
Rank: A
Requirements: None
Description: The user creates a blade along the outside of their forearm out of blue-green crystal, attached via several growths of crystal between the blade itself and the user's arm. The blade is sharp enough to cut through most materials, and extends a few inches past the user's closed fist. It is hard enough to block most swords and projectiles without being damaged. This technique requires neither handseals nor maintenance, and remains attached to the user until either dispelled or destroyed.
Cost: 90

Shouton: Tougoku no Ame [Crystal Release: Imprisoning Rain]
Rank: A
Requirements: None
Description: The user performs a long series of handseals and feeds their chakra into the air. From the sky, a rain of strange liquid falls down onto the area; when the rain touches a living creature, the drop turns into a coating of crystal, eventually fully imprisoning a target, which obviously takes less time if the target is small. The crystal created with this technique is permanent. The user is immune to this effect.
Limitations: The user's allies are not immune to this effect, making it a poor choice when fighting alongside them. This limitation cannot be removed.
Cost: 100 to activate ; 20 to maintain

Suishou Gokakuchuujin [Jade Crystal Five Pillar Formation]
Rank: A
Requirements: None
Description: After a long series of handseals, the user places their palms onto the ground, erecting five pillars of jade around a central point, equidistant from the center point and the other pillars by about 30 feet. The pillars hone and amplify the power of any chakra used between them, and their resonance greatly enhances the power of the ninjutsu used by anyone who stands between them. While standing in the centerpoint, any jutsu they cast is performed as if their spirituality is doubled, while said jutsu receives a 50% chakra discount from what it would have been without the pillars.
Limitations: The user cannot select who benefits from the pillars; it can conceivably be used by their enemies as well. This limitation cannot be removed.
Cost: 100 to activate

Suishou Meikyuu no Jutsu [Jade Crystal Labyrinth Technique]
Rank: A
Requirements: None
Description: The user grows a labyrinth of crystal from the ground, generating a confusing maze within the structure, complete with a crystal ceiling; from the outside looking in, the labyrinth appears to be a massive cut crystal shape. Within the labyrinth, the walls reflect their surroundings, to include those trapped inside and alternate paths, and may also generate images of false surroundings as well, further confusing those within the maze. Its reflective nature is capable of even fooling the Sharingan and Byakugan. Due to its crystalline nature, a single powerful attack against the structure is useless; to damage the labyrinth, an attack must be used that is both widespread and powerful.
Cost: 125 to activate ; 25 to generate false images within the reflections

S-rank

Shouton: Kurenai Gokakurou [Crystal Release: Crimson Five-Sided Prison]
Rank: S
Requirements: Shouton: Kurenai no Kaijitsu
Description: The user employs a more powerful form of their Crimson Fruit technique to encapsulate a target; unlike the previous version, however, this technique is not intended to be a capturing jutsu, and is usually fatal if a target gets caught due to a special feature of the technique; when the user touches the crystal dome, it rapidly disintegrates, along with the body of whoever was captured.
Weaknesses: If the crystal is broken by anyone other than the user, the disintegrating effect is lost. This weakness cannot be removed.
Cost: 125 to activate ; 75 to disintegrate (requires contact with the targeted crystal)
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Houshaton (Radiation Release) - Heightened Form of Raiton


D-rank

-

C-rank

Arufasen [Alpha Ray]
Rank: C
Requirements: None
Description: The user completes the needed handseals, creating a bluish field of radiation around one of their hands. They can then thrust the hand toward a target to fire the radiation in a beam. On impact, this causes a radiation burn. However, it is exposure to the radiation itself that causes the more lingering problem- the target will experience a loss of 10 speed for the next three rounds of posting after exposure. Stacking exposure to instances of this jutsu extend the duration.
Cost: 30, 5 to maintain

Denjirenji Tsunzaku [Microwave Burst]
Rank: C
Requirements: None
Description: The user completes the needed handseals, pointing their hands toward a target. Their hands emit a burst of radiation that ripples outward in a wide arc. This washes over everything in its path. Rather than causing immediately physical damage, this burns away and decays at a smaller level than the eye can see, structurally weakening inanimate objects while making people and animals experience a severe itching and burning sensation, as well as light-headedness.
Cost: 30

Gannmaken [Gamma Fist]
Rank: C
Requirements: None
Description: The user completes the needed handseals, augmenting their fists with a visible field of green radiation. While this technique is maintained, their hands emit a radiation harmful to anyone but themselves. A direct hit can inflict nausea, dizziness and headaches, while the radiation exposure from a near miss can still inflict nausea.
Cost: 25, 5 to maintain

Genshiryoku [Nuclear Vision]
Rank: C
Requirements: None
Description: The user completes the needed handseals, sending chakra to their eyes, which will now glow red. While this is maintained, the user can fire beams of visibly red radiation from their eyes, which converge into a single, intense beam with decent cutting power. In addition to a radiation burn, contact from this beam will make the victim feel nauseous.
Cost: 25, 10 to maintain, 10 per beam fired

Shousa [Irradiate]
Rank: C
Requirements: None
Description: The user completes the needed handseals, augmenting their hands with a field of radiation. Anything they touch while this is in effect becomes irradiated- anyone besides the user who comes within ten feet of an irradiated object will feel nauseas and dizzy. The more irradiated objects they are near, the worse the effect.
Limitations: Irradiation lasts for three rounds of posting. Can be extended to five rounds through favoring.
If an object more than twice the user’s size is irradiated, the radius is from the point of contact itself, not the object.
Cost: 15 per hand, 5 to maintain per hand.

B-rank

Betasen [Beta Ray]
Rank: B
Requirements: Alpha Ray
Description: The user completes the needed handseals, creating a reddish field of radiation around one of their hands. They can then thrust the hand toward a target to fire the radiation in a beam. On impact, this causes a radiation burn. However, it is exposure to the radiation itself that causes the more lingering problem- the target will experience a loss of 15 speed and 15 Agility for the next three rounds of posting after exposure. Stacking exposure to instances of this jutsu extend the duration.
Cost: 55, 10 to maintain

Ganmaha [Gamma Wave]
Rank: B
Requirements: None
Description: The user completes the needed handseals, pointing their hands toward a target. Their hands emit a burst of radiation that ripples outward in a wide arc. This washes over everything in its path. Inanimate objects exposed will weaken and crack, while people and animals will experience abdominal pain and severe headaches.
Cost: 65

Kakuiki [Nuclear Breath]
Rank: B
Requirements: N/A
Description: The user completes the needed handseals, blasting from their mouth a conal wave of radiation forward at the target. A direct hit not only does physical damage (Including a painful burning sensation), but also instills a feeling of dizziness and nausea. Anyone who is merely within a few feet of this blast will only experience the secondary symptoms.
Cost: 65

Houshaton: Kasokuki [Radiation Release: Atom Smasher]
Rank: B
Requirements: None
Description: Rather than completing handseals, the user drives a melee attack into the ground, augmenting the strike with Houshaton chakra. A dome of radiation bursts outward in all directions with some concussive force, afflcting those caught in the radius with radiation burns. Those exposed will also experience nausea, dizziness and headaches.
Cost: 60

A-rank

Ganmasen [Gamma Ray]
Rank: A
Requirements: Beta Ray
Description: The user completes the needed handseals, creating a greenish field of radiation around one of their hands. They can then thrust the hand toward a target to fire the radiation in a beam. On impact, this causes a radiation burn. However, it is exposure to the radiation itself that causes the more lingering problem- the target will experience a loss of 20 speed, agility and perception for the next three rounds of posting after exposure. Stacking exposure to instances of this jutsu extend the duration.
Cost: 90, 15 to maintain

Houshaton: Doku [Radiation Release: Poison]
Rank: A
Requirements:
Description: After forming handseals, the user releases a bright green sphere of chakra that expands quickly out and away from the user, covering a large area (roughly 100 feet). Within the area of effect, plants quickly wither away, and creatures suffer from high levels of dizziness and nausea, enough to make them violently, dangerously ill. While the effects on creatures aren't long lasting, they are quite potent, and prolonged exposure can cause lesions on the skin and damage to the user's internal organs. The user is immune to this blast.
Cost: 120

S-rank

Roshin Youyuu [Nuclear Meltdown]
Rank: S
Requirements: None
Description: The user completes the needed handseals, surrounding their entire body with a bright red radioactive aura. This slowly swells outward for a few moments, a warning something big is coming as they finish the handseals. The field then bursts outward in all directions in a destructive flash of radiation that bathes the entire blast radius almost instantly. This is a destructive technique that burns away large amounts of living tissue on contact, completely passing through inorganic objects like metal and stone. Most eerily, those objects remain, even if living tissue was housed inside.
Cost: 150

Zetasen [Zeta Ray]
Rank: S
Requirements: Gamma Ray
Description: The user completes the needed handseals, creating a purplish field of radiation around one of their hands. They can then thrust the hand toward a target to fire the radiation in a beam. On impact, this causes a radiation burn. However, it is exposure to the radiation itself that causes the more lingering problem- the target will experience a loss of 25 speed, agility and perception for the next three rounds of posting after exposure. Stacking exposure to instances of this jutsu extend the duration.
Cost: 150, 25 to maintain
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Taiton (Typhoon Release) - Heightened Form of Fuuton


D-rank

-

C-rank

-

B-rank

-

A-rank

-

S-rank

-
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Bakuton [Explosion Release] - Doton & Raiton


Variably Ranked

Bakuhatsu Chuunyuu [Explosive Infusion]
Rank: B-S
Requirements: Higher ranked versions require the previous rank
Description: The user may use this technique to infuse any raiton or doton offensive technique with explosive power appropriate for the rank. This is in addition to any typical effect the jutsu has normally. Explosive Infusion gives off no outward sign of being used, however the effect becomes clear the moment the offensive technique lands.
Limitations: Requires another jutsu to be usable
Cost: 50 per rank (50, 100, 150) in addition to the base jutsu cost.

D-rank

-

C-rank

Han'nou Bakuhatsu [Reactive Blast]
Rank: C
Requirements: None
Description: The user of this technique sends a concussive blast outward from themselves, blasting back any attacks that may be incoming. Attacks immune to concussive force, or attacks with a lot of momentum are capable of overcoming this defense. The outward blast is unique in that it does not damage the user at all. This technique does not require handseals, but has a cooldown between uses of several seconds.
Cost: 40

B-rank

Bakuton: Bakute [Explosion Release: Blasting Hand]
Rank: B
Requirements: None
Description: The user creates a miniaturized explosion in the palm of his hand. This explosion can assist greatly with Taijutsu, as it turns even a simple slap into a potentially fatal strike. This explosion can also be used to deflect projectiles with proper timing. This technique does not require handseals.
Limitations: The explosion only lasts for a split second, requiring perfect timing from user.
Cost: 35 per blast

C-1
Rank: B
Requirements: Zairyou Konren [Material Kneading]
Description: The user kneads a material into the mouths on the palms of their hands, creating small constructs that can fit in the palm of the user's hand. These constructs can be freely manipulated by the user, and can be detonated at a distance using the Dragon Handseal. These blasts are roughly equivalent to those caused by exploding tags. The user can also create a larger construct, large enough to carry the user. This can be used to create flying constructs capable of carrying the user as well.
Weaknesses: Weaknesses depend on the material kneaded; the material takes on the elemental properties of the element most closely related to it. Defeating the technique with the element that holds an advantage over it will disarm the explosive. This weakness cannot be removed.
Cost: 30 to produce a construct, 10 to manipulate it (Small) 80, 20 (Large)

Oubakuhatsu Kassei [Big Bang Activate]
Rank: B
Requirements: Jibaku Fuuda: Kassei
Description: An extremely improved version of Kassei, this causes a single tag to be overloaded with chakra, exploding with the force of 5 tags instead of 1.
Cost: 60

A-rank

Bakuton: Haretagan [Explosion Release: Sunburst Orb]
Rank: A
Requirements: Working limbs
Description: The user extends their arm and focuses their chakra on a singular point within fifty feet. All will see a small orb the size of a marble giving off a bright light. Within three seconds, the marble will explode, giving enough power to create sizable craters in rock and stone, rip limbs off others and cause sizable burns and fires.
Limitations: Can only make as many as the user has available limbs
Cost: 85 per orb

C-2
Rank: A
Requirements: Zairyou Konren ; C-1
Description: After kneading a material into both of the user's hands, the user is capable of creating a massive dragon out of this material. This dragon is capable of flight and of carrying the user, however, it's true strength comes from its ability to absorb sections of its tail into its body to knead those materials into a smaller dragon that can be guided towards a target, causing a massive explosion on impact. By absorbing multiple charges from the tail into the body, the dragon can create larger remote controlled dragons, with larger explosions.
Limitations: The dragon's tail contains 10 Charges. This can be expanded to 20 Charges via favoring.
Weaknesses: Weaknesses depend on the material kneaded; the material takes on the elemental properties of the element most closely related to it. Defeating the technique with the element that holds an advantage over it will disarm the explosive. This weakness cannot be removed.
Cost: 120 to activate, 30 to manipulate; 50 to absorb charge, 20 to guide charge to target

C-2: Kibaku Jirai [C-2 Explosive Landmines]
Rank: A
Requirements: C-2
Description: The user manipulates their C-2 Dragon, causing it to absorb one of its charges. Rather than producing a second, remote-controlled dragon construct, however, the larger dragon vomits a large number of round, foot-wide explosives. These explosives can be buried, and when buried, will detonate violently when they're stepped on. If the explosives are planted too close to each other, they may cause a massive chain reaction, causing widespread destruction.
Weaknesses: Weaknesses depend on the material kneaded; the material takes on the elemental properties of the element most closely related to it. Defeating the technique with the element that holds an advantage over it will disarm the explosive. This weakness cannot be removed.
Drawbacks: The user has no control over the mines and are just as susceptible to detonating the mines.
Cost: 100

Choujin Chakuriku [Superman Landing]
Rank: A
Requirements: Chouyaku [Leap]
Description: The user leaps high into the air through the use of Chouyaku [Leap], then uses a powerful concussive blast to propel themselves to the ground. Upon landing, the force of the impact is projected outward, creating a massive crater where the user lands and blasting back everything nearby. This technique is especially devastating if an opponent is directly under the point of impact, typically causing death or severe injury. The downward force of this technique is extremely difficult to stop without the use of extremely powerful techniques.
Cost: 90

Jibaku Bunshin [Suicide Bombing Clone]
Rank: A
Requirements: Kage Bunshin
Description: The user creates a Kage Bunshin and infuses it with Explosive Chakra. When the clone is destroyed, rather than dispersing into a harmless burst of smoke, the clone violently detonates with enough force to level a city block. This clone must have at least 100 chakra remaining in its body to use this effect, and does not return that 100 chakra to the user.
Limitations: Same as Kage Bunshin
Weaknesses: Same as Kage Bunshin
Drawbacks: Same as Kage Bunshin
Cost: Same as Kage Bunshin; 100 chakra is required for explosion and not returned to the user upon defeat

S-rank

Bakuton: Jiraiken [Explosion Release: Landmine Fist]
Rank: S
Requirements: Bakuton: Bakute
Description: After making contact with an object via a punch, the user infuses the object with Bakuton chakra, causing it to detonate from within. The blast of this technique is focused away from the user, minimizing the possibility of hurting the user. This technique can be used on living people as well, and is guaranteed to be fatal if it strikes. This jutsu requires no handseals.
Cost: 200 per strike

C-0
Rank: S
Requirements: Zairyou Konren [Material Kneading] ; at least 3 C-series Bakuton Jutsu
Description: The user kneads a chosen material into the mouth contained on their chest, focusing all of their remaining chakra into that material. The user's skin will turn transparent, and lines representing the user's veins will appear in the area the user's body occupies. These lines will slowly coalesce into a sphere surrounding the user's heart. This sphere will crack and break, eventually detonating into a massive explosion ten kilometers wide capable of destroying anything in its path. This technique cannot be used by clones.
Drawbacks: This technique is fatal to the user, and leaves no remains behind. This drawback cannot be removed.
Cost: All of the user's remaining chakra (at least 300)

C-3
Rank: S
Requirements: Zairyou Konren; C-2
Description: The user kneads a material into their normal mouth and expels a small statue. This statue is then dropped on a target, afterwhich it expands to one hundred times its normal size. The statue will then violently detonate, creating a blast large enough to destroy about half of a Hidden Village.
Weaknesses: Weaknesses depend on the material kneaded; the material takes on the elemental properties of the element most closely related to it. Defeating the technique with the element that holds an advantage over it will disarm the explosive. This weakness cannot be removed.
Cost: 250

C-4
Rank: S
Requirements: Zairyou Konren; C-3
Description: The user kneads a large amount of material in their own mouth, then expels the material. The expelled material takes the form of the user, only 100 feet tall. This massive clone will then slowly walk towards its target, allowing the user the time he needs to escape. 1 post after forming, the clone suddenly stops walking, and expands outwardly, as if a balloon. This ballooned clone then pops, dispersing its payload-millions of microscopic constructs. These constructs, when inhaled, disperse themselves among the inhaler's cells. The constructs then detonate simultaneously, destroying whatever inhales them on a cellular level, leaving only dust behind. This technique does not damage anything that can't inhale the constructs, so buildings and plantlife in the area is untouched by this technique. Individual constructs are ordinarily too small to see with the naked eye, though those who can see chakra can see the constructs as a massive, outwardly expanding cloud of chakra.
Limitations: This technique's range is 1 kilometer. This can be expanded to 2 kilometers via favoring.
Weaknesses: Weaknesses depend on the material kneaded; the material takes on the elemental properties of the element most closely related to it. Defeating the technique with the element that holds an advantage over it will disarm the explosive. This weakness cannot be removed.
Drawbacks: The user is not immune to this technique, and must be careful to stay outside of the range of the cloud. This drawback cannot be removed.
Cost: 250
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Chiton [Force Release] - Fuuton & Raiton


D-rank

Sukuinote [Helping Hand]
Rank: D
Description: This jutsu does not require handseals, instead the user slowly waves their hands over a small object (no more than 5 lbs. in weight), causing it to float and follow their hand very closely. This technique can be used for multiple items and each may be manipulated and controlled independently.
Limitations: The item must remain a few inches form the users hand, otherwise control will be lost. This limitation can not be removed.
Cost: 10 to activate per item, 3 to maintain per item

C-rank

Chiton: Hiku [Force Release: Pull]
Rank: C
Requirements: None
Description: The user performs a series of hand signs, then extends their palm, creating a powerful force of gravity in the palm of their hand, extending its power outwards. This force has the power to pull things closer to the user, primarily their hand and has greater power on targets closer to the user. This can pull object smaller than the user towards their hand but can only extend 20 feet, the further away the less pull it has, object 10 feet away are pulled rather easily and quickly.
Limitations:
-Targets must be smaller than the user.
-The force of the pull is only strong at a 10 feet distance.
-The force will be strained to pull targets away from holders past 10 feet.
Cost: 40

Chiton: Osu [Force Release: Push]
Rank: C
Requirements: None
Description: The user performs a series of handseals, then extends their palm, creating a powerful blast of concussive force extending outwards from them. This blast is more damaging the closer the opponent is, but is useful for firing opponents back dozens of meters.
Cost: 40

B-rank

Chiton: Kidou [Force Release: Orbit]
Rank: B
Requirements: Force Release: Pull; (Optional) Force Release: Push
Description: After performing the required series of hand signs, the user slams their hand on the ground then pulls it back up, with effort as normal gravity pulls against it. Once pulled back up, earth and debris will be pulled towards the user and it will encircle them so long as their technique is maintained. These rings are great for defensive purposes, even capable of catching small projectiles in its pull. The user can push the ring away by expending half the activation cost to be used offensively. Multiple rings can be created around the user the more its used.
Limitations: This can only be performed one every other post.
Weaknesses: If the ring is hit with greater spirituality than the user the rings will shatter, ending the technique.
Cost: 70; 15 to maintain

Hahen [Shrapnel]
Rank: B
Requirements: Appropriate equipment
Description: The user throws a satchel stuffed with a large amount of various ninja tools, such as shuriken and kunai, at their target while performing a series of handseals as it travels. When the container reaches its target the user will execute will execute the final seal, forcing a large amount of chiton chakra into the center. This will cause the contents to explode out at a high velocity, heavily damaging anything in the surrounding area from the sheer amount of weaponry released.
Cost: 70

A-rank

Banshō Ten'in [Heavenly Attraction of All Creation]
Rank: A
Requirements: Force Release: Pull
Description: Banshō Ten'in is a technique that manipulates attractive forces to pull matter towards the user at will. It is possible to attract multiple targets at once, causing them to collide with each other. This has enough force to pull a target so hard they can be embedded into stone.
Limitations: This technique may only be used once per post.
Cost: 100

Chiton: Sousa [Force Release: Manipulation]
Rank: A
Requirements: Banshō Ten'in
Description: After performing a short series of hand signs, the user places their hand on the ground, tearing off a piece of whatever they're standing on like earth. Once pulled from the ground the user can move it about and use it for mobility through the air. This can move at a speed equivalent to the user's spirituality. This technique can be maintained by physical contact with the platform if the user remains on it, otherwise, it can be used for throwing large chunks.
Limitations: The user can only manipulate one platform at a time.
Weaknesses: Should the user lose physical contact while maintaining it the technique will end.
Cost: 100 Activation; 25 Maintenance

Shinra Tensei [Heavenly Subjugation of the Omnipresent God]
Rank: A
Requirements: Chiton: Osu [Force Release: Push]
Description: Shinra Tensei is the ability to manipulate concussive force at the user's will to push matter away from the users person in a shock wave that expands five feet in all directions. This technique has enough force to shatter wood, bones, metal, or even stone walls. By using this technique as a defensive measure, the user may be able to deflect a large variation of attacks.
Limitations: This technique may only be used once per post.
Cost: 100

S-rank

Chibaku Tensei [Heavenly Body Bursting From The Earth]
Rank: S
Requirements: 75 Spirituality
Description: Holding a single seal for 2 posts, the user releases a single black sphere, or multiple ones with great effort, from their hands which acts as a center of gravity, drawing in everything in its surroundings to create an enormous boulder of debris. The force of the gravitational pull and the technique is immense, strong enough to hold an S-ranked Akuma.
Limitations: This technique can only be used once per day.
Weaknesses: Hitting the core of the technique with a jutsu launched via greater Spirituality than that of the user will destroy the technique; as the jutsu pulls in everything around it, missing is nearly impossible.
Drawbacks: After use, the user will be extremely exhausted and in great pain.
Cost: 150 for each sphere

Shinra Tensei: Hantei [Heavenly Subjugation of the Omnipresent God: Judgment]
Rank: S
Requirements: Shinra Tensei [Heavenly Subjugation of the Omnipresent God]
Description: Using Shinra Tensei as a base, the user focuses their energy within themselves for a full post before unleashing a massive shock wave that expands hundreds of meters in all directions. This technique has the capability to crush nearly everything and anything with incredibly violent force, and is capable of destroying a Hidden Village on its own. Used defensively, all attacks with mass directed at the user will be deflected far away.
Limitations: This technique can only be used once per day.
Drawbacks: After use, the user will be extremely exhausted and in great pain; Chiton techniques cannot be used for 5 posts after use of this technique.
Cost: Half of the user's total chakra

Sukurambura [Scrambler]
Rank: S
Description: After performing a series of handseals, the user rushes their target as Chiton chakra builds up in their hands. Upon reaching them, the user will attempt to grasp the targets head, upon which the victim will immediately experience intense an intense migraine and nausea as the user attempts to crush their brain with increasingly compacting gravitational force. If the users hands are not removed by the next posting round, the victims head will explode into a fine mist. This effect gives the jutsu its name, a reference from its creator to a cult classic movie about telepathic ninja known as "Scramblers".
Cost: 130
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Futton [Boil Release] - Katon & Suiton


Variably Ranked

Kanetsu [Superheat]
Rank: B-S
Requirements: Suiton techniques
Description: This technique superheats any water used in a Suiton technique to scalding temperatures. The technique does not necessarily have to be offensive.
Limitations: Requires a separate suiton technique
Weaknesses: None
Drawbacks: None
Cost: 50 per rank (50/100/150) in addition to the base Suiton jutsu's cost

D-rank

-

C-rank

-

B-rank

Futtoukiri no Jutsu [Boiling Mist Technique]
Rank: B
Requirements: None
Description: The user creates a thin mist that is boiling hot. While the mist does not scald the opponent, the battlefield becomes oppressively hot, like fighting in the middle of a hot spring. Visibility in this mist is reduced to five feet from the user.
Cost: 65, 15 to maintain

Futtoukushi [Boiling Spit]
Rank: B
Requirements: Water in mouth
Description: The user boils water in their mouths, using chakra to prevent it from harming them. Then they spew it out as a surprise attack on an unsuspecting opponent. This jutsu does not require handseals.
Limitations: Short range and small area of effect
Cost: 55

A-rank

Futton: Kairiki Musou [Boil Release: Unrivaled Strength]
Rank: A
Requirements: None
Description: The user's body generates a large amount of steam, evaporating any nearby water or ice. However, the true use of this technique is to use steam propulsion to power the user's Taijutsu, allowing the user's ordinary strikes to be superpowered. This technique does not require handseals, but the cloud of steam trailing the user makes its use rather obvious.
Cost: 90 to activate; 20 to maintain

Futton: Koumu no Jutsu [Boil Release: Skilled Mist Technique]
Rank: A
Requirements: None
Description: The user expels a thin cloud of steam from their mouth. This conical spray of steam has an acidic quality to it, and is capable of melting solid objects it touches in a chemical fashion. The user is capable of altering the PH of the steam, reverting it back to safe levels if need be.
Drawbacks: The steam is indiscriminate, and can harm the user or the user's allies if care is not taken.
Cost: 95

Futton: Tsunami [Boil Release: Tidal Wave]
Rank: A
Requirements: Boiling water nearby
Description: The user gathers boiling water, heating it even further and causing it to swirl violently into a watery blast. The combination of heat and pressure can quickly weather away even the most resilient of defenses, and can strip away flesh, leaving only severe burns.
Cost: 115

Futtou Ame no Jutsu [Boiling Rain Technique]
Rank: A
Requirements: None
Description: The user performs the needed handseals, creating boiling rain that scalds everyone in the area, including the user.
Drawbacks: Burns everyone in the area indiscriminately
Cost: 95, 20 to maintain

Futton: Joki Bakushin [Boil Release: Steam Dash]
Rank: A
Requirements: None
Description: The user generates a massive amount of steam from their body, using it to power their body as if by using steam propulsion. This enhances the user's speed by 60 points while active. The cloud of steam this technique produces, as well as the loud whistling sound caused by the steam, makes this technique's use very obvious.
Cost: 100 to activate; 25 to maintain

Jiko Futtou no Jutsu [Self Boiling Technique]
Rank: A
Requirements: None
Description: The user boils the water in their very veins, raising their body temperature to be too hot to handle. This jutsu protects the user's body to a degree, but this technique is still very dangerous. However, coming into contact with the user's skin will result in similar effects to touching a skillet that has been above a fire for too long. While in this form, boiling water does not harm the user, and fire or heat based attacks are much less effective.
Weaknesses: User becomes extremely vulnerable to cold weather and ice-element attacks.
Drawbacks: This technique is harmful to the user if used for long periods of time; for short bursts, it has the effect of a high fever on the user's body instead.
Cost: 100, 40 to maintain

S-rank

Funsuiken [Erupting Propulsion Fist]
Rank: S
Requirements: Futton: Kairiki Musou
Description: The user generates a massive amount of steam, and focuses it all to their arm. The user then uses this steam to generate a tremendously powerful punch, capable of punching large chunks of earth out of mountains, leveling buildings, or launching a target hundreds of feet away.
Cost: 140 per strike

Fungoukyaku [Erupting Strong Foot]
Rank: S
Requirements: Futton: Kairiki Musou
Description: The user generates a massive amount of steam, and focuses it all to their leg. The user then uses this steam to generate a tremendously powerful kick, capable of kicking large chunks of earth out of mountains, leveling buildings, or launching a target hundreds of feet away.
Cost: 140 per strike

Futton: Outsunami [Boil Release: Great Tidal Wave]
Rank: S
Requirements: Futton: Tsunami
Description: Like the previous iteration, this technique blasts boiling water outwards, but in all directions and with much greater force and heat. A last ditch attack, using this technique will often leave the user feeling exhausted from the effort, but will burn away the landscape until only watered-down husks remain of previous landmarks.
Drawbacks: Leaves the user feeling extremely drained and exhausted
Cost: 250
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Hyouton [Ice Release] - Suiton & Fuuton


D-rank

-

C-rank

-

B-rank

Hyouken no Jutsu [Ice Blade Technique]
Rank: B
Requirements: None
Description: This technique does not require handseals. The user is capable of freezing moisture in their surroundings into the shape of a sword, which may then be wielded as such. The user can alternatively launch these swords at a target telekinetically, though this destroys the sword on impact.
Cost: 60 to activate; 20 to launch (no maintenance)

Hyourou no Jutsu [Ice Prison Technique]
Rank: B
Requirements: None
Description: After a series of handseals, the user can cause moisture in the ground to spring up and solidify around a target, freezing it in place. The user can then freely melt the ice as they see fit. The user is also capable of using this technique to surround themselves, as the ice provides a moderately useful defense.
Cost: 75 to activate; 15 to thaw

Hyouton: Hayai Kouri [Ice Release: Swift Ice]
Rank: B
Requirements: None
Description: The user performs a short series of handseals, then breathes on a body of water, freezing it. Ideal for use on soaked opponents.
Cost: 20 per square foot of water frozen

Hyouton: Hisame [Ice Release: Ice Storm]
Rank: B
Requirements: Cloudy sky
Description: After the required hand seals, the user focuses his chakra into a cloud in the sky. The cloud will then release hail, pelting down upon the user and opponent(s) with great force, striking all around the general area.
Limitations: Sky must be cloudy or overcast
Drawbacks: Hail targets everyone in the area indiscriminately
Cost: 65, 15 to maintain

Hyouton: Hyouchuujou [Ice Release: Ice Spiking Columns]
Rank: B
Requirements: Moisture in the ground
Description: Using the water available in the soil, the user performs the required handseals, freezing that water into large spear-like spikes that then shoot out of the ground. This has the added effect of unsettling the nearby terrain.
Cost: 70

Hyouton: Hyouheki [Ice Release: Ice Wall]
Rank: B
Requirements: None
Description: The user performs a series of handseals, then gathers moisture from the air to form a thick, sturdy wall of ice in front of them.
Limitations: Wall of ice must be formed in front of the user.
Cost: 50

Hyouton: Ryuusou [Ice Release: Dragon Frost]
Rank: B
Requirements: None
Description: Gesturing with their hands after the completion of handseals, a small group of big piercing ice spikes forms aerially around the user and shoot at the target desired.
Cost: 20 per spike

Hyouton: Saihyouzuchi [Ice Release: Ice Breaking Sledgehammer]
Rank: B
Requirements: None
Description: This technique does not require handseals. The user surrounds their hand with a large mass of ice, allowing them to increase the force behind their physical strikes, or to block strikes they otherwise wouldn't be able to block without causing injury.
Drawbacks: Use of this technique makes the arm that its used on very heavy and quite slow, making it unsuitable for extended use.
Cost: 55 to activate; 15 to thaw

Hyouton: Tsubame Fubuki [Ice Release: Swallow Blizzard]
Rank: B
Requirements: None
Description: After a series of handseals, the user freezes the moisture in the air around them, forming the newly frozen moisture into senbon needles, which are then launched at a target. These senbon can change their form in midair to resemble birds instead, and can cut targets with their wings by flying past them. In their avian state, these weapons can alter their course, but must still fly forward, and cannot turn around or stop.
Cost: 65 to activate, 15 to maintain

Touketsu Dokubou no Jutsu [Frozen Jail Cell Technique]
Rank: B
Requirements: None
Description: After forming the needed handseals, the user will touch the ground, causing columns of ice to rise from the ground around the target and imprison them.
Cost: 70

Tsumetai Ame [Freezing Rain]
Rank: B
Requirements: None
Description: The user completes the needed handseals, creating a storm cloud overhead. A heavy downpour of freezing cold rain falls on the area. The water drops freeze instantly on impact, quickly coating the area in a sheet of ice. Against the skin, this creates a painful freezing sensation as the ice crystallizes, gradually encasing the body in ice through constant exposure.
Limitations: The rain cloud covers a 300 meter radius from the user. This cannot be removed, but can be extended to 2 miles with favoring.
Cost: 75, 10 to maintain

Yoroi no Kouri [Ice Armor]
Rank: B
Requirements: None
Description: The user creates heavy armor out of ice around themselves. This carries the same benefits and penalties of a suit of heavy armor, but weighs nothing. The armor melts immediately upon deactivation of the technique. Each limb, the torso, and the head count as separate armor "pieces"
Cost: 30 per armor piece, 5 per armor piece to maintain

Yuki Shoukan [Snow Summoning]
Rank: B
Requirements: None
Description: The user performs the needed handseals, and causes a large amount of snow to fall from the sky. This is more difficult in warm climate areas.
Cost: 70 (100 in warm temperatures), 20 to maintain (30 in warm temperatures)

A-rank

Hissatsu Hyousou [Certain-Kill Ice Spears]
Rank: A
Requirements: None
Description: After a series of handseals, the user expels several conical pillars of ice from their body in every direction. These spears have enough power to break through walls and ceilings, and are typically used in self-defense. When the user is finished with these spears, The spears rapidly melt away in a few seconds
Cost: 95

Hyouton: Chakra Kenka Toppuu [Ice Release: Chakra Detecting Flurry]
Rank: A
Requirements: Chakra Sensing Capabilities
Description: The user creates a flurry of snow in the surrounding area, allowing them to detect any chakra signatures within at an exact location.
Limitations: Flurry is limited to roughly 100 meters around the user. This may be doubled via favoring.
Cost: 90, 15 to maintain

Hyouton: Haryu Muuko [Ice Release: Piercing Dragon Fierce Tiger]
Rank: A
Requirements: Nearby ice
Description: The user creates a large tiger out of nearby ice that can then be used to attack a large area. This tiger is roughly the size of most large summonings. Due to being so cold, it can freeze nearby water around it while attacking its target.
Cost: 120, 40 to maintain

Hyouton: Hyougan Doumu [Ice Release: Ice Rock Dome of Magnificent Nothingness]
Rank: A
Requirements: None
Description: This technique does not require handseals. The user is capable of rapidly freezing moisture in their surroundings, creating a 15 foot wide dome of ice surrounding their body. This dome is very powerful, capable of surviving direct impacts from explosive tags with no obvious signs of damage. The user can thaw this dome at will to allow them to attack again.
Cost: 120 to activate; 25 to thaw

Hyouton: Hyouten-Hyakkasou [Ice Release: Frozen Heaven-Hundred Flower Funeral]
Rank: A
Requirements: Snowing/Blizzard
Description: The user performs the handseals necessary for this technique before pointing towards an enemy. Soon the snow that is falling from the sky will take on an eerie glint, beginning to target the enemy specified. Once the snow touches the enemy a flower of ice will sprout upon that area. The snow is then pulled like a magnet towards the enemy. Once the enemy is completely encompassed in these ice flowers, the petals will fall, revealing them to be encased in ice.
Cost: 120

Hyouton: Ikkaku Hakugei [Ice Release: One Horned White Whale]
Rank: A
Requirements: Ice Nearby
Description: After a series of handseals, the user is capable of creating a massive whale out of surrounding ice that is capable of making slow, shortlived leaps off the ground, similar to how a normal whale might jump out of water. Due to its great size and weight, which is comparable to even the largest of Akuma, this whale can cause a great deal of damage on impact with the ground. The whale will not move again after its first impact with the ground.
Cost: 130

Hyouton: Rogan Nadare no Jutsu [Ice Release: Wolf Fang Avalanche Technique]
Rank: A
Requirements: Large amounts of nearby snow
Description: The user forms the seals for this technique, causing any nearby snow to burst forward in an avalanche that appears to be a pack of wolves charging the opponent. This technique is such that it can bury opponents under several meters of snow and ice.
Limitations: Requires a large amount of nearby snow
Cost: 85

Makyou Hyoushou [Demonic Mirroring Ice Crystals]
Rank: A
Requirements: None
Description: The user uses Hyouton to create a series of 21 mirrors made of ice surrounding their target. 12 mirrors can be seen at ground level, 8 mirrors are located above those and angled towards the ground, and 1 mirror is directly above the target, parallel to the ground. The user can enter any one of these mirrors from behind, and thereby begins the true use of the technique. When the user has entered one mirror, the other mirrors will show a reflection of the user, making it impossible to know where the user really is. The user can attack from within the mirror, and can exit one mirror to enter another at incredibly fast speeds comparable to Shunshin. The user can also create single mirrors, enabling him to cross great distances quickly.
Weaknesses: The user slows down every post that this jutsu is used. By the 5th post, the user is only capable of moving at twice his own speed, rather than at Shunshin speeds. By the 10th posts, the user will no longer be experiencing enhanced speeds. This can be extended via favoring to 10 and 20 posts, respectively.
Cost: 110 to activate; 35 to maintain ; If creating single mirrors, the cost is 30 per mirror, 10 to maintain

Touketsu-Issen [Flash Freeze]
Rank: A
Requirements: A body of water
Description: The user completes the needed handseals and unleashes a large burst of hyouton chakra into a body of water. This makes the water near the user freeze in a matter of seconds, starting at the point of contact and moving outward.
Limitations: Can freeze water up to 300 feet from the point of impact. Cannot be removed.
Cost: 100

S-rank

Cocytus
Rank: S
Requirements: None
Description: The user performs the handseals necessary for this technique before channeling Hyouton chakra into their hand. They then rush towards an enemy, aiming to touch them. Once physical contact has been made, the enemy begins to slowly freeze from the inside out. Once contact has been established, the victim has ten posts to come in contact with a large chakra based heat source (Must be at least A-Rank) in order to thaw themselves, or else they will die. The victim will find their body slowly shutting down as they freeze more and more until they are barely able to move. When the ten posts is up, the victim will turn completely to ice before shattering, and thus dying.
Cost: 200

Fuyu Ryoushu [Winter Lord]
Rank: S
Requirements: Hyouton Chakra Modou used (Optional)
Description: Once the precedent chakra mode is used the user is able to channel their chakra and extend the reach of their freezing effect. The user is now able to freeze anything with some physical substance (The four states of matter) within four seconds. These things are frozen completely and utterly, encased in ice unless melted by a powerful heat based jutsu. This technique can be used without the chakra mode, but the chakra price is drastically increased and the freezing delay is eight seconds.
Limitations: The user must be able to see the object they wish to freeze. This limitation cannot be removed.
There is a four second delay before freezing an object (eight without the chakra mode). This limitation cannot be removed, only shortened to two seconds (Remains eight without the chakra mode).
Cost: 50 with chakra mode, 200 without chakra mode.

Hyouton Chakra Modou [Ice Release Chakra Mode]
Rank: S
Requirements: None
Description: The user floods their body with Hyouton chakra, dropping their body temperature as well as the temperature around them to freezing levels. This creates a freezing aura around the user that gives them an edge in hand-to-hand combat. Anyone who comes within a few feet of the user will begin to freeze, causing severe frostbite. The user freezes anything they touch and water sources that are near them freeze over within seconds. Another benefit of this technique is that because of their drop in body heat, they are not able to be sensed via heat sensory. This technique freezes their very molecules, placing them in a sort of pseudo death state. A danger of this technique, however is because of the temperatures, if they exit this technique too they could risk causing their body serious harm.
Drawbacks: Exiting this technique too quickly can potentially kill the user.
Cost: 180 to activate, 65 to maintain (-10 maintenance per post when exiting the technique)

Hyouton: Jisarenhyou [Ice Release: Earthen Consecutive Chains of Ice]
Rank: S
Requirements: None
Description: After a series of handseals, the user will attempt to make contact with a target. If physical contact is made, ice crystals will begin to form on the victim. These crystals are fed by chakra, and will grow if the victim uses chakra, eventually freezing the victim to death if enough chakra is used. This technique can sufficiently incapacitate a ninja, as it encourages said ninja to stop using chakra to defend. After contact has been made, the user will no longer need to maintain the jutsu itself, but the ice will eventually melt. Using 50 chakra will cause the ice to spread about one square foot from the frozen point.
Limitations: This technique only remains active on a target for three posts, afterwhich, the target can use chakra again and the ice will melt. This limitation's time period is reset if the victim uses chakra. This can be extended to five posts via favoring.
Cost: 160

Hyouton: Moufubuki [Ice Release: Furious Snowstorm]
Rank: S
Requirements: None
Description: The user channels a massive amount of chakra, creating a massive snowstorm in any environment that completely alters the terrain for miles and lowering the temperature to freezing. This continues for as long as the user maintains the jutsu. The altered terrain remains after the jutsu ends until the environment naturally returns to its former state.
Limitations: User must focus entirely on this technique while it is being used.
Drawbacks: User is physically strained after use, with the exhaustion getting worse the longer the technique is maintained.
Cost: 200, 65 to maintain

Jotunheim
Rank: S
Requirements: Niflheim used
Description: After using Nilfheim the user can perform an additional set of handseals in order to change the area. The temperature becomes just bearable, though the snow becomes heavier and turns the place into a veritable winter wonderland. Within this, the snow and ice begins to change and take shape. It takes the form of giants seemingly made of the snow and ice, about as large as large summoning. These giants follow the user's commands and will defend them until they are destroyed. This jutsu creates three base giants, though more can be made with an equal chakra price. These giants can also be repaired through the ice and snow, as long as they remain within the confines of the jutsu's area. While being made of ice and snow, these giants are weak against heat based techniques.
Limitations: The area of this jutsu cannot exceed 50ft. This limitation cannot be removed, only extended.
Weaknesses: - These giants are weak against heat based techniques, and will melt when exposed to them. This weakness cannot be removed.
- These giants will begin to melt if they exit the confines of this jutsu. This weakness cannot be removed.
Cost: 250 for activation, 50 to create one giant.

Niflheim
Rank: S
Requirements: None
Description: The user performs the handseals necessary for this technique before breathing in a large breath of air. They will then breath the air out, now super chilled by their Hyouton chakra. The air will rush forward in an area of about 50ft around them, immediately reducing the temperature tremendously. Because of this sudden drop in temperature, the area immediately begins to freeze, frost and ice forming upon all surfaces as well as snow falling from the sky. Anyone besides the user within this area will begin to feel the effects of the temperature, their body immediately begin to chill and freeze. After two posts within this area, those besides the user will begin to develop frostbite, after four posts they will experience Hypothermia and after six posts their body will begin to shut down. Jutsu that generate heat can raise the temperature of the area if continuously used, and thus mitigate the dangerous aspect of this jutsu.
Cost: 200 to use, 65 to maintain.
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Jiton [Magnet Release] - Doton & Fuuton



D-rank

-

C-rank

-

B-rank

Jiki Sekiryoku [Magnetic Repulsive Force]
Rank: B
Requirements: None
Description: The user surrounds themselves with a magnetic field that repels any metal objects near the user. This can be used to deflect most ranged attacks, and increase the speed of any shuriken thrown by the user severalfold.
Cost: 60 to activate, 5 to maintain

Jiton Kenjutsu [Magnet Release Swordplay]
Rank: B
Requirements: None
Description: The user creates a magnetic field around one of their own Melee weapons, allowing them to manipulate the blade hands free. This can allow them to use more weaponry at once, and also to execute melee attacks from further away. The weaponry will float and twirl in place when not in use.
Limitations: The user's spirit score counts as the percentage of the user's stats possessed by the weapons - a spirit score of 10 and a strength score of 50 means the weapon would have 10% of 50 points for strength, or 5 points. This limitation may not be removed.
Cost: 35 per weapon, 5 to maintain

Sabakuha [Desert Wave]
Rank: B
Requirements: None
Description: The user creates a wall of sand between two targets. This serves to separate the targets, as the wall is quite durable. It can also be used as a defense by forming it in front of the user. While this technique famously uses sand, any similar material controlled by a Magnet Release user can be used instead, such as gold dust or iron sand. The wall quickly falls apart into a mound of loose material after a single post.
Cost: 55

Sabaku Kyuu [Sand Binding Coffin]
Rank: B
Requirements: Sand or similar material
Description: The user uses their control over sand or a similar material like gold dust or iron sand to encase an opponent in a large amount of the material, using their magnetic control over the substance to immobilize the target. While an effective technique on its own for capture or offense, as it can be used to suffocate a target as well, it is most often used for a deadlier technique, the Sabaku Sousou [Sand Waterfall Funeral]
Cost: 65 to activate, 15 to maintain

Suna Dangan [Sand Bullet]
Rank: B
Requirements: Sand or similar material
Description: The user forms a small sphere made of sand or a similar material to be controlled by their Magnet Release. The sphere is then compressed to increase its hardness and launched at a target with enough speed and force to knock them unconscious.
Cost: 60

Ugoku [Move]
Rank: B
Requirements: None
Description: The user performs a series of handseals, and then keeps their hands empty. After completing their handseals, for the next three posts, the user will be able to make metal objects move through the air with hand gestures alone. The object the user wishes to move, must be within short range of the user and can only be manipulated up to medium range away from their body. The objects being moved can be no bigger and heavier then a Fuuma Shuriken.
Limitations: Objects may be no bigger than a Fuuma shuriken, only objects within a medium range from the user may be manipulated
Cost: 15 per object moved

A-rank

Gokusa Maisou [Prison Sand Burial]
Rank: A
Requirements: None
Description: The user manipulates the ground beneath a target with Doton chakra, loosening the dirt and crushing the stones until a fine sand is created instead. The newly created sand then rapidly swirls, similarly to a whirlpool, burying a target 200 feet deep. The intense pressure from this technique is typically enough to shatter a normal person's bones.
Cost: 100

Jiki Bakudan [Magnetic Bomb]
Rank: A
Requirements: None
Description: The user generates a large amount of Jiton chakra and places it on the ground. One post after it has been set, a powerful magnetic field will be created, attracting all metal objects in the area, even those still attached to a person. This field has a wide range, but also affects the user as well.
Cost: 100

Jiton: Jakuhou no Soujin [Conserving Bee Twin Blades]
Rank: A
Requirements: None
Description: The user is capable of magnetizing any object they touch. While the initial object they touch must be capable of becoming magnetized, the ability of these weapons after magnetization is what is unique; when the objects collide with another object, that object also becomes magnetized, even if it is a material that usually cannot be magnetized, such as a living body. Once the second object has been magnetized, subsequent attacks with metal weapons are made difficult, if not impossible to avoid, because the weapons will then be attracted to the victim. This magnetization can be passed on to more objects the victim touches, but each additional object touches has less of a magnetic force behind it.
Cost: 75

Sabaku Fuyuu [Desert Suspension]
Rank: A
Requirements: Sand or similar material
Description: Using sand or a similar material, the user creates a platform capable of supporting the weight of up to five individuals in midair that can be controlled mentally. This platform's speed is equivalent to the user's Spirituality. This technique does not require additional approvals, despite being a flight technique.
Cost: 75 to activate; 10 to maintain

Sabaku Sousou [Sand Waterfall Funeral]
Rank: A
Requirements: Sabaku Kyuu [Sand Binding Coffin]
Description: After encasing an opponent in the sand of Sabaku Kyuu [Sand Binding Coffin], the user extends a hand towards the mass of sand and clenches their hand into a fist, causing the sand to implode and crush whatever is within it. This method of killing is so quick that the victim does not have time to feel pain. A sizable amount of blood mingles with the material used in the jutsu's construction, as the victim is commonly completely liquefied, though the user can use less pressure to only break bones instead. As with the prerequisite technique, despite the technique commonly being used with sand, it can be used with any similar material manipulated by a Magnet Release user.
Cost: 115

Sabakute [Desert Hand]
Rank: A
Requirements: Sand or similar material
Description: The user causes sand to rise up in the form of two hands to grasp a target. These hands are massive, each capable of crushing a human on their own. The hands are very difficult to escape once they have gripped an object. Though typically used with sand, a similar material can be used as a substitute by a Magnet Release user.
Cost: 95

Satetsu Shigure [Iron Sand Drizzle]
Rank: A
Requirements: Appropriate Equipment
Description: After a series of handseals, the user manipulates iron sand, using the repellent qualities of Jiton to propel small pellets of iron to launch the pellets at incredible speeds. These pellets move fast enough to pierce the bodies of those its used against, potentially causing small, but fatal wounds on impact.
Cost: 100

Sensa Kaibyou [Concealed Sand Picture Cat]
Rank: A
Requirements: None
Description: The user disperses incredibly fine sand or a similar material controlled via Magnet Release over a wide area. Whenever something comes into contact with this sand, the user can detect the motion. All the sand in the area will then converge on the target, coating it in a fine layer of material that makes movements impossible to conceal from the user. This property is commonly used to render invisibility techniques useless.
Cost: 90 to activate; 15 to maintain

Suna Arare [Sand Hail]
Rank: A
Requirements: Sand or similar material
Description: The user sends a large quantity of sand into the air in order to form a cloud of sorts. The cloud then drops clumps of sand in large, dense quantities. Getting struck by these falling masses of sand is painful, but this technique is most often used as a distraction. Though the technique typically uses sand, any similar material controlled by a Magnet Release user can fulfill a similar function.
Cost: 95 to activate; 20 to maintain

Suna no Tate [Shield of Sand]
Rank: A
Requirements: Omnipresent source of the user's chosen material
Description: This strange technique has a very rare feature in that it can never be turned off, even if the user would prefer it not be active. Once the user has mastered this technique, so long as they have sand or a similar material they manipulate via Magnet Release, when the user is attacked, that material will spring up in an effort to intercept the attack, whether the user is aware of the attack or not. This material moves at a speed equivalent to half again the user's Spirituality (so a Spirituality of 50 results in a speed of 75 for this technique). The defensive power of this technique is very impressive, capable of withstanding most attacks. The user can will the material to move in this fashion even when not under attack, up to and including forming a perfect sphere around the user to protect their bodies.
Drawbacks: As this technique cannot be deactivated, the user could lose chakra very quickly as a result of this jutsu. The technique CAN kill the user of chakra exhaustion. If favored, the technique still cannot be deactivated, but will not activate if doing so would kill the user.
Cost: 20 per movement (cannot be deactivated)

S-rank

Ryuusa Bakuryuu [Quicksand Waterfall Flow]
Rank: S
Requirements: None
Description: The user creates a massive amount of sand by grinding the rocks and minerals underground. This sand is then brought above ground in the form of giant waves, creating a literal sea of sand, with the aim being to cover and immobilize everything in the user's line of sight. The user can control the sand's direction to better enable them to capture a target.
Cost: 150 to activate; 35 to control

Sabaku Rou [Sand Binding Prison]
Rank: S
Requirements: Sabaku Kyuu [Sand Binding Coffin]
Description: This technique is typically used to capture highly mobile or large targets. Using sand or a similar material, the user sends waves of sand flying through the air to cover a large area around a target. The sand then forms together, creating an airtight seal, which then shrinks to envelop the target. Once captured, it is nearly impossible to escape from this technique.
Cost: 175

Sabaku Soutatsou Fuuin [Desert Layered Imperial Funeral Seal]
Rank: S
Requirements: None
Description: The user uses sand to cover a target in several layers of the material before compressing it into the form of a massive pyramid. The pressure of this technique serves to imprison a target upon its completion, and can be supplemented with additional seals on top of the sand. Though this technique is famously used with sand, a Magnetism user can use any similar material to perform this technique.
Cost: 125 to activate; 25 to maintain (unless supplemented with another seal, jutsu must be maintained)

Sabaku Taisou [Sand Waterfall Imperial Funeral]
Rank: S
Requirements: Sabaku Sousou [Sand Waterfall Funeral]
Description: This technique is similar to the prerequisite technique, however, rather than setting up a target first with Sabaku Kyuu [Sand Waterfall Coffin], the user creates a massive amount of sand or similar material using chakra alone, then sends the material out as a great wave to crush a target. Once the wave has settled, the user places both of their hands on the sand and sends a shockwave through, simultaneously crushing and liquefying anything caught under the massive sea of sand. The shockwave can be applied to any similarly sized mass of applicable material, even if the material was not created via jutsu.
Cost: 200 (Creating the sand) ; 100 (Shockwave)

Satetsu Kaihou [Iron Sand World Method]
Rank: S
Requirements: Satetsu Kesshuu
Description: Using Magnet Release Chakra, the user generates a pair of spheres made of iron sand with magnetic fields of identical polarities, then smashes the spheres together. The magnetic forces at work behind the iron sand rapidly disperse the iron sand, causing it to branch off in random directions. The random branches, and the speed with which the iron disperses makes this technique difficult to predict and avoid; additionally, the branches are sharp and pointed, making contact with said branches potentially dangerous.
Cost: 200

Satetsu Kesshuu [Iron Sand Gathering Assault]
Rank: S
Requirements: Appropriate Equipment
Description: The user compresses a tremendous amount of iron sand into a large geometric shape. Because of the incredible density of this object, it is amazingly heavy, though the user can manipulate it and make it move rather rapidly through the use of their Magnet Release chakra. The user can create any shape he wishes, from giant blocks meant to crush a target to pyramid-like spikes meant to impale them.
Cost: 175 to activate, 35 to maintain

Shinkutetsu [Crimson Iron]
Rank: S
Requirements: None
Description: The user gets in close to an opponent, then performs a relatively short series of handseals. The user then generates a magnetic field so powerful, it draws out the iron in blood. This causes massive internal bleeding and extreme pain to any caught in the effect. This also draws in all metal in the area towards itself as well.
Limitations: The user must be extremely close for this to affect the opponent. This limitation may not be removed.
Drawbacks: This technique also affects the user, though to a much lesser degree
Cost: 200 per post
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Meiroton [Bright Release] - Katon & Raiton


D-rank

-

C-rank

Masenko [Demon Flash]
Rank: C
Requirements: None
Description: The user completes the needed handseals, raising their hands together above their head before whipping them down. A ball of light is launched forward at the target the size of the user’s head. This bursts on impact with great concussive force, potentially sending the target flying.
Cost: 25

Ni-Juu Nichiyoubi [Double Sunday]
Rank: C
Requirements: None
Description: The user completes the needed handseals, pulling back one arm in an overhand throw. A ball of light is launched forward, which detonates on impact with the force of an explosive tag and the brightness of a flash bomb.
Cost: 30

Taiyou Furea [Solar Flare]
Rank: C
Requirements: None
Description: The user completes the needed handseals, surrounding themselves with an aura of chakra. This immediately bursts outward in a bright flash, easily brighter than most flash bombs. The light is painful and blinding, with one post of complete blindness for those that see it, followed by another post of blurred vision after.
Cost: 30

B-rank

Gyarikku Hou [Garlick Gun]
Rank: B
Requirements: None
Description: The user completes the needed handseals, pointing the palms of both hands forward and emitting a bright flash from the palm of their hands. The bright light from their hands makes looking at the user themselves very difficult, which is perfect for masking the beam of concentrated light being fired from their palms as well. The beam has high piercing force to it, making it particularly effective.
Cost: 65

Keshigomu Taihou [Eraser Cannon]
Rank: B
Requirements: None
Description: The user completes the needed handseals, launching a beam of light forward from their mouth at the target. This has some concussive force, but what’s surprising is the sheer heat of the technique, capable of inflicting high caliber burns on impact.
Cost: 75

Oukyouda Kougeki [Big Bang Attack]
Rank: B
Requirements: None
Description: The user completes the needed handseals, extending a single palm toward the target. They launch from their hand a ball of light five feet in diameter that rockets toward the target. On impact, it explodes with great concussive force, heat and light. In addition to physical damage, the victim will experience a post of blindness from the flash, followed by two posts of blurred vision.
Limitations: Blast radius of thirty feet. Can’t be removed, but can be extended through favoring.
Cost: 75

Yubikousen [Finger Beam]
Rank: B
Requirements: None
Description: The user completes the needed handseals, forming a ball of red light at the tip of each finger (Including the thumbs) They can then point and fire each ball individually in the form of an unusually fast, piercing beam.
Cost: 15 per finger, 3 to maintain per finger

A-rank

Kamehameha [Turtle Devastation Wave]
Rank: A
Requirements:None
Description: The user completes the needed handseals, thrusting both palms together toward the target. A beam the shape of a turtle shell blasts from their hands, reaching almost half the user’s size as it hurtles toward the target. A visible beam of light trails it, connecting the beam back to the user’s hands. Through this connection, they can steer the path of the beam for better accuracy. On impact, this explodes in a concussive burst of light. In addition to damage, the flash is twice as bright as a flash bomb.
Cost: 90

Kikoho [Energy Control Cannon]
Rank: A
Requirements: N/A
Description: The user completes the needed handseals, with their hands resting in an open diamond position when finished. The user peers through this diamond shape in their hands, unleashing a burst of light that envelops everything in their field of vision through their hands. The flash is very bright, making the entire area light up orange. The blast itself has great concussive force, capable of blasting craters several feet deep in the earth.
Cost: 90

Nichirin [Sunburst]
Rank: A
Requirements: None
Description: After a series of handseals, the user focuses Katon chakra to the palm of his hand. After gathering the chakra, the user focuses on intensifying the chakra as much as possible, while also keeping it contained; this results in an extremely volatile, incredibly bright sphere of chakra in the user's hand. When this technique strikes an object, it explodes away from the user's palm with incredible force and heat conically for roughly a meter; part of the danger of this technique, however, is the light itself. This technique gained it's name because the chakra gathered becomes incredibly bright, thus making it very difficult to watch this technique, as staring at it is comparable to staring at the sun on a clear day. Anything this light touches will feel a warmth through the light, akin to laying in the sunlight on a nice day.
Drawbacks: The user runs the risk of also blinding himself if he looks into the light. This drawback cannot be removed.
Cost: 90 to activate, 20 to maintain

S-rank

Oukyouda Kamehameha [Big Bang Turtle Devastation Wave]
Rank: S
Requirements: Big Bang Attack, Turtle Destruction Wave
Description: The user completes the needed handseals, pointing their palms forward together and firing what initially looks like a normal Turtle Destruction Wave. However, this is actually a bit rounder in shape, more closely resembling the Big Bang attack. The user can still steer the blast using the connection through the light trail left behind, but on impact, it detonates with the combined force of the two required technique. A bright flash is created, blinding those even near the blast for two rounds of posting, and giving them blurred vision for two more.
Limitations: Blast radius is 40 feet. Can’t be removed, but extended through favoring.
Cost: 150

Saishuissen [Final Flash]
Rank: S
Requirements: None
Description: The user completes the needed handseals, spreading their arms wide for a moment as their entire body begins to glow. They then swing both of their arms together in front of them, launching an enormous beam of light, ten feet fide by ten feet high, barreling toward the target. This has high destructive power, capable of reducing stone and steel alike to rubble.
Cost: 125
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Mokuton [Wood Release] - Doton & Suiton


Note - There are two separate forms of Mokuton, Natural and Artificial. Natural Mokuton is only available to those with Senju DNA and the appropriate bloodline stage. If a jutsu is Natural Mokuton, the jutsu will say so.

D-rank

Kusa no Musubime [Grass Knot]
Rank: D
Requirements: Surrounding grass ; Natural Mokuton
Description: Requiring the user to charge up their chakra a little, they can cause some grass to tie itself together into a knot. This is used as a surprise attack to trip up an enemy. Used best against charging enemies, this can also be quite effective the heavier the target is however it can break easily if they catch it.
Limitations: Can only tie together two pieces per jutsu used; a single grass knot per usage.
Cost: 10

C-rank

Mokutate [Wooden Shield]
Rank: C
Requirements: None
Description: Using a single hand sign, the user can extend wood from their arm and hand to form a shield of wood to protect them from harm. If the user can perform it again then they can create another one. It can be a variety of sizes for various types of battles.
Limitations: Cannot be larger than the user.
Cost: 35; 10 upkeep

Motsure [Tangled]
Rank: C
Requirements: Kusa no Musubime ; Natural Mokuton
Description: After performing a few hand signs, the user can cause blades of grass to grow larger and be used to tie up intended targets within a five meter radius.
Limitations: Can tie up people within a 5 meter radius of affected area.
Cost: 40

B-rank

Mokuton: Chika no Ne [Wood Release: Underground Roots]
Rank: B
Requirements: Natural Mokuton
Description: After a series of handseals, the user focuses their chakra through the ground, causing roots to shoot up and entangle the target's legs. The user can constrict the roots of anyone who is caught, allowing the user to crush the legs of anyone who is caught.
Cost: 65 to activate; 30 to maintain and control

Mokuton: Daijurin no Jutsu [Wood Release: Great Forest Technique]
Rank: B
Requirements: None
Description: This technique does not require handseals. The user thrusts their arm forward, causing a dozen pillars of wood to grow out of the flesh on their arm. The pillars are spiked, and can badly hurt those who are struck.
Cost: 65

Mokuton: Jubaku Eisou [Wood Release: Tree Bind Flourishing Burial]
Rank: B
Requirements: Natural Mokuton
Description: After a series of handseals, a tree will rapidly grow around a target. This method of capture allows the user to quickly and efficiently capture an opponent. The user can make the tree separate, freeing the captive.
Cost: 70 chakra to activate; 30 chakra to release captured target.

Mokuton: Mokujouheki [Wood Release: Wood Locking Wall]
Rank: B
Requirements: None
Description: After a series of handseals, a series of roots (natural) or beams (artificial) rise out of the ground, interlacing and wrapping around each other to form a half dome in front of the user. The roots form this dome very quickly, allowing the user to use this technique as a suitable defense.
Cost: 65

Mokuton: Shichuuka [Wood Release: Four Pillar House]
Rank: B
Requirements: None
Description: After a series of handseals, the user causes a house to grow from the ground. This house is made entirely of wood, but has furnishings and doors, allowing one to easily recreate a decently sized home in just a few moments.
Cost: 75

Mokuton: Shichuurou no Jutsu [Wood Release: Four Pillar Prison Technique]
Rank: B
Requirements: None
Description: After the user performs a series of handseals, they slam their hands on the ground, causing a great deal of pillars to erupt from the ground. These pillars cross overhead as well, preventing whatever is caught inside the pillar's cage from escaping.
Cost: 65

Shoushinki [Transmission Wood]
Rank: B
Requirements: Chakra Sensing
Description: The user creates several small seeds and scatters them on the ground. These seeds attach themselves to anyone who steps on them and transmits information on the individual in question back to the user, allowing the user to track anyone with one of these seeds on their person. While the user does not need to maintain this technique, the seeds will continue to transmit until they are either destroyed or deactivated, though this can be done remotely.
Cost: 65 to activate; 10 to deactivate

Yaridan [Spear Shot]
Rank: B
Requirements: None
Description: Using appropriate concentration, the user can proceed to open their mouth and let a wooden spear extend 10 feet out of their mouth to impale anyone within a close range. Used as a surprise attack against opponents that charge or get too close.
Cost: 65

A-rank

Kage Shiki Jijun Jutsu - Kakuan Nitten Suishou [Kage Style Sixty Year Old Technique - Kakuan Entering Society with Bliss-Bringing Hands
Rank: A
Requirements: Chakra Suppression
Description: After a series of handseals, the user causes a series of 10 pillars to rise around a target Jinchuuriki or Akuma. As long as the user continues to point their hand at the pillars, the chakra of the Akuma contained within will be suppressed, and the movements of the Jinchuuriki will also be hindered, as if a great weight is placed upon each of the target's limbs. This technique is a temporary measure at best; when the jutsu is finished, the Akuma will be free to move and use its chakra once again. This technique can suppress up to 100 Chakra at a time.
Cost: 120 Chakra to activate; 60 Chakra to maintain

Mokuton: Daisouju [Wood Release: Great Spear Tree]
Rank: A
Requirements: Natural Mokuton
Description: The user performs a series of handseals and flows their chakra into the ground. Dozens of massive roots spring up near the user, snatching up targets as they go. These roots twist together, creating a tall spear of wood, crushing the victims caught between the roots.
Cost: 105

Mokuton: Jukai Heki [Wood Release: World of Trees Wall]
Rank: A
Requirements: Natural Mokuton
Description: After a series of handseals, a massive amount of tree roots will shoot up out of the ground, interlocking and weaving among each other in order to create a massive, extremely wide net-like wall. This wall is both powerful in a defensive fashion and is capable of bending under the weight of an attack rather than breaking outright.
Limitations: This technique is 30 feet tall and 60 feet wide. Favoring may extend this to 100 feet tall and 300 feet wide.
Cost: 125

Mokuton: Jukai Koutan [Wood Release: Nativity of a Sea of Trees]
Rank: A
Requirements: Natural Mokuton
Description: This technique is based upon and is similar to Mokuton Hijutsu: Jukai Koutan [Wood Release Hidden Technique: Nativity of a World of Trees], but is on a smaller scale. The vegetation formed by this technique is not as easily controlled as that of the World of Trees technique, but the user is nonetheless capable of creating wide swaths of forest where before there may have been nothing, and can use the technique to easily destroy buildings and other structures.
Cost: 85 per mile

Mokuton: Mokuryuu no Jutsu [Wood Release: Wood Dragon Technique]
Rank: A
Requirements: Chakra Absorption (Optional Effect)
Description: After a series of handseals, a large serpentine dragon will burst from the ground. This dragon is highly destructive, and will crash and crush objects it collides with. If the user also is capable of absorbing chakra, this dragon can do so against anything the dragon is capable of biting. The absorption is this dragon is capable of is notable for being able to negate the absorption effects of things it absorbs chakra from.
Cost: 120 to activate; 30 to maintain ; Can absorb 50 chakra per post from jutsu or from living beings gripped by the dragon's mouth.

Mokuton: Mokusatsu Shibari no Jutsu [Wood Release: Smothering Binding Technique]
Rank: A
Requirements: None
Description: This technique does not require handseals. The user thrusts an arm forward, transforming that arm into a small tree-like limb. That tree limb can then branch off dozens of times, and the user is capable of controlling the branches, allowing him to bind creatures within the branches of the jutsu. These bindings are powerful enough to restrain the movements of even large creatures. The branches take on the form of pillars if the user cannot use Natural Mokuton.
Cost: 95 to activate; 10 to create and manipulate single branch

Mokuton: Renchuuka no Jutsu [Wood Release: Serial Pillar Houses]
Rank: A
Requirements: Mokuton: Shichuuka no Jutsu
Description: After a series of handseals, the user causes multiple houses to grow in rows. Each house grown in this fashion is identical, but nonetheless, this technique can be used to rapidly rebuild the destruction a village might face after some sort of cataclysmic event.
Cost: 80 per house

Mokuton: Sashiki no Jutsu [Wood Release: Cutting Technique]
Rank: A
Requirements: Natural Mokuton
Description: The user is capable of creating wooden spikes that grow out of their body. These spikes can be used as a makeshift melee weapon, though they lack an edge, making them only useful for piercing a target. However, these weapons can also be thrown at an opponent. The user can spur on the growth of individual spikes, causing multiple branches to suddenly erupt out from a single piece out the back of a victim's body. This technique does not require handseals, but during its use, the user's body will have many wooden spikes growing out of the back.
Cost: 100 to activate; 20 to maintain; 35 to make a spike grow

Shisshun Houshi [Stun Spore]
Rank: A
Requirements: None
Description: The user completes the needed handseals, expelling a cloud of pollen that rapidly fills the area, obscuring vision. This pollen irritates the eyes, creating a painful burning sensation and excessive watering the drastically blurs vision. However, the technique’s true purpose is the dampening of chakra. While pollen’s area of effect, the chakra systems of everyone but the user are negatively affected, requiring 25% more chakra to activate and maintain jutsu and abilities (Rounded up).
Limitations: This affects a 200 meter radius around the user. Cannot be removed, only extended.
Weaknesses: The eye irritation is indiscriminate- the user is affected as well. Cannot be removed.
Cost: 100, 20 to maintain

S-rank

Moku Bunshin no Jutsu [Wood Clone Technique]
Rank: S
Requirements: Kage Bunshin
Description: The user creates a clone infused with the power of wood and vitality. This clone functions almost identically to Kage Bunshin, but has a few additional abilities; this clone can merge into vegetation and wood, as if passing through it via a jutsu. Additionally, the user may physically alter the appearance of the clone with only a single touch. Lastly, the clone does not disperse upon taking a hit; it is just as durable as the user, and when defeated, reverts back into a wooden statue. When this clone is defeated, all of the unspent chakra within the clone is returned to the user. Unlike most clones, however, a user's concentration is shared amongst his clones.
Cost: Same as Kage Bunshin

Mokuton Hijutsu: Jukai Koutan [Wood Release Secret Technique: Nativity of a World of Trees]
Rank: S
Requirements: Natural Mokuton
Description: After a series of handseals, the user holds the final seal, which is the Snake Seal, and focuses their chakra through the surface of whatever they're standing on. Regardless of the type of surface, the user can force a great amount of trees to spring up and grow around their body. The user controls the growth patterns of these trees, and can force the trees even through concrete walls, capture and crush targets, or use the trees and their branches to attack and defend. Even when the user is no longer maintaining the technique, the vast forest they create with this technique will be left behind as evidence of the great battle that took place.
Cost: 300 per mile to activate; 60 to maintain and control

Mokuton: Houbi no Jutsu [Wood Release: Wood Expulsion Technique]
Rank: S
Requirements: None
Description: This technique does not require handseals. The user creates a pair of wooden panels that cover the user like a dome. When connected, these panels take the shape of a dragon's face. This technique is powerful enough to withstand even the force of a Akumadama.
Cost: 165

Mokuton: Hotei no Jutsu [Wood Release: Hotei Technique]
Rank: S
Requirements: Chakra Suppression
Description: After a series of handseals, the user is capable of making massive hands made of wood rise out of the ground. These hands are large enough to hold a Akuma's limb in place. These hands can suppress the chakra of those it holds down, preventing the use of said chakra. This jutsu can suppress up to 100 chakra at a time.
Cost: 125 per hand; 35 to maintain per hand

Mokuton: Kajukai Kourin [Wood Release: Advent of a World of Flowering Trees]
Rank: S
Requirements: Mokuton Hijutsu: Jukai Koutan (Technique must have been used by the user recently)
Description: The user is capable of making massive flowers bloom from the trees created with by the requisite technique. These flowers then expel a massive amount of pollen, which causes unconsciousness in anyone who inhales the pollen. The user can control which flowers release pollen, allowing them to selectively attack targets over a massive area of effect.
Cost: 100

Mokuton: Mokujin no Jutsu [Wood Release: Wood Person Technique
Rank: S
Requirements: Mokuton: Mokuryuu no Jutsu
Description: The user creates a large wooden statue-like being with an Oni's face. This statue is created with a Wood Dragon adorning its body, and is typically used by the user as a battle avatar, on a similar scale to an Akuma or similar constructs. This being is as physically powerful as an Akuma, and is capable of withstanding even the force of an Akumadama (though this still causes damage on the construct's body). The user can perform any jutsu they know themselves on their Mokujin instead to enhance its own abilities.
Limitations: The user must remain on the Mokujin's forehead while it is in use. If the user does not remain in place, the Mokujin will immediately stop moving.
Cost: 200 to activate; 25 to maintain
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Ranton [Storm Release] - Suiton & Raiton


D-rank

-

C-rank

-

B-rank

-

A-rank

Ranton: Reiza Saakasu [Storm Release: Laser Circus]
Rank: A
Requirements: None
Description: After a series of handseals, the user gathers Ranton chakra to their joined hands. A halo of energy surrounds their palms, and from the sphere, the user launches several beams of energy. The user can control the movement of these beams, allowing them to alter the direction of the beams or aim them past their allies. The user can create multiple beams at once with a single use of this technique. On impact, these beams can burn and electrocute those it strikes without shocking those in contact with that target.
Cost: 40 per beam

S-rank

-
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Shakuton [Scorch Release] - Katon & Fuuton


D-rank

-

C-rank

Hareta Hi [Sunny Day]
Rank: C
Requirements: None
Description: The user completes the needed handseals, hurling a brightly glowing, white hot fireball up into the air that resembles a miniature sun. This hovers in the air, acting as a source of ambient light for the area. This light is exceptionally bright, being almost blinding to look at directly, and it puts off a great deal of heat, making it uncomfortable to fight in the area.
Limitations: The miniature sun remains for three rounds of posting, can be extended to five via favoring.
Cost: 35

B-rank

Kanetsu [Overheat]
Rank: B
Requirements: None
Description: The user completes the needed handseals, causing the temperature in the area to rapidly rise. In a normal climate, the temperature can become as oppressive as midday in a desert. In an already hot climate, this can be especially effective. Only the user is unaffected.
Limitations: Affects a 100 meter radius around the user. Cannot be removed, only extended.
Cost: 75, 10 to maintain

Mousho [Heat Wave]
Rank: B
Requirements: N/A
Description: The user completes the needed handseals, firing from their mouth a cone of intense heat. This sweltering blast has great impact behind it, and can drain the moisture right out of the air it strikes, making it difficult for those who are struck to breathe.
Cost: 60

Netsu Shougeki [Heat Crash]
Rank: B
Requirements: N/A
Description: The user completes the needed handseals, coating their body in an aura of white hot flames before launching themselves at the target. As they draw near, the aura of flames bursts out in all directions, burning any caught in it with extreme heat that crisps flesh on impact.
Cost: 70

Yaketsudan [Searing Shot]
Rank: B
Requirements: None
Description: The user performs the needed handseals, firing a stream of white flames from their mouth. These are exceptionally hot, capable of not just burning, but drying and cracking on impact as they burn the moisture out of whatever they touch.
Cost: 65

A-rank

Issenka [Flash Fire]
Rank: A
Requirements: None
Description: The user completes the needed handseals, launching a bombardment of fireballs from their mouth with particularly high heat to them. For this technique, their spirit attribute is increased by 30.
Cost: 90

S-rank

Shakuton: Kajousatsu [Scorch Release: Extremely Steaming Murder]
Rank: S
Requirements: None
Description: After a series of handseals, the user produces a trio of spherical orbs of heat that circle their body. These spheres, resembling stars, can be manipulated by the user to attack opponents. When these spheres strike an object, it quickly evaporates all of the water within the object, leaving only a desiccated husk behind. Against a living target, this technique is near instantly fatal.
Cost: 185 to activate; 40 to manipulate (per orb) ; Allowing spheres to orbit the user's body does not require chakra to manipulate.

Shakuton: Shokyaku Yakeru [Scorch Release: Incinerating Flare]
Rank: S
Requirements: Shakuton: Kajousatsu
Description: The user combines all three of the orbs created by Shakuton: Kajousatsu into one massive sphere. This sphere is then launched towards a target. Upon impact, the sphere rapidly expands, rapidly removing the moisture from anything caught within the blast radius, leaving behind only a wide expanse of mummified husks.
Limitations: This technique expands to a radius of 20 feet. Via favoring, this can be expanded to 50 feet.
Cost: 200
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Youton [Lava Release] - Katon & Doton



D-rank

-

C-rank

Nagaremasu Kami [Flowing Hair]
Rank: C
Requirements: Kami Seigyou [Hair Control]
Description: After a short series of hand signs, the user's hair molts into molten lava. It takes a sort of gel form as it makes a flowing motion from the head down to the tips. Though it doesn't drip nor falls off it makes that appearance. This lava doesn't hurt its user.
Limitations: Only usable on your own hair, can't be used by normal hair techniques.
Weaknesses: -Slinging around is very slow moving; as heavy as wet hair.
- If cut the hair reverts to normal.
Cost: 50; 20 upkeep

B-rank

Youton: Gomunawa [Lava Release: Rubber Rope]
Rank: B
Requirements: None
Description: This technique does not require handseals. From the palm of the user's hand, a rubbery substance emerges and forms a shape similar to a rope. This rope can extend and stretch, like a bungee cord.
Cost: 60

Youton: Kaisekifuu no Jutsu [Lava Release: Ash Stone Seal Technique]
Rank: B
Requirements: None
Description: After a series of handseals, the user expels a mass of ash from their mouth. This ash quickly adheres to whatever it touches and solidifies into volcanic rock. This can easily restrain a target with relatively little effort.
Cost: 75

A-rank

Akushitsuna Yougan no Kawa [Vicious Lava River]
Rank: A
Requirements: Ranjishigami no Jutsu [Wild Lion's Mane Technique], Flowing Hair
Description: After performing a short series of hand signs, the user's hair extends and strikes forth against its intended target. This allows the user to use their hair like a chain or whip, to be manipulated against their foes. Though it doesn't drip nor falls off it makes that appearance. This lava doesn't hurt its user.
Limitations: Only usable on your own hair, can't be used by normal hair techniques.
Weaknesses: -Slinging around is very slow moving; as heavy as wet hair.
- If cut the hair reverts to normal.
Cost: 105; 25 upkeep

Kakazan [Flower-Fruit Mountain]
Rank: A
Requirements: None
Description: After a series of handseals, the user pulls up a small volcano, from which molten lava spews forth in a violent eruption in every direction. This technique is powerful enough to even burn Tailed Beasts, even without direct contact; merely being a few feet away can cause burns. Even after the technique has finished, the remaining lava continues to be a significant threat.
Drawbacks: The user is not protected by this heat; causing an eruption when the user is too close can badly hurt the user.
Cost: 125

Youganame Hari [Lava Raining Needles]
Rank: A
Requirements: Hari Jigoku [Needle Hell], Flowing Hair
Description: After performing Flowing Hair, the user launches needles from their hair as hundreds of spikes through the air. These spikes strike with enough force to penetrate and melt clean through stone. Though it doesn't drip nor falls off it makes that appearance. This lava doesn't hurt its user.
Limitations: Only usable on your own hair, can't be used by normal hair techniques.
Weaknesses: Slinging around is very slow moving; as heavy as wet hair.
Cost: 110

Yougangen Souzou [Lava Field Creation]
Rank: A
Requirements: None
Description: The user completes the needed handseals, crouching on the ground and pumping chakra into it. The earth rapidly heats up and starts to melt as it becomes molten lava all around the user, leaving only a small island 5 feet in radius where the user is standing. Everywhere else becomes a sea of lava 100 meters in radius and 30 feet deep. The user does not need to maintain this jutsu, but the lava will cool and solidify back into normal earth after three rounds of posting.
Limitations: Affects a 100 meter radius around the user and is 30 feet deep. Cannot be removed, only extended.
Cost: 100

Yougan Kaiju [Lava Monster]
Rank: A
Requirements: None
Description: After a series of hand signs, the user inhales and then follows up by spitting in the desired direction. This causes a steady stream of lava to flow forth from the user's mouth to slosh and splash against the area.
Drawbacks: After the jutsu ends the lava can harm the user.
Cost: 100

Youton: Gomudama [Lava Release: Rubber Ball]
Rank: A
Requirements: None
Description: After a series of handseals, the user expels a rubber-like material from their mouth, which quickly forms a ball around the user or an ally. This ball provides a great deal of defense, as most attacks would bounce off the ball or be deflected by it. Only powerful techniques designed to cut or cause significant burning can defeat this type of defense; blunt damage would simply knock the ball away. Those inside the ball are additionally kept mostly safe from impact by the bouncy elastic interior. The user can expel someone through the membrane of the rubber easily.
Drawbacks: It is not possible to detect what is happening outside of the sphere.
Cost: 100

Youton: Ouji no Hashira [Lava Release: Pillars of the Prince]
Rank: A
Description: The user makes handseals and places his palms on the ground. Pillars of lava burst forth from the ground racing towards the intended target. The lava remains in place after the jutsu has been cast.
Cost: 90

Youton: Sekkaigyou no Jutsu [Lava Release: Quicklime Congealing Technique
Rank: A
Requirements: None
Description: After a short series of handseals, the user expels a material from the mouth similar to quicklime. This material can burn the flesh of people it touches without significantly damaging the surroundings. When water is applied to the quicklime, it rapidly solidifies, creating a concrete-like substance, making this technique suitable both for offense and capture.
Cost: 95

Youton: Shakugaryuugan no Jutsu [Lava Release: Scorching Stream Rock Technique]
Rank: A
Requirements: None
Description: The user expels a large amount of lava from their mouth, which quickly solidifies into multiple boulders of molten rock that are fired towards the target with tremendous force. Due to their composition, the boulders can melt through most objects with ease, and because a considerable number are dispersed over a wide range in quick succession, they are also difficult to avoid.
Cost: 60 per boulder

Youton: Youkai no Jutsu [Lava Release: Melting Apparition Technique]
Rank: A
Requirements: None
Description: The user performs a series of handseals and expels a large mass of molten lava in front of their bodies. The user can make the lava remain suspended in midair until they desire it to come down; when this is done, the lava forms a wall between the user and a potential aggressor. The user can also use this lava to coat an object instead. In either case, the lava burns things that get too close, and is capable of destroying outright most materials it touches.
Cost: 115

S-rank

Kazan Funka [Volcanic Eruption]
Rank: S
Requirements: 3 different Lava techniques
Description: After a long series of hand signs and charging their chakra, the user stomps the ground with their foot or punches the ground with their fist. Upon contact their chakra steadily heats up the ground until it erupts in a flash of hot lava, molten rocks the size of golf balls, heat waves, and fire plumes. The effect radius is 100 meters and in can create a drastic change in the environment.
Limitations: Only can be used twice and never within the same radius.
Weaknesses: Extreme water conditions can create different effects but they can still be quite devastating.
Drawbacks: The area is hazardous to all. Takes a full post charge up and two full posts for heat up.
Cost: 200

Youton Chakra Modou [Lava Release Chakra Mode]
Rank: S
Requirements: None
Description: The user envelops their body in Youton chakra, giving their body a tremendous benefit in hand to hand combat, as they become capable of burning opponents without actually making contact-even coming within a few feet of the user while this aura is active is enough to cause severe burns. Direct contact could be fatal to most opponents.
Cost: 190 to activate, 55 to maintain

Youton: Gomuheki [Lava Release: Rubber Wall]
Rank: S
Requirements: None
Description: The user creates an enormous torrent of lava from the ground directly in front of them, which then forms into a wall possessing immense durability due to its rubbery consistency that allows the material to deform when attacked, meaning it can both absorb and dissipate the force behind a blow rather than just simply obstruct it. This technique can also be used to provide reinforcement to a pre-existing barrier.
Cost: 160

Youton: Shakugaikouken [Lava Release: Scorching Armored Fist]
Rank: S
Requirements: None
Description: The user coats their hand with lava and punches a target. The extreme heat of the technique can damage opponents even if the attack misses by a few feet. A direct hit with this attack is almost guaranteed to be fatal.
Cost: 145
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Jinton [Dust Release] - Katon & Doton & Fuuton


D-rank

-

C-rank

-

B-rank

Kuukan Kiretsu [Spatial Crack]
Rank: B
Requirements: None
Description: The user points his hands at a location in front of him and creates a three-dimensional structure, usually a sphere but can be of any shape, with a glowing sphere located at its center. This structure quickly expands to cover a 2ft wide space. The sphere then rapidly explodes and fills its confines with volatile Jinton chakra, followed by a loud crack. Exchanging power for speed, this technique is meant to deflect or block weaker ranked techniques or projectiles. This technique doesn't require handseals, but requires the user to mold the chakra with his hands for the same amount of preparation time.
Limitations: The user needs to use both of his hands to perform this technique. This limitation cannot be removed, but can be lessened to one hand through traits or jutsu that specifically lowers such requirement.
Cost: 50 chakra on activation

A-rank

Houkai-Ban [Disintegration Plate]
Rank: A
Requirements: None
Description: The user creates a three-dimensional structure, usually a hexagon but can be of any shape, with a glowing sphere located at its center, between the palms of his hands. This structure then rapidly expands to a 10ft wide, 1ft thick panel in front of the user. The sphere then explodes and fills the confines of the structure with highly volatile Jinton chakra. Aside from completely destroying anything caught within its range, the panel can be used as a temporary shield, capable of withstanding and destroying any kind of physical or chakra attacks that comes in contact with it. This jutsu doesn't require the use of handseals, but still requires the user to mold the chakra with his hands for the same amount of preparation time.
Limitations: This jutsu can only be cast in front of the user, with his hands kept in front of him while it is active. This limitation cannot be removed. This jutsu also only lasts for one(1) post. This limitation cannot be removed, but can be extended through traits or jutsu that specifically lengthens its duration.
Cost: 100 chakra on activation; 50 chakra per post active.

Kagiana Ryuushidan [Keyhole Particle Shot]
Rank: A
Requirements: None
Description: The user, with his preferred arm in front of him while the other acts as support, creates a dime-sized, conical structure, with a glowing spear located at its center, in front of his extended middle and index finger. As soon as the needed chakra has been gathered, this structure rapidly extends to a straight line. This is then quickly followed by the explosion of the glowing sphere, destroying anything caught within its confines. Though the technique has a very limited range of 25ft, it still possess destructive capabilities befitting a Dust Release technique. This jutsu doesn't require handseals, but still requires the user to mold the chakra with his preferred arm for the same amount of preparation time.
Limitations: This technique only has a diameter of a dime. This limitation can't be removed. Also, this technique only reaches up to 25ft but can be increased through traits or jutsu that specifically lengthens its range.
Cost: 100 chakra on activation

S-rank

Bunshi Bumon [Molecular Division]
Rank: S
Requirements: None
Description: The user fashions his chosen arm with a 6 foot long, three-dimensional blade-shaped structure, with the glowing sphere just above his palm. Upon swinging his arm in a cutting motion, the user can choose to activate the glowing sphere, filling the confines of the structure with volatile Jinton chakra. Anything that makes contact with the blade is cleanly sliced. Though highly destructive, this jutsu only last long enough to complete one swing. Afterwards, the jutsu needs to be re-cast. This jutsu doesn't require handseals, but requires the same preparation time.
Limitations: This jutsu only has a range of 6 feet. This can't be removed but can be extended through traits or jutsu that specifically increases its range.
Drawbacks: This technique only lasts long enough to complete one attack or swing and will need to be re-cast afterwards.
Cost: 150

Jinton: Enzan [Dust Release: Circle Slash]
Rank: S
Requirements: None
Description: After a series of handseals, the user raises a single hand over their head. A spinning disc of Jinton chakra forms above their palm, which can then be thrown at a target. This disc is capable of cutting through almost any material in the world. While it is not required, users are traditionally encouraged to shout the name of this technique as loudly as possible before throwing it.
Cost: 150

Jinton: Genkai Hakuri no Jutsu [Dust Release: Detachment of the Primitive World Technique]
Rank: S
Requirements: None
Description: The user creates a geometric barrier between the palm of their hands, typically taking on a simple shape like a square or cone, with a bright white light in the center. The user then launches this away from their body. Once it has reached the intended target, the barrier rapidly expands, enveloping everything within its range, even passing through walls and the floor. The sphere in the center of the barrier then explodes. When the explosion and the barrier fade away, everything that was within the barrier will be destroyed and reduced to dust, while nothing outside of the barrier is endangered. Almost no substances in the world can withstand the destruction this technique is capable of. This technique requires double concentration.
Cost: 200

Jinton: Genkai Hakuri: Hashira [Dust Release: Detachment of the Primitive World: Pillar]
Rank: S
Requirements: Jinton: Genkai Hakuri no Jutsu
Description: The user creates a small geometric barrier between the palms of their hands, typically taking on a simple shape like a cone or cylinder, with a bright white light in the center. The barrier suddenly expands out and away from the user, becoming 5 feet thick and nearly 200 feet long. The sphere in the center detonates a split second later, destroying anything that was within the confines of the barrier completely. As with the previous technique, this jutsu possesses unmatched offensive power, and is capable of destroying almost any material in the world. This technique requires doubled concentration.
Cost: 250

Niji no Taifuu [Rainbow Typhoon]
Rank: S
Requirements: None
Description: The user completes the needed handseals, manipulating the particles around them and compressing them into 8 colored pillars of visible light. These pillars then extend out in all directions, together forming the shape of a giant buzz saw blade the colors of the rainbow. The blade then whirls around at a rapid speed, turning the entire area into a scaled up variation of a blender as it slices, dices and atomizes everything in the radius up to ten feet off of the ground.
Limitations: Range is 50 feet around the user. Cannot be removed, only extended.
Drawbacks: The attack is indiscriminate- only an area 3 feet in radius around the user is safe.
Cost: 150

Sekai no Houkai [World Collapse]
Rank: S
Requirements: None
Description: The user encases himself in a 10 foot wide, three-dimensional structure, typically, but not always a cube. Once the structure has been erected, a larger structure of the same shape will slowly expand from it, covering up to 100 feet. While it expands, the smaller one located at its center will glow brightly as Jinton chakra converges around it. As soon as enough chakra has been gathered, it will violently explode, destroying anything caught within the larger structure's confines down to sub-atomic level. Anything and anyone within the smaller structure will remain unharmed from this technique. This technique doesn't require handseals, but does require the user to mold the chakra with his hands for twice the amount of preparation time.
Limitations: This jutsu takes twice the amount of preparation time for its rank. This limitation can't be removed. Also, this technique requires a high amount of chakra, which can't be reduced by traits or jutsu that specifically reduces chakra cost. This limitation can't be removed.
Cost: 500
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 Posted: May 19 2018, 01:51 AM
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Ibuton [Cinder Release] - Katon & Suiton & Doton



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