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Dec 19 2017, 09:42 AM
Character: Shimazu, Hanzo

Addition: Kage Shuriken no Jutsu, Sakki, Shuriken Boujou, and Chouyaku

CODE

[i]Kage Shuriken no Jutsu [Shadow Shuriken Technique][/i]
Rank: E
Requirements: 2 similarly sized shuriken
Description: The user throws two shuriken at once, hiding one shuriken behind or beneath the other. Chakra is used to ensure the second shuriken follows the first in such a fashion that the target cannot easily detect the second shuriken.
Cost: 5 Chakra

[i]Sakki [Killing Intent][/i]
Rank: E
Requirements:
Description: The user employs chakra to project an air of intimidation to those around them. An especially high difference in ability results in a greater effect, potentially terrifying a target into paralysis. This technique does not require handseals, but typically requires eye contact.
Cost: 3 Chakra per target


[i]Shuriken Boujou [Shuriken Intercept][/i]
Rank: E
Description: The user throws a projectile in such a way that it strikes another projectile in midair. Skilled users of this technique can even throw their projectiles in such a way as to purposefully change the direction of both projectiles.
Cost: -

[i]Chouyaku [Leap][/i]
Rank: E
Description: The user focuses chakra to their legs, allowing them to leap higher and further than they'd naturally be capable of. Using this technique, a ninja can easily leap to the top of a light pole, or jump across a wide road. This technique does not require handseals.
Cost: 5 Chakra


Requirements:
- Training post 1
- Training post 2

Note: Just add in the jutsus in the basics spoiler
Dec 5 2017, 08:31 AM


Biographical Information


Name: Shimazu, Hanzo

Age: 12 years

Gender: Male

Ninja Status: Village Ninja

Rank: Academy Student

Height: 5ft (152cm)

Weight: 110lbs (49kg)

Description:  Hanzo is a young boy and more or less look the part. He possess pale skin with scars here and nere, nothing noteworthy, and his head is crowned by carmine coloured hair. It's fairly short and has a tendency to be on the wild side, like many of his peers, but he does try to control it by brushing in backwards, usually to no avail. Decorating his juvenile face is a pair of tired looking amber eyes and his left earlobe has a silver earring pierced through it.

Being a kid and all, Hanzo prefers to wear fairly loose fitting clothes. He's most often seen sporting a carmine coloured t-shirt with elbow long sleeves and a pair of black fingerless gloves covering his hands. On his lower body wears he a pair of black trousers with some bandages and black holsters around his right thigh. His feet are covered by standard shinobi sandals in the same colour as the shirt. Around his waist is a brown leather belt which as a small pouch sewn to it. His katana is placed on his right hip.

Personality:  Hanzo is a generally kind and cheerful individual that has a bit of a fondness to teasing people, however he usually stop before going too far. Of course that mental limit doesn't always kick in and he has to run away from an angry mob or two, nothing new. One thing that contradict his typically nice guy attitude is his thirst for combat, nothing makes his blood boil as the heat of combat and he has a tendency to seek it out. Because of this has he also developed a rather stubborn side.

Background  Hanzo is the firstborn and only child to a pair of loving parents that used to live at an old dojo residing in a village quite far out in the desert surrounding Akarigakure, fairly close to the south coast. Said dojo was rather well-known around the village for producing strong swordsmen, but as the village grew smaller so did the clientel and sooner or later the dojo had to be shut down as it couldn't produce enough income to feed Hanzo and his family. As such the Shimazu family move to Akarigakure to start anew.

Moving from a small village to a bustling place such as Akarigakure wasn't an easy feat, especially for a family with low income and no name to throw around. It didn't take long for a group of rather shady individuals to contact Hanzo's parents and somehow convince the former head of a dojo to come work for them, to do what exactly is to this day a bit fussy. Hanzo's father, being the swordsman he was, accepted, swallowing his pride, to make life easier for his family. While the breadwinner of the family worked Hanzo and his mother lived quite the good life, while they weren't rich by any means they weren't poor either.

As Hanzo grew his father was reluctant, probably due to his work, to teach the boy how to handle a katana, but Hanzo, being a stubborn little shite, manage to nag him until he caved in and began tutoring Hanzo in the way of the sword. It became clear fairly quickly that the boy had a nack for handling the weapon and both parents were proud of him, albeit that Hanzo still had no idea what his father did to hone his own skill.

Sooner rather than later Hanzo took a great interest in the world of the shinobi and while his parents were against him attending the academy he, yet again, manage to be convince them to join.

Combat Information


Available Ninja Points:  35NP

Inventory: 
- 6x Shurikens (3lbs, 0NP)
- 10x Senbons (1lbs, 0NP)
- 1x Katana (30in blade, 10in handle, 3lbs, 1NP)

Inventory Ninja Points: 1NP

Traits: 
D rank
Spoiler
Acrobatic
Description: You are better able to perform outlandish moves like flips, spins, and rolls without error. Dodging becomes easier as well.
Benefit: Can justifiably perform acrobatic feats listed above

Balanced
Description: You are unlikely to lose your footing, and are more difficult to knock over or trip. Additionally, you are better able to fight on precarious locations.
Benefit: +4 to Agility if fighting while balancing; +4 to Endurance if attempts are made to knock you over

Cross Country Training
Description: Your stamina has been trained to be more effective when you're on the move. You're used to running long distances without rest.
Benefit: Running does not fatigue you

Easy-Going
Description: You tend to be open and relaxed with people, in turn making them feel more relaxed. 
Benefit: Nearby allies receive +4 to Stamina when you're in a good mood. Clones do not gain this trait from their creator.

Lightning Reflexes
Description: You can dodge more effectively at the very last second, as a result of your reflexes being highly over-trained.
Benefit: +6 to Agility when dodging at the last possible second.

Weapon Focus [Katana]
Description: You are particularly skilled at using a particular type of weapon, such as swords, daggers, or staves. This Trait can be taken multiple times to possess a wider range of skills.
Benefit: +6 divided as the user chooses among to Strength and Agility while wielding the chosen weapon. Weapon type must be decided upon addition to character, and cannot be changed.
[/spoiler
Fighting styles
[spoiler=Spoiler]Iaidou [Way of Iai]
Description: Iaidou refers to a specific style of Kenjutsu concerned with the smooth, controlle movements of drawing the sword from its scabbard, striking the opponent, removing blood from the blade, and replacing the sword in the scabbard. The practiced motion and force applied to the sword result in slashes that are faster and stronger than one might expect. The movements to this style are quick and precise, almost always slashes, and very controlled. An emphasis is to be placed on keeping ones composure when utilizing this style of combat.
Benefit: +10 Strength and Speed using a sword in the manner described.

Trait Ninja Points:  8

Attributes: 

Strength:  10
Speed:  15
Agility:  15
Perception:  15
Endurance:  10
Willpower:  5
Spirituality:  10
Stamina:  15

Total attributes: 95

Attribute Ninja Points:  19

Chakra:  290

Skills: 

Strike Power: 10
Grapple: 0
Strike Speed: 10
Blocking Power: 0
Chakra Manipulation: 0
Shape Transformation: 0
Nature Transformation: 0
Creativity: 0
Focus: 0
Resilience: 0
Immersion: 0
Bladed Weapons: 20
Other Weapons: 0
Ranged Weapons: 0
Chakra Control: 0
Enhanced Sense (Enter Sense): 0
Enhanced Sense (Enter Sense): 0
Enhanced Sense (Enter Sense): 0
Concentration: 0
Medical Knowledge: 0
Tracking: 0
Blank:
Blank:
Blank:

Skill Ninja Points:  4

Chakra Natures: Fuuton/Wind

Chakra Nature Ninja Points:  0

Jutsu: 
Basic
Spoiler
Bunshin no Jutsu [Clone Technique]
Rank: E
Description: The user creates a clone of themselves. The clone looks just like the user in every way, to include current injuries and damage to clothing. The clone can be controlled mentally by the user as long as the user can see or otherwise detect what the clone is doing. Multiple clones can be made simultaneously, but each must be maintained separately as a distinct jutsu use.
Limitations:
- The clone is intangible, being made entirely of chakra. This limitation cannot be removed.
- It cannot harm anything, though it does not necessarily disperse as soon as contact is made. This limitation cannot be removed.
- This type of clone has no consciousness of its own and cannot make its own decisions.
- This clone has a range limit of 100 feet from the user. This limitation cannot be removed, but can be extended.
Cost: 5 Chakra per Clone

Henge no Jutsu [Transformation Technique]
Rank: E
Description: The user alters his or her appearance to look like something else. This transformation looks and feels real.
Limitations:
- The transformation cannot be unreasonably different in size to the user. They may, for instance, transform into a puppy or a large piece of furniture such as a bed-however, insects and objects much larger than a bed are not possible. This size limitation varies depending on the user's natural size. This limitation cannot be removed.
- Transforming is only skin deep-the transformation may feel real, but transforming into a metal object does not make you extra durable, nor does changing into a bird let you fly, etc. This limitation cannot be removed.
Weaknesses: Any physical damage done to the user immediately dispels the illusion, as well as any reasonably distracting event. This weakness can only be removed by obtaining the Trait that allows for it.
Cost: 5 Chakra to create the Henge, 1 Chakra to maintain it

Kawarimi no Jutsu [Body Replacement Technique]
Rank: E
Requirements: Nearby debris roughly the size of the user
Description: With this technique, a user replaces their body with an inanimate object the moment an attack lands. This is done to evade an attack at the last second, making the opponent think the attack landed when in fact, it did not.
Limitations:
- This technique has a range limit of 25 feet. This limitation cannot be removed, only expanded.
- The object the user replaced themselves with must be of approximate size to the user. This limitation cannot be removed.
- This technique must be prepared a full post before it is used, and if no occasion comes about to use the technique, the chakra and handseals are wasted.
Cost: 5 Chakra

Nawanuke no Jutsu [Rope Escape Technique]
Rank: E
Description: This technique allows one to escape from ropes and wires tied to prevent their escape. This is done by using chakra to physically loosen or to sever the ropes. This technique does not require handseals.
Limitations: This technique does not work on heavy restraints or those made of chakra. This limitation cannot be removed.
Cost: 5 Chakra

Kage Shuriken no Jutsu [Shadow Shuriken Technique]
Rank: E
Requirements: 2 similarly sized shuriken
Description: The user throws two shuriken at once, hiding one shuriken behind or beneath the other. Chakra is used to ensure the second shuriken follows the first in such a fashion that the target cannot easily detect the second shuriken.
Cost: 5 Chakra

Sakki [Killing Intent]
Rank: E
Requirements:
Description: The user employs chakra to project an air of intimidation to those around them. An especially high difference in ability results in a greater effect, potentially terrifying a target into paralysis. This technique does not require handseals, but typically requires eye contact.
Cost: 3 Chakra per target


Shuriken Boujou [Shuriken Intercept]
Rank: E
Description: The user throws a projectile in such a way that it strikes another projectile in midair. Skilled users of this technique can even throw their projectiles in such a way as to purposefully change the direction of both projectiles.
Cost: -

Chouyaku [Leap]
Rank: E
Description: The user focuses chakra to their legs, allowing them to leap higher and further than they'd naturally be capable of. Using this technique, a ninja can easily leap to the top of a light pole, or jump across a wide road. This technique does not require handseals.
Cost: 5 Chakra

D rank
Spoiler
 
Battou [Drawing Sword]
Rank: D
Requirements: A sword 
Description: The user draws their sword from their sheath, using perfect form to allow a quicker draw than otherwise. With incredible agility, this technique can be performed fast enough to be invisible.
Limitations: The stance one must assume when performing this technique makes it especially obvious beforehand. This limitation cannot be removed.
Cost: -

Ittou [Deviate Sword]
Rank: D
Requirements: Sword
Description: The user punches an opponent in the stomach to make them hunch over. Immediately after, the user slashes down with the other hand. This cut is done with enough power to badly injure an opponent.
Cost: -

Kousakiri [Cross Cut]
Rank: D
Requirements: Iaidou [Way of Iai]
Description: Drawing a weapon, the character stikes out which makes the action of crossing the body and shooting out at a horizontal angle.
Cost: -

Jutsu Ninja Points:  3

Special Abilities: None

Advanced Abilities:  None

Advanced Ability Ninja Points:  0

Spent Ninja Points:  35
Remaining Ninja Points: 0
Jul 2 2016, 08:16 AM
Name: Nakamura, Kyou

Age: 12 years

Gender: Male

Village: Noharagakure

Rank: Academy student

Height: 5 feet, 1 inch [1.55m]

Weight: 112lbs [50kg]

Description: Kyou is a slender yet athletic boy with pale skin and greyish hair crowning his head. It is cut an inch or so below his chin and has a tendency to be rather messy, being a child and all. He has several scars on his body, nothing eye-catching save for a cut crossing the corner of his right eye. Even though he is a young member of the Nakamura clan has his eyes turned into a green color as he has finished the elemental ritual, while this is the case hasn't his juvenile eyes lost their devious reflection.

The boy is most often seen wearing a green happi coat with light brown trims, tied together with a brown sash. His lower body is usually covered by a pair of brown trousers with the legs tucked into a pair of green knee high shinobi sandals. A small bag is attached to his rear, in which he stores his equipment.



Personality: Some would call Kyou a free spirit as he has a tendency to do whatever he wants and be wherever he wants. He is usually playful and likes to tease other people, with a talent to take things a bit too far, often earning himself a good scolding from his elders. However, he still keeps a strong willed connection towards duty and family, although he tends to hide it.

Inventory: 
- 4 kunais [4lbs]
- 20 senbons [3lbs]
- 2 smoke bombs [2lbs]

Total weight: 9lbs

Traits: 
Spoiler (Show/Hide)
  Acrobatic
Description: You are better able to perform outlandish moves like flips, spins, and rolls without error. Dodging becomes easier.
Benefit: +1 to Agility; Can justifiably perform acrobatic feats listed above
Cost: 1

Easy-Going
Description: You tend to be open and relaxed with people, in turn making them feel more relaxed. 
Benefit: Nearby allies receive +2 to Stamina when you're in a good mood. Clones do not gain this trait from their creator.
Cost: 1

Evasion
Description: Why take a hit when you can dodge it entirely? You are more adept at dodging.
Benefit: +2 to Agility
Cost: 1

Elemental Harmony
Description: The user has practiced extensively in the art of elemental ninjutsu, and has become more effective with them.
Benefit: +5 to Nature Transformation skill
Cost: 1

Float Like a Butterfly
Description: The user has become skilled in executing their taijutsu attacks with quicker strikes
Benefit: +5 to Strike Speed skill
Cost: 1

Multitasking 
Description: The user’s mind is capable of dividing it’s attention between multiple tasks at the same time without losing effectiveness.
Benefit: +5 to Concentration Skill
Cost: 1

Pugilist
Description: The user has trained extensively in the user of their bare hands and knuckles as weapons, being more effective at punching.
Benefit: +5 to Strike Power Skill, 5% increase in strength of punching based taijutsu
Cost: 1

Doton Specialty
Description: The user has trained extensively in the use of their chosen element, and can mold jutsu of that element for less chakra than normal. Can only be taken for one element.
Benefit: Jutsu of the chosen Element cost 5% less than normal (Cost Rounded down)
Cost: 1
Doton Specialist
Description: The user has focused even further on their chosen element, allowing them to mold it properly for less chakra than before. Requires [Insert Element] Specialty. Can only be taken for one element.
Benefit: Jutsu of the chosen Element cost 10% less than normal in total with the other trait (Cost Rounded down)
Cost: 2


Trait Points from Training:
Extra Trait Points: 
Trait Points Per Rank: 10
Total Trait Points: 10
Unspent Trait Points: 0

Attributes: 

Strength: 6
Speed: 5 [~10]
Agility: 7 [~10]
Perception: 6
Endurance: 5 [~7]
Willpower: 3 [~8]
Spirituality: 10 [~15]
Stamina: 8

Attribute Points from Training: None
Extra Attribute Points: 20
Attribute Points Per Rank:  50
Total Attribute Points:  70
Unspent Attribute Points: None

Chakra: 240

Skills:

Strike Power: 5 [~10]
Grapple: 3
Strike Speed: 5 [~10]
Blocking Power: 6
Chakra Manipulation: 7
Shape Transformation: 4
Nature Transformation: 7 [~12]
Creativity: 0
Focus: 0
Resilience: 0
Immersion: 0
Bladed Weapons: 1
Other Weapons: 1
Ranged Weapons: 1
Chakra Control: 4
Enhanced Sense [Sight]: 1
Enhanced Sense [Hearing]: 1
Enhanced Sense [Touch]: 1
Concentration: 1 [~6]
Medical Knowledge: 1
Tracking: 4
Blank:
Blank:
Blank:

Skill Points from Training: None
Extra Skill Points: 20
Skill Points Per Rank:  50
Total Skill Points: 70
Unspent Skill Points: None

Elements: Doton/earth

Jutsu: 
D ranks
Spoiler (Show/Hide)
  Ametsuchi Rendan [Heaven and Earth Combo]
Rank: D
Requirements: None.
Description: The user quickly performs three kicks, low, middle, and high, in succession with the same leg.
Cost: -

Houshou [Shattering Palm]
Requirements: None
Description: The user thrusts forward with a powerful palm strike. Using proper form to keep their arm and hand rigid, this could crack bone.
Cost: -


C ranks
Spoiler (Show/Hide)
  Doton: Doryuusou [Earth Release: Earth Flow Spears]
Description: The user performs a series of handseals, causing a spike of stone to rapidly shoot out of the ground towards a target. This spike can pierce a normal human body. Multiple spikes may be launched with one cast of the jutsu, but each spike costs chakra, and there can be no more than 3 seconds between each spike being launched if used in this way.
Limitations: The spike only juts out of the rock about 3 feet before retracting. These spikes are ineffective against anything much more resilient than a body. The range of the spikes can be extended to 6 feet via favoring.
Cost: 10 per spike


Extra Jutsu Slots: None
Jutsu Slots per rank: 2D, 1C
Total Jutsu Slots:  2D, 1C
Empty Jutsu Slots: None

Advanced Abilities: Path of the Elements
- First stage: Elemental Disciple [1]

Background There isn't much to say about Kyou's childhood. He was born as part of the Nakamura clan, that resides within the borders of the Void Country, as the second son of two loving parents. With the exception of an everlasting feud with his older brother, as brothers often do, didn't Kyou really have an eventful time growing up.

Like most members of the Nakamura clan Kyou began learning the ways of the elements at a very young age. It involved a lot of reading and spiritual practice, physical training, and the grounds for the way of the shinobi. All kinds of training to prepare the children for the future. Of course not all children grew up to become warriors, but it was a common goal among the young ones to create legends of their own. Kyou was no different, he dreamed of becoming a glorious warrior that would defend the innocent and purge the wicked. A typical childhood dream.

Said dream withered over time and Kyou began getting less interested in the way of the warrior as years passed by. It was still there, sure, but it wasn't such a grand scheme anymore. However, he did feel a connection to the elements and the spirits, specifically the earthen spirit Sarutohiko, and he liked it, so he continued his training with the elders and other students.

When Kyou reached the age of eleven the elders of the Nakamura clan made him go through the ritual that define their family, the Ritual of the Elements. It was here that Kyou came to realize his affinity for the Doton, earth, element and while he wasn't the largest fan of dirt embraced he his fate and came to dedicating himself towards Sarutohiko, the Spirit of Earth, by signing a contract with the spirit. It almost felt like he was part of a story he had read several times where the protagonist travel around the world to find shrines dedicated to different elemental spirits.

A year or so later he takes the first step into the warrior's world, he joins the Academy.

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