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> [D-Rank] Yuzuha, Keiko Kaguya
 Posted: May 25 2018, 09:53 AM
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Ryu: 100

Biographical Information

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Name: Yuzuha

Age: Unknown

Gender: Female

Rank: D-Rank

Length: 1 foot // 30.48 centimeters

Weight: 3 pounds // 1.36 kilograms

Species: Elementail Fox

Description: First seeing Yuzuha, one would notice the biggest distinction in the small fox. She was albino, with aqua-colored eyes and a pink nose resting on a pointy snout. This meant that her fur was almost completely white. The pads on her paws were of the same pink color as well and were extremely squishy and soft. One can knead her cute feet for a long time without getting bored of it. Attached to these paws are sharp claws that don't have a use for anything save for irritating her owner's skin. Because she used to dwell in the colder climate in the middle of Seichi's mountain range, Yuzuha's fur is a bit thicker and longer than one would expect a fox to have compared to the ones in the desert.

Personality: Being relatively new to Seichi, naturally, Yuzuha is curious about the happenings of the world around her. After being saved by Keiko in the mountains of Yamagakure because of an Akuma attack, Yuzuha is honest and listens to the Kaguya. She likes being hugged and loves attention. The fox tends to be a bit drowsy during the day because of the heat but thrives and is more active towards the night where it is much cooler.

Background: Elementails are rare beings known for their mastery over the five elements. These quick-witted foxes were endangered in their own right and were on par with phoenix and dragons when it came to mythical beings. That being said, the number of tails they have denotes how many elements they have access to. Usually, a fully grown adult would have the maximum amount of five tails on their body; however, there have been a few times when there were mentions of six or more tails on these elementails, possibly because of combined elements creating new ones entirely. True to their namesake, each of their tails are related to the element that they have: fire would have swirling embers coursing the length of the tail, wind would have 'visible air', earth would have debris and dirt, lightning has electricity, and finally water would have droplets of water. New elements would have their respective form coursing the exterior of their tail.

Prized for their coat and tails, they were hunted down and sold to collectors and other rich people. This particular fox's story originated near the mountains of present day Yamagakure, or the former Frost Country. Keiko ventured deep into the mountains because of a mission and saved the young fox from an Akuma attack. Since then, the two were inseparable, with the newly named Yuzuha often resting on top of the Kaguya's head.

Combat Information

Available Ninja Points: 20 + 13 = 33 Ninja Points


D-Rank: 4

Animal Speech [Humans]
Description: You can speak to a specific species of animal, and it may speak to you. Only one type of species may be communicated with. Keep in mind that this does not make all animals suddenly intelligent-a bird will only be as smart as a bird, so on and so forth, with the exception being pets. This may be taken multiple times to communicate with a wide range of animals.
Benefit: Can speak with one type of animal.

Cold Resistance
Description: You have developed a tolerance to inclement weather, allowing you to function normally even in the most uncomfortably cold conditions.
Benefit: You are unaffected by cold weather or feeling cold, +6 stamina in cold weather conditions. Genjutsu effects that create cold affect you normally, as if you did not possess this trait.

Description: Your small size makes agility simply more natural. It is much easier for you to make use of your diminutive frame than the hulking giants around you.
Benefit: +2 to Agility for every 20 lbs below 150 your character weighs. A maximum of 6 Attribute Points may be gained this way.

Warm Spirit
Description: As a result of your friendly personality, your chakra has taken on a permanent warmth that remains even when you are angered or upset. This trait is incompatible with Cold Spirit.
Benefit: Your chakra has a permanent "warm" sensation, or an equivalently pleasant sensation applicable to a specific mode of sensing. While this makes your chakra easier to identify, it also makes any allies who can sense it feel more relaxed.

B-Rank: 8

Avenger [Fox Bear Akuma]
Description: Someone committed a deep wrong against you or your loved ones; you have taken it upon yourself to avenge that wrongdoing on your own. This may be taken against an particular person, an organization or clan, or even an entire village, with the benefit derived from the boost changing depending on the target itself. If the object of your hatred is defeated in a way that satisfies your character's need, you may either drop the trait or pick a new target.
Benefit: Only applies when facing chosen subject of avenging; Attributes boosted are chosen when taking this trait:
+30 divided as you choose among all Attributes (Person)

Handseal Alternate (Pets) [Charge-Up]
Description: As a pet, you are likely four-legged, with no opposable thumbs, and any number of other issues preventing you from performing handseals. You can now perform all of your techniques without handseals, replacing them with an appropriate substitute. The most common method is an increased charge up time, taking your time to mold your chakra appropriately. Other methods are possible and approved by staff upon taking this trait.
Benefit: Animals don't need to perform handseals for their techniques; see above for details.

Trait Ninja Points: 12


Strength: 5
Speed: 10 (15) +5 Avenger
Agility: 10 (21) +6 Nimble; +5 Avenger
Perception: 10 (15) +5 Avenger
Endurance: 10
Willpower: 10 (15) +5 Avenger
Spirituality: 10 (20) +10 Avenger
Stamina: 5 (11) +6 Cold Resistance

Attribute Ninja Points: 14

Chakra: 240 Max Chakra Capacity // (70 Stats x 2) + 100 = 240


Strike Power:
Strike Speed:
Blocking Power:
Chakra Manipulation:
Shape Transformation:
Nature Transformation:
Bladed Weapons:
Other Weapons:
Ranged Weapons:
Chakra Control:
Enhanced Sense (Hearing): 10
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Medical Knowledge:

Skill Ninja Points: 1

Chakra Natures: Wind (Fuuton)

Chakra Nature Ninja Points: 0



Henge no Jutsu [Transformation Technique]
Rank: E
Description: The user alters his or her appearance to look like something else. This transformation looks and feels real.
- The transformation cannot be unreasonably different in size to the user. They may, for instance, transform into a puppy or a large piece of furniture such as a bed-however, insects, and objects much larger than a bed are not possible. This size limitation varies depending on the user's natural size. This limitation cannot be removed.
- Transforming is only skin deep-the transformation may feel real, but transforming into a metal object does not make you extra durable, nor does changing into a bird let you fly, etc. This limitation cannot be removed.
Weaknesses: Any physical damage done to the user immediately dispels the illusion, as well as any reasonably distracting event. This weakness can only be removed by obtaining the Trait that allows for it.
Cost: 5 Chakra to create the Henge, 1 Chakra to maintain it

Fuuin Kai [Seal Release]
Rank: E
Requirements: Scroll
Description: The user places their palm on a scroll or similar object that contains a seal. Using chakra, the user can unseal the scroll, obtaining whatever was hidden within.
Cost: 5 Chakra per object unsealed

Chouyaku [Leap]
Rank: E
Description: The user focuses chakra to their legs, allowing them to leap higher and further than they'd naturally be capable of. Using this technique, a ninja can easily leap to the top of a light pole, or jump across a wide road. This technique does not require handseals.
Cost: 5 Chakra

Sakki [Killing Intent]
Rank: E
Description: The user employs chakra to project an air of intimidation to those around them. An especially high difference in ability results in a greater effect, potentially terrifying a target into paralysis. This technique does not require handseals, but typically requires eye contact.
Cost: 3 Chakra per target

Ki Nobori [Tree Walking]
Rank: C
Description: By focusing chakra to one's feet, a ninja can adhere themselves to sheer surfaces, such as trees, walls, cliffs, and can even walk upside down. This technique is usually used through the feet, but may be used from any body part. If this technique is known by a Chuunin or higher shinobi, it does not require concentration. This technique does not require handseals.
Cost: 20 to activate; 5 to maintain

Shunshin no Jutsu [Body Flicker Technique]
Rank: C
Description: The user holds a single seal and focuses their chakra for a few seconds. The user immediately moves to a new location, moving so fast that they appear to teleport. This is just chakra-assisted movement, however. This technique usually employs some sort of cover to further hide the user's movements. This technique may be used to move vertically, but it must begin while the user is on a surface they can push off of.
- The user cannot change direction once their movement has begun.
- The user cannot react to threats during their movement. This limitation cannot be removed.
- There must be no obstructions between the user and their intended end location. This limitation cannot be removed.
- This technique has a range limit of 20 feet. This limitation cannot be removed, only extended.
- If no cover is used, the opponent may see the user leaning in the direction they intended to go.
Cost: 25 Chakra

Tsuiseki [Tracking]
Rank: C
Description: By focusing only on the trail they are following, a shinobi may block out sights and sounds unrelated to their target. This in turn makes details related to the trail stand out more accurately. This can be applied to any method the user is utilizing to track a target, and does not utilize chakra.
Limitations: The user must already have a trail to follow. This limitation cannot be removed.
Drawbacks: The user may not notice hazards around them; it is not recommended to use this technique alone. This drawback may not be removed.
Cost: -

C-Rank: 2

Toppa [Breakthrough]
Description: After gathering chakra in their stomach, the user expels it as a gust of wind. This technique is powerful enough to blow away heavy objects around the weight of the average human adult within the user's immediate vicinity. This technique can also be used for supplementary purposes, such as creating a vortex of wind to save a falling ally.
Cost: 40

B-Rank: 4

Kamaitachi no Jutsu [Sickle Weasel Technique]
Rank: B
Requirements: A fan or similar weapon
Description: The user swings their weapon at a target, creating a pocket of wind that is launched towards a target. If the target is struck by the room sized pocket of wind, it will draw the victim into the center of the technique, where the winds continually slash at the target. This technique can deflect projectiles away from the user.
Cost: 60

Jutsu Ninja Points: 6

Spent Ninja Points: 33
Remaining Ninja Points: 0

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 Posted: May 28 2018, 05:03 AM
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Ready for Critique.

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N tha Darth
 Posted: May 29 2018, 04:38 AM
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The Ghost in the Machine

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Okay you say she's new to Seichi, is that an age thing ? You don't give us any age http://files.b1.jcink.com/html/emoticons/dry.gif ...

So the biggest thing for me is that this is a mythical creature or appears to be. It is pretty harmless atm, and it's probably going to pay for the elements it may acquire, but it doesn't go under "natural existing animals" in the long run http://files.b1.jcink.com/html/emoticons/sad.gif ,
 Posted: May 30 2018, 12:21 AM
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Mm, right. It's basically a multi-tailed fox that has the capability to grow more tails by gaining more elements which it has to pay for.

I believe something like this is doable since the 'magical' aspect of the creature is the tails.

As for age, yes she's relatively a newborn.

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 Posted: Jun 3 2018, 05:42 AM
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Ryu: 3300


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