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Jun 15 2018, 09:31 PM
Character Name: Masaru Shoutohiro

Character Addition:

Bunshin no Jutsu [Clone Technique]
Rank: E
Description: The user creates a clone of themselves. The clone looks just like the user in every way, to include current injuries and damage to clothing. The clone can be controlled mentally by the user as long as the user can see or otherwise detect what the clone is doing. Multiple clones can be made simultaneously, but each must be maintained separately as a distinct jutsu use.
Limitations:
- The clone is intangible, being made entirely of chakra. This limitation cannot be removed.
- It cannot harm anything, though it does not necessarily disperse as soon as contact is made. This limitation cannot be removed.
- This type of clone has no consciousness of its own and cannot make its own decisions.
- This clone has a range limit of 100 feet from the user. This limitation cannot be removed, but can be extended.
Cost: 5 Chakra per Clone


Henge no Jutsu [Transformation Technique]
Rank: E
Description: The user alters his or her appearance to look like something else. This transformation looks and feels real.
Limitations:
- The transformation cannot be unreasonably different in size to the user. They may, for instance, transform into a puppy or a large piece of furniture such as a bed-however, insects and objects much larger than a bed are not possible. This size limitation varies depending on the user's natural size. This limitation cannot be removed.
- Transforming is only skin deep-the transformation may feel real, but transforming into a metal object does not make you extra durable, nor does changing into a bird let you fly, etc. This limitation cannot be removed.
Weaknesses: Any physical damage done to the user immediately dispels the illusion, as well as any reasonably distracting event. This weakness can only be removed by obtaining the Trait that allows for it.
Cost: 5 Chakra to create the Henge, 1 Chakra to maintain it


Nawanuke no Jutsu [Rope Escape Technique]
Rank: E
Description: This technique allows one to escape from ropes and wires tied to prevent their escape. This is done by using chakra to physically loosen or to sever the ropes. This technique does not require handseals.
Limitations: This technique does not work on heavy restraints or those made of chakra. This limitation cannot be removed.
Cost: 5 Chakra


Kakuremino no Jutsu [Cloak of Invisibility Technique]
Rank: E
Requirements: A cloth of similar design to the background.
Description: The user hides behind a cloth, using chakra to make it blend in even better to the background, removing any apparent edges or folds on the cloth. This could render the user completely invisible if used with a cloth with an appropriate design.
Limitations:
- This technique must be used with an appropriate cloth. This limitation cannot be removed.
- Only very slight movements can be made while this technique is active. This limitation cannot be removed.
Weaknesses: Viewing the user from any angle that the cloth does not obstruct the user from the viewer's line of sight renders the technique useless. This weakness cannot be removed.
Cost: 5 Chakra to create effect, 1 Chakra to maintain.

code
CODE
Bunshin no Jutsu [Clone Technique]
[B]Rank:[/b] E
[B]Description:[/b] The user creates a clone of themselves. The clone looks just like the user in every way, to include current injuries and damage to clothing. The clone can be controlled mentally by the user as long as the user can see or otherwise detect what the clone is doing. Multiple clones can be made simultaneously, but each must be maintained separately as a distinct jutsu use.
[B]Limitations:[/b]
- The clone is intangible, being made entirely of chakra. This limitation cannot be removed.
- It cannot harm anything, though it does not necessarily disperse as soon as contact is made. This limitation cannot be removed.
- This type of clone has no consciousness of its own and cannot make its own decisions.
- This clone has a range limit of 100 feet from the user. This limitation cannot be removed, but can be extended.
[B]Cost:[/b] 5 Chakra per Clone


Henge no Jutsu [Transformation Technique]
[B]Rank:[/b] E
[B]Description:[/b] The user alters his or her appearance to look like something else. This transformation looks and feels real.
[B]Limitations:[/b]
- The transformation cannot be unreasonably different in size to the user. They may, for instance, transform into a puppy or a large piece of furniture such as a bed-however, insects and objects much larger than a bed are not possible. This size limitation varies depending on the user's natural size. This limitation cannot be removed.
- Transforming is only skin deep-the transformation may feel real, but transforming into a metal object does not make you extra durable, nor does changing into a bird let you fly, etc. This limitation cannot be removed.
[B]Weaknesses:[/b] Any physical damage done to the user immediately dispels the illusion, as well as any reasonably distracting event. This weakness can only be removed by obtaining the Trait that allows for it.
[B]Cost:[/b] 5 Chakra to create the Henge, 1 Chakra to maintain it


Nawanuke no Jutsu [Rope Escape Technique]
[B]Rank:[/B] E
[B]Description:[/b] This technique allows one to escape from ropes and wires tied to prevent their escape. This is done by using chakra to physically loosen or to sever the ropes. This technique does not require handseals.
[B]Limitations:[/b] This technique does not work on heavy restraints or those made of chakra. This limitation cannot be removed.
[B]Cost:[/b] 5 Chakra


Kakuremino no Jutsu [Cloak of Invisibility Technique]
[B]Rank:[/B] E
[B]Requirements:[/b] A cloth of similar design to the background.
[B]Description:[/b] The user hides behind a cloth, using chakra to make it blend in even better to the background, removing any apparent edges or folds on the cloth. This could render the user completely invisible if used with a cloth with an appropriate design.
[B]Limitations:[/b]
- This technique must be used with an appropriate cloth. This limitation cannot be removed.
- Only very slight movements can be made while this technique is active. This limitation cannot be removed.
[B]Weaknesses:[/b] Viewing the user from any angle that the cloth does not obstruct the user from the viewer's line of sight renders the technique useless. This weakness cannot be removed.
[B]Cost:[/b] 5 Chakra to create effect, 1 Chakra to maintain.


Requirements: Training:
http://worldofninja.jcink.net/index.php?sh...t=0&#entry12591
May 23 2018, 08:21 PM


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May 21 2018, 10:02 AM
Character: Masaru Shoutohiro

Addition:
1.
Kawarimi no Jutsu [Body Replacement Technique]
Rank: E
Requirements: Nearby debris roughly the size of the user
Description: With this technique, a user replaces their body with an inanimate object the moment an attack lands. This is done to evade an attack at the last second, making the opponent think the attack landed when in fact, it did not.
Limitations:
- This technique has a range limit of 25 feet. This limitation cannot be removed, only expanded.
- The object the user replaced themselves with must be of approximate size to the user. This limitation cannot be removed.
- This technique must be prepared a full post before it is used, and if no occasion comes about to use the technique, the chakra and handseals are wasted.
Cost: 5 Chakra

CODE
[B]Kawarimi no Jutsu [Body Replacement Technique][/b]
[B]Rank:[/b] E
[B]Requirements:[/b] Nearby debris roughly the size of the user
Description: With this technique, a user replaces their body with an inanimate object the moment an attack lands. This is done to evade an attack at the last second, making the opponent think the attack landed when in fact, it did not.
[B]Limitations:[/b]
- This technique has a range limit of 25 feet. This limitation cannot be removed, only expanded.
- The object the user replaced themselves with must be of approximate size to the user. This limitation cannot be removed.
- This technique must be prepared a full post before it is used, and if no occasion comes about to use the technique, the chakra and handseals are wasted.
[B]Cost:[/b] 5 Chakra


2.
Fuuin Kai [Seal Release]
Rank: E
Requirements: Scroll
Description: The user places their palm on a scroll or similar object that contains a seal. Using chakra, the user can unseal the scroll, obtaining whatever was hidden within.
Cost: 5 Chakra per object unsealed

CODE
Fuuin Kai [Seal Release]
[b]Rank:[/b] E
[b]Requirements:[/b] Scroll
[b]Description:[/b] The user places their palm on a scroll or similar object that contains a seal. Using chakra, the user can unseal the scroll, obtaining whatever was hidden within.
Cost:[/b] 5 Chakra per object unsealed


3.
Kage Shuriken no Jutsu [Shadow Shuriken Technique]
Rank: E
Requirements: 2 similarly sized shuriken
Description: The user throws two shuriken at once, hiding one shuriken behind or beneath the other. Chakra is used to ensure the second shuriken follows the first in such a fashion that the target cannot easily detect the second shuriken.
Cost: 5 Chakra

CODE
Kage Shuriken no Jutsu [Shadow Shuriken Technique]
[B]Rank:[/b] E
[B]Requirements:[/b] 2 similarly sized shuriken
[B]Description:[/b] The user throws two shuriken at once, hiding one shuriken behind or beneath the other. Chakra is used to ensure the second shuriken follows the first in such a fashion that the target cannot easily detect the second shuriken.
[B]Cost:[/b] 5 Chakra


4.
Sakki [Killing Intent]
Rank: E
Requirements: N/A
Description: The user employs chakra to project an air of intimidation to those around them. An especially high difference in ability results in a greater effect, potentially terrifying a target into paralysis. This technique does not require handseals, but typically requires eye contact.
Cost: 3 Chakra per target

CODE
Sakki [Killing Intent]
[B]Rank:[/b] E
[B]Requirements:[/[b] N/A
[B]Description:[/b] The user employs chakra to project an air of intimidation to those around them. An especially high difference in ability results in a greater effect, potentially terrifying a target into paralysis. This technique does not require handseals, but typically requires eye contact.
[B]Cost:[/b] 3 Chakra per target


5.
Shuriken Boujou [Shuriken Intercept]
Rank: E
Description: The user throws a projectile in such a way that it strikes another projectile in midair. Skilled users of this technique can even throw their projectiles in such a way as to purposefully change the direction of both projectiles.
Cost: N/A

CODE
Shuriken Boujou [Shuriken Intercept]
[B]Rank:[/b] E
[B]Description:[/b] The user throws a projectile in such a way that it strikes another projectile in midair. Skilled users of this technique can even throw their projectiles in such a way as to purposefully change the direction of both projectiles.
[B]Cost:[/b] N/A


6.
Chouyaku [Leap]
Rank: E
Description: The user focuses chakra to their legs, allowing them to leap higher and further than they'd naturally be capable of. Using this technique, a ninja can easily leap to the top of a light pole, or jump across a wide road. This technique does not require handseals.
Cost: 5 Chakra

CODE
Chouyaku [Leap]
[B]Rank:[/b] E
[B]Description:[/b] The user focuses chakra to their legs, allowing them to leap higher and further than they'd naturally be capable of. Using this technique, a ninja can easily leap to the top of a light pole, or jump across a wide road. This technique does not require handseals.
[B]Cost:[/b] 5 Chakra

Requirements: jutsu training thread 1

Jutsu training thread 2

Jutsu training thread 3+4

Jutsu training thread 5+6
May 18 2018, 08:42 PM
Advanced Chakra Nature: Ibuton(Cinder Release)

Chakra Nature Type: Kekkie Touta

Component Elements: Suiton, Doton, Katon

Description: Ibuton/CinderRelease
Where as Mokuton is suiton with doton, Ibuton takes it a step further and adds katon into the mix to create a burning organic material in the form of cinders. Said material burns and releases heat without a visible flame as it smolders like coals in a fire. Cinder's passive is the corruption of Mokuton's. Where Mokuton grows through creation, Cinder grows through destruction converting what it destroys into itself. Cinder's effect is smoldering, which means that all cinder jutsu, regardless of power, start and spread burns from their source. Once a jutsu has been performed, the burn from the jutsu spreads at 1/3rd the speed of the technique, rounded down. These secondary smolders require flammable material to continuously spread, otherwise they will burn out on their own. Burns caused by Cinder jutsu also get worse over time, the burn smoldering slowly and increasing in intensity. Cinder jutsu looses it's ability to burn when exposed to higher level suiton, but it's physical structure will endure. Despite this weakness, cinder is especially strong against fuuton due to it's natural katon abilities and it's solid structure.
May 18 2018, 08:03 PM
Biographic Information


Masaru Shoutohiro
Nickname: Shouto

~Won't know till we try now will we.~




General Information

  Age: 10

Gender: Male

Physical Features: When Shouto was first born he was bald and had eyes that were black as coal. After three months his hair had finally grew in and his eyes had finally developed to their true color. His hair is a matte black charcoal like color that blends black with dark grey and has a coarse yet fluffy texture that is more often than not a giant mess. It's somewhat lengthy the longest of his bangs reaching his lips. He has bright orange-red eyes that match the color of heated iron, the color ranging from a cherry red on the outer rim to a bright golden yellow around the iris. His rounded face is slowly sharpening as he grows towards adulthood, a slight square to his jaw that hints at the masculine visage he will have in the future.

His body is fairly fit for his young age his parent encouraging him in the pursuit of his dream of being a shinobi. With his parents encouragement Shouto has been able to focus on training and developing the discipline needed for a militaristic lifestyle. His efforts show in the developing muscles that are slightly toned and visible. Despite his young age his body is covered in minor scars from training and rough play with his friends.
  Height: 4'8" or 142cm

Weight: 70lbs or 32kg

Clothing/Accessories: Shouto is often seen running around wearing his favorite colors of red, black or orange. Many a time it'll be a shirt with a flame pattern or design emphasizing his mild obsession with fire. His jacket is black with an orange flame symbol on the back. Usually he wears boots as opposed to combat sandals do to being somewhat off balance due to his rapid growth in an attempt to protect his feet from injury. Not one that enjoys to be restricted Shouto often wears shorts even in colder weather unless it snows and his mother forces him to wear pants. He has a hip pouch that's a pale brown color on his hip.

Personality: Shouto is a bright and happy lad. He always tries to see a positive side. Although his dauntless personality is one of his greatest strengths it's also the source of a great many headaches for his parents and teachers. Very adventurous and curious he is always up for a new excursion. Though not know for having a temper, he does tend to quietly hide his anger. Likely in a week the whole thing will be forgotten and forgiven. Not overly great at planning he lives for the moment. Though he himself has a fairly chaotic mind he does well when being told what to do and as such excels in school and military/paramilitary environments, the structure and routine taming his innate wildness.



Battle Information


Ninja Status: Village Ninja
Rank: Academy Student
Stats

​​​​

​​​​
  Strength: 5  Speed: 5  Agility: 5  Perception: 5
  Endurance: 5  Willpower: 5  Spirituality: 5  Stamina: 5

Stat Points: 8


Equipment/Inventory: 10 senbon needles and 2 kunai in his Pouch for a total weight of 2lbs. His boots have 1.5 lbs weights in them as well for 3 lbs.
Total weight: 5 lbs

Chakra Nature: Katon [Primary], Suiton, Doton, Ibuton
Chakra Nature Points: 12

Chakra: 180 = (40 x 2) + 100

Traits, Skills, and Abilities


Traits:


D-Rank

Heat Resistance
Description: You have developed a tolerance to inclement weather, allowing you to function normally even in the most uncomfortably hot conditions.
Benefit: You are unaffected by warm weather or feeling hot, +6 stamina in warm weather conditions. Genjutsu effects that create heat affect you normally, as if you did not possess this trait.

Melee Weapon Training
Description: You feel at ease with a good melee weapon in hand. Some ninja throw blades-you prefer holding onto it.
Benefit: +6 divided as the user chooses among Strength and Agility while wielding a melee weapon

Spear of Influence
Description: The user is adept with polearms, staffs and spears.
Benefit: +15 to Other Weapons skill when wielding polearms.


C-Rank

Determination
Description: Your Willpower is unflinching, and it carries through into your very body, making you unflinching yourself.
Benefit: You can force your body to keep fighting after damage that would have disabled it otherwise - this does NOT allow you to ignore fatal damage, however.

B-Rank

Brave
Description: You do not back down to danger; in fact, danger just makes you fight harder! You get stronger, faster, or just better in general, depending on your willpower.
Benefit: 1/10 of your current Willpower (Minimum 1) is added to the attribute of your choice (except Willpower)

Trait Points: 9
Skills:


Strike Power: 0
Grapple: 0
Strike Speed: 0
Blocking Power: 0
Chakra Manipulation: 0
Shape Transformation: 0
Nature Transformation: 0
Creativity: 0
Focus: 0
Resilience: 0
Immersion: 0
Bladed Weapons: 0
Other Weapons: 0
Ranged Weapons: 0
Chakra Control: 0
Enhanced Vision: 0
Enhanced Smell: 0
Enhanced Hearing: 0
Concentration: 0
Medical Knowledge: 0
Tracking: 0
Stealth: 0
Deception: 0
Charm: 0

Skill Points: 0
Advanced Abilities:

Ibuton/CinderRelease
Where as Mokuton is suiton with doton, Ibuton takes it a step further and adds katon into the mix to create a burning organic material. Said material burns and releases heat without a visible flame as it smolders like coals in a fire. Cinder's passive is the corruption of Mokuton's. Where Mokuton grows through creation, Cinder grows through destruction converting what it destroys into itself. Cinder's effect is smoldering, which means that all cinder jutsu, regardless of effect, start and spread burns from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. These secondary smolders require flammable material to continuously spread, otherwise they will burn out on their own. Burns caused by Cinder jutsu also get worse over time, the burn smoldering slowly.

Advanced Ability Points: 6



Jutsu
Basics

Kawarimi no Jutsu [Body Replacement Technique]
Rank: E
Requirements: Nearby debris roughly the size of the user
Description: With this technique, a user replaces their body with an inanimate object the moment an attack lands. This is done to evade an attack at the last second, making the opponent think the attack landed when in fact, it did not.
Limitations:
- This technique has a range limit of 25 feet. This limitation cannot be removed, only expanded.
- The object the user replaced themselves with must be of approximate size to the user. This limitation cannot be removed.
- This technique must be prepared a full post before it is used, and if no occasion comes about to use the technique, the chakra and handseals are wasted.
Cost: 5 Chakra

Fuuin Kai [Seal Release]
Rank: E
Requirements: Scroll
Description: The user places their palm on a scroll or similar object that contains a seal. Using chakra, the user can unseal the scroll, obtaining whatever was hidden within.
Cost:[/b] 5 Chakra per object unsealed

Kage Shuriken no Jutsu [Shadow Shuriken Technique]
Rank: E
Requirements: 2 similarly sized shuriken
Description: The user throws two shuriken at once, hiding one shuriken behind or beneath the other. Chakra is used to ensure the second shuriken follows the first in such a fashion that the target cannot easily detect the second shuriken.
Cost: 5 Chakra

Sakki [Killing Intent]
Rank: E
Requirements: N/A
Description: The user employs chakra to project an air of intimidation to those around them. An especially high difference in ability results in a greater effect, potentially terrifying a target into paralysis. This technique does not require handseals, but typically requires eye contact.
Cost: 3 Chakra per target

Shuriken Boujou [Shuriken Intercept]
Rank: E
Description: The user throws a projectile in such a way that it strikes another projectile in midair. Skilled users of this technique can even throw their projectiles in such a way as to purposefully change the direction of both projectiles.
Cost: N/A

Chouyaku [Leap]
Rank: E
Description: The user focuses chakra to their legs, allowing them to leap higher and further than they'd naturally be capable of. Using this technique, a ninja can easily leap to the top of a light pole, or jump across a wide road. This technique does not require handseals.
Cost: 5 Chakra

Bunshin no Jutsu [Clone Technique]
Rank: E
Description: The user creates a clone of themselves. The clone looks just like the user in every way, to include current injuries and damage to clothing. The clone can be controlled mentally by the user as long as the user can see or otherwise detect what the clone is doing. Multiple clones can be made simultaneously, but each must be maintained separately as a distinct jutsu use.
Limitations:
- The clone is intangible, being made entirely of chakra. This limitation cannot be removed.
- It cannot harm anything, though it does not necessarily disperse as soon as contact is made. This limitation cannot be removed.
- This type of clone has no consciousness of its own and cannot make its own decisions.
- This clone has a range limit of 100 feet from the user. This limitation cannot be removed, but can be extended.
Cost: 5 Chakra per Clone

Henge no Jutsu [Transformation Technique]
Rank: E
Description: The user alters his or her appearance to look like something else. This transformation looks and feels real.
Limitations:
- The transformation cannot be unreasonably different in size to the user. They may, for instance, transform into a puppy or a large piece of furniture such as a bed-however, insects and objects much larger than a bed are not possible. This size limitation varies depending on the user's natural size. This limitation cannot be removed.
- Transforming is only skin deep-the transformation may feel real, but transforming into a metal object does not make you extra durable, nor does changing into a bird let you fly, etc. This limitation cannot be removed.
Weaknesses: Any physical damage done to the user immediately dispels the illusion, as well as any reasonably distracting event. This weakness can only be removed by obtaining the Trait that allows for it.
Cost: 5 Chakra to create the Henge, 1 Chakra to maintain it

Nawanuke no Jutsu [Rope Escape Technique]
Rank: E
Description: This technique allows one to escape from ropes and wires tied to prevent their escape. This is done by using chakra to physically loosen or to sever the ropes. This technique does not require handseals.
Limitations: This technique does not work on heavy restraints or those made of chakra. This limitation cannot be removed.
Cost: 5 Chakra

Kakuremino no Jutsu [Cloak of Invisibility Technique]
Rank: E
Requirements: A cloth of similar design to the background.
Description: The user hides behind a cloth, using chakra to make it blend in even better to the background, removing any apparent edges or folds on the cloth. This could render the user completely invisible if used with a cloth with an appropriate design.
Limitations:
- This technique must be used with an appropriate cloth. This limitation cannot be removed.
- Only very slight movements can be made while this technique is active. This limitation cannot be removed.
Weaknesses: Viewing the user from any angle that the cloth does not obstruct the user from the viewer's line of sight renders the technique useless. This weakness cannot be removed.
Cost: 5 Chakra to create effect, 1 Chakra to maintain.

Jutsu Points: 0




History
Historical Accounts
Shouto is a direct descendant of an extraordinary man that developed a unique chakra element. Originally a member of the wood element using Senju clan, Senju Masaru vai means if a fortunate encounter developed the ability to mix katon into his clans jutsu developing Cinder or Ibuton release. As the the ability required three chakra nature's to combine to create it was a rare yet powerful and amazing ability with endless potential.

When Masaru was first born his family viewed his eyes as an ill omen and thought he was a demon child. When his hair grew in and his eyes finally developed his parents viewed him as the second coming off their ancestor. Though Masaru had tried to found a clan based on his ability none of his descendants were able to utilize his unique ability and as such despite his break from the Senju clan, his own clan was never able to stand solidly on it's own power. In fact the introduction of Katon to the bloodline made the normal mokuton element rare amongst his descendants.

Most members of Shouto's family have either blue or hazel eyes matching the the original eyes of the founder and the eyes of his wife.As such the fact that a descendant who could utilize cinder and had the orange eyes was a big deal. Though they never pressured him into it, Shouto's parents were eatactic when he said he wanted to be a ninja and as such began his training. Despite this he entered the Academy at a young age and thus had little to know skills.

Despite all of his disadvantages his growth was steady and his determination to excel gradually won over the minds of his teachers and comrades. His bravery against overwhelming odds made him admired by his teachers and family and they all pooled their resources to help this budding leaf grow.

Spent Ninja Points: 35
Remaining Ninja Points: 0
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