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> Ri-Chu's Toybox
Twilightriku
 Posted: Jul 24 2016, 04:28 PM
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Character Name: Taiki Kazuma

Current Rank Academy Student

Requirements:

Post: 5/ 20
Academy Basics /3
*
*
*
Academy Exam:

--------------------------
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Twilightriku
 Posted: Jul 24 2016, 07:46 PM
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Asylum

[Background::
[[First Pact::
Spoiler (Show/Hide)
  There was a time where chaos and despair where law, a time in which the young countries where still taking forms, a time of legends and myths. Back then many families had gone into hiding, hoping that together they would be stronger than the dangers out there, it was a time of growth. The cultural boiling pot that would form the Asylum was at full swing, the traditions and beliefs from the many families mixed, fought and meld into the rich culture that survived hundreds of years and a pact that bounded them together [The Orochi] where form, but I'm getting ahead of myself.

Many things is said of the first elders, the original Orochi, it's believed that their corpses are sealed in the deep swamps, and that only those who carry their blood can open their tomb, the children born after the first pact are known as the [Lost Ones], as there is no written account of their existence, purposely stricken away from history in order to protect the clans most inner secrets. The only proof of their existence is the small birthmarks of those of Asylum blood, it's believed that is a result of the first pact.

Asylum was meant to be a sanctuary from the madness of the outside world, but they where no fools they prepared for a war that never came, the studied the secrets of the swamp and the creatures that live in it, their bond with their surrounding manifested in the first Host.


[Founders:: [The Orochi]
QUOTE
We did not choose to be created, we did not choose to suffer or bleed, but in a life of predetermined choices we choose to be shields, the vessels and the stewardess of her majesties glory.  Circa The Second Pact.

The collective name of the eight elders who guide the clan. When one of the elders die a suitable replacement is chosen and swooped away from their duties withing the clan never again to interact with their family or have direct contact with the outside world, this isolation allows them to keep an impartial view of the world keeping the information brought to them as facts and figures and less as items of passion.

[Village:: Numagakure

Fighting Style:
QUOTE
Stand fast my brothers. We will hold in our shoulders the weight of the world, and the world will know nothing, but rejoice as one day we will walk as free men, but till that time comes, skin your enemies, and mend your friends, and find the glory within you.

There are many trains of thought withing the Asylum, certain things do tend to stand out, they are trained to be resourceful, and low key. Known for going into missions in a naked state, acquiring their tools at location, using a combination of Jutsu to give them a subtle edge over their opponents without attracting to much attention to themselves. Sabotage, information gathering, and scouting being their main tools of trade.


[Description::
QUOTE
If you ever question your mission stroll among the common, the weak and the downtrodden, your wounds are nothing compared to the collective, your life is a grain of sand in a ocean, your dreams worthless dribble, but amongst us Hell and Heaven will tremble.



Bloodline:




Special Ability:

Host

Clan Jutsu:
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Twilightriku
 Posted: Jul 24 2016, 08:38 PM
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Name:
Magnetic Trick; Compass
[Jiki torikku; konpasu]
磁気トリック;コンパス


Rank: D

Jutsu Type: Ninjutsu

Range: Close

Element:

Requirements: Metalic Object

Description: Placing a metalic object on their palm the shinobi consentrates allowing chakra to flow through the object, the object will float a few centimiters from the person's palm allowing it to point in the magnetic direction of the users choise. This Justu does not require handseals.

Creator:

Cost:

====================[CENTER][/CENTER]

Name: Puppet Play

Rank: C rank

Type: Genjutsu

Range: Long

Description: Puppet Play is a variation of Kasumi Jusha no Jutsu [Mist Servant Technique] made for those puppet masters who prefer to combat the mind. Once the trigger is activated, the user creates clones of his puppets much like bunshin no jutsu. When hit by an attack, these clones rather then puffing away, they act as if they were repairing themselves even if fully destroyed. They are able to imitate attacks, though they are only illusions and can't actually affect their surroundings, and are often used to hide the true puppet amongst the crowd. The cost of activating this technique is practically double of a jutsu of it's rank.

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Twilightriku
 Posted: Jul 24 2016, 08:39 PM
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ACADEMY STUDENT
Spoiler (Show/Hide)
  
Name: Taiki Kazuma

Age: 6

Gender: Male

Village: Kourigakure

Clan: Yoshoku

Rank: Academy Student

Height: 3ft 4in / 102 cm

Weight: 60 lbs / 27 kg

Description:
user posted image


Before you stands young Taiki Kazuma, this child is only six winters old and six summers young. The pride of his mother, after nine months of hardship her son was in good physical health, he has grown to be the young boy you see before you.

At the age of six he stands a good three feet four inches he still has some growing to do, to young to know if he's leaning in his mothers side or his father side of the genes when it comes to his height. At his young age his features are very androgynous making it not uncommon for people to think he's a girl.

Kazuma’s dark brown hair frames his face in messy layers its longest at the back barely gracing his shoulders, and on the front it’s slightly shorter, a big fringe practically covers half his face, not that it bothers him, he rarely styles his hair unless his mother catches him and fixes his mess. He has thin and somewhat delicate eyebrows, his eyes are a rusty shade of red, these observant orbs are known to give away great quantities of love and greater quantities of hate, the rest of his facial features just like the rest of his body are soft and delicate, whit a small nose and soft lips that usually are pressed in a mischievous smile. His light caramel skin comes from his fathers genetic code.

When it comes to clothing, Kazuma usually goes simple, nothing to complex, his favorite combination is a red sleeveless shirt than hangs a little below his waistline and shorts. He's been known tough to wear his bunny onesie pajamas.

Personality: If I where to describe Kazuma in one word it would be sheltered. His mother wanted him to have nothing with the world of shinobi, she wanted him to be like his father a traveling merchant or anything else, she spent years pampering the boy and keeping him from the cruelties of the world, and by extension Kazuma is naive, and childish. The young boy has a good heart and great imagination.

For obvious reasons he's not much of a fighter, he has a lot to learn and not a lot of time to learn it in and believe it or not it is possible to make him angry, if one manages to press one of his 'buttons' the boy might go into one of his moments of blind fury, not used to managing his anger and much less controlling it.

Inventory:

Traits:

Bullseye
Description: The user is skilled in the use of projectiles, being more accurate than most.
Benefit: +5 to Ranged skill
Cost: 1

Control Freak
Description: The user’s natural ability to control chakra is greater than the average.
Benefit: +5 to Chakra Control skill
Cost: 1

Puppeteer
Description: You are trained in the usage of puppets in combat via Kugutsu no Jutsu. You also gain a new technique for free.
Benefit: Can use Kugutsu no Jutsu ; May count Chakra no Ito [Chakra Thread] as an Academy Student Basic Ninjutsu.
Cost: 1



Trait Points from Training:
Extra Trait Points:
Trait Points Per Rank: 10
Total Trait Points: 10
Unspent Trait Points: 7

Attributes:

Strength: 5
Speed: 5
Agility: 6
Perception: 7
Endurance: 5
Willpower: 6
Spirituality: 10
Stamina: 6

Attribute Points from Training:
Extra Attribute Points:
Attribute Points Per Rank:
Total Attribute Points: 50
Unspent Attribute Points: 50

Chakra: 200

Skills:

Strike Power: 3
Grapple:
Strike Speed:3
Blocking Power: 3
Chakra Manipulation: 6
Shape Transformation: 4
Nature Transformation:3
Creativity:
Focus:
Resilience: 2
Immersion:
Bladed Weapons:
Other Weapons:
Ranged Weapons: 6 [+5]
Chakra Control: 10 [+5]
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Concentration: 10
Medical Knowledge:
Tracking:
Blank:
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Skill Points from Training:
Extra Skill Points:
Skill Points Per Rank: 50
Total Skill Points: 50
Unspent Skill Points: 0

Elements: Suiton

Jutsu:

Extra Jutsu Slots:
Jutsu Slots per rank:
Total Jutsu Slots: [D]x2 [C]x1
Empty Jutsu Slots:

Advanced Abilities: 2

Background Our story begins on a moonless night many winters ago, Solana Taiki's mother was a talented chunnin, with a quite a track record under her belt, over the years she made a name for herself due to her precision and speed. Most shinobi never retire, death catches up to them to quickly like a candle burning from both sides, yet it was not a mission gone, or some tragic event, but a ring in the middle of a moonless night.

Kazuma's father Yukito was a merchant and explorer and a man living his dreams of exploring the world, it was till he met the young maiden who ran a flower shop that his priorities shifted, Solana was an interesting lady, a bit of a klutz returning from her trips with scratches and bruises, always interesting to hear her stories about her new customers and the flowers that they requested. There where always little things that felt wrong, but he didn't care. When the time came he took his knee and popped the question, a simple question, one that he would not hear the answer to for a few days, as Solana just walked away.

At his mothers request they found a quiet place far from the big cities and town, far the ever watching eyes of the hidden villages, there she settled as a stay at home mom, hoping that keeping her footprint small would keep her family safe from her past. She raised her son, full of love, encouraged creativity and allowed his imagination to go wild and it worked...

Till... Taiki Kazuma, since the parents could not decide on a name they gave him two, T.K. for short. More often than not his head in the clouds and finding the beauty in the world, he didn't interact with other kids to often so his mother made Usagi his toy rabbit as a friend. The day that would guide young Kazuma to be sent off to meet his grandparents was the day a bully got put it it's place.

It was a normal day till Usagi got kidnapped, he asked nicely, he didn't care about the names or the pushing and shoving, he didn't care that they scrapped his hands, but the moment that seam on Usagi's arm made the faintest noise, the boy's eyes flickered turning into a fiery red, as he went berserk on the bully, he returned with a bleeding nose, more scrapes and bruises than fingers and toes. His eyes shifting into a sad blue as he cried about Usagi's injuries, the bully did not loose, but forfeited the toy before things got out of hand as Kazuma just refused to give up. Kazuma's mom patched him and the toy up, and with great regret drafted a letter to her family... She wanted to protect her son... but it was clear her blood was to tick in his veins, and she would not be able to help him.

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Twilightriku
 Posted: Jul 24 2016, 10:46 PM
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user posted image
They call me... Mockingbird.

[Name] Kazuma
[Persona] Yagami
[Age] 15
[Gender] Male
[Blood Type] –O
[Plasma Type] AB
[Village] None
[Rank] C-Rank
[Height] 5 ft. 5 in.
[Weight] 127 lbs.

Description:
Spoiler (Show/Hide)
  
user posted image
Why am I nakid!
The Human
[Disguises]


Before you stands young Kazuma, this young teenager no older than fifteen is a good example of physical health, although a human with unknown nationality, he’s been known to argue that he’s pure mockingbird, our studies continue to hit dead ends as we are not sure if he’s exceedingly cynical, or if he truly believes what he’s saying. The way he presents himself, and acts seem to have conflicts, a complete psych review is needed to further understand him.

At the age of fifteen he stands a good five feet five a solid height for a boy who still has some growing to do, he’s not exactly the tallest guy, around, but he’s not all that small, this teen still has some maturing to do, as right now he has a very androgynous build, which he’s been known to take advantage off, by disguising as a girl.

Kazuma’s dark brown hair frames his face in messy layers its longest at the back barely gracing his shoulders, and on the front it’s slightly shorter, a big fringe practically covers half his face, not that it bothers him, since unless he's wearing one of his many disguises he rarely styles his hair. He has thin and somewhat delicate eyebrows, his eyes are a rusty shade of red, these observant orbs are known to give away great quantities of love and greater quantities of hate, the rest of his facial features just like the rest of his body are soft and delicate, whit a small nose and soft lips that usually are pressed in a mischievous smile.

His light caramel skin, may come from a few generations back in his family genetic code, which is another of the many differences between him and his older brother, there a few scars and marks on his almost flawless skin, reminders of fights of old, his build is slim and somewhat lanky though don’t confuse him with being skin and bones, there some tone to his arms and legs, just don’t expect broad shoulders, big hands or anything like that when it comes to him, since the genetic artist drew soft lines when making him giving him his sleek and feminine touch.

When it comes to clothing, Kazuma usually goes simple, nothing to complex, his favorite combination is a red sleeveless shirt than hangs a little below his waistline and short white pants, around his waist he wears a belt, with a silver buckle, and around his neck a necklace with a jade magatama.



Personality:
Spoiler (Show/Hide)
   Kazuma is a ‘talented’ youth; he’s a lot like his mother, creative, soft, a bit hardheaded, and quite determined. He’s usually seen drawing and he can be a bit cynical at times, but that doesn’t take away his childish and sometimes naïve attitude.

His speech pattern and tone seems to vary, flicker and shift, just like his personality, when he's happy it takes this sweet tinge to it almost as if he where singing every word, when when scared, it becomes really really quick, to the point that he practically forgets to separate his words, and so on.

Fight well yes, well no... Kazuma is not exactly the fighter, he's more of the guy you send to make a distraction, the guy you want to spy on people, the guy you want when your trying to hoard shinies... ah... Moving along, when the situation calls for it, and his disguises, and antics fall flat, he brings out the big guns, which are his little toys~ Usually he singles out a target, and bum rushes them like bat strait out of hell. This because he rarely wants to win a fight, he just wants to find an opening to GTFO. Though if he needs to be serious or you pressed his Berserk button... well scrap everything you read, and pray for your chosen deity...





Inventory:

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Attributes:

Strength:
Speed:
Agility:
Perception:
Endurance:
Willpower:
Spirituality:
Stamina:

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Skills:

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Grapple:
Strike Speed:
Blocking Power:
Chakra Manipulation:
Shape Transformation:
Nature Transformation:
Creativity:
Focus:
Resilience:
Immersion:
Bladed Weapons:
Other Weapons:
Ranged Weapons:
Chakra Control:
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Concentration:
Medical Knowledge:
Tracking:
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Elements:

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Extra Jutsu Slots:
Jutsu Slots per rank:
Total Jutsu Slots:
Empty Jutsu Slots:

Advanced Abilities:

Background
Spoiler (Show/Hide)
  

To understand Kazuma you need to understand his past and to understand his past you need to understand the middle, do you understand? And even then you won’t understand.

There’s not much to say about Kazuma’s youth, his mother Solana and his father Yukito, gave him solid foundations in which he grew up in. When he was younger he acquired many of the business a traits his father tried to teach him, as he grew he picked up all sorts of hobbies, like singing, cooking, and overall playing with his toys, which in his book never had enough features, which would later in life pave a path to an interest in puppetry. One of the most scarring experiences in his life must have been the time they traveled from with his mother had gotten word that his brother had finally gotten through his studies at the academy and she wanted to surprise him, due to a short lived storm, that caught the ship by surprise Kazuma had fallen overboard, the shinobi in the ship made short work of the storm, but by the time they realized Kazuma had fallen, he had almost drowned, that very moment, something clicked deep inside Kazuma, something which would slowly change him in drastic ways, it slowly degenerate his confidence on himself, while creating a slowly rising fear.

Shortly afterwards, Kazuma asked to be enrolled in the Academy a complete one eighty from his original goal of wanting to be like his father, everyone noticed that there seem to be something bugging the boy, but nothing seem to jump out, his time at the academy had been a challenging, having been more interested in business, he had not taken his mothers teachings as seriously as his brother, it was around that time that he found himself picking up objects with a peculiar glimmer, it would take months for him to even realize what he was doing, with effort and determination he managed to past the academy, he overall he seem to be an sub average shinobi, never shining, never standing out, not that, it would last.

Shortly after attaining his Genin rank, he was approached by a young adult with rabbit ears and a tail, at that moment, Kazuma was sure he lost it, he was seeing animals who talked, this seem to unhinge the boy more than he already was, but letting it roll, he continued hearing what the man had to say, eventually the man convinced him that he would take him as an apprentice, thinking it was some vivid hallucination he accepted, months would pass and the man keep appearing, helping Kazuma with some things and providing him with others, for the most part the rest of the world just though he was slowly loosing it.

Trying to prove to the world that he was not going crazy he moved forward to complete a mission without his team, the results of the mission are unknown though its believed that he failed, he awoke in a small village where they where nursing him back to health whatever damaged he received from the mission had some lasting effect as he remembers nothing beyond his name and a voice that tells him that he was not crazy…



Protected Status: NO
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Twilightriku
 Posted: Jul 25 2016, 06:08 PM
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Name:Card Shark

Rank: D

Type: Ninjutsu

Requirements: Cards

Fighting Style: Physical

Range: Long

Element:Non-Elemental

Description: Card Shark takes elements from the well known technique Kugutsu no Jutsu and strips it down in order to effectively work with Cards, usually modified playing cards. Much like Kugutsu Card Shark does not require handseals, but the user still needs to go through a preparation proses in which he attaches chakra strings to the cards. While the cards are under control of this jutsu, the user can still trigger some of the traits designed into the cards. However, the jutsu takes up quite a bit of concentration, and even when fully mastered, the concentration can only be cut in half. As result, when the user is controlling large quantities of cards it is common for them not to be fully aware of their surroundings, as well as find this jutsu to be mentally exhausting. It is also not possible to use jutsu while this jutsu is active, other than those that have to do with manipulation of cards.

Combat Cards

Item Name: Demolition Card

Item Type: Combat Card

Dimensions: 2.5×3.5 inches (64×89 mm), or B8 size according to ISO 216.

Weight:.7 ounces.

Appearance:
At first glance the Demolition Card looks like your normal every day poker card, it’s dimensions are correct, it usually colored to resemble your normal playing card, it depicts in cartoony lettering the word ‘Boom’ with a colorful back-splash to resemble an cartoony explosion, once held one can see that their slightly heavier than your average card.

Specialties:

- Aerodynamic; Much like normal playing cards if thrown correctly they can fly true, and reach greater distances than normal due to their extra weight.

-E-Tag facsimile; The Demolition Card was developed with one thing in mind and one thing only, to replace E-Tags on his owner’s arsenal, meaning that they function exactly as your normal E-Tag.

-Shuriken facsimile; The Demolition card has the ability to work much like the razor card allowing it to replace shuriken on his owners arsenal, meaning that their as sharp and effective as your average shuriken.

-Shark Affinity; Like many other combat cards, the Demolition card was developed to be used effectively by a Card shark.

Owner:

Note: For all intent and purposes of rules and balance these fallow all pertinent Explosive tag rules an count toward the explosive total, ect.


-----------------------

Item Name: Joker Card; Calling Card

Item Type: Combat Card

Dimensions: 2.5×3.5 inches (64×89 mm), or B8 size according to ISO 216.

Weight: 2 ounces.

Appearance: Appearance: At first glance the Calling Card looks like your normal every day poker card, it’s dimensions are correct, it usually colored to resemble your normal playing card, it depicts a golden sun cross, once held one can see that their heavier than your average card.

Specialties:

-Aerodynamic; Much like normal playing cards if thrown correctly they can fly true, and reach greater distances than normal due to their extra weight.

-Mark of the Joker; The Calling Card was developed with one thing in mind and it was to make it clear who was behind an act, after all it would not be fun if you got away scot free. With a D rank chakra one can set the card so when the next person picks it up after a few seconds it disintegrates in a crackles of sparks, it causes no damage, but the sparks crackle in such a way that it sounds oddly similar to laughter.

-Shuriken facsimile; The Calling card also has the ability to work much like the razor card allowing it to replace shuriken on his owners arsenal, meaning that they are as sharp and effective as your average shuriken.

-Shark Affinity; Like many other combat cards, the Calling card was developed to be used effectively by a Card shark.

Owner:



--------------------

Item Name: Trap Card; Spike

Item Type: Combat Card

Dimensions: 2.5×3.5 inches (64×89 mm), or B8 size according to ISO 216.

Weight: .7 ounces.

Appearance: At first glance the Spike Card looks like your normal every day poker card, it’s dimensions are correct, it usually colored to resemble your normal playing card, it depicts a ball full of spikes, once held one can see that their slightly heavier than your average card.

Specialties:

-Aerodynamic; Much like normal playing cards if thrown correctly they can fly true, and reach greater distances than normal due to their extra weight.

-Makibishi facsimile; The Spike Card was developed with one thing in mind and one thing only, to replace Makibishi on his owner’s arsenal, meaning that they are as effective as your normal every day Makibishi.

-Jack in the box mechanics; Once a small amount of chakra is utilize the card grows small spikes, allowing the user to use them as Makibishi, but if the user utilized a D rank amount of chakra, the card does not change, but it becomes a type of ‘mine’ that when stepped on, caused the spikes to pop out, making them harder to detect.

-Shark Affinity; Like many other combat cards, the Spike card was developed to be used effectively by a Card shark.

Owner:

-----------------

Item Name:Solar Card

Item Type: Combat Card

Dimensions: 2.5×3.5 inches (64×89 mm), or B8 size according to ISO 216.

Weight: 1.5 ounces.

Appearance:At first glance the Solar Card looks like your normal every day poker card, it’s dimensions are correct, it usually colored to resemble your normal playing card, usually having the depiction of the sun, once held one can see that their heavier than your average card.

Specialties:

- Aerodynamic; Much like normal playing cards if thrown correctly they can fly true, and reach greater distances than normal due to their extra weight.

-Light bomb facsimile; The solar card was developed with one thing in mind and one thing only, to replace light bombs on his owners arsenal, meaning that their capable of being used as a distraction or escape tool as effective as your average light bomb.

-Shuriken facsimile; The Solar card has the ability to work much like the razor card allowing it to replace shuriken on his owners arsenal, meaning that their as sharp and effective as your average shuriken.

-Shark Affinity; Like many other combat cards, the solar card was developed to be used effectively by a Card shark.

Owner:

----------------------

Item Name:Sonic Card

Item Type:Combat Card

Dimensions: 2.5×3.5 inches (64×89 mm), or B8 size according to ISO 216.

Weight:1.5 ounces.

Appearance:At first glance the Sonic Card looks like your normal every day poker card, it’s dimensions are correct, it usually colored to resemble your normal playing card, usually having the depiction of a singer shouting at a microphone, once held one can see that their heavier than your average card.

Specialties:


-Aerodynamic; Much like normal playing cards if thrown correctly they can fly true, and reach greater distances than normal due to their extra weight.

-Boom bomb facsimile; The sonic card was developed with one thing in mind and one thing only, to replace boom bombs on his owners arsenal, meaning that their capable of being used as a distraction or escape tool as effective as your average boom bomb.

-Shuriken facsimile; The Sonic card has the ability to work much like the razor card allowing it to replace shuriken on his owners arsenal, meaning that their as sharp and effective as your average shuriken.

-Shark Affinity; Like many other combat cards, the sonic card was developed to be used effectively by a Card shark.



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Twilightriku
 Posted: Jul 27 2016, 08:31 PM
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Name: Usagi

Rank: D-Rank

Height: 1 ft and 5 in. / 43 cm.

Weight: 3 lbs / 1.36 kg

Description: Usagi is a small anthropomorphic stuffed rabbit that belongs to Kazuma. Standing at one feet and five inches tall the white stuffed rabbit has black tips on its long ears the ears alone taking a good four inches out of it's height, little onyx stones are used for eyes and a fluffy white cotton tail adorns its back. Kazuma has been known to dress him up with different articles of clothing, usually a red vest and goggles. There is a zipper on its back that allows Kazuma to pull to straps allowing him to to carry Usagi like a backpack.

Mechanisms/Special Abilities: N/A

Materials: Cloth, Cotton.

Cost: N/A

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Chakra no Ito [Chakra Threads]
Rank: D (Considered an E-rank Basic if the user has the Puppeteer Trait)
Requirements: None
Description: The user creates threads out of chakra, with a maximum of one thread per every finger. While the threads are usually visible, a skilled user of the technique may suppress the chakra used well enough to render them invisible. The threads, being composed of chakra, cannot be cut by ordinary weapons, but chakra will destroy them relatively easily. These threads are typically used by puppeteers, but can be used as a substitute for wire in any situation that may call for them.
Limitations: The threads have a range of about 50 feet; the user may only create ten wires at once. This limitation can be extended to allow threads with a range of 100 feet, but the quantity of wires may not be extended.
Weaknesses: Most offensive ninjutsu can destroy the threads fairly easily. This weakness cannot be removed.
Cost: 2 to activate per thread, 1 to maintain per two threads (1 to activate per thread, 1 to maintain per five threads if the user has the Puppeteer Trait)
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Twilightriku
 Posted: Jul 30 2016, 05:21 PM
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W.I.P CONCEPT
CODE NAME: SPECTER

Attributes
Attribute Points Per Rank: AS - 50 ; Genin - 100 ; Chuunin - 150 ; Jounin - 250 ; Legendary - 400
Skill Points Per Rank: AS - 50 ; Genin - 125 ; Chuunin - 225 ; Jounin - 350 ; Legendary - 500

ACADEMY STUDENT: A 50 / S 50

Strength: 5
Speed: 10
Agility: 5
Perception: 5
Endurance: 5
Willpower: 8
Spirituality: 2
Stamina: 10

Strike Power: 5
Grapple:
Strike Speed: 5
Blocking Power: 5
Chakra Manipulation: 4
Shape Transformation:
Nature Transformation:
Creativity:
Focus:
Resilience: 4
Immersion:
Bladed Weapons: 4
Other Weapons:
Ranged Weapons: 4
Chakra Control: 4
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Concentration: 5
Medical Knowledge: 5
Tracking: 5



--------------------------------

GENIN: A 100 / S125

Strength: 15
Speed: 20
Agility: 9
Perception: 9
Endurance: 9
Willpower: 14
Spirituality: 4
Stamina: 20

Strike Power: 15
Grapple:
Strike Speed: 15
Blocking Power: 15
Chakra Manipulation: 8
Shape Transformation:
Nature Transformation:
Creativity:
Focus:
Resilience: 8
Immersion:
Bladed Weapons: 8
Other Weapons:
Ranged Weapons: 8
Chakra Control: 8
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Concentration: 10
Medical Knowledge: 15
Tracking: 15




--------------------------------

CHUUNIN: A150/ S225

Strength: 20
Speed: 20
Agility: 20
Perception: 16
Endurance: 16
Willpower: 22
Spirituality: 6
Stamina: 30

Strike Power: 30
Grapple:
Strike Speed: 30
Blocking Power: 30
Chakra Manipulation: 15
Shape Transformation:
Nature Transformation:
Creativity:
Focus:
Resilience: 15
Immersion:
Bladed Weapons: 15
Other Weapons:
Ranged Weapons: 15
Chakra Control: 15
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Concentration: 20
Medical Knowledge: 20
Tracking: 20


--------------------------------
JOUNIN: 250 / 350

Strength: 25
Speed: 30
Agility: 30
Perception: 25
Endurance: 40
Willpower: 40
Spirituality: 10
Stamina: 50

Strike Power: 50
Grapple:
Strike Speed: 50
Blocking Power: 40
Chakra Manipulation: 20
Shape Transformation:
Nature Transformation:
Creativity:
Focus:
Resilience: 30
Immersion:
Bladed Weapons: 20
Other Weapons:
Ranged Weapons: 30
Chakra Control: 20
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Concentration: 25
Medical Knowledge: 25
Tracking: 40

----------------
Traits:

AS/D-rank - 10
Genin/C-rank - 20
Chuunin/B-rank - 30
Jounin/A-rank - 40
Legendary Ninja/S-rank - 50


Slip and Slide
Description: You are adept in moving on slick terrain, allowing you to maintain your balance and even move faster.
Benefit: +3 divided as the user chooses among speed and agility when running on snow, ice, wet ground and other slippery surfaces.
Cost: 1

------------------------------

Ambush Training
Description: You are more aware of your surroundings, particularly to a situation that seems set up to an ambush. You may notice things others might miss that could tip you off to a coming attack.
Benefit: Perception +2. You instinctively know when an ambush is coming; Please inform your NPCer if you possess this trait so they may NPC accordingly.
Cost: 2

Anatomical Training
Description: You are specially trained in anatomy and biology, and have a deeper understanding of vital points on the body. You are less likely to miss strikes against these points.
Benefit: +6 to Perception when precisely attacking a specific body part
Cost: 2

Blur Strike
Description: The user’s strikes have more momentum to them than normal, making them harder to track with the naked eye
Benefit: +10 Strike Speed Skill, strikes are slightly blurred to unenhanced vision
Cost: 2

Cat-like Reflexes
Description: The user’s reactions are impressive, allowing them to make sudden movements, change directions and otherwise move at a moment’s notice with ease.
Benefit: Agility +4
Cost: 2

Determination
Description: Your Willpower is unflinching, and it carries through into your very body, making you unflinching yourself.
Benefit: +1 to Willpower and Stamina; You can force your body to keep fighting after damage that would have disabled it otherwise - this does NOT allow you to ignore fatal damage, however
Cost: 2

----------------------------

Eye of the Tiger
Description: The user is able to track fast movements better with their eyes.
Benefit: Perception +4
Cost: 2

Heavy Hitter
Description: The user’s strikes are unusually hard, making them a force to be reckoned with.
Benefit: +10 Strike Power Skill, user’s strikes have slightly more knockback than normal.
Cost: 2

Speed Demon
Description: The user has extensively trained in the art of fast movements, and become quite adept in using them.
Benefit: Speed +4
Cost: 2

Fleetfoot
Description: You are fast on your feet, especially compared to others; be it flat out running or complicated ducking and weaving, you're definitely no slouch.
Benefit: +2 to Speed and Agility
Cost: 3

Reckless
Description: You're willing to take great risk if you believe it will translate to a bigger reward. While doing what others might call "dangerous", "crazy", or "suicidal", you just get better.
Benefit: +9 divided as you choose among Agility, Perception, and Willpower when performing reckless actions. Choose when this Trait is taken.
Cost: 3

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Jounin







Avenger
Description: Someone committed a deep wrong against you or your loved ones; you have taken it upon yourself to avenge that wrongdoing on your own. This may be taken against an particular person, an organization or clan, or even an entire village, with the benefit derived from the boost changing depending on the target itself. If the object of your hatred is defeated in a way that satisfies your character's need, you may either drop the trait or pick a new target.
Benefit: Only applies when facing chosen subject of avenging; Attributes boosted are chosen when taking this trait:
+9 divided as you choose among all Attributes (Village)
+12 divided as you choose among all (Clan/Organization)
+15 divided as you choose among all (Person)
Cost: 3
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Taiki Kazuma
 Posted: Aug 6 2016, 01:04 PM
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Current Rank Academy Student

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Post: / 20
Academy Basics /3
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Twilightriku
 Posted: Aug 6 2016, 01:09 PM
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Twilightriku
 Posted: Dec 5 2017, 08:49 PM
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I became insane with long intervals of horrible sanity
-Edgar Allan Poe
Spoiler (Show/Hide)
  
Believe...


[Name:: Vy "The Valiant" Valentine
[Clan:: Tremere
[Age:: 16
[Gender:: Male
[Ninja Status:: Village Ninja
[Rank:: Genin
[Height:: 5 ft. 7 in.
[Weight:: 140 lbs
[Bloodline::

[Appearance::

His last caretaker would try to fix the usually messy brown mass that Vy calls hair although not exactly very long, some of the longer strands fall centimeters above his shoulder and other strands almost cover his face if his goggles didn't already did that, the thick round welding goggles are always on him, hanging from his neck, rested on his head, on his eyes or working like a makeshift eye-patch by covering his right eye, which is also the side of the goggles that has its glass cracked. His eyes well his left one is rich brown, while his right one is clouded in a milky haze, which brings a stark difference between them. Now one could appreciate the rest of the young boys youthful features, if one could get him to remove the old goggles and scarf he's known to wear with frequency he does it more as a fashion scene than anything. Assuming someone managed to get him to take of his scarf, they would find surprisingly mature features, this boy burned away his baby fat a long time ago. A well proportionate nose and strong angles compose his face, his carnassials are elongated giving his bite a little more bang. A scar marks his lip in a straight line that runs down the left side of his lips and continues till it reaches the skin bellow.

His ears which are usually hidden under the combined effort of his goggles and messy hair, his ears are slightly pointed what some people would describe as elf like, both pierced with small dangling earrings .

When it comes to clothing, he dresses for the occasion, his goggles and scarf are usually not too far from him, he's known to wear finger-less gloves and tight shirts, thick pants and boots mainly because he grew up doing many jobs, specially his short stint at the mines and you don't want your clothing to get stuck into anything when you’re at a mine. It docent change the fact that sometimes he will wear something that allows him to show off the fact that he's a lot more mature than kids his age, sure he may not be the tallest kid around, but most kids his age don't have developed muscles. So when he raises his shirt, you won't find baby fat, you will find a set of quite developed abdominal underneath his caramel skin. Underneath his usually tight shirt one can find the scar of the mark that was carved on his shoulder blade in his youth, and when he’s not wearing his gloves, he’s known to have leather straps around his wrist in order to hide the scars caused by the time he was chained as a child, but other than that the young man share a good skin complexion, with his healthy caramel tone.

Personally he really docent care he was born and raised different, maybe because he was not born inside a clan and raised to be proud of his heritage.

[Personality::

Vy gained the nickname valiant not because of strait out bravery, but due to at time being one some would call crazy. He his a man of his word, and will do everything in his power to keep his promises even if it puts him in danger. Always willing to see and try new things in the world and as much as he may appear to be one track minded at time, he is passionate about learning new things, be it history, a new recipe or a new technique.

I'm Vy, and this is my story...


[Background::

Vy's younger years where not exactly interesting, they where not ordinary, just not interesting. He was born into slavery a disposable toy in the form of a person, he was a kids playmate once to old he got sold and became another mans house slave once injured sold into hard labor all in all his youth revolved around pleasing someone else, fallowing rules and walking the thin line he was allowed or be punished.

Eventually he found himself paying one of his masters debts by working in a mine, here he was number XV, he worked day in and day out, he would have not made it the men running the mines had not made enemies of the wrong people, attracting the attention of shinobi, who made short work of the men.

For the first time in his life the young man was free, having shown promise while assisting the shinobi, he was taken under their wing, where he received for the first time in his life formal education, this opened the flood gates as he continued to be hungry to learn more and more.

Once his skill had grown he was allowed to apply to the academy the transition was hard on the boy, years of fallowing instructions having someone to look up to, someone to lead him, had left him without that spark of initiative, he knew he was hungry to learn more, but without guidance he was wandering aimlessly.

Eventually he made the library his home, his shinobi education falling on the way side as he mastered reading and spent more and more time in the library. Amazing knowledge, experiencing adventures through the printed pages. Until a few events woke him out off his lull, one he was forced to participate in the academy student exams and though he did good in the knowledge part of things he did horrible everywhere else. Shortly after he participated in a tournament, maybe he was not as good as other shinobi in the skill department, but he was stronger... or so he thought. He lasted seconds on the first match.

Having his dreams crushed he went to this shelter, the library, burring himself more into books, it was here that he hit his final wall, he realized that he wanted to be the hero in the book, live the adventure, be the person to discover the new thing that would be preserved in a book forever. Once more he jumped into his training, this time juggling the balance between his two passions.

Around this time was when his librarian finally started to take interest in him, many seek adventure, few are geniuses scouring for every little bit of knowledge, but Vy wanted to seek knowledge something that would bring refreshed knowledge to the chantry. He started with small tasks, favors. As time when by he took the boy under his wing, eventually offering him to be part of something bigger.

Vy did not hesitate to accept the invitation to the Tremere, a chance to be part of something more, to have a home, a family real unity this he wanted more than anything in life. With renewed purpose, training and mission, he completed his training in the academy and became a respected genin that is demonstrating much promise.

Combat Information


[Available Ninja Points:: 70

[Inventory::
x2 Kunai

Inventory Ninja Points:

Traits:

Cross Country Training
Description: Your stamina has been trained to be more effective when you're on the move. You're used to running long distances without rest.
Benefit: Running does not fatigue you

Slip and Slide
Description: You are adept in moving on slick terrain, allowing you to maintain your balance and even move faster.
Benefit: +6 divided as the user chooses among speed and agility when running on snow, ice, wet ground and other slippery surfaces.

Trait Ninja Points: 2

Attributes:

Strength: 20
Speed: 20
Agility: 10
Perception: 14
Endurance: 14
Willpower: 6
Spirituality: 8
Stamina: 8

Attribute Ninja Points: 20

Chakra: 240

Skills:

Strike Power: 13
Grapple:
Strike Speed: 13
Blocking Power: 14
Chakra Manipulation: 13
Shape Transformation:
Nature Transformation:
Creativity:
Focus:
Resilience:13
Immersion:
Bladed Weapons: 13
Other Weapons:
Ranged Weapons: 12
Chakra Control: 13
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Concentration: 13
Medical Knowledge:
Tracking: 13
Blank:
Blank:
Blank:

Skill Ninja Points: 8

Chakra Natures: Katon

Chakra Nature Ninja Points:

Jutsu:

Henge no Jutsu [Transformation Technique]
Rank: E
Description: The user alters his or her appearance to look like something else. This transformation looks and feels real.
Limitations:
- The transformation cannot be unreasonably different in size to the user. They may, for instance, transform into a puppy or a large piece of furniture such as a bed-however, insects and objects much larger than a bed are not possible. This size limitation varies depending on the user's natural size. This limitation cannot be removed.
- Transforming is only skin deep-the transformation may feel real, but transforming into a metal object does not make you extra durable, nor does changing into a bird let you fly, etc. This limitation cannot be removed.
Weaknesses: Any physical damage done to the user immediately dispels the illusion, as well as any reasonably distracting event. This weakness can only be removed by obtaining the Trait that allows for it.
Cost: 5 Chakra to create the Henge, 1 Chakra to maintain it

Kawarimi no Jutsu [Body Replacement Technique]
Rank: E
Requirements: Nearby debris roughly the size of the user
Description: With this technique, a user replaces their body with an inanimate object the moment an attack lands. This is done to evade an attack at the last second, making the opponent think the attack landed when in fact, it did not.
Limitations:
- This technique has a range limit of 25 feet. This limitation cannot be removed, only expanded.
- The object the user replaced themselves with must be of approximate size to the user. This limitation cannot be removed.
- This technique must be prepared a full post before it is used, and if no occasion comes about to use the technique, the chakra and handseals are wasted.
Cost: 5 Chakra

Nawanuke no Jutsu [Rope Escape Technique]
Rank: E
Description: This technique allows one to escape from ropes and wires tied to prevent their escape. This is done by using chakra to physically loosen or to sever the ropes. This technique does not require handseals.
Limitations: This technique does not work on heavy restraints or those made of chakra. This limitation cannot be removed.
Cost: 5 Chakra

Ki Nobori [Tree Walking]
Rank: C
Description: By focusing chakra to one's feet, a ninja can adhere themselves to sheer surfaces, such as trees, walls, cliffs, and can even walk upside down. This technique is usually used through the feet, but may be used from any body part. If this technique is known by a Chuunin or higher shinobi, it does not require concentration. This technique does not require handseals.
Cost: 20 to activate; 5 to maintain

Suimen no Hokou [Water Surface Walking]
Rank: C
Description: By emitting a constant stream of chakra from the user's feet, the user may walk on the surface of water as if it was solid. This technique is usually used through the feet, but may be used from any body part. If this technique is known by a Chuunin or higher shinobi, it does not require concentration. This technique does not require handseals.
Cost: 20 to activate; 5 to maintain

Genjutsu Kai [Mind Technique Release]
Rank: C - S
Description: While holding the Rat seal, the user forcibly halts their chakra flow, then rapidly rushes a greater amount of chakra to their head. This process disperses the chakra causing a Genjutsu to occur, and can break it in such a fashion.
- You must be able to form the Rat handseal, unless you have a means to cast this particular jutsu without handseals.
- You must break every Genjutsu effect on a single genjutsu at once, though if you are affected by multiple Genjutsu, you may choose which Genjutsu to target.
- You do NOT need to break an Aftershock effect.
- You do NOT need to break effects that your Willpower is allowing you to ignore.
- To break a genjutsu of a certain rank with Genjutsu Kai, you must possess the appropriately ranked version of Genjutsu Kai. There is a Genjutsu Kai for ranks C through S. If you possess a Genjutsu of that rank and each rank prior, you may ignore this requirement, so long as you have at least the C-ranked version of Genjutsu Kai. If you do not possess a genjutsu of the appropriate rank, a jutsu slot must be used to obtain the later ranks of Genjutsu Kai. Only the C-ranked Genjutsu Kai is free for non-Genjutsu using characters.
- Even those incapable of learning Ninjutsu or Genjutsu can use Genjutsu Kai.
- Genjutsu Kai may be used on another individual by contact. Other than the required handseal, all rules for Genjutsu Kai must still be followed while using it in this way.
Cost: The cost of the Genjutsu being countered + the cost of any active side-effects + 5 chakra for the base effect and any active side effects

Jutsu Ninja Points:

Special Abilities:

Advanced Abilities:
[AA] 1st Gate - Kaimon, the Gate of Opening [1] [Locked]
[AA] 2nd Gate - Kyuumon, the Gate of Healing [2] [Locked]

Advanced Ability Ninja Points: 3

Spent Ninja Points: 33
Remaining Ninja Points: 37

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Twilightriku
 Posted: Jul 15 2018, 08:23 PM
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WIP WIP WIP WIP WIP WIP WIP WIP WIP

THREAD WIP

WIP WIP WIP WIP WIP WIP WIP WIP WIP

How do I forgive...


It comes in every shinobi's life a time where their mission, their goal, their self being is questioned. This was one of those moments. Vy moved around the small infirmary quickly, trying to reach his destination. "Where's that room." he mumbled to himself as he shuffled across the hallways dodging nurses, gurneys and other patients.

His last mission has been a failure in his eyes, a number of errors let to some of the members in his team to get hurt, finally making it to the room where one of his friends laid, he barged in caring little if he was welcomed in or not.

"You shouldn't be in here..." complained one of the nurses, Valentine glared at him, but the medical expert did not budge, becoming a living was between his patient and the intruder.

"He's my friend..." Valentine argued.

"He is in my care" countered the nurse, "Now step outside, you'll be allowed in in due time, let me focus on keeping your friend stable..."

Vy did not need more... Keep him stable... How bad where his friends injuries? He should have been the one to have gotten hurt, not his friend, with a defeated sigh, the shinobi stepped outside. "How am I going to fix this..."
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