• O
  • P
  • E
  • N
  • D
  • I
  • S
  • C
  • O
  • R
  • D

  Closed TopicStart new topic

> Vivian Hyuuga, Jounin ANBU
 Posted: May 10 2018, 01:00 AM
Quote Post
Red-Ice Froot Loli

Post Count: 28
Member Inventory: View
Ryu: 500

user posted image

Biographical Information

Name: Vivian Senju-Hyuuga (only goes by Hyuuga)

Age: 18 (Age up June 10 and every 2 months thereafter)

Gender: Female

Ninja Status: Village

Rank: Jounin [ANBU]

Height: 5'5"

Weight: 131.0 lb

Description: Vivian is of about average height and weight for her age, being neither too thin nor too chubby. She has an overall healthy look to her, like a person who takes good care of themselves. She has the obvious markings of the Hyuuga, namely their eyes, and has finally been able to unlock their ability. Her hair is long, straight and a deep red that could be from her distant relation to the Uzumaki through the Senju branch of her family. It is however dark enough that it could be mistaken for black in the right lighting. She keeps her bangs manageable although they do have a tendency to occasionally cover her eyes. She has her Anbu tattoo on her left shoulder.
Battle Aura: While using the titular jutsu Vivian creates a chakra construct in the form of a reaper behind her that lets loose an unintelligible scream a la banshee while eyeing the target that has done the most to draw Vivian's ire hungrily. The reaper is distorted as if being viewed with static and will occasionally flicker in and out of view. Should the aura be used alongside a jutsu the reaper will fly just ahead of the jutsu and take a swipe through obstacles it encounters (obviously with no effect as Battle Aura is incapable of doing any damage but it's still a scary reaper coming for that booty). For particularly huge offensive techniques it will discard its scythe and become an appropriately sized skull around the jutsu itself that moves to swallow all in its path.

Personality: Vivian has a kindness to her that she tries very hard to keep alive although it is quite the struggle at times. Her experiences lead her to have a pragmatic view of the world that is tinged by the lessons her parents taught her of compassion and non-violence. For the most part she keeps herself as non-serious as possible and downplays her own abilities. Although it is impossible to hide her Hyuugan heritage thanks to her eyes she doesn't openly divulge her Senju heritage except to close friends. Anywhere but the spotlight is where she would want to be. While she is a problem solver that wants people to work together she can be quick to frustration and will resort to more straightforward methods of coercion if she finds herself in a situation that is stagnating.

In recent years Vivian's personality has taken a turn for the worst, striving to accomplish all her goals on her own if at all possible and avoiding contact with people outside of her team or the closest of friends. Having learned about the true fate her parents suffered darkened her outlook on life, as well as her intentions in the long run. She now actively repressed her "weakness" found within her kind nature, preferring to be purely pragmatic wherever possible.


Vivian was born to a father from the Senju and a mother from the Hyuuga clans. Both had wished to find a simple life for their family away from the horrors of the Akuma, instead choosing to make their living as simple merchants. For many years this worked in their favor as they were spared from having to face anything more dangerous than the occasional bandit. Vivian was brought up with the best education they could find in the hopes of directing her towards the sciences, or any other respectable profession that didn't involve daily danger.

Then everything changed when the Fire Nation Akuma attacked. The caravan they were a part of was attacked in transit between villages and suffered heavy casualties. Her father was outright killed whereas her mother survived but was placed in a coma. The news when it finally reached her shocked the young girl into state of unresponsiveness that lasted the better part of a year, a period of time in which nothing seemed to be able to penetrate the shell surrounding her or get her to talk.

Then one day without warning the girl showed up at the academy and demanded entry. Her parents had tried to keep her safe but in the end weren't able to even keep themselves safe. That was a mistake she wasn't going to repeat.


As a genin Vivian was introduced to her new teammates; Jash and Zau. With them along with their sensei Kazue there to support here there was every chance Vivian could have led a happy enough life, and for awhile that was the case. Going on missions together, learning to bring the varying personalities together, for awhile it felt like she had found a place she could call home. Perhaps people she could call family.

They weren't the only ones either. Serenity and Kammi both made an impression on Vivian in these formative years. Through missions, spars, or simply talking the genin bonded and helped bring Vivian out of the depression that had been consuming her. Yet the temporary happiness she found was not to last.

Being informed of the true nature behind the attack which killed her parents Vivian dedicated herself to self-improvement with but one objective in mind. Even if everyone thought it was impossible, even if she suspected they were right, she would throw herself at the man who was responsible with reckless abandon until one of them died.

Combat Information

Available Ninja Points: (150+107) 257

- 10 Kunai all prewrapped with tags. Two are hidden in each sleeve (for a total of 4) while the other 6 are in her equipment pouch. (0 NP) [10 lb]
- 10 Kunai with the FTG seal. Two are hidden in each sleeve (for a total of 4) while the other 6 are in her equipment pouch. (0 NP) [10 lb]
- 30 Senbon pre-wrapped with tags, 30 without. 10 of the senbon (tagless) are hidden woven throughout the fabric of her clothing. The others are all within her equipment pouch. (0 NP) [6 lbs]
- 1 Sebon with the FTG seal woven into the fabric around her thighs. (0 NP)
- Forehead Protector (0 NP) [negligible]
- 100 Exploding tags total, only 60 free (2 NP) [negligible]
- 5 Soldier pills (2 NP) [negligible]
- Padded clothing/bandages on limbs with FTG seal (0 NP) [negligible]
- Anbu uniform, mask and armor worn when on official anbu business (0 NP) [5 lbs]
- Separate from Anbu mask, carries another mask for other duties. (0 NP) [negligible]
- Pair of Sasumata that have been modified to have an edge on the external contours of the prongs, FTG seal applied on handles (1 NP) [3 lbs each, 6 lbs total]
37* lbs weight: (37-12.5)/10 = 2.45, penalty of 2 to speed/agility
5 NP total

Traits: 10D, 2C, 1A, 1S

D rank
Description: Emotions can be a wonderful thing, but can also be a burden on conscientious shinobi. Through diligent training these emotions can be temporarily dealt with to allow the shinobi to deal with the task at hand.
Benefit: In situations where the users emotions would usually get the better of them they have trained to repress those emotions and carry out their task in a calm and logical fashion.

Knowledge [Botany]
Description: You know more about a specific topic than those unstudied fools around you.
Benefit: Can justifiably know non-general knowledge about the chosen topic. The topic must be approved by staff.

Pack Mule
Description: You have dedicated a great deal of training into their ability to carry more weight.
Benefit: Your speed and agility decrease by 1 point for every 10 lbs of inventory, as opposed to 5

Assault Clones
Description: The user has trained themselves so that their solid clones retain more of their physical strength than normal, making them more formidable.
Benefit: The user’s solid clones can take twice the normal amount of damage before dispersing.

Bang Deafening
Description: The user's sense of hearing is reflexively protective of the user; if it detects any sudden loud noises, the user's hearing immediately muffles all sound coming in, protecting the user temporarily at the cost of their hearing. This effect lasts for a few seconds.
Benefit: Automatic protection from loud noises

Basic Enhanced Hearing
Description: The user's hearing is improved beyond its normal levels. The user can hear quieter sounds at a greater distance.
Benefit: You can hear sounds at a further distance than before.

Light Step
Description: As long as you are wearing light materials on your feet, your footfalls are silent. Objects you touch still make noise, such as broken twigs or kicked rocks.
Benefit: Silent movement when wearing D-class material or lower on feet.

[Mokuton] Specialty
Description: The user has trained extensively in the use of their chosen element, and can mold jutsu of that element for less chakra than normal. Can only be taken for one element.
Benefit: Jutsu of the chosen Element cost 5% less than normal (Cost Rounded down)

[Translocation] Specialty
Description: The user has trained extensively in the use of their chosen fighting style theme, and can use jutsu of that theme for less chakra than normal. Can only be taken for one theme.
Benefit: Jutsu of the chosen theme cost 10% less than normal (Cost Rounded down)

Description: You can lipread, and are capable of discerning what was said even if you couldn't hear, so long as you have an unobstructed view of the target's lips.
Benefit: You can lipread

C rank
Send in the Clones
Description: The user’s solid clones have gotten even stronger, allowing them to survive more damage in combat than before.
Benefit: The user’s solid clones can now take four times the normal amount of damage before dispersing. Requires Attack of the Clones

Light Touch
Description: While utilizing attacks of the Gentle Fist or other techniques which do not rely on strength or other touch based techniques such as fuuinjutsu, the user is capable of performing attacks with but the lightest of touches. This requires Gentle Fist.
Benefit: Unless the target has an Enhanced Sense: Touch skill of 20 points higher than the user’s Tracking skill, then they are unable to detect that they have been touched while the user is fighting in the capacity described above. This may increase to 40 points if the user also knows Silent Killing.

Fighting Styles
Hokuto no Yaban [Fist of the Wild]
Description: Mastery of the Hokuto no Yaban is the culmination of combining two other styles to be greater than their individual parts. Namely the savagery of Four Legs and the unique abilities of the Gentle Fist. Learning Hokuto no Yaban is equivalent to having been taught in both styles. While fighting the user is capable of alternating freely between the signature moves of Four Legs and Gentle Fist, either fighting like an animal or in a more controlled fashion using only finger/palm strikes. Many jutsu utilized by the Hokuto no Yaban bring both these styles to the front simultaniously.
Benefit: While fighting as described above the users attacks gain the special qualities of each parent combat style (the physical changes from Four Legs and the spiritual damage from Gentle Fist). The user deals damage based on both their spirit and strength when fighting this way. Attacks that pass through tenketsu damage them just as if Gentle Fist had been used against them. While this stlye is being used the initiate gains a bonus of +15 to speed, and +10 to strength, agility and spirituality.
Cost: 10

Silent Killing
Description: The art of Silent Killing is precisely that; an art form. By design is it elegance and grace, the honing of ones ability until the kill itself can be seen as almost beautiful. The practitioner has learned to not disturb the pond and send ugly ripples across the surface, but to read the ripples others leave behind. In essence, the fighting style is all about silent killing as the name implies. Finding your enemy with minimal sensory input often relying powerful hearing while at the same time denying them the same courtesy, this is a style well suited for assassination. This style requires at least 60 hearing and 1 other hearing related trait as well as the trait "Light Step".
Benefit: The users assassination potential is significantly bolstered by the fact that they are able to move freely leaving almost no trace (they are exceptionally difficult to detect). It also bolsters the users ability to track their target via sound, pushing it to almost superhuman limits.
Cost: 7

Trait Ninja Points: 31


Strength: 25 (~35)
Speed: 40 (~50)*
Agility: 75 (~85)*
Perception: 50
Endurance: 25
Willpower: 20
Spirituality: 50 (~60)
Stamina: 30

*Penalty of 2 from weight, and 3 from armor for a total of 5 when wearing anbu vest

Attribute Ninja Points: 63

Chakra: 835 (630+105+100)
* Special Ability: In addition to possessing a greater life force for abilities that rely on it, members of the Senju and Uzumaki clans gain 1 additional point of Chakra for every 3 Attribute Points they possess.


Strike Power:
Strike Speed:
Blocking Power:
Chakra Manipulation:
Shape Transformation:
Nature Transformation:
Resilience: 20
Bladed Weapons:
Other Weapons:
Ranged Weapons:
Chakra Control: 80 (16%, 21% mokuton, 26% translocation)
Enhanced Sense (Hearing): 60
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Concentration: 40
Medical Knowledge:

Skill Ninja Points: 20

Chakra Natures: Suiton, Doton, Mokuton

Chakra Nature Ninja Points: 3

Jutsu: 9D, 5C, 4B, 5A, 2S
Special Ability: Members of the Hyuuga clan can expel chakra from any of their Tenketsu, allowing them to make use of their fighting style, the Jyuuken. This ability alone does not cost chakra, though jutsu that make use of it do. Used alone, this ability has no use in combat; it requires jutsu to make use of.

Bunshin no Jutsu [Clone Technique]
Description: The user creates a clone of themselves. The clone looks just like the user in every way, to include current injuries and damage to clothing. The clone can be controlled mentally by the user as long as the user can see or otherwise detect what the clone is doing. Multiple clones can be made simultaneously, but each must be maintained separately as a distinct jutsu use.
- The clone is intangible, being made entirely of chakra. This limitation cannot be removed.
- It cannot harm anything, though it does not necessarily disperse as soon as contact is made. This limitation cannot be removed.
- This type of clone has no consciousness of its own and cannot make its own decisions.
- This clone has a range limit of 100 feet from the user. This limitation cannot be removed, but can be extended.
Cost: 5 (4) Chakra per Clone

Henge no Jutsu [Transformation Technique]
Description: The user alters his or her appearance to look like something else. This transformation looks and feels real.
- The transformation cannot be unreasonably different in size to the user. They may, for instance, transform into a puppy or a large piece of furniture such as a bed-however, insects and objects much larger than a bed are not possible. This size limitation varies depending on the user's natural size. This limitation cannot be removed.
- Transforming is only skin deep-the transformation may feel real, but transforming into a metal object does not make you extra durable, nor does changing into a bird let you fly, etc. This limitation cannot be removed.
Weaknesses: Any physical damage done to the user immediately dispels the illusion, as well as any reasonably distracting event. This weakness can only be removed by obtaining the Trait that allows for it.
Cost: 5 (4) Chakra to create the Henge, 1 Chakra to maintain it

Kawarimi no Jutsu [Body Replacement Technique]
Requirements: Nearby debris roughly the size of the user
Description: With this technique, a user replaces their body with an inanimate object the moment an attack lands. This is done to evade an attack at the last second, making the opponent think the attack landed when in fact, it did not.
- This technique has a range limit of 25 feet. This limitation cannot be removed, only expanded.
- The object the user replaced themselves with must be of approximate size to the user. This limitation cannot be removed.
- This technique must be prepared a full post before it is used, and if no occasion comes about to use the technique, the chakra and handseals are wasted.
Cost: 5 (4) Chakra

Nawanuke no Jutsu [Rope Escape Technique]
Description: This technique allows one to escape from ropes and wires tied to prevent their escape. This is done by using chakra to physically loosen or to sever the ropes. This technique does not require handseals.
Limitations: This technique does not work on heavy restraints or those made of chakra. This limitation cannot be removed.
Cost: 5 (4) Chakra

Fuuin Kai [Seal Release]
Requirements: Scroll
Description: The user places their palm on a scroll or similar object that contains a seal. Using chakra, the user can unseal the scroll, obtaining whatever was hidden within.
Cost: 5 (4) Chakra per object unsealed

Shuriken Boujou [Shuriken Intercept]
Description: The user throws a projectile in such a way that it strikes another projectile in midair. Skilled users of this technique can even throw their projectiles in such a way as to purposefully change the direction of both projectiles.
Cost: -

Chouyaku [Leap]
Description: The user focuses chakra to their legs, allowing them to leap higher and further than they'd naturally be capable of. Using this technique, a ninja can easily leap to the top of a light pole, or jump across a wide road. This technique does not require handseals.
Cost: 5 (4) Chakra

Kakuremino no Jutsu [Cloak of Invisibility Technique]
Requirements: A cloth of similar design to the background.
Description: The user hides behind a cloth, using chakra to make it blend in even better to the background, removing any apparent edges or folds on the cloth. This could render the user completely invisible if used with a cloth with an appropriate design.
- This technique must be used with an appropriate cloth. This limitation cannot be removed.
- Only very slight movements can be made while this technique is active. This limitation cannot be removed.
Weaknesses: Viewing the user from any angle that the cloth does not obstruct the user from the viewer's line of sight renders the technique useless. This weakness cannot be removed.
Cost: 5 (4) Chakra to create effect, 1 Chakra to maintain

Kage Shuriken no Jutsu [Shadow Shuriken Technique]
Requirements: 2 similarly sized shuriken
Description: The user throws two shuriken at once, hiding one shuriken behind or beneath the other. Chakra is used to ensure the second shuriken follows the first in such a fashion that the target cannot easily detect the second shuriken.
Cost: 5 (4) Chakra

Sakki [Killing Intent]
Description: The user employs chakra to project an air of intimidation to those around them. An especially high difference in ability results in a greater effect, potentially terrifying a target into paralysis. This technique does not require handseals, but typically requires eye contact.
Cost: 3 (2) Chakra per target

Youkai [Ghost]
Rank: E [Basic] - Slotless
Description: The most important aspect of an ANBU is stealth and the ability to assassinate - with this, silence is the key to a successful mission. This jutsu effectively creates the most essential ability for all ANBU simply by lacing the clothing of an individual with chakra. The clothing emits no noise from flapping, be it from wind or movements. This jutsu is considered a basic jutsu for ANBU, and is slotless.
Cost: 10 (8) to activate, 2 (1) to maintain

Ki Nobori [Tree Walking]
Rank: C
Description: By focusing chakra to one's feet, a ninja can adhere themselves to sheer surfaces, such as trees, walls, cliffs, and can even walk upside down. This technique is usually used through the feet, but may be used from any body part. If this technique is known by a Chuunin or higher shinobi, it does not require concentration. This technique does not require handseals.
Cost: 20 (17) to activate; 5 (4) to maintain

Suimen no Hokou [Water Surface Walking]
Description: By emitting a constant stream of chakra from the user's feet, the user may walk on the surface of water as if it was solid. This technique is usually used through the feet, but may be used from any body part. If this technique is known by a Chuunin or higher shinobi, it does not require concentration. This technique does not require handseals.
Cost: 20 (17) to activate; 5 (4) to maintain

Genjutsu Kai [Mind Technique Release]
Description: While holding the Rat seal, the user forcibly halts their chakra flow, then rapidly rushes a greater amount of chakra to their head. This process disperses the chakra causing a Genjutsu to occur, and can break it in such a fashion.
- You must be able to form the Rat handseal, unless you have a means to cast this particular jutsu without handseals.
- You must break every Genjutsu effect on a single genjutsu at once, though if you are affected by multiple Genjutsu, you may choose which Genjutsu to target.
- You do NOT need to break an Aftershock effect.
- You do NOT need to break effects that your Willpower is allowing you to ignore.
- To break a genjutsu of a certain rank with Genjutsu Kai, you must possess the appropriately ranked version of Genjutsu Kai. There is a Genjutsu Kai for ranks C through S. If you possess a Genjutsu of that rank and each rank prior, you may ignore this requirement, so long as you have at least the C-ranked version of Genjutsu Kai. If you do not possess a genjutsu of the appropriate rank, a jutsu slot must be used to obtain the later ranks of Genjutsu Kai. Only the C-ranked Genjutsu Kai is free for non-Genjutsu using characters.
- Even those incapable of learning Ninjutsu or Genjutsu can use Genjutsu Kai.
- Genjutsu Kai may be used on another individual by contact. Other than the required handseal, all rules for Genjutsu Kai must still be followed while using it in this way.
Cost: The cost of the Genjutsu being countered + the cost of any active side-effects + 5 chakra for the base effect and any active side effects

Shunshin no Jutsu [Body Flicker Technique]
Description: The user holds a single seal and focuses their chakra for a few seconds. The user immediately moves to a new location, moving so fast that they appear to teleport. This is just chakra-assisted movement, however. This technique usually employs some sort of cover to further hide the user's movements. This technique may be used to move vertically, but it must begin while the user is on a surface they can push off of.
- The user cannot change direction once their movement has begun. [REMOVED]
- The user cannot react to threats during their movement. This limitation cannot be removed.
- There must be no obstructions between the user and their intended end location. This limitation cannot be removed.
- This technique has a range limit of 20 feet. This limitation cannot be removed, only extended. [EXTENDED]
- If no cover is used, the opponent may see the user leaning in the direction they intended to go.
Cost: 25 (10) Chakra [HALVED]

Kaihou [Open]
Description: By forcing chakra into a locking mechanism and taking control of the chakra itself to manipulate the lock, almost any lock can be opened with this technique. The user can also lock any lock without a key by using this technique. This technique requires no handseals.
Limitations: This technique takes a few seconds to use.
Cost: 25 (21)

Chikaku [Perception]
Description: The user closes his or her eyes and focuses instead on one of their other senses. So long as the user does not open their eyes, their perception in regards to that single sense is doubled. This technique does not involve chakra.
Drawbacks: The user must remain still while using this technique. REMOVED
Cost: -

Ken Tokki [Fist Bump]
Description: This technique requires no handseals, but instead requires "bumping" an individual's fist with your own. Doing so allows a minor amount of chakra to leak both ways, which allows both sides to understand the intentions and motives of the other more readily. This technique cannot be used against an unwilling individual.
Cost: 5 (4)

Tsuiseki [Tracking]
Description: By focusing only on the trail they are following, a shinobi may block out sights and sounds unrelated to their target. This in turn makes details related to the trail stand out more accurately. This can be applied to any method the user is utilizing to track a target, and does not utilize chakra.
Limitations: The user must already have a trail to follow. This limitation cannot be removed.
Drawbacks: The user may not notice hazards around them; it is not recommended to use this technique alone. This drawback may not be removed.
Cost: -

D rank
Otonage no Jutsu [Sound Throwing Technique]
Description: The user can make their voice seem to come from a different location using chakra. This is different from simple ventriloquism; the user's voice is literally displaced as a result of the chakra used during the technique. The user can make any noise they produce come from a different location, so long as the sound comes from their body.
Limitations: This technique has a 50 foot range limit. This limitation cannot be removed, only extended.
Cost: 5 (4) Chakra

Jibaku Fuda: Oku [Exploding Tag: Set]
Description: The user arms an exploding tag to detonate either after a short timer or on impact. Exploding tags may not be armed without this jutsu or through use of Jibaku Fuda: Kassei, short of simply setting them on fire.
Cost: 5 (2)[HALVED]

Kusa no Musubime [Grass Knot]
Requirements: Surrounding grass ; Natural Mokuton
Description: Requiring the user to charge up their chakra a little, they can cause some grass to tie itself together into a knot. This is used as a surprise attack to trip up an enemy. Used best against charging enemies, this can also be quite effective the heavier the target is however it can break easily if they catch it.
Limitations: Can only tie together two pieces per jutsu used; a single grass knot per usage.
Cost: 10 (8)

Tengu of Mount Akarat: Cynthia
Cost: 30 (22)

Snake Hand [Double strike speed]
Description: The user forms a spearhand and uses it to strike or block their opponent. Often the two movements are combined or performed in rapid succession to form a block and strike simultaneously. The movement is designed to emulate a snake.
Cost: -

Crane Wing
Description: The user pulls their arm up in front of themselves bent at the elbow so their palm can face themselves. They use their forearm to block an incoming strike just below their wrist before circling their hand over and on top of the opponent's wrist. Used swiftly enough it is designed to redirect an incoming strike or control their opponent's movement.
Cost: -

Dragon tail
Description: The user performs a kick which is used to hit or sweep their opponent.
Cost: -

Leopard Paw
Description: The user forms a half-fist that strikes with the second knuckles of the four fingers. This is accompanied by a burst of speed as the user seeks to aggressively land a blow before withdrawing. The leopard paw can also be modified by slightly lifting the fingers to form a claw.
Cost: -

Tatakai no Oura [Battle Aura]
Description: There are times when a shinobi is extremely focused with rage and/or an opponent is overwhelmed by the power of another, an ethereal chakra creature can be seen behind him, roaring, rearing, or screaming as chakra. If taken less symbolically, the aura can accompany a powerful attack, be physically 'launched' at enemies to damage them, surround the person generating it and mimic their movements. Sometimes it's not always an animal but other effects can happen as well, within reason. This however is all purely visual but can serve to help demoralize another or shocked someone for a moment.
Limitations: The ninjutsu is reactive to emotions and only works in extreme cases of focus, rage, an opponents fear and/or awe, etc. This jutsu doesn't require handseals.
Cost: 5 (4) Chakra

C rank
Sakki: Shinkirou Ken [Killing Intent: Mirage Fist]
Description: This technique expands upon the regular Sakki jutsu in order to turn it into a rather deadly fighting style. The user increases the amount of chakra they pour into the air, raising the intimidation effect to a variable degree. When they do this, rather than the enemy being paralyzed with fear, they will envision a demonic figure with multiple arms and eyes behind the user of this technique. Once this figure has formed, any attack the user of this technique utilized will be mimicked by the figure. This technique can send the enemy into shock from the sheer volume of fear this technique brings.
Limitations: Victims must be within 20ft of the user in order to be targeted.
Cost: 30 (25); 10 (8) per extra target after the first

Jibaku Fuuda: Kassei [Exploding Tag: Activate]
Requirements: Explosive Tag
Description: Without arming an explosive tag, the individual who used it may activate this technique to remotely detonate it. This technique is performed by holding a single seal. Not only does this allow for greater versatility in setting the explosives, but the resultant explosion ends up being more powerful than if the tag had been used without the jutsu. The user may also deactivate other armed tags, but may not activate tags held or used by other people. Owning this technique allows the user to possess an additional 10 Exploding Tags per RPC rank.
Cost: 20 (17) per tag

Kirigakure no Jutsu [Hiding in Mist Technique]
Description: Using moisture in the air, the user creates a heavy mist in the area that reduces visibility to about five feet. This mist expands from the user's original location in every direction for 300 feet, and typically dampens everything in the area, leaving puddles on the ground.
Cost: 40 (17) to activate; 10 (4) to maintain [HALVED]

Double Daggers
Range: 50 feet
Description: This jutsu does not require handseals, but does require the user to thrust or sweep one of their arms towards their target. Just below their hand two mokuton kunai are created and launched at the target one immediately after the other. Very sharp, much pointy.
Cost: 25 (20)

Snake Tongue [Favored] [BLURRED: FAVORING BENEFIT 1]
Description: This jutsu functions identically to Pressure Point Needle and can be substituted for any prerequisites that require that jutsu. The main difference is that the movement is designed to more emulate Snake Hand.
Cost: 15 (6) per strike [HALVED:FAVORING BENEFIT 2]

B rank
Karada Haijo [Body Elimination]
Requirements: None (ANBU receive this technique for free)
Description: A dutiful shinobi must ensure that no opposing shinobi can obtain their body, which could contain a wealth of secrets about a village's practices. To that end, when a ninja is reasonably sure they will soon perish, they can use this technique instead. This causes their chakra to rapidly expel from their body, breaking down and destroying the body in the process. When this technique has finished, the user's body will be reduced to nothing but ash.
Drawbacks: This is a suicide technique. This jutsu may not be favored.
Cost: All remaining chakra within the body

Mokuton: Chika no Ne [Wood Release: Underground Roots] [SEALS HALVED, ONE SEAL]
Description: After a series of handseals, the user focuses their chakra through the ground, causing roots to shoot up and entangle the target's legs. The user can constrict the roots of anyone who is caught, allowing the user to crush the legs of anyone who is caught.
Cost: 65 (26) to activate; 30 (12) to maintain and control [HALVED]

Kage Bunshin no Jutsu [Shadow Clone Technique] [RESTRICTED]
Description: The user forms the clone handseal and creates a clone of themselves. Unlike normal Bunshin, however, this clone is corporeal, and can act on its own. The user splits his chakra evenly with any clones he creates, but also recovers some of the unspent chakra when the clone is defeated. The clones can use any jutsu or Advanced Ability the user can use, except for those that cause a great deal of harm to the body, such as the 8 Gates. Additionally, any experiences or memories the clone has that occurred after its creation are sent back to the user. This does not affect training unless otherwise indicated. Abilities that see chakra cannot differentiate between the user and his clones. The clones can withstand a few hits before dispersing. Shadow Clones also have no range limit, making these clones ideal for espionage. The clone itself provides the needed concentration to maintain this technique. Multiple clones may be created at the same time. Effects utilizing chakra can only be copied if the clone pays the cost as well. The clone may copy the appearance of using those abilities, however, if not doing so would give away the clone's identity.
Drawbacks: The user can only receive a maximum of the chakra used to create the clone -40. [REMOVED VIA MASTERY]
Cost: The user's chakra is split evenly among all created clones. A clone must be created with at least 50 chakra in order to remain stable. It may fall below this limit after the fact, but 50 is required for initial creation. While Chakra Reduction from Chakra Control or traits does not affect the amount of chakra a clone receives, it may reduce the amount of chakra necessary to form a clone. CHAKRA REQUIREMENT FOR CLONE REDUCED VIA MASTERY/CHAKRA REDUCTION: 22 PER CLONE

Far Sight
Description: The user is able to focus on a seal created by FTG or a derivative and "see" through it as well as if they were physically present. In essence, wherever they could teleport to they may treat that space as if they were physically there for the purposes of sight. Byakugan need not be active to use this ability, although it needs to be unlocked to learn it and it's use can significantly increase the potency.
Limitations: Requires a seal to work off of. This limitation may not be removed. Can only work through one seal at a time, although it may be switched freely between seals.
Cost: 40 (30), 15 (11)

Secret Tactics: Dance of Shadows [Onmitsukidō: Kage no Mai]
Description: The practitioner teleports to avoid an attack, leaving a shadow clone in their place to take the damage. They may use any solid clone variant they know for this jutsu. The jutsu does not require handseals but is instead bundled together with the practitioners initiation of their space-time jutsu and must therefore obviously be declared simultaneously.
Limitations: The clone lasts as long as it normally would taking into consideration what type of clone it is (the user may use any type of clone from basic to more advanced elemental versions). This jutsu does not provide additional durability, so sustaining the illusion requires additional effort from the user. As the clone is practically guaranteed a hit due to the nature of this jutsu their longevity is unlikely. These limitations cannot be removed.
Cost: Cost of space-time jutsu + 40 [30] (note that the clone is created with the minimum amount of chakra for its type, which is then treated normally for its type upon dispersion)

A rank
Tengu of Mount Akarat: Heinlein
Cost: 150 (111)

Tengu of Mount Akarat: Atla
Cost: 150 (111)

Tengu of Mount Akarat: Chiba
Cost: 150 (111)

Description: Further refining the previous technique the user sacrifices the immediate damage for a delayed action burst. While the target suffers no injury from the initial strike (other than getting physically hit in the first place) the user leaves behind a gestation of mokuton inside the target at the hit site. At any point after the strike the user may activate this chakra site to create an explosion of life, in essence ripping the target apart from the inside. The radius affected is 1 foot from the hit site, the wood erupting forth from inside with enough force to mangle steel.
Limitation: Upon activating this technique a swirl of green chakra converges on the users hand, coating it in a layer of chakra. This limitation may not be removed.
Cost: 95 (38) [HALVED]

Meisaigakure [Hiding with Camouflage]
Description: After a series of handseals, the user becomes capable of preventing light from reflecting off of his body; this in turn essentially makes the user invisible. This technique also eliminates the user's shadow and scent, making it perfect for moving covertly and launching surprise attacks.
Limitations: Chakra Sensors and those with heightened sensory abilities can still detect the user.
Cost: 90 (76) to activate; 25 (21) to maintain

S rank
Hiraishin no Jutsu [Flying Thunder God Technique]
Description: The user places a unique marking formula on any object their hand comes into contact with. After placing the seal, the user can teleport to the seal at any time. No aspect of this technique requires handseals. Multiple seals may be placed at once, and while the mark may fade, the seal itself never does, allowing the user to teleport to that seal forever. The user may also transport others with him or her, so long as those other people are touching the user or his chakra.
Seal Description: Unique to the user, but typically 4 inches long, 1 inch wide
Cost: 50 (19) to place seal; 30 (11) to teleport (cost of teleportation applies to every person being teleported) [HALVED]

Mokuton Hijutsu: Jukai Koutan [Wood Release Secret Technique: Nativity of a World of Trees]
Description: After a series of handseals, the user holds the final seal, which is the Snake Seal, and focuses their chakra through the surface of whatever they're standing on. Regardless of the type of surface, the user can force a great amount of trees to spring up and grow around their body. The user controls the growth patterns of these trees, and can force the trees even through concrete walls, capture and crush targets, or use the trees and their branches to attack and defend. Even when the user is no longer maintaining the technique, the vast forest they create with this technique will be left behind as evidence of the great battle that took place.
Cost: 300 (237) per mile to activate; 60 (47) to maintain and control

Jutsu Ninja Points: 90

Advanced Abilities: Kuchiyose (1), 1000 Skills (2), Mokuton (0), FTG (2), Byakugan (2), Shinigami (2)

Advanced Abilities
- Ability to summon
- Elements cost half as many Ninja Points as normal; if a Senju, access to Mokuton is unlocked. It must be purchased as normal, but the user does not require the Combined Chakra Nature Kekkei Genkai to do so.
- Transplant Costs of other bloodlines are negated
- Receives an additional Restricted Jutsu allowance
- Ability to learn FTG
For Byakugan:
- Nearly complete 360 degree field of vision
- Can see through solid objects and smokescreens
- 50 meter range
- Can see chakra as it flows, allowing one to see chakra inside a body or jutsu, and distinguish non-corporeal clones from real shinobi

- One blind spot on the back of the neck, above the first thoracic vertebra
- Constant use strains the eyes, though this is a temporary condition

- 25 (21) Chakra - Activation;
- 5 (4) Chakra - Maintenance

See Shinigami for details on function

Advanced Ability Ninja Points: 9 (45 NP)

Spent Ninja Points: 257
Remaining Ninja Points: 0

Vivian Hyuuga
user posted image

Yuzuru Kodogu
user posted image

user posted image
PMEmail Poster
 Posted: May 10 2018, 09:40 AM
Quote Post

Post Count: 237
Member Inventory: View
Ryu: 3300

Available NP - 150=92=242.

Snake Hand is using an outdated mastery benefit.

Snake Tongue gets 3 benefits due to your rank.

I get 84 NP on jutsu, not 82.

Given the miscalc on jutsu and available NP, you're 9 NP over.

PMEmail Poster
 Posted: May 10 2018, 12:03 PM
Quote Post
Red-Ice Froot Loli

Post Count: 28
Member Inventory: View
Ryu: 500


You didn't refresh the page did you?

There's only two that I can take

It was actually 80, one of the B ranks was free from being anbu

Now I'm 2 under http://files.b1.jcink.com/html/emoticons/smile.gif

Vivian Hyuuga
user posted image

Yuzuru Kodogu
user posted image

user posted image
PMEmail Poster
 Posted: May 10 2018, 12:37 PM
Quote Post

Post Count: 237
Member Inventory: View
Ryu: 3300


PMEmail Poster
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

Topic Options Closed TopicStart new topic



Skin made by Kman of Kskins