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> Global Ninjutsu
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 Posted: Mar 19 2015, 06:22 AM
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Ninjutsu


Ninjutsu, or Ninja Techniques, are abilities used by ninja to perform actions they would otherwise be incapable of doing. The effects of Ninjutsu are extremely varied, and typically quite powerful; it is therefore no surprise that most ninja rely heavily on Ninjutsu as opposed to any other fighting style.

Ninjutsu can be normally divided into 6 different categories; Katon, Suiton, Doton, Raiton, Fuuton, and Non-elemental Jutsu. Ranks can go as low as D-rank, though non-elemental techniques could also have E-rank techniques, or Basic Ninjutsu.

Note that the jutsu in this list are only the jutsu that do not require a specific Advanced Ability, rank, or other difficult requirement to obtain.

When creating a new jutsu to add to this global list, please use the template below. Keep in mind that if you create a jutsu for this global list, unless you make it a village specific technique, ANYONE can use your jutsu.

Katon Jutsu [Fire Release Techniques]
Suiton Jutsu [Water Release Techniques]
Doton Jutsu [Earth Release Techniques]
Raiton Jutsu [Lightning Release Techniques]
Fuuton Jutsu [Wind Release Techniques]
Non-Elemental Jutsu


HTML
Jutsu Name
[b]Rank:[/b]
[b]Requirements:[/b]
[b]Description:[/b]
[b]Limitations:[/b]
[b]Weaknesses:[/b]
[b]Drawbacks:[/b]
[b]Cost:[/b]
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Katon Jutsu [Fire Release Techniques]


D-Rank

Kagayaku Hotaru [Glowing Firefly]
Rank: D
Description: After focusing chakra into their hand, the user can then create an orb of warm light that looks like a firefly. They can then send the chakra in any direction they choose until it makes contact with a surface. Once it connects, the firefly begins to float a few feet away from the surface for a maximum of five posts before it dissipates slowly. The range of light this firefly can emit is approximately a ten feet radius.
Limitations: Multiple fireflies can be made with this technique, but the maximum would be five at a time.
Weaknesses: Once the firefly is set, it can be snuffed out with any physical contact or strong winds that are considered 'attacks'. This weakness cannot be removed.
Cost: 10 Chakra per firefly

Katon: Ioudan [Fire Release: Sulfur Bullet]
Rank: D
Requirements: Sulfur pill
Description: After forming handseals the the user channels katon chakra into a small pill filled with Sulfur which catches fire and creates a tiny sludge of burning sulfur upon contact.
Limitation The sludge will stop burning after about a single post. This limitation may be extended to two posts via favoring.
Cost: 20

Katon: Maki [Fire Release: Firewood]
Rank: D
Requirements: Specially prepared torch or wood.
Description: After forming handseals the the user channels katon chakra into a torch or other fire source; such as a unlit campfire before setting it on fire. This causes the fire to burn just as hot but not die out as fast, doubling the time the wood will burn for.
Limitation The jutsu takes 1 minute of channeling to become effective. This limitation can't be removed.
Cost: 5

Katon: Moesashi [Fire Release: Ember]
Rank: D
Requirements: None
Description: After performing a few handseals, the user inhales deeply and breathes out. Instead of fire, however, only a steady stream of embers is expelled from the user's mouth. These embers could be used as a deterrent, or as a source of ignition.
Cost: 15

Katon: Rosoku-en [Fire Release: Candle Flame]
Rank: D
Requirements: None
Description: This is one of the simplest Katon techniques, and can be performed with no handseals. The user may simply extend a finger, manipulating Katon chakra at its tip, to create a small flame at the end of it. This flame isn't especially large or hot, but can provide light and can be used for ignition.
Cost: 10 to activate; 3 to maintain

Katon: Kemuridan [Fire Release: Smoke Bullet]
Rank: D
Requirements: None
Description: After a series of handseals, the user expels a single marble sized fireball from their mouth. While this doesn't offer much offensive power, when it strikes an object, it creates a bright flash and leaves behind a small amount of white smoke, allowing it to hide the user's movements for a short period of time.
Limitations: The smoke is thin and sparse; it will completely fade after about a single post. This limitation may be extended to two posts via favoring.
Cost: 15

Atsuite [Hot Hands]
Rank: D
Requirements: None
Description: This technique does not require handseals; instead, the user rubs their hands together very quickly. In conjunction with chakra, this heats up the user's hands, giving them a slight advantage in hand to hand combat.
Cost: 10 to activate; 3 to maintain

Katon: Taion [Fire Release: Body Heat]
Rank: D
Requirements: None
Description: After a short series of handseals, the user focuses their chakra throughout their body. This technique warms the user's body. While this is almost useless in combat, it can help the user resist the cold, and can even be used to help others resist the cold as well.
Cost: 10 to activate, 2 to maintain.

C-Rank

Hi Bunshin no Jutsu [Fire Clone Technique]
Rank: C
Requirements: Bunshin no Jutsu
Description: The user creates a solid clone out of fire. This clone can interact with the world around it and can use jutsu that utilize fire, so long as it has enough chakra. When struck, the clone merely bursts into flames due to its composition. The clone is capable of basic logic and thought, and can make simple decisions on its own, though usually, it is created for a single task. Fire Clones are created by 1/10 the current chakra of their creator, and their jutsu are only 1/10 as powerful as a result. Half of the unspent chakra remaining in the clone upon its dispersal is returned to the creator. The clone itself provides the needed concentration to maintain this technique. Multiple clones may be created at the same time. Effects utilizing chakra can only be copied if the clone pays the cost as well. The clone may copy the appearance of using those abilities, however, if not doing so would give away the clone's identity.
Limitations: The clone cannot move greater than one kilometer from the creator; the clone's jutsu is only 1/10 as powerful as the original's would be; the clone is not very intelligent, only able to make simple choices on its own. Only the range limitation may be extended, in which case, the clone may move two kilometers from the user.
Weaknesses: A single hit will disperse the clone, so long as it would normally be enough to cause a bruise on a person. This may be extended to allow more twice as much damage before dispersal.
Cost: 1/10 the user's current chakra.

Katon: Goukakyuu no Jutsu [Fire Release: Great Fireball Technique]
Rank: C
Requirements: None
Description: The user expels a large amount of fire from their mouth after a series of handseals, the flames taking on the shape of a perfect sphere at the far end of the blast. The fireball is launched at a distant target to burn it. Note: This technique, while not exclusive to the Uchiha, is a coming of age technique for them-as such, every Uchiha is expected to know this jutsu before being promoted to Chuunin.
Cost: 40

Katon: Kasumi Enbu no Jutsu [Fire Release: Mist Blaze Dance Technique]
Rank: C
Requirements: None
Description: The user expels a highly flammable mist of oil-like material from their mouth. With the introduction of a spark, this mist ignites, burning everything it is currently touching.
Cost: 35

Katon: Onidourou [Fire Release: Demon Lantern]
Rank: C
Requirements: None
Description: This technique releases many floating fireballs around the user, which take the shape of ghosts. After performing the required hand seal, they swarm around the user creating a dome of defense before it dissipates.
Limitation The user must remain in position for this to work as to not get burned themselves. This limitation can't be removed.
Cost: 40

Katon: Housenka no Jutsu [Fire Release: Phoenix Sage Flower Technique]
Rank: C
Requirements: None
Description: After performing a series of handseals, the user expels a large number of small fireballs at a target. Individually, these fireballs do not hurt too badly, but the user can hide shuriken within, increasing their potential. The user can control the flame's path to an extent.
Cost: 10 per fireball

Hikasui [Flamespike]
Rank: C
Description: The user performs handseals and focuses their chakra into one of their hands, which in turn begins to glow faintly. After that is done, they thrust their hand forward and projects a fast moving bolt of fire that explodes upon contact. The blast radius is double that of a typical exploding tag's range, although the concussive force is spread evenly in the bigger blast space.
Cost: 30

Hiken no Jutsu [Fire Fist Technique]
Rank: C
Requirements: None
Description: After performing a series of handseals, the user expels a steady stream of fire onto his hands, which then coats the hands in fire. The user can use this technique to give them an edge in hand to hand combat.
Drawbacks: After use, the user's hands will have mild burns
Cost: 30 to activate; 10 to maintain

Katon: Shinkirou Suto [Fire Release: Mirage Strike]
Rank: C
Requirements: None
Description: The user coats a weapon in their hand in heat, creating a shimmering mirage around the weapon. While this doesn't have much use in hand to hand use, this makes the distance of a thrown weapon difficult to judge for those attempting to dodge it. Each use of this technique coats a single weapon, and this technique does not require handseals.
Cost: 25

Keshimashu [Extinguish]
Rank: C
Requirements: Fire nearby
Description: The user performs a series of handseals, holding the last seal. As long as the last seal is held, flames near the user are slowly extinguished. This does not affect flames that were created by another person's chakra, but does affect any new fires that started as a result.
Limitations: This technique has a range of 25 feet ; Fires near the user become about a foot shorter per post. If the flames weren't at least a foot tall at the beginning of the post, they will be extinguished at the end. Both the range and rate of extinguishing can be doubled via favoring, but they count as separate limitations for the purposes of choosing one's favoring perks.
Cost: 20 to activate; 5 to maintain

Honou Aoru [Fanning Flames]
Rank: C
Requirements: Fire nearby
Description: The user performs a series of handseals, holding the last seal. As long as the last seal is held, flames near the user are slowly stoked to be larger. This does not affect flames that were created by another person's chakra, but does affect any new fires that started as a result.
Limitations: This technique has a range of 25 feet ; Fires near the user become a foot taller per post. Both the range and the rate of growth may be doubled via favoring, but each counts as a separate limitation for purposes of choosing one's favoring perks.
Cost: 20 to activate; 5 to maintain

B-Rank

Katon: Hibashiri no Jutsu [Fire Release: Running Fire Technique]
Rank: B
Requirements: None
Description: The user expels a stream of flame that rushes along the ground before striking an opponent. The user can direct the stream in any direction he or she chooses, allowing the user to trap a target or create walls of flame.
Cost: 60 to activate; 15 to maintain

Katon: Haisekishou [Fire Release: Ash Pile Burning]
Rank: B
Requirements: None
Description: The user expels a great deal of ash from their mouth, mixed in with traces of gunpowder. This combination forms a cloud of flammable ash in the air. Even the smallest of sparks can ignite the cloud, creating a massive blast of fire that burns all within it.
Weaknesses: The ash can be easily moved with wind. This weakness cannot be removed.
Cost: 65

Gouka Ken [Hellfire Fist]
Rank: B
Requirements: Strength of 50 or higher
Description: The user charges chakra into their fist and drives it into the ground, causing a wave of flames to burst out in all directions. In addition to Spirituality, the user’s Strength attribute affects the power of this technique. These flames do not harm the user. Does not require handseals.
Limitations: Must connect with the ground or a similar surface. Cannot just be used to punch opponents.
Cost: 50

Bakuhatsu Kaen Satsuei [Exploding Flame Shot]
Rank: B
Requirements: None
Description: By creating a spark on their hand, the user is capable of throwing multiple fireballs that can either detonate on impact or simply ignite distant objects. The user must choose which effect they are employing when they use this jutsu. This jutsu does not require handseals.
Cost: 50 per fireball

Katon: Gou-Onidourou [Fire Release: Great Demon Lantern]
Rank: B
Requirements: Katon: Onidōrō [Fire Release: Demon Lantern]
Description: This technique releases many floating fireballs around the user, which take the shape of ghosts. After performing the required hand seal, they attack the opponent in swarms. Each fireball creates a huge flame at the moment of impact.
Cost: 40 per fireball

Kaengiri [Flame Beheading]
Rank: B
Requirements: A weapon with a long blade
Description: The user first imbues their blade with fire, before slashing in the direction of the desired enemy, resulting in the creation of large arcs of intense flame that follow the trajectory of the previous swing. A skilled user of this technique is capable of surrounding their immediate area with a circular wall of flames, incinerating multiple targets even if they approach from numerous angles simultaneously.
Limitations: Each swing of the blade requires a new use of the jutsu. This can be extended to three swings per jutsu use via favoring.
Cost: 55

Katon: Ryuuka no Jutsu [Fire Release: Dragon Fire Jutsu]
Rank: B
Requirements: Cord or similar object
Description: The user unleashes a long stream of fire down an object like a cord after performing the appropriate handseals. Upon reaching the end of the stream, the flames rapidly expand and burst forward, blasting whatever was on the opposite end.
Cost: 60

Katon: Karyuudan no Jutsu [Fire Release: Fire Dragon Bullet Technique]
Rank: B
Requirements: None
Description: After a series of handseals, the user expels a forceful stream of fire from their mouth. While these flames are focused into a smaller stream than other Katon techniques, they provide a considerable amount of concussive force, allowing the user to burn and knock aside simultaneously.
Cost: 65

Katon: Suyaki no Jutsu [Fire Release: Fired Pottery Technique]
Rank: B
Requirements: Enclosed space near the user
Description: By placing the user's palms on the outside of an enclosed space, such as a dome or a building, the user can cause flames to roar up inside the space, cooking those inside it alive. The flames die down if the chakra is not maintained.
Cost: 60 to activate; 20 to maintain

Katon: Zukokku [Fire Release: Cranium Carver]
Rank: B
Requirements: None
Description: The user launches a small fireball at a target from their mouth following a series of handseals. After colliding with an object, the fireball rapidly expands and explodes, causing a great deal of damage.
Cost: 60

Haijingakure no Jutsu [Hiding in Ash and Dust Technique]
Rank: B
Requirements: None
Description: The user performs a series of handseals and unleashes a large amount of burning ash from their mouth. In addition to providing a massive smokescreen, those within the cloud suffer burns from the ashes themselves.
Drawbacks: The user is not immune to these burns. This drawback may not be removed.
Cost: 65 to activate; 20 to maintain

Katon: Endan [Fire Release: Flame Bullet]
Rank: B
Requirements: None
Description: The user generates a quantity of oil in their mouth and shoots it at a target, igniting it on the way. This creates a single large fireball that sticks to its target, burning it long after other Katon techniques would have ceased.
Cost: 70

Katon: Ryuuen Houka no Jutsu [Fire Release: Dragon Flame Arson Technique]
Rank: B
Requirements: None
Description: The user performs a series of handseals, then expels a number of small fireballs at a target. These fireballs take on the form of a small dragon's head, and while they are not especially powerful, the heat they produce can ignite even objects that are just near them.
Cost: 30 per fireball

Katon: Housenka Tsumabeni [Fire Release: Phoenix Sage Flower Nail Crimson]
Rank: B
Requirements: Katon: Housenka no Jutsu
Description: The user throws a large number of shuriken into the air, then breathes fire onto the mass of weapons. The fire will focus itself on each shuriken before launching off in multiple directions, increasing the power and penetration potential of the thrown weapons.
Cost: 65

Katon: Bakufuu Ranbu [Fire Release: Blast Wave Wild Dance]
Rank: B
Requirements: None
Description: After performing a series of handseals, the user expels a stream of fire from their mouth. This stream, upon leaving the user, begins to spin in ever widening spirals, allowing the user to attack from varying angles with this technique.
Cost: 70

Katon: Benijiyajuu [Fire Release: Crimson Earth Beast]
Rank: B
Requirements: Affiliation with an animal
Description: The user expels a large amount of flame, which takes on the form of a large animal with which the user shares an affiliation. The creature formed can move the way one would expect a creature of that shape to move, meaning birds can fly, and fish seem to swim through the air.
Weaknesses: While contact with the beast is dangerous, it can be easily dispelled by any means of extinguishing flames. This weakness cannot be removed.
Cost: 65

Taka Meichuu [Falcon Punch]
Rank: B
Requirements: None
Description: The user charges chakra to their fist, which visibly ignites in flame. The next blow landed by this fist will be augmented with a fiery outward explosion at the point of impact with heavy concussive force.
Cost: 50 per fist, 10 per fist to maintain

Shishienjin [Four Violet Flames Formation]
Rank: B
Requirements: Four Users
Description: Each user of this technique must constantly maintain this jutsu. Each user sits at a location, forming a rectangle between them and the other users. They then generate a barrier of purple flames outside the border established by their bodies. Inside the barrier, each user creates a secondary barrier at their back, preventing them from being attacked from inside the barrier. In addition to the barrier itself being quite sturdy, it burns any object that touches it, even non-flammable objects such as kunai.
Cost: 50 to activate from each user; 15 to maintain from each user

A-Rank

Hotaru no Mai [Dance of the Fireflies]
Rank: A
Requirements:
Description: The user scatters hundreds and hundreds of small fireballs around a large area. These fireballs are shaped like fireflies and float in the air and can be snuffed out. The user can then direct the fireballs to a specific location or to several targets they choose.
Limitations:
Weaknesses: Each individual fireball can be put out but requires a bit of effort.
Drawbacks: This requires more concentration than normal.
Cost: 80

Moeru Tatsumaki [Flaming Tornado]
Rank: A
Description: A highly damaging technique that can send people flying away with burns, the Flaming Tornado is a technique that does not use handseals. The user first focuses chakra throughout their entire body, in which flames begin to form and start to swirl around them. While charging up a generous amount of chakra, the flames rotate around them at an increasing pace until it becomes ready. As if the chakra inside their body exploding outwards, the flames rapidly expand to a 100 feet radius around them, sending anything not rooted into the ground flying away a few feet. Those that are affected by the flames suffer damage from the fire.
Although not usually used in such a way, it can be maintained to have a lasting vortex of fire surrounding the user.
Limitations: Can only be used once per post.
Cost: 100, 25 to maintain

Katon no Yoroi [Fire Release Armor]
Rank: A
Requirements: None
Description: The user performs a series of handseals and expels chakra from their body, which quickly takes on the form of a cloak of flames, meant to assist the user greatly in hand to hand combat. In addition to the obvious protection the fire surrounding their body would provide, the user can also resist all but the most powerful fire techniques while wearing the armor.
Drawbacks: Continued use of the armor can burn the user; after three posts of use, the user's clothes will ignite, and his skin will be burned. The burns become more severe with each post of usage, with 6 posts of usage being fatal for nearly anyone. These post limitations can be doubled via favoring.
Cost: 80 to activate; 15 to maintain

Katon: Kage Bunshin [Fire Release: Shadow Clone]
Rank: A
Requirements: Kage Bunshin
Description: This technique expands upon the original by imparting the user's created clone with an additional effect. Other than the following effect, the clone behaves accordingly to the description of Kage Bunshin. When this clone is destroyed, it explodes violently, releasing a large build up of flame and heat. Effects utilizing chakra can only be copied if the clone pays the cost as well. The clone may copy the appearance of using those abilities, however, if not doing so would give away the clone's identity.
Limitations: Same as Kage Bunshin
Weaknesses: Same as Kage Bunshin
Drawbacks: Same as Kage Bunshin
Cost: Same as Kage Bunshin

Katon: Karyuu Endan [Fire Release: Fire Dragon Flame Bullet]
Rank: A
Requirements: None
Description: The user expels a large mass of flame from their mouth, which quickly takes on the form of a dragon's head as it rushes along the ground, leaving a trail of flame in its wake. Upon striking an object, the flames violently burst outward, causing a large fire as a result. Note that, despite the similar names, this technique has no connection to Katon: Endan.
Cost: 90

Katon: Moukaryuu no Jutsu [Fire Release: Inferno Dragon Technique]
Rank: A
Requirements: None
Description: The user performs a long series of handseals, then expels a stream of flame. This stream takes on the form of a large dragon, which flies through the air to assault its target. Upon reaching the target, the dragon will slam into the target, burning and crushing it.
Cost: 100

Katon: Kaen Senpuu [Fire Release: Flame Whirlwind]
Rank: A
Requirements: None
Description: After performing a series of handseals, fire begins to spin around the user's hand. The user then points their hand at a target and launches the spiraling flames towards said target. If struck, the opponent is burned and sent spinning away rapidly.
Limitations: This technique has a range of only about 20 feet. This range may be extended to 40 feet via favoring.
Cost: 95

Katon: Gouenka [Fire Release: Great Flame Flower]
Rank: A
Requirements: Katon: Goukakyuu no Jutsu AND Katon: Housenka no Jutsu
Description: The user expels a large quantity of fireballs from their mouth into the air to rain down on the surrounding area. While this technique resembles the fireballs from Housenka, each is the size of a fireball produced via Goukakyuu.
Cost: 100

Hi no Maki [Coil of Flame]
Rank: A
Requirements: None
Description: The user performs a series of handseals and expels a long stream of fire from their mouth. As it travels through the air, the flames spin and whirl like a horizontal tornado. The user can maintain these flames, in which case it forms a 50 foot wall of spinning flame that can even burn on top of water, as it needs only the user's chakra to continue burning.
Cost: 85 to activate ; 30 to maintain

Katon: Dai Endan [Fire Release: Big Flame Bullet]
Rank: A
Requirements: Katon: Endan
Description: The user fills their mouth with an oily substance, then expels it as it is ignited. This creates a large stream of fire, but also provides a method for the fire to continue burning, as the oil spreads the flames. Even introduction of water merely moves the oil about if it doesn't completely smother the flames themselves.
Cost: 90

S-Rank

Katon: Gouryuuka no Jutsu [Fire Release: Great Dragon Fire Technique]
Rank: S
Requirements: Katon: Ryuuen Houka no Jutsu
Description: The user unleashes several incredibly powerful fireballs, each fashioned into an artistically rendered dragon's head. Each of these fireballs is the size of a small building, and can smash through the most powerful of defenses to reach their target. The flames produced within these flames are so hot that they have been known to create thunderclouds due to the rising air currents produced from the technique.
Cost: 100 per fireball

Katon: Gouka Mekkyaku [Fire Release: Great Fire Annihilation]
Rank: S
Requirements: Katon: Goukakyuu no Jutsu
Description: The user performs a long series of handseals, and then unleashes a massive stream of fire that expands out wide. This technique is highly destructive, capable of creating a torrent of flame expanding for hundreds of feet. This technique's range is massive as well, with the user capable of launching the blast from hundreds of feet away. Such is the power of this technique that it usually requires multiple Suiton users working together to completely stop the massive flames.
Cost: 250

Tsugoukakyaku [Hellfire Foot of Pain]
Rank: S
Requirements: Tsutenkyaku [Heavenly Foot of Pain], Hellfire Slam, strength of 75 or higher.
Description: The user applies the principles of the hellfire slam to the Heavenly foot of pain, causing flames to burst outward from each rupture in the ground and flood the entire area in fire. This technique is very destructive. In addition to the user’s Spirituality, their strength attribute affects the power of this technique.
Limitations: Same as the predecessor techniques
Weaknesses: Same as the predecessor techniques
Drawbacks: Same as the predecessor techniques
Cost: 150
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Suiton Jutsu [Water Release Techniques]


D-Rank

Suiton: Bousui no Jutsu [Water Release: Waterproof Technique]
Rank: D
Requirements: None
Description: After a series of handseals, the user coats their body with a thin layer of chakra. This chakra keeps water from adhering to the user's skin or any object attached to the user, thereby preventing the user and his or her clothes, weapons, or items from getting wet.
Limitations: This technique in no way mitigates damage received by Suiton techniques, nor can it be used to emulate Suimen no Hokou. It also does not prevent drowning in any way. These limitations cannot be removed.
Cost: 5 to activate, 1 to maintain

Hojuu [Replenish]
Rank: D
Requirements: A container
Description: The user performs a one-handed seal and holds a container in their other hand. The container will fill with clean drinking water.
Cost: 10 per liter

Suiton: Mizufusen no Jutsu [Water Release: Water Balloon Technique]
Rank: D
Requirements: Water nearby
Description: This technique does not require handseals. The user simply dips their hand into a source of water, cupping their hand as if holding a ball. The user then retracts their hand, pulling with it a small ball of water. This ball can then be thrown, and will burst painlessly as soon as it touches anything, allowing the user to get something wet.
Cost: 10

Funsui no Jutsu [Water Fountain Technique]
Rank: D
Requirements: None
Description: After a short series of handseals, the user purses their lips. Soon after, a tiny stream of water will shoot from the user's mouth, reminiscent of a figure in a water fountain. While normally useless, this technique can be used to bring forth a decent amount of water for use in other techniques. The jutsu ends if the user moves their mouth.
Cost: 5 to activate, 1 to maintain

Shabondama Kumo no Jutsu
Rank: D
Requirements: None
Description: Similar, but unrelated to the original Shabondama jutsu, this technique creates a cloud of bubbles around the user, serving to hide the user's actions. However, should anything touch these bubbles, they will immediately pop.
Cost: 10

C-Rank

Suiton: Hodou no Naminori [Water Release: Sidewalk Surfing]
Rank: C
Requirements: Suimen, a wet surface
Description: The user completes the needed handseals, forming a small platform under their feet. On a wet surfaces such as rainy terrain or while on bodies of water, the platform moves for the user (They are standing perfectly still, the platform they’re standing on is moving under them). They steer the surfboard with their concentration and chakra. The board moves at their own speed.
Limitations:
- The user cannot jump with this technique- if they wish to go airborne, they need a ramp or other surface to launch them in the air.
- The board can’t move if a surface isn’t wet enough. It will just sit in place. Neither limitation may be removed.
Weaknesses:
- The user’s range of motion is limited to areas covered in water. A crafty opponent could use this to box them in.
Cost: 30 to cast, 10 to maintain

Shabondama no Ninjutsu [Soap Bubble Ninja Technique]
Rank: C
Requirements: None
Description: The user may use this technique as a basis for many other types of jutsu. However, used alone, this technique allows the user to expel a number of bubbles from his or her mouth, each of which detonate on impact with any object. The detonations create small concussive blasts capable of bruising the skin. This technique is usually performed with handseals, but handseals may be ignored if the user is making use of an implement that creates bubbles, such as a pipe.
Limitations: The bubbles are very slow, and can be moved about by wind quite easily. This limitation may be removed, which will make the bubbles about as fast as the fireballs of Housenka.
Weaknesses: Any contact with any object will burst the bubbles prematurely.
Cost: 35

Awasousa [Bubble Manipulation]
Rank: C
Requirements: Shabondama no Ninjutsu
Description: Once the user has finished creating bubbles with Shabondama no Ninjutsu or any of its variations, they can use this jutsu to freely manipulate the movement of bubbles on the field, allowing them to steer the bubbles in any direction they desire.
Limitations: Same as Shabondama no Ninjutsu
Weaknesses: Same as Shabondama no Ninjutsu
Cost: 20 to cast, 5 to maintain. This can be used on any bubbles created by Shabondama no Ninjutsu or any techniques that require it. However, unlike other jutsu related to Shabondama no Ninjutsu, this is cast on its own after other bubble techniques have created bubbles for it.

Gyorai Suiei [Torpedo Swimming]
Rank: C
Requirements: Suimen no Hokou
Description: The user expels chakra from their body against water around them, allowing them to propel their body faster through water using the same principle as Suimen no Hokou. This technique may be used both to launch oneself like a rocket or to increase their speed while swimming in a more traditional manner. In either case, the user's speed while underwater is enhanced by 10 points. This technique does not require handseals.
Cost: 25 to activate, 5 to maintain

Shabondama Nen'eki [Soap Bubble Slime]
Rank: C
Requirements: Shabondama no Ninjutsu
Description: As the user performs Shabondama no Ninjutsu, they alter the liquid composing the bubbles so that it is composed of a sticky slime. When the bubbles pop, they leave the slime behind on the surface they touch. Those that come into contact with the slime may be stuck to it, as the slime is a powerful adhesive.
Limitations: Same as Shabondama no Ninjutsu
Weaknesses: Same as Shabondama no Ninjutsu
Cost: 10 (In addition to the cost of Shabondama no Ninjutsu-both must be used simultaneously. This only counts as one jutsu use for the purposes of concentration or any other effect that concerns itself with number of jutsu used. This cannot be used with any other technique that alters Shabondama no Ninjutsu)

Moumoku Houmatsu no Jutsu [Blinding Bubbles Technique]
Rank: C
Requirements: Shabondama no Ninjutsu
Description: As the user performs Shabondama no Ninjutsu, they alter the liquid composing the bubbles so that it carries an irritating red powder within. If these bubbles pop near an individual's face, the powder can irritate the eyes, effectively blinding a target.
Limitations: Same as Shabondama no Ninjutsu
Weaknesses: Same as Shabondama no Ninjutsu
Cost: 10 (In addition to the cost of Shabondama no Ninjutsu-both must be used simultaneously. This only counts as one jutsu use for the purposes of concentration or any other effect that concerns itself with number of jutsu used. This cannot be used with any other technique that alters Shabondama no Ninjutsu)

Houmatsu Bunshin [Bubble Clone]
Rank: C
Requirements: Shabondama no Ninjutsu
Description: The user creates a solid clone out of bubbles. This clone can interact with the world around it, and can use jutsu that utilize bubbles, so long as it has enough chakra. When struck, the clone merely pops due to its composition. The clone is capable of basic logic and thought, and can make simple decisions on its own, though usually, it is created for a single task. Bubble Clones are created with 1/10 the current chakra of their creator, and their jutsu are only 1/10 as powerful as a result. Half of the unspent chakra remaining in the clone upon its dispersal is returned to the creator. The clone itself provides the needed concentration to maintain this technique. Multiple clones may be created at the same time. Effects utilizing chakra can only be copied if the clone pays the cost as well. The clone may copy the appearance of using those abilities, however, if not doing so would give away the clone's identity.
Limitations: The clone cannot move greater than one kilometer from the creator; the clone's jutsu are only 1/10 as powerful as the original's would be; the clone is not very intelligent, only able to make simple choices on its own. Only the range limitation may be extended, in which case, the clone may move two kilometers from the user.
Weaknesses: A single hit will disperse the clone, so long as it would normally be enough to cause a bruise on a person. This may be extended to allow more twice as much damage before dispersal.
Cost: 1/10 the user's current chakra

Kirigakure no Jutsu [Hiding in Mist Technique]
Rank: C
Requirements: None
Description: Using moisture in the air, the user creates a heavy mist in the area that reduces visibility to about five feet. This mist expands from the user's original location in every direction for 300 feet, and typically dampens everything in the area, leaving puddles on the ground.
Cost: 40 to activate; 10 to maintain

Suiton: Mizuame Nabara [Water Release: Starch Syrup Capturing Field]
Rank: C
Requirements: None
Description: After a series of handseals, the user expels a mass of water from their mouth. The water, however, is altered to be very thick and sticky, and can be moved along a surface after creation by the user.
Weaknesses: The water can be walked on like any other with appropriate techniques. If this weakness is removed, walking on top of the water still causes one to get stuck.
Cost: 35 to activate; 10 to maintain and control

Mizu Bunshin [Water Clone]
Rank: C
Requirements: None
Description: The user creates a solid clone out of water. This clone can interact with the world around it, and can use non-elemental jutsu and jutsu of the Suiton element, so long as it has enough chakra. When struck, the clone disperses into mass of water. The clone is capable of basic logic and thought, and can make simple decisions on its own, though usually, it is created for a single task. Water Clones are created with 1/10 the current chakra of their creator, and their jutsu are only 1/10 as powerful as a result. Half of the unspent chakra remaining in the clone upon its dispersal is returned to the creator. The clone itself provides the needed concentration to maintain this technique. Multiple clones may be created at the same time. Effects utilizing chakra can only be copied if the clone pays the cost as well. The clone may copy the appearance of using those abilities, however, if not doing so would give away the clone's identity.
Limitations: The clone cannot move greater than one kilometer from the creator; the clone's jutsu are only 1/10 as powerful as the original's would be; the clone is not very intelligent, only able to make simple choices on its own. Only the range limitation may be extended, in which case, the clone may move two kilometers from the user.
Weaknesses: A single hit will disperse the clone, so long as it would normally be enough to cause a bruise on a person. This may be extended to allow more twice as much damage before dispersal.
Cost: 1/10 the user's current chakra

Suiton: Suigadan [Water Release: Water Fang Bullet]
Rank: C
Requirements: Water under target
Description: After a series of handseals, the user places the palm of their hands on a nearby body of water. Near the user's intended target, drill-shaped projectiles of water are launched towards the target from the surface. The user can launch multiple projectiles with a single use of this technique.
Limitations: Due to the requirement of the technique coming from water, this jutsu is not useful away from large bodies of water. This limitation cannot be removed.
Cost: 10 (Per projectile)

Suiton: Suiben [Water Release: Water Whip]
Rank: C
Requirements: None
Description: After a series of handseals, the user can create a whip out of water that may be used to bind or attack a target.
Limitations: This technique has a maximum range of about six feet. This range can be extended to 12 feet via favoring.
Cost: 35 to activate; 5 to maintain

Ame Shoukan [Rain Summoning]
Rank: C
Requirements: None
Description: The user performs the a series of handseals, causing a large cloud to form overhead and sprinkle the area with water. This can be useful in fighting flames or providing water for Suiton techniques.
Limitations: The rain covers an area 100 meters in diameter. The range can be extended to 200 meters via favoring.
Cost: 25 to activate, 5 to maintain

Awasen [Bubble Beam]
Rank: C
Requirements: Shabondama no Ninjutsu
Description: The user performs Shabondama no Ninjutsu, but with the bubbles moving at a higher velocity than normal and being produced at a faster rate. This also somewhat lowers their vulnerability to the wind.
Limitations: The bubbles are still vulnerable to wind, but considerably less so than Shabondama no Ninjutsu
Weaknesses: Same as Shabondama no Ninjutsu
Cost: 15 (In addition to the cost of Shabondama no Ninjutsu-both must be used simultaneously. This only counts as one jutsu use for the purposes of concentration or any other effect that concerns itself with number of jutsu used. Unlike other enhancements to Shabondama no Ninjutsu, this CAN be used in conjunction with other enhancements)

Daburubaburu [Double Bubble]
Rank: C
Requirements: Shabondama no Ninjutsu
Description: The user performs Shabondama no Ninjutsu, but produces twice as many bubbles as they normally could in a single casting, with the bubbles being twice their normal size.
Limitations: Same as Shabondama no Ninjutsu, though to a greater extent due to their increased size
Weaknesses: Same as Shabondama no Ninjutsu
Cost: 15 (In addition to the cost of Shabondama no Ninjutsu-both must be used simultaneously. This only counts as one jutsu use for the purposes of concentration or any other effect that concerns itself with number of jutsu used. Unlike other enhancements to Shabondama no Ninjutsu, this CAN be used in conjunction with other enhancements)

B-Rank

Suiton: Usui Samenami [Water Release: Rainwater Shark Wave]
Rank: B
Requirements: Nearby Water
Description: The user slams their palm onto a nearby water surface, sending a large surge of water into the air. This water then forms into a number of water sharks, which then rush towards the target from above. Should these sharks be attacked, the water that composes them simply reforms into countless droplet-sized sharks, which continue to rain down upon the target and inflict damage whenever they come into contact with them.
Cost: 75

Doshaburi [Downpour]
Rank: B
Requirements: Ame Shoukan ; Fuuton (Optional)
Description: After a series of handseals, the user's chakra creates a large number of heavy rainclouds. These clouds unleash a downpour on the area around the user, soaking the surrounding area. The amount of rain released by this technique is great enough to hinder one's eyesight, and leaves about 1 inch of water on the ground every 10 minutes. If the user also possesses the Fuuton element, they may add a powerful wind current to this technique, creating driving rain that can additionally create problems for those caught within the rain.
Limitations: The clouds cover an area equal to a mile in all directions from the user's initial position during activation. This limitation can be extended to 2 miles via favoring.
Cost: 40 to cast, 10 to maintain (In addition to the cost of Ame Shoukan-both must be used simultaneously. This only counts as one jutsu use for the purposes of concentration or any other effect that concerns itself with number of jutsu used)

Suiton: Suijinheki [Water Release: Water Formation Wall]
Rank: B
Requirements: None
Description: After a single handseal, the user expels a large amount of water from their mouth, which forms an ever rising wall of water around the target. Any attacks that strike the wall are forced upwards, protecting the user even if an attack can force it's way through. This technique can be used for less chakra by utilizing nearby water.
Cost: 70 to activate; 15 to maintain (without water source) ; 50 to activate; 10 to maintain (with water source)

Suiton: Mizurappa [Water Release: Water Trumpet]
Rank: B
Requirements: None
Description: After a series of handseals, the user holds their hands in front of them to guide this technique. The user then expels a powerful stream of water from their mouth, capable of washing away a target.
Cost: 65

Santouka [Acid Permeation]
Rank: B
Requirements: Shabondama no Ninjutsu
Description: As the user performs Shabondama no Ninjutsu, they replace the normal soapy water of the bubbles with an acidic liquid instead. While this makes the bubbles lose their explosive properties, it allows them to melt away at material they come into contact with. The acid is strong enough to instantly melt through small plants such as leaves, as well as clothes, and on contact with skin, can leave painful sores as the acid burns away the top layers of flesh.
Limitations: Same as Shabondama no Ninjutsu
Weaknesses: Same as Shabondama no Ninjutsu
Cost: 30 (In addition to the cost of Shabondama no Ninjutsu-both must be used simultaneously. This only counts as one jutsu use for the purposes of concentration or any other effect that concerns itself with number of jutsu used. This cannot be used with any other technique that alters Shabondama no Ninjutsu)

Uramiame [Grudge Rain]
Rank: B
Requirements: None
Description: The user holds a single seal, Dog, and holds the seal throughout the use of this technique. Rain begins to fall within 100 feet of the user, providing water for use of techniques that need them; this technique also continually eats away at the chakra of anyone other than the user caught within the rain, at a rate of -10 per post. This chakra is not transferred back to the user, and is instead lost. Multiple users can use this technique together to expand the range of the technique by 20 feet each. If there are multiple users, they do not suffer the chakra drainage.
Drawbacks: The user must stand still while using this technique; if there are multiple users, at least one must be standing still
Cost: 50 to activate; 10 to maintain

Kibakuhou [Exploding Bubble]
Rank: B
Requirements: Shabondama no Ninjutsu
Description: As the user performs Shabondama no Ninjutsu, they impart their bubbles with additional chakra, enhancing the explosive quality of the bubble. As the bubbles burst, they do so with intense force akin to an explosive tag. These explosions also create bright yellow and white flashes, and produce a great deal of smoke, aiding in hiding the user.
Limitations: Same as Shabondama no Ninjutsu
Weaknesses: Same as Shabondama no Ninjutsu
Cost: 30 (In addition to the cost of Shabondama no Ninjutsu-both must be used simultaneously. This only counts as one jutsu use for the purposes of concentration or any other effect that concerns itself with number of jutsu used. This cannot be used with any other technique that alters Shabondama no Ninjutsu)

Sensatsu Suishou [Thousand Flying Water Needles of Death]
Rank: B
Requirements: Nearby water
Description: The user performs a series of handseals, causing water in the area to suddenly rise up around a target, forming a thousand long needles of water. The needles then converge on the target to pierce it.
Weaknesses: The needles cannot be formed above a target, making an obvious avenue for escape
Cost: 65

Mizu Tatsumaki [Water Tornado]
Rank: B
Requirements: Water beneath a target
Description: The user performs a series of handseals, holding the last seal. Water beneath a target will suddenly rise up around it, forming a spinning tornado. The pressure from the rotation is powerful enough to deflect most projectiles, as well as prevent the target from leaving. Contact with the walls could easily knock an individual unconscious.
Limitations: This technique has a range of twenty feet; This technique has a maximum height of 30 feet. Both ranges may be doubled via favoring.
Cost: 65 to activate; 15 to maintain

Suiton: Goshokuzame [Water Release: 5 Feeding Sharks]
Rank: B
Requirements: Water underfoot
Description: After a series of handseals, the user places their palm on the surface of a nearby body of water. From each fingertip, a stream of chakra is released that changes nearby water into the form of a ferocious shark. The sharks can then be controlled by the user to attack anything in the water.
Limitations: The sharks cannot leave the water any better than normal sharks, making this technique useless for any issue that isn't near water itself. This limitation cannot be removed.
Cost: 65 to activate; 10 to maintain

Suiton: Teppoudama [Water Release: Gunshot]
Rank: B
Requirements: None
Description: The user performs a short series of handseals, then expels a spherical projectile made of water from their mouth. Despite being made of water, this projectile hits very hard, and is able to crack stone with its impact.
Cost: 60

Suiton: Mizu Kamikiri [Water Release: Rising Water Slicer]
Rank: B
Requirements: None
Description: After a series of handseals, the user swipes their hand along the ground, stirring up water in the earth into the form of a buzzsaw-like blade. The blade is then launched at a target, cutting through the ground to reach them.
Cost: 65

Suiton: Mizugakure no Jutsu [Water Release: Hiding in Water Technique]
Rank: B
Requirements: Water nearby
Description: The user sinks into and blends with nearby water, making their presence undetectable without advanced senses. Water as shallow as a puddle can be used with this technique.
Weaknesses: If the water is significantly disturbed, the user will be forcefully expelled from it.
Cost: 60 to activate; 10 to maintain

Suiton: Rekkuu Suigeki [Water Release: Cold Sky Water Attack]
Rank: B
Requirements: None
Description: The user performs a series of handseals and spews several small blasts of water from their mouth. These blasts can shatter stone, and are quite cold.
Cost: 75

Suirou no Jutsu [Water Prison Technique]
Rank: B
Requirements: Nearby water
Description: The user gathers water up around their arm to form around a nearby opponent. Once formed, the user can freely control the pressure of the water within the prison, effectively keeping a captured target from making even minor movements. The user can also use the technique on themselves, while controlling the water pressure within, to make a suitable shield.
Drawbacks: At least one body part must remain in contact with the sphere at all times, or the technique will fall apart; the sphere is immobile after being formed, therefore restricting the user's movements severely. This drawback may not be removed.
Cost: 65

Suiton: Suishouha [Water Release: Water Colliding Wave]
Rank: B
Requirements: None
Description: After a series of handseals, the user releases a wave of water from their mouth to rush towards a target. The path of this wave can be controlled by the user with appropriate hand motions, with the wave mimicking the motion of the user's hand.
Cost: 75 to activate; 20 to control

Awa Shouheki [Bubble Barrier]
Rank: B
Requirements: Shabondama no Ninjutsu
Description: The user creates a single bubble and either fires it at a target or simply right in front of them. The bubble will rapidly grow and encompass the target(s) or the user, being a full five meters in diameter. This bubble can withstand a fair amount of punishment. Anyone inside one of these bubbles may leave any time they like, but the bubble will harmlessly burst when they do so.
Weaknesses: Bubble can be more easily destroyed with precision attacks and bladed weapons.
Cost: 60

Awanami [Bubble Wave]
Rank: B
Requirements: Shabondama no Ninjutsu, Awasen
Description: The user fires a wall of bubbles that utilize the advanced speed of Awasen to rapidly encompass the target, or to strike at multiple targets. As with the predecessors, these bubbles detonate on impact.
Limitations: Same as Awasen
Weaknesses: Same as Shabondama no Ninjutsu
Cost: 35 (In addition to the cost of Shabondama no Ninjutsu-both must be used simultaneously. This only counts as one jutsu use for the purposes of concentration or any other effect that concerns itself with number of jutsu used. Unlike other enhancements to Shabondama no Ninjutsu, this CAN be used in conjunction with other enhancements)

Awa Shougeki [Bubble Bombardment]
Rank: B
Requirements: Shabondama no Ninjutsu
Description: The user fires a single bubble into the air, where it then bursts and reforms into several hundred bubbles that fall down to cover a wide area.
Limitations: Same as Shabondama no Ninjutsu
Weaknesses: Same as Shabondama no Ninjutsu
Cost: 30 (In addition to the cost of Shabondama no Ninjutsu-both must be used simultaneously. This only counts as one jutsu use for the purposes of concentration or any other effect that concerns itself with number of jutsu used. This cannot be used with any other technique that alters Shabondama no Ninjutsu)

Awa Toujou-sha [Bubble Rider]
Rank: B
Requirements: Shabondama no Ninjutsu
Description: The user creates a single bubble twice their size and leaps upon it. The bubble is very resilient and will not break under their weight. This can allow them to travel through the air at their own speed.
Limitations: Same as Shabondama no Ninjutsu, but to a greater extent, due to the size of the bubble
Weaknesses: Same as Shabondama no Ninjutsu
Cost: 25 (In addition to the cost of Shabondama no Ninjutsu-both must be used simultaneously. This only counts as one jutsu use for the purposes of concentration or any other effect that concerns itself with number of jutsu used. This cannot be used with any other technique that alters Shabondama no Ninjutsu), 10 to maintain

A-Rank

Awaryuu [Bubble Dragon]
Rank: A
Requirements: Shabondama no Ninjutsu
Description: The user completes a long series of handseals and produces a mass of bubbles via Shabondama no Ninjutsu. These bubbles rapidly meld together to form a dragon-shaped entity, which soars toward the target at rapid speed. On impact, the dragon’s bubbles disperse to cover a wide area and then explode in rapid succession, with greater force than is possible through Shabondama no Ninjutsu. This technique may be altered by any technique that alters Shabondama no Ninjutsu, other than techniques that alter the speed or shape of the bubbles.
Cost: 75

Suiton: Hahonryuu [Water Release: Tearing Torrent]
Rank: A
Requirements: None
Description: A very versatile technique, this jutsu allows the user to create and compress spiraling water to a spinning vortex above their palm. The technique can then be used in one of three ways; it can be expanded to be used as a rotating shield, it can be thrust into a target to blast it away, or it can be released all at once, unleashing a large amount of water in a stream towards a target.
Cost: 90 to activate; 25 to maintain

Suiton: Suiryuudan [Water Release: Water Dragon Bullet]
Rank: A
Requirements: None
Description: The user performs a long series of handseals, then creates a large dragon-shaped mass of water. The dragon is then sent after a target, which it destroys with a massive amount of water pressure. This technique can be used for less chakra by utilizing nearby water.
Cost: 120 without water source; 85 with water source

Suiton: Daibakufu no Jutsu [Water Release: Great Waterfall Technique]
Rank: A
Requirements: Water nearby
Description: After a series of handseals, the user takes control of nearby water and causes it to rise high into the air, then crash back down on a target. This hits with enough force to leave a crater in the earth, and can topple buildings.
Cost: 100

Suiton: Suikoudan no Jutsu [Water Release: Water Shark Bullet Technique]
Rank: A
Requirements: None
Description: After a series of handseals, the user expels water and forms it into a large shark, which then flies through the air to attack an opponent. The user can ride either atop or within the shark as well, allowing for greater mobility and limited protection.
Cost: 85

Suiton: Bakusui Shouha [Water Release: Exploding Water Colliding Wave]
Rank: A
Requirements: None
Description: After a series of handseals, the user expels a massive amount of water from their mouth, which covers the surrounding landscape. This technique is used to alter the surrounding environment, and can wash away opponents and buildings alike, as well as providing a water source for further Suiton Jutsu.
Cost: 115

Dekishi Houmatsu no Jutsu [Drowning Bubble Technique]
Rank: A
Requirements: Shabondama no Ninjutsu
Description: The user creates several bubbles which all fly at a target's head. Rather than bursting, the bubbles join to form one large bubble around the target's face. The bubble then fills with water in an attempt to drown the target. The bubble will continue filling with water even after it seems full, forcing water down the victim's pathway to force a drowning relatively quickly.
Limitations: The bubbles travel slowly and are easily moved with wind.
Weaknesses: Before reaching the opponent, the bubbles are very easy to disperse, as any contact will make them pop. After reaching their target, popping the bubble is very difficult.
Cost: 50 to activate; 20 to maintain (In addition to the cost of Shabondama no Ninjutsu-both must be used simultaneously. This only counts as one jutsu use for the purposes of concentration or any other effect that concerns itself with number of jutsu used. This cannot be used with any other technique that alters Shabondama no Ninjutsu)

Suiton: Senshokutou [Water Release: Thousand Feeding Sharks]
Rank: A
Requirements: Suiton: Goshokuzame
Description: The user performs a series of handseals and expels a massive wave of water from their mouth. This wave of water takes the form of one thousand small sharks, which then fall upon a target like a wave, potentially crushing and even eating a target. The sharks will revert back to water after 3 posts.
Cost: 125

Awadomu [Bubble Dome]
Rank: A
Requirements: Shabondama no Ninjutsu
Description: The user creates a large bubble around their body that can withstand incredibly powerful blasts and almost any flame.
Weaknesses: While the bubble is highly resistant to blasts and fire, contact with weapons or more focused strikes can burst the bubble.
Cost: 60 to activate; 15 to maintain (In addition to the cost of Shabondama no Ninjutsu-both must be used simultaneously. This only counts as one jutsu use for the purposes of concentration or any other effect that concerns itself with number of jutsu used. This cannot be used with any other technique that alters Shabondama no Ninjutsu)

Mizukiri no Yaiba [Water-Cutting Sword]
Rank: A
Requirements: None
Description: After a series of handseals, the user spews a small amount of water from their mouth, which floats to their hand and forms a broadsword-like shape. This sword is very resilient, able to cut like a sword through water pressure alone, and is capable of cutting through almost any Katon technique with ease. The user can also use this technique by utilizing nearby water instead at a reduced cost.
Cost: 95 to activate; 20 to maintain (No water source) ; 70 to activate; no maintenance cost (With water source)

Suirou Sameodori no Jutsu [Water Prison Shark Dance Technique]
Rank: A
Requirements: Suiton: Dai Bakusui Shouha
Description: After the preceding technique has been used, the user can perform a series of handseals while underwater, resulting in several changes; the water immediately surrounding the user becomes breathable, allowing the user to stay within the sphere indefinitely. More dangerously, however, the sphere moves with the user's movements, making it near impossible to escape so long as the user continues his pursuit.
Limitations: While useful against a single opponent, the user cannot pursue multiple targets who flee in differing directions. This limitation cannot be removed.
Cost: 100 to activate; 25 to maintain. While maintained, Suiton: Dai Bakusui Shouha does not need to be maintained. Once released, however, both techniques are released simultaneously.

Ukojizai no Jutsu [Rain Tiger at Will Technique]
Rank: A
Requirements: Doshaburi and/or Ame Shoukan ; Chakra Sensing (Optional)
Description: After a series of handseals, the user may create a vast expanse of rainclouds, which release a heavy rain over a wide area. The user must use this technique in conjunction with either Ame Shoukan or Doshaburi. The force and amount of rain released will be equivalent to that described in the jutsu used in conjunction with this technique, though with this technique's range. Additionally, the rain is closely connected to the user's own senses. The user can detect the presence of any object within the rain, to include its shape and size. If the user is capable of sensing chakra, they can also detect the chakra of any living creature within the rain.
Limitations: Covers a distance large enough to encompass an entire Hidden Village. This limitation can be doubled via favoring.
Cost: 80 to activate; 15 to maintain (In addition to the cost of Ame Shoukan or Doshaburi-in either case, both techniques must be used simultaneously. This only counts as one jutsu use for the purposes of concentration or any other effect that concerns itself with number of jutsu used)

S-Rank

Suiton: Daikoudan no Jutsu [Water Release: Great Shark Bullet Technique]
Rank: S
Requirements: Suiton: Suikoudan no Jutsu
Description: This technique allows the user to create a massive shark out of water and launch it at an opponent. Ordinarily, the shark is incredibly powerful, capable of tearing through some of the strongest defenses out there. However, if the user is capable of absorbing chakra, this technique will absorb the chakra of any jutsu used against it, growing proportionately stronger with the chakra absorbed, as well as weakening the opposing jutsu. Under optimal conditions, this jutsu can absorb up to 75 chakra from an opposing jutsu in a single post.
Cost: 250

Suiton: Dai Bakusui Shouha [Water Release: Great Exploding Water Colliding Wave]
Rank: S
Requirements: Suiton: Bakusui Shouha
Description: An even greater amount of water is produced with this technique than that of the predecessor technique; this time, however, the water forms a sphere on the ground until the user releases it. The release of so much water can wash away a small forest, making even the act of ending the jutsu dangerous.
Cost: 200 to activate; 40 to maintain

Kuro Houmatsu no Jutsu [Black Bubble Technique]
Rank: S
Requirements: Shabondama no Ninjutsu
Description: The user creates a single large bubble and launches it towards an opponent. If the opponent is struck, the bubble will envelop them, filling with a strange black fluid. After a few seconds, the bubble pops, spilling the fluid onto the floor, but leaving no signs behind of the victim, who was completely dissolved within the bubble.
Cost: 150
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Doton Jutsu [Earth Release Techniques]


D-Rank

Doton: Bika no Jutsu [Earth Release: Beautification Technique]
Rank: D
Requirements: None
Description: After a short series of handseals, the user creates a thin layer of chakra surrounding their body. This chakra will remove dirt and grime from the user, as well as preventing any new dirt from taking hold, effectively keeping the user completely clean.
Cost: 5 to activate, 1 to maintain

Iou Bakudan [Sulfur Bomb]
Rank: D
Requirements: None
Description: The user completes the needed handseals, forming a piece of compressed yellow stone in one hand, about the size of a smoke bomb. They hurl this like a projectile and on impact, it disperses in a cloud of foul smelling powder that irritates the eyes as well, functioning as a potent stink bomb.
Cost: 20

Kakushi Doro no Jutsu [Hidden Dirt Technique]
Rank: D
Requirements: None
Description: This technique requires no handseals. The user simply closes their hand, as is grasping something, and throws it out. Dirt will have formed within the user's palm, allowing them to throw dirt in the eyes of any pursuers.
Cost: 10

Doton: Dojou Noushuko [Earth Release: Soil Enrichment]
Rank: D
Requirements: None
Description: The user activates a series of handseals, then places their hands on the ground. The dirt they touch will be enriched to be especially healthy and useful for plant growth. This affects all dirt within five feet of the user.
Cost: 10

Doton: Yogore Yohaku [Earth Release: Dirt Padding]
Rank: D
Requirements: None
Description: This technique does not require handseals. The user simply picks up dirt and packs it onto body parts the user wants to protect. This provides a good deal of padding, but otherwise does not offer much defensive power.
Cost: 10

Iwa Souzou [Rock Creation]
Rank: D
Requirements: None
Description: The user may reach into the dirt and extract a clump of dirt, which rapidly hardens to a stone-like durability. This technique does not require handseals.
Cost: 10 per stone

C-Rank

Moguragakure no Jutsu [Hiding like a Mole Technique]
Rank: C
Requirements: Earth underfoot
Description: The user performs a series of handseals, focusing chakra throughout their body. This allows them to convert nearby stone into very find sand, letting the user dig through it easily. The user can feel vibrations more acutely while using this technique.
Limitations: Use of this technique leaves a hole behind in the ground, which can be followed back to the user. This limitation cannot be removed.
Cost: 30 to activate; 5 to maintain

Doton no Yoroi [Earth Release Armor]
Rank: C
Requirements: None
Description: The user grows rocks from their body, which act as an armor. This also allows the user to amplify their strikes by weighing them down with rock, or simply making the strikes harder. The user can cover their whole body or only a certain part of their body with these rocks.
Drawbacks: If the armor covers a joint, that joint will be unable to bend until the armor is removed; For each of the following body parts that is covered in rock, the user's speed is reduced by 2: Forearm, Upper Arm, Lower leg, Upper leg, Torso (front), Torso (back), Head. Hands and feet count as forearm and lower leg, respectively. This drawback cannot be removed.
Cost: 15 for each "section" covered

Doton: Shinjuu Zanshu no Jutsu [Earth Release: Double Suicide Decapitation Technique]
Rank: C
Requirements: None
Description: The user sinks underground, passing through the earth as if it was water. When underneath the opponent, the user will grasp the target by the ankles and pull them down as well, the target sinking up to their neck into the earth. After the target has sunk, the earth will appear to harden around them again, trapping them in place. Only moving underground requires maintenance, the target will remain trapped even after the jutsu has been deactivated.
Limitations: This jutsu does not allow the user to sense what is happening above ground, so proper use will require additional senses. This limitation cannot be removed.
Cost: 30 to activate; 10 to maintain

Doton: Tsuchi Kairou [Earth Release: Earth Corridor]
Rank: C
Requirements: None
Description: The user performs a series of handseals, causing stone walls to rise around the target, forming a dome of sorts. The user can leave a hole at the top to allow them to attack or close it off completely to trap the victim.
Limitations: The wall rises quite slowly, allowing a target to escape if they are aware of what's happening.
Cost: 30

Doton: Doroku Gaeshi [Earth Release: Earth Shore Return]
Rank: C
Requirements: None
Description: This technique requires no handseals. The user strikes the ground and imparts Doton chakra into their strike. This causes a wall of earth to rise up from the ground in front of the user. This wall is about one foot thick, 5 feet wide, and 9 feet tall, and is a perfect rectangle.
Cost: 35

Doton: Doryuusou [Earth Release: Earth Flow Spears]
Rank: C
Requirements: None
Description: The user performs a series of handseals, causing a spike of stone to rapidly shoot out of the ground towards a target. This spike can pierce a normal human body. Multiple spikes may be launched with one cast of the jutsu, but each spike costs chakra, and there can be no more than 3 seconds between each spike being launched if used in this way.
Limitations: The spike only juts out of the rock about 3 feet before retracting. These spikes are ineffective against anything much more resilient than a body. The range of the spikes can be extended to 6 feet via favoring.
Cost: 10 per spike

Doton: Gansetsukon [Earth Release: Rock Section Cane]
Rank: C
Requirements: None
Description: The user plunges their hand into the earth and retracts a long, thin rock, similar to a staff. The user can then use this piece of rock as a staff. The user can also sharpen one or both of the points to use it as a spear instead.
Cost: 25 to activate ; 5 to sharpen one end

Iou Iki [Sulfur Breath]
Rank: C
Requirements: None
Description: The user completes the needed handseals, sending doton chakra to their mouth and throat. They then exhale a thick cloud of powdered sulfur in front of them in a wide radius. This is exceptionally foul smelling and burns the eyes, nose and throat upon exposure.
Cost: 35

Iwa Bunshin no Jutsu [Rock Clone Technique]
Rank: C
Requirements: Bunshin no Jutsu
Description: The user is capable of creating a clone by spewing an appropriate amount of stone and mud from their mouth. The earth molds itself, forming a clone of the user that is more durable than most clones. This clone can use non-elemental jutsu and jutsu of the Doton element, provided it has enough chakra. When destroyed, the clone breaks apart into rocks. The clone is capable of basic logic and thought, and can make simple decisions on its own, though usually, it is created for a single task. Rock Clones are created with 1/10 the current chakra of their creator, and their jutsu are only 1/10 as powerful as a result. Half of the unspent chakra remaining in the clone upon its dispersal is returned to the creator. The clone itself provides the needed concentration to maintain this technique. Multiple clones may be created at the same time. Effects utilizing chakra can only be copied if the clone pays the cost as well. The clone may copy the appearance of using those abilities, however, if not doing so would give away the clone's identity.
Limitations: The clone cannot move greater than one kilometer from the creator; the clone's jutsu are only 1/10 as powerful as the original's would be; the clone is not very intelligent, only able to make simple choices on its own. Only the range limitation may be extended, in which case, the clone may move two kilometers from the user.
Weaknesses: While this clone is more durable than most, it can still be destroyed with less effort than it would take to kill the user. This may be extended to allow more twice as much damage before dispersal.
Cost: 1/10 the user's current chakra

B-Rank

Doton: Tekkai [Earth Release: Iron Mass]
Rank: B
Range: Self
Requirements:
Description: This technique makes earth-chakra flow through the arms, legs and by extension the hands and feet of the body, to harden the users' muscles and skin. The "armour" is shown to be able to defend against trauma from weapons and attacks to those areas while at the same time, it enhances the user's attacks as if wearing metal; such as brass knuckles. In the effected areas, the skin tone of the user becomes cracked, grey and blotchy, as if made from malleable stone or iron. This jutsu doesn't require handseals.
Cost: 65 to activate, 20 to maintain

Juuryokudama [Gravity Bomb]
Rank: B
Requirements: None
Description: The user completes the needed handseals, molding Doton chakra into a compressed ball of gravity-manipulating energy in their hand. They hurl it at the target and it expands on impact to envelope the victim’s entire form. The effect of gravity increases on the target, using the victim’s own weight against them, potentially causing catastrophic falls and excruciating pins, dealing far more damage on larger opponents (especially titans) and relatively little against anything human sized or smaller.
Limitations: Does very little damage to people and other enemies the size of people or smaller. This limitation cannot be removed.
Cost: 45

Doton: Dochuubaku [Earth Release: Underground Explosion]
Rank: B
Requirements: None
Description: The user performs a series of handseals and points their palm at a location on the ground. The earth at that location will suddenly explode upwards, causing tremendous damage to whatever was above it.
Cost: 65

Iou Taihou [Sulfur Cannon]
Rank: B
Requirements: None
Description: The user completes the needed handseals, placing their hands upon the ground, causing two ramps to form beside them. Each then shoots a yellow rock the size of a soccer ball at the target. On impact, these rocks detonate with the force of an exploding tag, filling the blast radius with a flammable, foul smelling powder that irritates the eyes, mouth and nose on exposure.
Cost: 50

Iwa no Michi [Rock Trail]
Rank: B
Requirements: None
Description: The user performs a series of handseals and slams their palms on the ground. Rocks emerge from the ground in front of the user, steadily increasing in size until they're the size of a room. These rocks emerge with great force, allowing the user to use them as an attack.
Limitations: This technique has a range limit of 30 feet. This range may be extended to 60 feet via favoring.
Cost: 55

Doton: Tsuchi En Yane [Earth Release: Earth Dome]
Rank: B
Requirements: None
Description: This technique requires only a single handseals, specifically, the Snake seal. The user forms the seal, causing a half-dome to rise from the ground in front of them, quickly protecting them from attacks. The user can create a full dome as well, if they wish.
Cost: 55 (Half-Dome) ; 75 (Full Dome)

Doton: Iwayado Kuzushi [Earth Release: Rock Lodging Destruction]
Rank: B
Requirements: None
Description: This technique allows the user to easily and quickly topple a structure made of stone, be it man-made or natural, by removing a small piece of it and imparting their chakra into the gap left behind. This causes a cave-in in the case of natural structures, and causes the building to topple in the case of man-made ones. This technique requires no handseals.
Cost: 75

Doton: Bakuhatsu Tamaishi [Earth Release: Exploding Boulder]
Rank: B
Requirements: None
Description: The user performs a series of handseals, then outstretches his arms. Rocks and debris in the area fly together to form multiple boulders in midair of compacted rock. The user can detonate these boulders if any approach, creating a powerful explosion and sending earthen shrapnel flying in every direction.
Cost: 65 to create boulders; 35 to detonate one

Doro no Yoroi [Armor of Dirt]
Rank: B
Requirements: Dirt nearby
Description: The user coats his body with a layer of dirt prior to taking an attack. This layer of dirt colors the user's entire body a shade of brown, and cracks and falls away if the user takes a hard enough hit. This armor is more effective at absorbing large impacts, such as that of colliding with a wall, than small impacts. This jutsu requires no handseals, but there must be enough dirt near the user to coat their body entirely.
Drawbacks: The user's speed while using this technique is reduced by 10 points.
Cost: 55 to activate; 15 to maintain

Doton: Dorou Doumu [Earth Release: Earth Prison of Magnificent Nothingness]
Rank: B
Requirements: Dirt/Rock below the target
Description: After a series of handseals, the user slams their palm on the ground, causing the walls of a dome to rise up around a target, eventually meeting and sealing at the top. After this dome is created, the user can place their palms on the dome to supply it with more chakra, allowing the dome to repair itself should any damage be done to it from the inside.
Limitations: To allow the dome to repair itself, the user must be in constant contact. This limitation cannot be removed.
Weaknesses: The point of the dome furthest from the user is the weakest part of the regeneration and can be broken through. Chakra sensors can detect this by sensing less chakra at that point than any other. This weakness cannot be removed.
Cost: 65 to activate; 20 per post to repair

Doton: Ganchuurou no Jutsu [Earth Release: Rock Pillar Prison Technique]
Rank: B
Requirements: None
Description: After a series of handseals, the user slams their hands on the ground. Dozens of pillars made of stone will burst out of the ground around a target, trapping them. Once within the ring of pillars, more pillars will burst out of the ground closer to the target, restricting their movement as the space between the pillars becomes smaller and smaller.
Cost: 65

Doton: Ganchuusou [Earth Release: Rock Pillar Spears]
Rank: B
Requirements: Doton: Douryuusou
Description: The user creates spikes out of stone, just as before; these spikes are longer, more powerful, and will even go through buildings to strike their target. As before, multiple spikes can be made with one usage of this technique, but each must be paid for, and no more than 3 seconds can pass between two spikes being launched.
Limitations: These spikes protrude a maximum of 50 feet from the ground. This range may be extended to 100 feet via favoring.
Cost: 40 per spike

Iwafubuki [Rock Blizzard]
Rank: B
Requirements: None
Description: After a series of handseals, the user may expel a barrage of stones towards an opponent with enough force to break bones. The user can utilize nearby rocks for this effect, though it is most commonly used by spewing the barrage from the user's mouth.
Limitations: This technique has a relatively short range, only about 10 feet. This range may be extended to 20 feet via favoring.
Cost: 55

Doton: Arijigoku no Jutsu [Earth Release: Ant-Lion Technique]
Rank: B
Requirements: None
Description: The user performs a series of handseals, then slams the ground. A few seconds later, the user will jump away, far outside of the technique's range. A pit will fall out at the spot the user performed the technique, and the ground, as well as everything on it, within fifty feet of the pit will be sucked in. Those that fall into the pit are then suffocated or crushed as more dirt land on them. This technique shatters any stone too large to be carried by the rushing dirt around it so that it can fit inside the pit.
Cost: 70 to activate; 15 to maintain

Doton: Ganban Kyuu [Earth Release: Bedrock Coffin]
Rank: B
Requirements: Earth underfoot
Description: The user performs a series of handseals and then points a hand at the target. Several slabs of stone will rise out of the earth, moving according to the user's will; despite being stone, these slabs can slowly bend as well, if need be. The user can create one massive slab to attempt to crush the target as well.
Cost: 70 to activate; 15 to maintain; 35 to create massive slab

Doton: Doryudan [Earth Release: Earth Dragon Bullet]
Rank: B
Requirements: None
Description: The user creates a dragon head out of mud next to him. The head then opens its mouth, launching a volley of mud balls at a target with enough force to crack cement. If the user possesses the Katon element, the dragon can launch burning rocks that blast apart on contact as well.
Cost: 65 to activate; 20 to launch mud balls; 30 to launch burning rocks (Katon element required)

Kengan no Jutsu [Fist Rock Technique]
Rank: B
Requirements: Doton: Kajuugan no Jutsu (Optional)
Description: The user coats their fist in rock, then strikes an opponent. This enhances the force behind the blow significantly. If the user also has Doton: Kajuugan no Jutsu, they may increase the weight of the rock up to 2 tons to deliver a truly devastating downward strike.
Drawbacks: When weighted, the user gains no special ability to lift the stone; to move afterwards, the user must release the technique, unless they can carry the weight themselves. This drawback cannot be removed.
Cost: 65 to activate; 30 to weigh down

Retsudo Tenshin [Violent Heavenly Earth Needle]
Rank: B
Requirements: Doton: Doryuuha
Description: After performing Doton: Doryuuha to create a wave of earth, the user may perform a short series of seals to transform this wave into a massive spike as well, which may be controlled in a similar fashion as the requisite jutsu. This needle is powerful enough to pierce through several feet of stone.
Cost: 45

Doton: Doryuukatsu [Earth Release: Earth Flow Divide]
Rank: B
Requirements: None
Description: After a series of handseals, the user slams their palms on the ground, forcing two sections of the earth apart and creating a chasm. The user can create larger chasms by applying more chakra to the effort. The length of the chasm is always the same, however, at about 300 feet.
Cost: 35 per 10 feet of space between sides of the chasm

Doton: Doryuu Taiga [Earth Release: Earth Flow River]
Rank: B
Requirements: None
Description: The user performs a series of handseals, causing the ground beneath a target to turn to mud. The mud then rushes the target away from the user. This technique can turn any surface into mud, even non-earthen ones.
Cost: 65

Doton: Doryuuha [Earth Release: Earth Flow Wave]
Rank: B
Requirements: Earth underfoot
Description: The user creates a 20 foot high wave of rock and dirt beneath their feet, which they can then ride and control to move quickly about the battlefield. The user can create waves without riding them as well, in order to attack an opponent by attempting to crush them with the waves.
Cost: 60 to activate; 15 to maintain

Doton: Doryo Dango [Earth Release: Earth Mausoleum Dumpling]
Rank: B
Requirements: Earth underfoot ; 50 Strength
Description: This technique does not require handseals. The user thrusts their hands into the ground and focuses chakra through the earth. Using their great strength and chakra combined, the user lifts a massive lump of earth, which is then thrown at a target.
Drawbacks: The user's arms will feel sore for 3 posts following the use of this technique.
Cost: 70

Doton: Iwagakure no Jutsu [Earth Release: Hiding in Rocks Technique]
Rank: B
Requirements: Rock behind the user
Description: The user can cause their body to blend into the rocks behind them, allowing the user to move unseen in a rocky area, such as a cave. The user can also pass through solid stone using this technique.
Limitations: Movement makes the technique harder to use, as the body can't shift fast enough to mimic the rocks behind it. This limitation cannot be removed.
Cost: 50 to activate; 15 to maintain

Dorou Okami [Mud Wolves]
Rank: B
Requirements: Chakra Sensing
Description: After locking onto a target's chakra, the user can perform a series of handseals, forming 5 wolves out of mud that will then track and attack the target. While the wolves are no more powerful than ordinary wolves, any damage done to them can be repaired, as the wolves will merely reform themselves.
Cost: 50 to activate; 5 to maintain

Doton: Dochuu Eigyo no Jutsu [Earth Release: Underground Projection Fish Technique]
Rank: B
Requirements: Moguragakure no Jutsu OR Doton: Shinjuu Zanshu no Jutsu
Description: The user may pass through earthen material as if it were water. While using this technique, the user becomes hyper sensitive to vibration, and can hear everything occurring on the surface. The user can emerge from the material at any time.
Drawbacks: The user is blind while using this technique. This drawback may not be removed.
Cost: 75 to activate ; 20 to maintain

Doton: Dochuu Senkou [Earth Release: Subterranean Voyage]
Rank: B
Requirements: None
Description: The user performs a series of handseals, then dives into the ground. The earth near their body is transformed into a liquid, allowing the user to literally swim through the earth. This technique is also useful for ruining the foundations of buildings and other structures.
Limitations: Any technique that can pass through liquid can hit the user while this technique is used. This limitation cannot be removed.
Cost: 70 to activate ; 25 to maintain

A-Rank

Rokkunrouru [Rock and Roll]
Rank: A
Requirements: Musical Seals Trait, An Instrument
Description: The user performs a steady stream of notes on their musical instrument, using chakra to lower the pitch to such a harsh base line that the ground itself trembles. This creates a moderately powerful earthquake, causing fissures and general destruction throughout the area.
Drawbacks: The area where the user is standing is not protected. They’re in the epicenter of the earthquake and will need to deal with the collateral damage. This drawback cannot be removed.
Cost: 85

Doton: Goremu no Jutsu [Earth Release: Strong Servant Warrior Technique/Golem Technique]
Rank: A
Requirements: None
Description: The user performs a series of handseals before expelling a large mass or rock from their mouth. The rock takes the form of a large humanoid being that moves according to the user's will. This being is very durable and very powerful, capable of withstanding explosions at point blank range and of punching through stone.
Limitations: The creature cannot think for itself; if the user does not focus on it, it will be stationary. This limitation cannot be removed.
Cost: 100 to activate ; 30 to maintain

Doton: Otoshibuta [Earth Release: Dropping Lid]
Rank: A
Requirements: None ; Affiliation with an animal is optional
Description: The user creates a large lid made of stone, using only their chakra to perform the feat. This lid then drops on a target, trapping it within. If the user is affiliated with an animal, the lid will be fashioned to have features of that animal upon it. This lid is large enough to capture even titanic summonings, and is quite durable.
Cost: 100

Doton Kuchiyose: Nentsuchi Otoshi [Earth Release Summoning: Sticky Earth Drop]
Rank: A
Requirements: None
Description: The user performs a series of handseals and points their hands at the sky. A large portal is made in midair above their target, through which a massive amount of very heavy, very sticky mud falls onto the target. This mud is easily solidified through the application of heat. Enough mud falls to easily encase a titanic summoning.
Cost: 95

Doton: Yomi Numa [Earth Release: Swamp of the Underworld]
Rank: A
Requirements: None
Description: The user activates a series of handseals and slams their palms on the ground, turning a large conical portion of it in front of them into mud for 300 feet. Creatures that pass over the mud will find it to be impossible to walk over the surface of, even through the use of jutsu, and the mud itself adheres to any object it touches, making escape incredibly difficult. All targets will sink, though heavier targets sink deeper. The swamp can be deep enough even to fully submerge a titanic summoning.
Cost: 115 to activate; 35 to maintain special effects

Doton: Chidoukaku [Earth Release: Moving Earth Core]
Rank: A
Requirements: None
Description: The user performs a series of handseals, then slams their palms on the ground. Four massive walls of stone, each 20 feet thick and 200 feet tall, rise above the user, forming a square of land in the center isolated from the happenings outside. The user's parcel of land is always the same size, with the user's starting location being 100 feet from each corner. The user can lower or raise the center parcel of land at will.
Cost: 115 to activate; 50 to move the inner portion of land.

Doton: Doryuu Doheki [Earth Release: Earth-Style Rampart]
Rank: A
Requirements: Earth underfoot
Description: The user performs a series of handseals and causes the ground beneath them to rise 100 meters into the air, creating a massive wall in front of a target. This wall can have features shaped into it by the user, such as an indent in the wall or a turn. The wall is 300 feet wide.
Cost: 120

Kaihen Chikei no Makimono [Scroll of Altering Terrain]
Rank: A
Requirements: Scroll with a terrain map of the surrounding area
Description: By unfurling the user's scroll and applying Doton chakra to their ink, the user can make alterations on their map that are then reflected by the landscape itself changing to match the alterations. For instance, one could draw a chasm down a field, and the earth that corresponds to that part of the map would split. One must be careful, however, as it is very easy to accidentally use too much chakra. This requires no handseals, but requires drawing on the map itself.
Limitations: Use is limited only to the area defined on the map ; Loss of the map makes use of the jutsu impossible. This limitation cannot be removed.
Cost: 50 per 10 meters of altered land

Doton: Domu [Earth Release: Earth Spear]
Rank: A
Requirements: None
Description: The user focuses chakra through their body, causing a body part to become as hard as diamond. This both makes the body part in question very durable and provides the user with a powerful blunt weapon. This technique does not require handseals.
Cost: 95

Doton: Doryuuheki [Earth Release: Earth Flow Wall]
Rank: A
Requirements: None
Description: The user performs a series of handseals and spews a sizeable amount of mud from the mouth, which forms a massive wall of stone in front of them. This wall is very resilient to jutsu, making it a powerful defense, and cannot be climbed by using chakra.
Cost: 100

Iou Danmaku [Sulfur Barrage]
Rank: A
Requirements: Sulfur Cannon
Description: The user completes the needed handseals, creating ten ramps similar to those created by this technique’s predecessor. Each then fires a yellow rock like the original, only now, it continues firing them in rapid succession, creating an ongoing bombardment.
Limitations: Each ramp fires two shots per post. Cannot be removed, only extended.
Cost: 75, 15 to maintain

Tabe Chikyuu [Devouring Earth]
Rank: A
Requirements: Earth underfoot
Description: The user performs a series of handseals and slams their palms on the ground. A pair of massive dragon heads made of stone and dirt will rise up from the ground and attempt to capture and crush a target between their jaws. Each head is easily large enough to "swallow" an elephant whole.
Cost: 95 to activate; 20 to maintain

Doton: Kage Bunshin [Earth Release: Shadow Clone]
Rank: A
Requirements: Kage Bunshin
Description: This technique expands upon the original by imparting the user's created clone with an additional effect. Other than the following effect, the clone behaves accordingly to the description of Kage Bunshin. When this clone is destroyed, it turns into mud. However, as long as it still has the chakra to do so, the clone can then reform from the mud, and can even use its unique ability to trap parts of the opponent inside of it, such as the target's fist if the clone was defeated by a punch. Effects utilizing chakra can only be copied if the clone pays the cost as well. The clone may copy the appearance of using those abilities, however, if not doing so would give away the clone's identity.
Limitations: Same as Kage Bunshin
Weaknesses: Same as Kage Bunshin
Drawbacks: Same as Kage Bunshin
Cost: Same as Kage Bunshin; to reform, the clone must spend 75 of its own chakra.

Doton: Kajuugan no Jutsu [Earth Release: Added-Weight Rock Technique]
Rank: A
Requirements: None
Description: After a series of handseals, the user places their palms on a target and feeds their chakra into said target; that target will immediately become far heavier and denser, as if their body was made of rock. The user can control to what degree the target becomes heavier, up to 50X their normal weight, without gaining any additional mass. If this technique is used on something other than an animal (such as a tree or wall), rocks may additionally grow out of that object.
Cost: 100 to activate; 25 to maintain

Doton: Keijuugan no Jutsu [Earth Release: Lightweight Rock Technique]
Rank: A
Requirements: Moderator Approval (Restricted Concept)
Description: After a series of handseals, the user places their palms on a target and feeds their chakra into said target; that target will immediately become far lighter and less dense. The user can control to what degree the target becomes lighter, up to 1/500 their normal weight, without losing any mass. The user can use this technique to enable flight as well by using the technique on their own body and keeping careful control over the densities of the gasses around them. This method of flight is quite fast and is very maneuverable.
Cost: 100 to activate; 25 to maintain

Doton: Dosekiryuu no Jutsu [Earth Release: Dirt and Stone Dragon]
Rank: A
Requirements: None
Description: After performing a series of handseals, the user creates a dragon out of the surrounding earth. This dragon will fly through the air towards a target, and can chase the target as well. Upon reaching the target, the dragon will slam into it, continuing to do so until either the target is crushed or the dragon's body is destroyed.
Limitations: This technique has a range limit of 500 feet. This range can be extended to 1000 feet via favoring.
Cost: 110

S-Rank

Doton: Kaido Shoukutsu [Earth Release: Opening Earth Rising Excavation]
Rank: S
Requirements: 2 Users
Description: When two users perform the correct handseals together, the earth between them rises up drastically into the air, similarly to a volcano. The users then use their chakra to manipulate the earth into shoving whatever is underground to the surface. This technique can reach deep into the mantle, allowing the users to create literal volcanic eruptions with this technique.
Drawbacks: The users must remain close to the creation to pull material out of the ground, making it very dangerous if they create a volcanic eruption.
Cost: 150 (Each User)

Doton: Choukeijuugan no Jutsu [Earth Release: Ultralight-Weight Rock Technique]
Rank: S
Requirements: Doton: Keijuugan no Jutsu
Description: The user may drastically reduce the weight of an object they are in contact with, without decreasing that object's mass. The user is capable of such incredible reduction of weight that this technique has been used to lift whole islands or to stop meteors.
Cost: 175 to activate ; 40 to maintain

Doton: Choukajuugan no Jutsu [Earth Release: Ultra Added-Weight Rock Technique]
Rank: S
Requirements: Doton: Kajuugan no Jutsu
Description: The user may drastically increase the weight of an object they are in contact with, without increasing that object's mass. The user's amplification of the target's weight is such that, upon usage, the object the user used this technique on will begin crushing the earth below it as the great weight presses down upon it.
Cost: 175 to activate ; 40 to maintain
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Raiton Jutsu [Lightning Release Techniques]


D-Rank

Denkyuu [Lightbulb]
Rank: D
Requirements: None
Description: The user performs a series of handseals and, from their mouth, slowly expels a ball of electrical energy. The user can then direct this ball within the range of the technique. While the ball doesn't do much more than numbing a body part it strikes, it creates a great deal of light, about as much as the jutsu's namesake.
Limitations: This technique has a range of 40 feet. This range may be extended to 80 feet via favoring.
Cost: 10 to activate; 3 to maintain

Hibana Taiho [Spark Cannon]
Rank: D
Requirements: None
Description: The user completes the needed handseals, cocking their thumb upward and index finger forward as a field of electricity visibly surrounds their hand. By cocking their thumb down, they can fire a ball of electricity the size of a marble at a target. This deals a mildly painful electric jolt on impact.
Cost: 15 per hand, 5 to maintain

Kiiroi Senkou [Yellow Flash]
Rank: D
Requirements: None
Description: After a short series of seals, the user generates a charge of electricity around his body. As the charge builds, the user's skin will start to glow, until eventually, it culminates into a bright yellow flash of light.
Cost: 10

Raiton: Denki Hibana [Lightning Release: Electric Sparks]
Rank: D
Requirements: None
Description: This technique requires no handseals; instead, the user rapidly extends their hand, as if pushing someone away. From the user's palm, many small bolts of electricity will burst forward, acting as a deterrent to attackers. These bolts can cause minor burns and shocks.
Limitations: This technique has a range of 5 feet. This range may be extended to 10 feet via favoring.
Cost: 10

Raiton: Zawameki [Lightning Release: Buzz]
Rank: D
Requirements: None
Description: The user focuses chakra to a point on their palm. The next object the user touches with their palm will be mildly shocked. This technique is a common prank among students.
Cost: 15

Sei Denka [Static Charge]
Rank: D
Requirements: None
Description: The user performs a short series of seals and releases an invisible electrical charge throughout their body. The charge produces a heavy static cling that pulls cloth to the body. The charge can also attract light metal objects. This doesn't do much, but can slightly alter the trajectory of metal weapons near the user.
Cost: 10 to activate, 2 to maintain

Seiteki Shuryuudan [Static Grenade]
Rank: D
Requirements: None
Description: The user completes the needed handseals, forming a ball of electricity in the palm of their hand. They can throw this ball like a projectile- it follows the same physics as a conventional projectile. On impact, it adheres to whatever it touches via static electricity. In the next round of posting, it bursts in a mildly painful blast of static electricity.
Limitations: Shock radius is 5 feet
Cost: 15

C-Rank

Atsuen Kaminari [Rolling Thunder]
Rank: C
Requirements: None
Description: The user completes the needed handseals, funneling electricity through their arms as they thrust both palms forward. A ball of electricity the size of the user goes barreling forward toward the target, creating a constant thunder sound similar to that of a train on railroad tracks. The ball will chase after the target, with the sound getting louder and louder and louder. On impact, it detonates in a burst of electricity with a painfully loud thunderclap.
Limitations: Electric burst is 20 feet in radius
Cost: 30

Boruto Taihou [Volt Cannon]
Rank: C
Requirements: Spark Cannon
Description: The user completes the needed handseals, augmenting their hand in the same way as spark cannon. However, the electrical projectiles from this technique have greater range and deal more damage, even packing piercing force behind them.
Cost: 25 per hand, 10 to maintain

Boruto Tokken [Volt Tackle]
Rank: C
Requirements: None
Description: The user completes a single handseal, causing their entire body to gain an electric field around it. They then move toward a target, their body having been turned into a living weapon. On contact, the field disperses from the user in all directions in a painfully shocking electric burst. Given the nature of this technique, a tackle of some sort is the preferred method of contact, though it is not necessary.
Limitations: The burst has a radius of 10 feet.
Cost: 25

Gigawatto Burado [Gigawatt Blade]
Rank: C
Requirements: A melee Weapon
Description: A technique that does not require handseals, but instead for the user to be wielding a melee weapon, this jutsu augments the weapon with an electric field, so that each strike landed from it administers a painful electrical shock.
Cost: 35, 5 to maintain

Kanden [Electric Shock]
Rank: C
Requirements: None
Description: The user completes the needed handseals, augmenting each hand with a field of electricity. They can thrust each hand forward, either together or separately, to fire a single bolt of electricity.
Limitations: Range of 20 feet.
Weaknesses: N/A
Drawbacks: N/A
Cost: 30, 5 to maintain

Megawatto Hanma [Megawatt Hammer]
Rank: C
Requirements: None
Description: The user completes the needed handseals, hurling a ball of electricity with a tail of static, resembling a comet. This detonates on impact, but what makes this technique unique is that the static charge of the tail can catch metal projectiles in the air, dragging them along toward the target.
Limitations: Only small projectiles can be grabbed by the tail. Cannot be removed.
Cost: 35

Mushi Bashitsu no Jutsu [Bug Zap Technique]
Rank: C
Requirements: None
Description: The user generates a constant hum of electricity across their body. This armor does nothing to prevent actual force, but can be a painful deterrent to those that touch the user. Additionally, as its name would indicate, the bolts it produces are powerful enough to kill smaller insects on contact, making this an excellent technique for fighting insect users.
Cost: 35 to activate; 10 to maintain

Raimei [Thunderclap]
Rank: C
Requirements: None
Description: The user generates a short-lived lightning strike that originates from their fingers and immediately jumps to the ground. This miniature lightning strike creates a thundering noise as a result. This sound isn't as loud as actual thunder, but in close proximity, can sound very close. This is commonly used to disguise other sounds. This technique requires no handseals.
Cost: 35

Raiton: Mukankaku [Lightning Release: Numb]
Rank: C
Requirements: None
Description: The user coats his or her hands with Raiton chakra. This allows his strikes to cause numbing sensations wherever they land, greatly assisting the user in hand to hand combat.
Cost: 40 to activate; 10 to maintain

Raiton: Yari no Raijin [Lightning Release: Spear of the Lightning God]
Rank: C
Requirements: None
Description: After a short series of handseals, the user manifests a long lightning bolt-like projectile in the palm of their hand. This weapon may then be thrown like a spear, and will shock any object it strikes, in addition to potentially piercing it.
Cost: 35

Seiteki Shigamitsuku [Static Cling]
Rank: C
Requirements: Another Raiton Technique
Description: When performing another Raiton technique, the user can add the cost of this jutsu to the cost of the jutsu they are casting. If they do so, anyone damaged by the user’s raiton technique will find that static electricity is anchoring them to whatever surface(s) they are touching, making it difficult to move. This cling lasts for two rounds of posting, or until broken.
Limitations: Sheer strength can overpower the static cling. If the victim’s strength is greater than the user’s spirit, the victim can break free. If this technique is favored, the victim’s strength must be more than ten points above the user’s spirit.
Cost: 20 (In addition to the cost of the other Raiton jutsu)

Seiteki Suiryoku [Static Thrust]
Rank: C
Requirements: None
Description: A technique meant for use in midair, the user extends their palms downward, manipulating static electricity to create a field under their body. This gives them a moment of upward lift akin to a weak midair jump, though its primary purpose is to slow the user’s descent and lengthen the horizontal distance of a jump.
Cost: 30

Shougekiha [Shockwave]
Rank: C
Requirements: None
Description: The user completes the needed handseals, manipulating static electricity through their arms as they thrust their palms forward. A field of static five feet high and wide shoots forward, dispersing on impact. Though this deals relatively little damage, it has great impact and is capable of launching targets great distances.
Cost: 25

Shougeki Shoryuudan [Shock Grenade]
Rank: C
Requirements: Seiteki Shoryuudan [Static Grenade]
Description: The user creates a static grenade, this time with more power and with the option to detonate on impact, rather than a delayed burst. The blast also emits a thunderclap, which can be painful to the ears.
Limitations: Blast Radius is 15 feet.
Weaknesses: N/A
Drawbacks: N/A
Cost: 35

Shougeki Shuriken [Shocking Shuriken]
Rank: C
Requirements: Metal projectile weapon
Description: The user coats a weapon in electric energy before throwing it. This allows the weapon to shock a target on impact, and can numb the area immediately around the struck body part-potentially taking a foe out of the fight if used properly. Additionally, this current can transfer on contact with other metal objects, which could numb the hands of anyone who attempts to block with their own weapon.
Cost: 15 per projectile

Tesura Muchi [Tesla Whip]
Rank: C
Requirements: N/A
Description: The user completes the needed handseals, sending electric chakra to their hand. An electrical tether is created that is semi-solid and can be used as a whip ten feet in length. This deals electrical shocks on impact, and can be extended and shortened via the application of additional chakra.
Cost: 20 to cast, 5 to maintain. 5 per ten feet to shorten or lengthen.

B-Rank

Raiton: Dengeki Tsukai [Electric Shock User]
Rank: B
Requirements: Mushi Bashitsu no Jutsu [Bug Zap Technique]
Description: Like its parent jutsu, the user generates a constant hum of electricity across their body. This armor does nothing to prevent actual force, but can be a painful deterrent to those that touch the user. However now the user is able to expand and shrink the field up to 5' around themselves, as well as the power of the electricity being more powerful.
Cost: 60 to activate; 10 to maintain

Denpou Sekka [Telegram Flash]
Rank: B
Requirements: None
Description: After a series of handseals, the user slams a single palm on the ground, unleashing a wave of electricity towards a target. This fast moving wave will move towards a target, and once it gets beneath it, rapidly launch upward, shocking the victim.
Cost: 65

Gigawatto Taihou [Gigawatt Cannon]
Rank: B
Requirements: Volt Cannon
Description: The user completes the needed handseals, augmenting their hand in the same way as Volt Cannon. Only, when they use this technique, a burst of projectiles similar to those of this technique’s predecessor are fired in a wide spread, making it more difficult to evade.
Limitations: Fires a burst of 6 projectiles. Can be extended to 12 through favoring.
Cost: 65

Haretsu Kaminari no Jutsu [Burst Lightning Technique]
Rank: B
Requirements: None
Description: After a series of handseals, the user generates lightning chakra and punches the ground. From the point of impact, a spherical wave of lightning will launch out, shocking anything that it passes. The user is immune to this shock.
Cost: 65

Ikazuchi no Kiba [Fangs of Lightning]
Rank: B
Requirements: None
Description: The user performs a series of handseals and raises their hands to the sky. Twin lightning bolts will rise from the user's hands into the sky, for the user to call down at any time at will. The user may call these lightning strikes down at any time during that thread.
Cost: 50 to activate ; 30 to deliver lightning strike

Kaminariha [Thunder Wave]
Rank: B
Requirements: Shockwave
Description: The user creates a static field in the same way as the predecessor, though this one administers a more painful electric shock on impact and has greater concussive force. Most notably, it emits an audibly painful thunderclap on impact, which is particularly bad for anyone actually struck by the technique.
Cost: 65

Kaminari no Ken [Blade of Lightning]
Rank: B
Requirements: Metal Bladed Weapon
Description: The user can gather a great deal of Raiton chakra and channel it through their weapon. This causes the weapon to vibrate very quickly, increasing the cutting potential of said weapon.
Weaknesses: When coated in Raiton chakra, the weapon in question will not pass through another Raiton technique-making any Raiton armor impervious to this technique. This weakness cannot be removed.
Cost: 60 to activate; 10 to maintain

Kaminari Suto [Thunder Strike]
Rank: B
Requirements: None
Description: The user completes the needed handseals, augmenting each of their fists with an electric field they can maintain. Each blow from the user’s fists now deals an electric shock on impact in addition to normal damage, and each successful punch is accompanied by an audibly painful thunderclap.
Cost: 60, 10 to maintain

Kaminari no Kusari [Chain Lightning]
Rank: B
Requirements: None
Description: The user performs a series of handseals, then launches a bolt of lightning from their mouth. This bolt, upon striking an object, will branch into two other bolts to strike a similar object to the one it just hit; for instance, it will strike trees if it hit a tree first. Each subsequent branching reduces the power of the strike, so that most of the power is lost by the 4th branch.
Limitations: After launched, the user has no control over what it does and does not shock.
Cost: 60

Kaminari Taihou [Lightning Cannon]
Rank: B
Requirements: None
Description: The user completes the needed handseals and extends their middle and forefingers out toward a target. Two beams of electricity will fire, one from each finger, converging to form a single electrical beam similar in appearance to a drill- with one straight beam and the other spiraling tightly around it. This attack has a great deal of piercing power, being intended to drill through targets.
Cost: 45

Katamari Shougeki Shouryuudan [Cluster Shock Grenade]
Rank: B
Requirements: Shock Grenade
Description: The user creates and hurls a shock grenade, only it splinters in midair, forming 6 shock grenades to make the attack much more difficult to evade.
Limitations: Blast radius of each grenade is 15 feet.
Cost: 70

Tesura Shouheki [Tesla Barrier]
Rank: B
Requirements: None
Description: The user completes the needed handseals, creating a solid wall of electricity ten feet wide and ten feet high in front of them. This administers a mild electrical shock to those who touch it, but its primary purpose is using static electricity to repel small projectiles that come near it, making it a viable defense against ranged bombardments.
Limitations: Projectiles larger than kunai aren’t affected. Can’t be removed.
Wall remains for three rounds of posting. Can be extended to 5 with favoring.
Cost: 60

Shikake-sen Enka [Tripwire Rocket]
Rank: B
Requirements: Megawatt Hammer
Description: The user produces a Megawatt hammer, but this time it splits into two hammers, connected by a tether of electricity in between. If anything makes contact with the tether in the center, the two rockets immediately snap inward toward the point of contact and detonate together.
Cost: 60

Shougeki Bakudan [Shock Bomb]
Rank: B
Requirements: Shougeki Shuriken
Description: The user charges a projectile with a greater amount of Raiton chakra, allowing the projectile to detonate on impact, shocking those caught in the blast radius and causing potentially lethal explosive damage at the point of impact. The shocking effect extends for ten feet from the point of impact, though the explosive damage only extends about a foot from that point.
Cost: 30 (In addition to the cost of Shougeki Shuriken)

Raikyuu [Lightning Ball]
Rank: B
Requirements: None
Description: The user performs a series of handseals, then forms a ball of lightning between their palms. They may then launch this ball towards a target, shocking and burning the victim.
Cost: 65

Raisou: Ikazuchi no Utage [Lightning Burial: Banquet of Lightning]
Rank: B
Requirements: None
Description: The user performs a series of handseals, then places their hands on the ground. A pair of bolts of lightning cut through the ground, shattering the earth on the way to their target, whom they then shock and burn into.
Cost: 65

Raiton: Denki Suimin [Lightning Release: Electric Sleep]
Rank: B
Requirements: Raiton: Mukankaku
Description: The user generates a great deal of electricity in their hand. They can then place their palm upon a target, severely impacting the nervous system of those they strike. A body part struck by this technique becomes paralyzed as it lands-landing the technique on the head or spinal column, however, can knock a target unconscious. The unconsciousness can be resisted with an Endurance, Spirituality, or Willpower that exceeds the user's Spirituality, instead making it only a painful shock. This technique can be maintained until it is used.
Cost: 65 to activate; 20 to maintain

Raiton: Houden Dageki [Lightning Release: Discharge Strike]
Rank: B
Requirements: Weapon with metal on the far end
Description: The user charges a great deal of electrical energy into their weapon. At the user's leisure, they may launch the electrical energy into any object currently in contact with a metal portion of their weapon; this typically sends an object flying powerfully away, and tends to leave burns behind on the spot it struck.
Drawbacks: When unleashed, it hits everything touching metal on the weapon at the time-including the user.
Cost: 65 to activate; 15 to maintain

Raiton: Jibashi [Lightning Release: Electromagnetic Murder]
Rank: B
Requirements: None
Description: After performing a series of handseals, the user extends their hands towards a target, releasing a stream of lightning that can cut through rock and stone to shock or even pierce a target.
Cost: 60

Raiton: Kaminari Shiji [Lightning Release: Lightning Pointing]
Rank: B
Requirements: None
Description: After a series of handseals, the user generates a great deal of Raiton chakra, which they focus into their arm. The user must then only extend their first two fingers where they wish to direct the energy, and the lightning will spring forth in that direction to blast into the target.
Drawbacks: While holding the lightning, the user's muscles themselves cramp and tighten up as a result of the lightning interfering with their nervous system.
Cost: 70

Raiton: Kaminari no Kabe [Lightning Release: Wall of Lightning]
Rank: B
Requirements: None
Description: After a series of handseals, the user places their palms on the ground. A tall, wide wall of lightning bursts out of the ground, which can shock and repel anyone who comes in contact with it. Additionally, those that come into contact with the wall may find their muscles involuntarily constricting, thus preventing further movement.
Cost: 60 to activate; 15 to maintain

Raiton: Kangekiha [Lightning Release: Wave of Inspiration]
Rank: B
Requirements: Water
Description: The user performs a series of handseals, then expels lightning from their body. This lightning follows the path of any nearby water, shocking those in contact with it. This technique can be used with a single stream or on a mass of water to strike multiple targets; either way, the cost is the same.
Cost: 70

Raiton: Mukou-ka no Myaku [Lightning Release: Disabling Pulse]
Rank: B
Requirements: None
Description: The user gathers a great deal of chakra to their fingertip, then touches an object. If the object had chakra flowing through it at the time, it will be shorted out if the amount of chakra discharged into the object is greater than the amount that had been used on the object at first. This pulse can also disable electronic devices almost immediately.
Cost: 50

Raiton: Shichuu Shibari [Lightning Release: Four Pillar Bind]
Rank: B
Requirements: None
Description: After a series of handseals, the user slams one hand down on the ground. Four pillars rise up from the ground around a target. Bolts of lightning will form between the pillars, immobilizing the enemy in the process and harming it if it comes into contact with any of the "walls" of lightning.
Cost: 75 to activate; 20 to maintain

Raiton: Teiden [Lightning Release: Blackout]
Rank: B
Requirements: None
Description: The user performs a series of handseals, then discharges a great deal of Raiton chakra. The energy of the discharge disperses harmlessly through the air, though it can harm any electrical systems in the area such as radios, computers, or the like. It also interferes with any maintained Raiton technique, making any maintained Raiton technique require an additional 10 chakra to maintain by anyone who was struck by the technique.
Cost: 70

Rakurai [Thunderbolt]
Rank: B
Requirements: Thundershock
Description: The user performs the needed handseals, augmenting their hands with electrical fields like this technique’s predecessor. As before, each hand can hurl a damaging electrical bolt .Besides an increase in power and range, the bolts also create thunderclaps on impact, which are audibly painful.
Cost: 40

Tesura no Awa [Tesla Bubble]
Rank: B
Requirements: None
Description: The user completes the needed handseals, thrusting from their hands a ball of electricity about the size of a basketball, which hovers in the air. Whenever someone other than the user comes within fifteen feet of the ball, a bolt of electricity lashes out to shock them.
Duration: 3 rounds of posting.
Cost: 60

A-Rank

Jigoku-iki Shuryuudan [Hellzone Grenade]
Rank: A
Requirements: Cluster Shock Grenade
Description: The user produces what looks like a constant volley of Shock grenades that they hurl toward the target in rapid succession. If they hit an actual target, they will statically cling on impact. Otherwise, they will either float in midair or on the first surface they struck. However, the primary purpose of this technique is to scatter shock grenades around the battlefield, surrounding the opponent. The user can then clap their hands together, causing all of the grenades scattered around the area to fly through the air, converging on the target from all directions.
Cost: 95

Rairyuu no Tatsumaki [Lightning Dragon Tornado]
Rank: A
Requirements: None
Description: The user performs a series of handseals and generates lightning around their body. This lightning will begin to spin rapidly, creating a tornado, with a dragon's head at the top of the vortex. The dragon will then outstretch its body to strike at a target, trapping and electrocuting the victim if successful. Even a miss could be dangerous, however, as passing within 10 feet of the dragon will result in a painful electric shock. Despite being inside the vortex, the user is safe from any adverse effects.
Cost: 95

Raiton: Raijuu Tsuiga [Lightning Release: Lightning Beast Tracking Fang]
Rank: A
Requirements: None
Description: The user manipulates lightning chakra to the palm of their hand, then allows it to burst forth to strike at an opponent. The lightning takes on the form of a wolf as it rushes towards an opponent, with the tail extending back to the user's hand. The user has complete control over the beast's movements.
Cost: 75 to activate; 20 to maintain

Raiton: Kage Bunshin [Lightning Release: Shadow Clone]
Rank: A
Requirements: Kage Bunshin
Description: This technique expands upon the original by imparting the user's created clone with an additional effect. Other than the following effect, the clone behaves accordingly to the description of Kage Bunshin. When this clone is destroyed, it turns into lightning, delivering a painful electric shock to anyone in contact with the clone or an object that is in contact with the clone. Effects utilizing chakra can only be copied if the clone pays the cost as well. The clone may copy the appearance of using those abilities, however, if not doing so would give away the clone's identity.
Limitations: Same as Kage Bunshin
Weaknesses: Same as Kage Bunshin
Drawbacks: Same as Kage Bunshin
Cost: Same as Kage Bunshin

Raiton: Gian [Lightning Release: False Darkness]
Rank: A
Requirements: None
Description: After a series of handseals, the user can expel a single bolt of lightning from their mouth to strike a target. This bolt is strong enough to blast through boulders, meaning it would be almost certainly fatal if it struck a body.
Cost: 80

Raiton: Juurokuchuu Shibari [Raiton: Sixteen Pillar Bind]
Rank: A
Requirements: Raiton: Shichuu Shibari
Description: The user performs a series of handseals and slams a single palm on the ground. Sixteen pillars emerge from the ground, some forming horizontally between others, to form a massive box around a target. Lightning is then launched within from each pillar to every other pillar through the inside of the box, almost certainly electrocuting whoever is caught inside.
Cost: 95 to activate; 30 to maintain

S-Rank

Raiton Chakra Modou [Lightning Release Chakra Mode]
Rank: S
Requirements: None
Description: The user coats their body in Raiton chakra, resembling a blue aura with constant sparks of electricity running along it, that is used to electrically stimulate the user's nervous system. This speeds up the body's ability to react, as well as it's raw speed, pushing the user's body to the limit. This technique also defends the user's body from damage, making it possibly the most powerful enhancement jutsu there is. The user's speed and agility are increased by 30 points, and the user's perception is increased by 15 while this technique is active, and the aura is defensive enough to deflect all but the most powerful attacks.
Cost: 250 to activate; 40 to maintain

Kyakkou [Limelight]
Rank: S
Requirements: 4 users
Description: Four users stand at each of the cardinal directions, with their target in the center. As one, each user of this technique launches a beam of lightning at a central point in the sky. When all four beams collide, they form a large ball of lightning, from which a very powerful, very fast lightning strike slams down, destroying whatever was beneath it. There are very few things in this world that could stand up to this technique.
Cost: 150 from each user
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Fuuton Jutsu [Wind Release Techniques]


D-Rank

Fuuton: Sasayaku no Kaze [Wind Release: Whispering Wind]
Rank: D
Requirements: None
Description: This technique does not require handseals. The user may whisper a few words and control the currents that carry the sound, allowing the sound to only reach the targets they wish for it to reach. This also allows the user to make small sounds like a whisper audible at greater distances.
Limitations: The user must be aware of their target's exact location; The target must be within range of at least one of the user's senses.
Cost: 1 per syllable

Fuuton: Chouyaku [Wind Release: Leap]
Rank: D
Requirements: Basic Technique - Chouyaku
Description: The user combines the principles of the basic technique Chouyaku with their own wind-natured chakra. This allows the user to jump to even greater heights than before.
Cost: 10

Ouki Iki no Jutsu [Big Breath Technique]
Rank: D
Requirements: None
Description: After a short series of handseals, the user inhales deeply and then blows out. When directed at the ground, this can lift the user up slightly, but only for as long as the user maintains the exhale.
Cost: 10

Fuuton: Kokyuu no Jutsu [Wind Release: Breathing Technique]
Rank: D
Requirements: None
Description: This technique requires no handseals, but rather requires focusing the user's Wind Natured chakra to the throat. The user will find breathing to come much easier to him, and the quality of their breaths will be improved. This can help the user quickly get over being out of breath.
Cost: 5 to activate, 1 to maintain

Kaze no Tsuuro [Wind Passage]
Rank: D
Requirements: A Projectile
Description: This technique does not require handseals, instead requiring the user to infuse a projectile in their hand with chakra and take aim at a target. The user manipulates the air with their chakra to create an air current that guides the projectile’s flight path so it can travel further, lose less momentum and be more accurate.
Limitations: Maximum range is 100 meters. This range can be extended to 200 meters via favoring.
Cost: 10

C-Rank

Oto Bakuhatsu [Sound Blast]
Rank: C
Requirements: Musical Seals Trait, an Instrument
Description: The user plays their instrument, using fuuton chakra to give the musical note physical form. It travels forward from their instrument in a spherical blast of wind three feet in diameter. This has concussive force and knockback strong enough to send opponents flying several feet.
Cost: 45

Kuuki Kawasu [Air Dodge]
Rank: C
Requirements: None
Description: The user releases a burst of wind from their bodies, allowing them to push their bodies in a chosen direction while in midair. This can be useful for evading attacks in midair, or for jumping to greater heights. This technique does not require handseals.
Cost: 20

Fuuton: Seigyo Hikou [Wind Release: Controlled Flight]
Rank: C
Requirements: None
Description: After throwing a projectile, the user can activate this technique with a single seal. The user can freely alter the wind currents along the path of the weapon to make adjustments to the weapon's path in midair. Skilled use of this technique could even allow for the weapon to make curved, looping flight paths or return to the user should it miss.
Cost: 25 to activate, 5 to maintain

Fuuton: Hane Kakkuu [Wind Release: Feather Gliding]
Rank: C
Requirements: None
Description: After a short series of handseals, the user strengthens wind currents around their body, allowing it to better support their weight. Usually, this is used to slow one's descent, but can also be used to glide far distances from high up. This technique also may serve to lengthen the user's jumps considerably.
Limitations: If the user is heavier, this technique will not work as well. Anyone around 250 lbs will not be adequately slowed by this technique. This limitation may not be removed, but may be extended to a limit of 500 lbs.
Cost: 35 to activate; 10 to maintain

Fuuton: Haretsu [Wind Release: Burst]
Rank: C
Requirements: None
Description: The user releases a burst of wind in every direction from their bodies. This may knock aside some projectiles, and can also be used to slow one's momentum. This requires no handseals.
Cost: 20

Fuusajin no Jutsu [Dust Wind Technique]
Rank: C
Requirements: Sand or Dust
Description: After a series of handseals, the user releases a wide blast of wind from their mouth towards a large amount of dust or sand. This technique picks up the particles and displaces them all about the area. While this technique does not have a great deal of power, it is capable of covering a massive area. When the sand or dust settles, those moving about the area will find their footing compromised, and in particular, will have difficulty utilizing Ki Nobori.
Cost: 35

Fuuton: Suiran Reppuu [Wind Release: Verdant Mountain Gale]
Rank: C
Requirements: None
Description: The user performs a series of handseals and may then control the wind currents around a distant object, so long as they hold the final seal. This allows the user to essentially affect their environment invisibly.
Limitations: The user can only exert the force an average human could through use of this jutsu. This limitation cannot be removed, only extended to twice that force.
Cost: 30 to activate; 5 to maintain

Fuuton: Reppuushou [Wind Release: Gale Palm]
Rank: C
Requirements: None
Description: This technique requires no handseals, instead relying on the user simply clapping their hands. The clap used with this technique creates a burst of wind pressure strong enough to knock over a human-or to rapidly propel airborne objects away from the user.
Cost: 35

Tatsumaki Kaiten [Tornado Spin]
Rank: C
Requirements: None
Description: The user completes the needed handseals and then extends their arms outward, spinning in a circle for one rotation. The air around them rapidly spirals and kicks up into a tornado that launches forward at a target as a miniature tornado.
Limitations: The tornado can travel up to fifty feet from the user. This limitation may not be removed, only extended to 100 feet.
Cost: 40

Kaze no Kabe [Wind Wall]
Rank: C
Requirements: None
Description: After a series of handseals, a 5 foot wide, 8 foot tall curtain of wind rises in front of the user. This wind is not very good at stopping attacks outright, but may alter the direction of smaller projectiles that fly through it.
Cost: 40 to activate; 10 to maintain

Fuuton: Kaze no Ima [Wind Release: Wind Current]
Rank: C
Requirements: None
Description: After a series of handseals, the user may alter the direction of the air currents around their body. This technique does not allow the user to empower the currents with any more force than they already possess, but neither are the wind currents weakened, despite the level of the technique. This technique may not assume control over wind that is used by another individual's jutsu.
Cost: 35 to activate; 10 to maintain

Chitan Yori-ki [Titanic Twister]
Rank: C
Requirements: Tatsumaki Kaiten
Description: The user completes the needed handseals and directs the palm of their hand towards a tornado created with Tatsumaki Kaiten. The tornado doubles in size and destructive force, and can travel twice as far from the user.
Limitations: Tornadoes can travel up to 100 feet from user. This range can be extended to 200 feet via favoring.
Cost: 15

Tatsumaki Sousa [Tornado Manipulation]
Rank: C
Requirements: Tatsumaki Kaiten
Description: The user completes the needed handseals and points a finger toward a tornado produced by this technique’s predecessor. The user can now steer the tornado with that finger.
Limitations: Only one tornado can be controlled per finger. This limitation cannot be removed.
Cost: 15 to cast, 5 to maintain.

Tatsumaki Yoroi [Tornado Armor]
Rank: C
Requirements: Tatsumaki Kaiten
Description: The user performs Tatsumaki Kaiten, but the miniature tornado stays around them, with the user standing safely in the eye. The tornado will match the user’s path of movement, acting as a shield against projectiles and melee attacks. It will also enhance the user’s jumps.
Cost: 20 to activate, 10 to maintain (This technique must be cast at the same time as Tornado Spin, but counts as one technique for concentration purposes. Techniques that modify Tornado Spin can also modify this technique.)

Fuuton: Kihou no Jutsu [Wind Release: Air Bubble Technique]
Rank: C
Requirements: None
Description: After a short series of handseals, the user may isolate enough air to facilitate one person's breathing for 10 minutes. This air bubble may be held around the user's hand, to allow the user to give it to someone else, or it may form around their own head to allow them to breathe. As long as air remains, contaminants and liquids may not enter the bubble.
Cost: 30

Kaze Bunshin no Jutsu [Wind Clone Technique]
Rank: C
Requirements: None
Description:The user creates a solid clone out of wind. This clone can interact with the world around it, and can use non-elemental jutsu and jutsu of the Fuuton element, so long as it has enough chakra. When struck, the clone disperses into mass of wind. The clone is capable of basic logic and thought, and can make simple decisions on its own, though usually, it is created for a single task. Wind Clones are created with 1/10 the current chakra of their creator, and their jutsu are only 1/10 as powerful as a result. Half of the unspent chakra remaining in the clone upon its dispersal is returned to the creator. The clone itself provides the needed concentration to maintain this technique. Multiple clones may be created at the same time. Effects utilizing chakra can only be copied if the clone pays the cost as well. The clone may copy the appearance of using those abilities, however, if not doing so would give away the clone's identity.
Limitations: The clone cannot move greater than one kilometer from the creator; the clone's jutsu are only 1/10 as powerful as the original's would be; the clone is not very intelligent, only able to make simple choices on its own. Only the range limitation may be extended, in which case, the clone may move two kilometers from the user.
Weaknesses: A single hit will disperse the clone, so long as it would normally be enough to cause a bruise on a person. This may be extended to allow more twice as much damage before dispersal.
Cost:1/10 the user's current chakra

B-Rank

Fuuton: Kazekiri no Jutsu [Wind Release: Wind Cutter Technique]
Rank: B
Requirements: None
Description: After a short series of handseals, the user swings their weapon. A single blade of wind is sent rushing away from the user to cut at a target. Multiple users of this technique can use it simultaneously, which results in their blades joining together, vastly enhancing the cutting potential of the technique.
Cost: 50

Kaze no Sou Sessaku [Cutting Wind Layer]
Rank: B
Requirements: A projectile
Description: This technique does not require handseals, though the user must be holding a projectile in their hand. The outside of the projectile is coated with a sharpening layer of wind that increases its piercing and cutting force on impact once it is launched.
Cost: 25

Kamaitachi no Jutsu [Sickle Weasel Technique]
Rank: B
Requirements: A fan or similar weapon
Description: The user swings their weapon at a target, creating a pocket of wind that is launched towards a target. If the target is struck by the room sized pocket of wind, it will draw the victim into the center of the technique, where the winds continually slash at the target. This technique can deflect projectiles away from the user.
Cost: 60

Juuha Shou [Beast Tearing Palm]
Rank: B
Requirements: None
Description: The user performs a series of handseals, then focuses chakra to their hand. The user may then swipe their arm at a target, releasing the stored chakra as a slash of wind. This wind moves ten meters in the direction it was released in, and is powerful enough to leave scratches in stone.
Cost: 65

Tsumuji Otoshi [Whirlwind Drop]
Rank: B
Requirements: None
Description: The user performs a series of handseals, then launches a spherical blast of wind from their mouth. When the wind strikes an object, it expands into a tornado-like shape that lifts the object into the air several dozen meters up, then slams it back down onto the ground.
Cost: 70

Tsunawatari [Tightrope Walking]
Rank: B
Requirements: Ki Nobori [Tree Walking]
Description: Essentially an enhancement added to their use of the Ki Nobori jutsu. The user manipulates the air around them to support majority of their weight, allowing them to seem far lighter during their use of Ki Nobori. This allows the user to balance on objects that defy logic, such as standing on an opponent's sword, or running up another human, or on a thrown spear. . At jounin level or higher, this technique does not require concentration. This technique does not require handseals.
Cost: 40 to activate, 10 to maintain

Tatsumaki Mie [Triple Tornado]
Rank: B
Requirements: Tatsumaki Kaiten
Description: The user performs Tatsumaki Kaiten, but creates three tornadoes instead. The user can either send them in three separate directions or side by side in the same direction.
Limitations: Same as Tatsumaki Kaiten
Cost: 40 (This technique must be cast at the same time as Tornado Spin, but counts as one technique for concentration purposes. Techniques that modify Tornado Spin can also modify this technique.)

Shinkuuken [Vacuum Sword]
Rank: B
Requirements: Metal bladed weapon
Description: The user swings their weapon and a crescent-shaped gust of wind is created that follows the path of the blade. It hovers in the air for a few seconds before launching forward. This long-ranged cut can knock aside projectiles and leave deep gashes in stone. This technique does not require handseals.
Cost: 60

Kyoumeisen [Resonating Echo Drill]
Rank: B
Requirements: None
Description: The user creates a sound, manipulating the air around them to direct and amplify the sound waves towards a target. This can disorient a target, even sickening them if enough force is used. This can also be used to destroy objects such as trees or stone. Lastly, this technique is more effective when used through liquids, even liquids within a human body, and is therefore more effective against larger opponents.
Cost: 65

Fuuton: Kakeami [Wind Release: Cast Net]
Rank: B
Requirements: Fan or similar weapon
Description: The user swings their weapon powerfully, releasing a large number of streams of wind that overlap each other, forming a net. These streams of wind can cut deeply into a target, and the net-like formation makes it difficult to avoid.
Cost: 75

Fuuton: Kuudan [Wind Release: Air Bullets]
Rank: B
Requirements: None
Description: The user performs a series of handseals, then expels a series of small, round blasts of air from their mouth. These projectiles do not have much piercing power, but hit hard enough to break bone.
Cost: 20 per bullet

Fuuton: Kami Oroshi [Wind Release: Godly Wind from the Mountain]
Rank: B
Requirements: None
Description: The user thrusts both palms forward quickly, releasing a rapidly moving vortex of wind that can lift and throw objects in its path several meters away from the user. This technique does not require handseals.
Cost: 65

Fuuton: Tatsu no Oushigoto [Wind Release: Great Task of the Dragon]
Rank: B
Requirements: None
Description: After a series of handseals, the user launches a blast of wind into the sky. Some time later, a tornado will rapidly fall from the sky, aimed at the user's preferred target. Objects caught within the tornado are badly cut from every direction as a result of the slashing winds. The user must state how long of a delay is being placed on the technique, which can range from instant to 5 posts from its use. The user can cancel the technique between launching the blast and the tornado coming down, but the chakra is used up no matter what.
Cost: 75

Fuuton: Kaiten Shuriken [Wind Release: Rotating Shuriken]
Rank: B
Requirements: Nearby objects
Description: After a series of handseals, the user coats nearby objects in spheres of wind chakra, which are rapidly rotated and then simultaneously launched at a target. Multiple projectiles can be thrown at the same time through the use of this technique, with more force and in greater numbers than the user would otherwise be capable of.
Cost: 15 per projectile

Tatsumaki Ude [Tornado Arm]
Rank: B
Requirements: Tatsumaki Kaiten
Description: The user completes the needed handseals and begins rapidly spinning their arms, manipulating air to form a whip-like tornado that extends from each arm a full twenty feet. The user can use these to whip at enemies, with the tornado possessing enough power to knock a person back dozens of feet.
Cost: 30 per arm, 10 to maintain per arm

Fuuton: Shinkuugyoku [Wind Release: Vacuum Sphere]
Rank: B
Requirements: Fuuton: Kuudan
Description: After a series of handseals, the user launches a dozen spherical projectiles of wind from their mouth in a scattering pattern that makes dodging difficult. These projectiles can easily pierce a human body.
Cost: 70

Fuuton: Kuuki Dankai [Wind Release: Air Step]
Rank: B
Requirements: Suimen no Hokou
Description: Further expanding on the principles of Suimen no Hokou, this technique allows the user to literally walk on air, just as the previous technique allows the user to walk on water. This technique is not subject to flight restrictions.
Limitations: This technique can only be used through the user's feet or hands; it is not true flight. This limitation cannot be removed.
Weaknesses: Any distractions, such as being attacked, can result in the jutsu suddenly failing-making the technique ill-suited to use in combat.
Drawbacks: While using this technique, no other jutsu may be used; the practice of controlling one's chakra to the extent that they can walk on air currents is extremely complicated. This drawback may not be removed.
Cost: 60 to activate, 20 to maintain

Jinsoku Dageki [Quick Strike]
Rank: B
Requirements: None
Description: This technique does not require handseals. The user may part the air in front of a weapon they are wielding, allowing them to strike without regard to wind resistance. This slightly enhances the speed with which attacks may be made, increasing the user's Speed and Agility in regards to their weapon use by 10 points each.
Cost: 60 to activate, 15 to maintain

Kazekoro [Wind Roller]
Rank: B
Requirements: None
Description: After a series of handseals, the user creates a sphere of wind in front of them. The user can sit on this sphere and move themselves along the ground at twice their normal running speed. Taking any other actions, such as attacking or performing another jutsu, ends this technique and sends the user rolling across the ground.
Cost: 50 to activate, 10 to maintain

A-Rank

Fuuton: Shinkuuha [Wind Release: Vacuum Wave]
Rank: A
Requirements: None
Description: After a series of handseals, the user takes a deep breath and spins while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries to those hit.
Cost: 90

Fuuton: Shinkuu Taigyoku [Wind Release: Vacuum Great Sphere]
Rank: A
Requirements: Fuuton: Shinkuugyoku
Description: After a series of handseals, the user creates a large sphere of air pressure that is launched at a target. The sphere has a great deal of crushing power, usually leaving a trail across the ground as it travels by crushing the ground beneath it. On impact, the sphere is strong enough to crumple steel.
Cost: 95

Fuuton: Renkuudan [Wind Release: Drilling Air Bullet]
Rank: A
Requirements: Fuuton: Kuudan
Description: The user inhales a massive amount of air, causing their torso to physically extend seemingly further than possible. By slamming their fist into their expanded torso and launching it with chakra in addition, the user can launch a single extremely powerful blast of wind, akin to a cannon ball. When the projectile hits an object, it explodes, unleashing a great deal of concussive force.
Cost: 95

Fuuton: Sakugen [Wind Release: Slash]
Rank: A
Requirements: None
Description: The user swipes their arm hard to the side, creating a number of blades of wind at the same time that fly towards a target. These blades of wind join together into one powerful crescent, which hits hard enough to knock aside massive projectiles, like boulders and the like. In exchange for this power, however, it loses the cutting edge. The user can use this technique without making the blades conjoin, in which case it can cut more effectively, but lacks any stopping power. This technique does not require handseals.
Cost: 15 per blade; 10 to conjoin blades (at least 5 required)

Fuuton: Rasen Kazekyuu [Wind Release: Spiraling Wind Ball]
Rank: A
Requirements: None
Description: The user exhales a sphere of spinning wind into the palm of their hand, which is then launched towards a target. The ball can break right through stone walls, and knocks away any unrooted targets.
Cost: 95

Fuuton: Daitoppa [Wind Release: Great Breakthrough]
Rank: A
Requirements: None
Description: After a long series of handseals, the user expels a massive blast of wind from their mouth. With enough force to topple trees, this blast of wind can easily level most obstructions in the user's line of sight.
Limitations: This technique has a range of 50 feet. This range may be extended to 100 feet via favoring.
Cost: 105

Fuuton: Shinkuujin [Wind Release: Vacuum Blade]
Rank: A
Requirements: Bladed Weapon
Description: The user exhales powerful wind infused chakra onto a weapon to increase its range and sharpness. Used on melee weapons, this increases the range of the blade by about two feet. Used on a projectile, such as a shuriken, further increases the range, allowing even normal shuriken to have the cutting range of the larger Fuuma variety.
Cost: 60 per weapon

Daikamaitachi no Jutsu [Great Sickle Weasel Technique]
Rank: A
Requirements: Giant fan or similar weapon ; Kamaitachi no Jutsu
Description: The user swings their weapon, unleashing multiple slashing air currents at once towards a target. This technique covers a wide area, and is capable of cutting through tree trunks. A great deal of destruction results from the use of this technique, which can cut wide swaths even through forests. This technique can deflect physical attacks and even sound itself away from the user.
Cost: 100

Juuha Reppuu Shou [Beast Tearing Gale Palm]
Rank: A
Requirements: Juuha Shou
Description: The user performs a series of handseals, then focuses chakra to their hand. The user may then thrust their arm towards a target, releasing the stored chakra as a large demonic hand, which can then grab a single object and throw it before dispersing. When grabbed by this hand, the wind chakra within it constantly slashes at whatever the held target is. Things up to the size of a boulder can be tossed with this technique.
Limitations: The user may only make one grasp and one throw per use of this technique. This limitation cannot be removed.
Cost: 90

Kaze no Maki [Coil of Wind]
Rank: A
Requirements: None
Description: The user performs a series of handseals and unleashes a powerful blast of wind that twists and spirals to blast targets away. While this technique does not cut like most higher ranked Fuuton techniques, it packs enough force behind it to topple buildings.
Cost: 85

Kaze no Yaiba [Blade of Wind]
Rank: A
Requirements: None
Description: The user creates a blade of wind at the tip of two extended fingers. The blade manifests as a nearly invisible weapon about two feet long that has incredible cutting potential-such that some say nothing can stop a blade of wind. This technique can also be thrown as a projectile, in which case, the blade becomes disc shaped during its flight.
Cost: 85 to activate; 30 to maintain

Fuuton: Kūkidama [Wind Release: Air Bomb]
Rank: A
Range: 50'
Requirements: 50 Chakra Control; 50 Shape Manipulation; 30 Concentration
Description: This technique does not require handseals, instead requiring ample management and concentration to form-plus retain shape during flight. The user focuses chakra to the palm of their hand and compresses the air present into a ball of high density atmosphere, creating a six-inch wide sphere that is so dense it will bend light making it visible, kinda like shimmering hot air. Then the user will shoot it at their opponent. The technique is very fast and powerful, exploding in a concussion blast on contact or at the end of it's range.
Limitations: Atmosphere is needed to create this jutsu. Being in places underwater or in areas where the air is thin will not provide enough air. This limitation can't be removed.
Cost: 150

S-Rank

Fuuton: Shinkuu Renpa [Wind Release: Vacuum Serial Waves]
Rank: S
Requirements: Fuuton: Shinkuuha
Description: The user takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. Each blade is incredibly powerful, but the rapid delivery of the many attacks creates a relentless onslaught of slashing power capable of cutting through almost anything.
Cost: 175

Fuuton: Atsugai [Wind Release: Pressure Damage]
Rank: S
Requirements: None
Description: The user compresses a massive amount of wind into a marble-sized spherical projectile, which is then launched at a target. Upon striking, the projectile rapidly expands, creating a tremendous explosion of pure concussive force. Objects caught within the 100 meter blast range are not only blasted, but also cut to ribbons by the slashing winds.
Cost: 175
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Non-Elemental Jutsu


D-Rank

Oiroke no Jutsu [Sexy Technique]
Rank: D
Requirements: Henge no Jutsu
Description: A variant of the Transformation Technique, the user transforms their body into an incredibly attractive, nude member of either sex the user chooses. Smoke accompanies this jutsu, covering the breasts of females and the genitals of both sexes. While many decry this jutsu for being lewd and only used by perverts, it has genuine strategic value if used at the right time.
Weaknesses: If the smoke surrounding the described parts disperses, the jutsu disperses as well. This weakness cannot be removed.
Cost: 10 to activate; 2 to maintain

Kuukyo no Oto [Sound of Emptiness]
Rank: D
Requirements: Musical Seals Trait, an Instrument
Description: The user plays a note on their instrument, augmenting it with chakra to reach the pitch that shatters glass. This is incredibly unpleasant to the ears and mildly painful.
Drawbacks: The user is not immune to the effects- the sound will hurt their ears as well. This drawback may not be removed, but the user may employ other methods to avoid pain.
Cost: 20

Chakra no Ito [Chakra Threads]
Rank: D (Considered an E-rank Basic if the user has the Puppeteer Trait)
Requirements: None
Description: The user creates threads out of chakra, with a maximum of one thread per every finger. While the threads are usually visible, a skilled user of the technique may suppress the chakra used well enough to render them invisible. The threads, being composed of chakra, cannot be cut by ordinary weapons, but chakra will destroy them relatively easily. These threads are typically used by puppeteers, but can be used as a substitute for wire in any situation that may call for them.
Limitations: The threads have a range of about 50 feet; the user may only create ten wires at once. This limitation can be extended to allow threads with a range of 100 feet, but the quantity of wires may not be extended.
Weaknesses: Most offensive ninjutsu can destroy the threads fairly easily. This weakness cannot be removed.
Cost: 2 to activate per thread, 1 to maintain per two threads (1 to activate per thread, 1 to maintain per five threads if the user has the Puppeteer Trait)

Konchuu Su no Jutsu [Insect Hive Technique]
Rank: D (Considered an E-rank Basic if Insect User Advanced Ability is taken)
Requirements: None
Description: The user is capable of producing a vast amount of insects by using chakra. The cost of this technique is variable, and depends upon the insect produced. This jutsu is automatically used in conjunction with any bug-using jutsu to create the proper amount of insects.
Cost: As indicated on the application for the species of insect being produced.

Kami Shuriken [Paper Shuriken]
Rank: D
Requirements: Paper
Description: Using chakra, the user rapidly folds and hardens a sheet of paper into a shuriken shape, and can then use the weapons as their metal counterparts. This technique does not require handseals. The user can form paper Kunai using this technique as well.
Weaknesses: The shuriken do not function properly if wet.
Cost: 10

Hakken [Detection]
Rank: D
Requirements: None
Description: The user charges chakra to his nose to significantly enhance his sense of smell.
Cost: 10 to activate; 2 to maintain

Chousou [Hearing]
Rank: D
Requirements: None
Description: The user charges chakra to his ears to significantly enhance his sense of hearing.
Cost: 10 to activate, 2 to maintain

Henge Bunshin no Jutsu [Transformation Clone Technique]
Rank: D
Requirements: Bunshin no Jutsu, Henge no Jutsu
Description: An amalgamation of both Basic jutsu, the Henge Bunshin is basically what the other two couldn't accomplish by themselves. The user has the capability of creating several clones. The clones does not have to necessarily look like the user; they can look like completely different people or animals as long as it is within their imagination. The clone can be controlled mentally by the user as long as the user can see or otherwise detect what the clone is doing. Multiple clones can be made simultaneously, but each must be maintained separately as a distinct jutsu use.
Limitations:
- The clone is intangible, being made entirely of chakra. This limitation cannot be removed.
- It cannot harm anything, though it does not necessarily disperse as soon as contact is made. This limitation cannot be removed.
- This type of clone has no consciousness of its own and cannot make its own decisions.
- This clone has a range limit of 100 feet from the user. This limitation cannot be removed but can be extended.
- The transformation cannot be unreasonably different in size to the user. They may, for instance, transform into a puppy or a large piece of furniture such as a bed-however, insects and objects much larger than a bed are not possible. This size limitation varies depending on the user's natural size. This limitation cannot be removed.
Weaknesses: Any physical damage done to the user immediately dispels the illusion, as well as any reasonably distracting event. This weakness can only be removed by obtaining the Trait that allows for it.
Cost: 10 Chakra to create the Clone, 2 Chakra to maintain it.

Karuto no Tayori [Information Cards]
Rank: D
Requirements: Cards
Description: By infusing chakra into an ordinary card, the user can imprint detailed information into the paper. This information can be accessed later by infusing the card with chakra.
Cost: 10 to record, 5 to reveal

Koe no Mizouhin [Voice Imitation]
Rank: D
Description: The user uses chakra to disguise their voice. The user may make their voice sound like anything they have previously heard, from animal noises, sounds of construction, and even the voices of other people.
Limitations: The user must have heard the sound they're duplicating. This limitation cannot be removed.
Cost: 5 Chakra to create disguised voice, 1 Chakra to maintain

Kami Seigyou [Hair Control]
Rank: D
Requirements: None
Description: With this technique, the user may freely alter their hair's length, style, and color by applying chakra to their scalp. The change this technique makes is permanent until altered again.
Cost: 15

Inpei [Hiding]
Rank: D
Requirements: Shadows nearby
Description: The user steps into shadows and remains very still. Their body will become darker until they match the shade of the area, and their skin and clothes will develop patterns to better blend into the background. This technique ends if the user moves. This technique does not require handseals.
Limitations: It takes a full post to assume the appropriate disguise.
Cost: 15 to activate, 3 to maintain

Shinshi Ken [Immersed Blade]
Rank: D
Requirements: Poison
Description: The user holds a weapon in their hand while focusing on the composition of one of their poisons. The poison in question will flow from the user's skin, coating the weapon. This technique does not require handseals.
Cost: 10 + Cost of Poison

Otonage no Jutsu [Sound Throwing Technique]
Rank: D
Description: The user can make their voice seem to come from a different location using chakra. This is different from simple ventriloquism; the user's voice is literally displaced as a result of the chakra used during the technique. The user can make any noise they produce come from a different location, so long as the sound comes from their body.
Limitations: This technique has a 50 foot range limit. This limitation cannot be removed, only extended.
Cost: 5 Chakra

Shikoku Fuuin [Finger Carving]
Rank: D
Description: The user focuses chakra to their fingertip, allowing them to write into almost any surface. If used to write on flesh, this causes slight discomfort, as this technique burns the message in.
Limitations: The message fades if used on living flesh as a result of that individual naturally healing. Though it fades, this technique may leave scars. This limitation cannot be removed.
Cost: 1 Chakra per post

Chuui Idou [Message Shift]
Rank: D
Description: The user focuses chakra into a piece of paper or sign. Using their chakra, the user can change the message written to show something else. The user can create new messages with this technique as well.
Limitations: The message changes back to normal in one hour.
Cost: 5 Chakra

Dokuiki [Poison Breath]
Rank: D
Requirements: Poison
Description: The user performs a short series of seals and exhales. One of their poisons is carried along the exhale, potentially infecting whoever is around to come into contact with that breath.
Cost: 10 + Cost of Poison

Hikaru [Glow]
Rank: D
Requirements: None
Description: The user creates a dull glow from their hands, allowing them to light a small area. This technique does not require handseals.
Cost: 10, 2 to maintain

Jibaku Fuda: Oku [Exploding Tag: Set]
Rank: D
Requirements: None
Description: The user arms an exploding tag to detonate either after a short timer or on impact. Exploding tags may not be armed without this jutsu or through use of Jibaku Fuda: Kassei, short of simply setting them on fire.
Cost: 5

Kuchiyose: Shisha no Jutsu [Summoning: Messenger Technique]
Rank: D
Requirements: At least one summoning pact
Description: The user summons a small form of their chosen summoning creature. This summoning is no more capable in combat than any other natural member of its species, and does not have access to venom, if the species ordinarily would. This summoning stays near the user long enough to be given a spoken message and an intended recipient; the summoning will then take the shortest path possible to ensure the message can reach that recipient, should they know how to reach them. While not trained for combat, these summonings are trained to be masterfully adept at avoiding danger and ensuring a message gets where it needs to be.
Limitations: The summoning must have a general idea of where the recipient should be or how to reach them; it does not have an instinctive knowledge of where they are. This limitation cannot be removed.
Cost: 20

Zetsuen [Insulate]
Rank: D
Requirements: Katon and/or Hyouton (Optional)
Description: After a short series of handseals, the user covers their hand in a thin layer of chakra that allows them to grip or touch excessively hot or cold objects for a short time with no discomfort. Chakra-generated heat or cold is exempt from this, and the more extreme the temperature, the faster the user feels the effects in spite of the insulation. If the user possesses the Katon or Hyouton elements, it takes longer for heat and cold, respectively, to wear away at the jutsu.
Cost: 10, 2 to maintain

Kigou [Mark]
Rank: D
Requirements: None
Description: The user creates a small mark no larger than the palm of their hand by touching an object or location. People cannot be marked. The mark will then glow. Any decent stealth technique used on the item negates the mark. The mark may take any design the shinobi wishes, but cannot be used in place of writing for seals or summons. This technique does not require handseals.
Cost: 10, 2 to maintain

Kanashimi [Sorrow]
Rank: D
Requirements: None
Description: The user inserts their chakra into their eyes, forcing themselves to cry. This technique does not require handseals.
Cost: 10, 2 to maintain

Chakarate [Chakra Open Hand]
Rank: D
Requirements: None
Description: After a series of handseals, the user creates a thin shell of chakra in the shape of their hand. This chakra shell cannot be seen by normal means. The user can manifest this hand anywhere within 50 feet of their body, but once manifested, it only follows the motions of the user's own dominant hand. Up to one of these hands may be created at once.
Limitations: Each hand can lift up to 5 lbs, and can generate an equivalent amount of force for other actions. Hands created with this jutsu cannot be used as a focus for techniques that specifically reference the hand. This limitation cannot be removed.
Cost: 5 to activate, 1 to maintain

Ha no Hokaku [Catching of Blades]
Rank: D
Requirements: None
Description: After a short series of handseals, the user creates a thin layer of chakra over their palm. This chakra can slow down the momentum of an oncoming weapon, allowing the user to safely catch the weapon.
Limitations: Only the momentum of the weapon is slowed. If a jutsu is enhancing the weapon, that enhancement still applies. This cannot slow the momentum of a weapon if the momentum is being actively provided by a jutsu.
Cost: 10 to activate, 2 to maintain

Hokahenge no Jutsu [Other Transformation Technique]
Rank: D
Requirements: Henge no Jutsu
Description: After using the same handseals for Henge, the user touches a foreign object, imparting the transformation onto that object. As before, the transformation looks and feels real.
Limitations: The transformation cannot be unreasonably different in size to the target. This size limitation varies depending on the object's natural size. Transforming is only skin deep-the transformation may feel real, but transforming into a metal object does not make a piece of paper extra durable.
Weaknesses: Any physical damage done to the target immediately dispels the illusion, as well as any reasonably distracting event on the user's part.
Cost: 5 Chakra to create the Henge, 1 Chakra to maintain it

Yuudou-Tou [Guiding Light]
Rank: D
Requirements: None
Description:After a short series of handseals, the user creates a small floating light, no larger than a bumblebee. This light will hover ahead of the user and will point the way towards the user's objective. The light does not account for obstacles between the user and the target.
Limitations: Each instance of the light only lasts for 2 posts. The jutsu can be refreshed by paying the cost again.
Cost: 5

Shimetsu Oto [Deaden Sound]
Rank: D
Requirements: None
Description: The user temporarily creates a thick film of chakra inside their ear canal, lessening the damage from sound based attacks.
Drawbacks: Maintaining this technique makes it difficult to hear normal sounds as well, rendering the user near deaf. This drawback cannot be removed.
Cost: 10, 2 to maintain

Shimetsu Kaori [Deaden Smell]
Rank: D
Requirements: None
Description: The user temporarily creates a thick film of chakra inside their nose, making it easier to move through stink bombs and endure scent-based attacks.
Drawbacks: Maintaining this technique makes it more difficult to breathe, as if breathing through a gas mask. This drawback cannot be removed.
Cost: 10, 2 to maintain

Shimetsu Shiryoku [Deaden Sight]
Rank: D
Requirements: None
Description: The user temporarily creates a thick murky film of chakra over their eyes. This protects their eyes from contaminants and removes the danger from flashbombs.
Drawbacks: Maintaining this technique makes it more difficult to see, rendering the user near blind. This drawback cannot be removed.
Cost: 10, 2 to maintain

Shimetsu Aji [Deaden Taste]
Rank: D
Requirements: None
Description: The user temporarily deadens their taste buds, allowing them to eat anything, no matter how disgusting. This does not negate the effects of eating something awful on your stomach.
Cost: 10, 2 to maintain

Tatakai no Oura [Battle Aura]
Rank: D
Requirements: Battle Aura effects need to be listed in appearance section.
Description: There are times when a shinobi is extremely focused with rage and/or an opponent is overwhelmed by the power of another, an ethereal chakra creature can be seen behind him, roaring, rearing, or screaming as chakra. If taken less symbolically, the aura can accompany a powerful attack, be physically 'launched' at enemies to damage them, surround the person generating it and mimic their movements. Sometimes it's not always an animal but other effects can happen as well, within reason. This however is all purely visual but can serve to help demoralize another or shocked someone for a moment.
Limitations: The ninjutsu is reactive to emotions and only works in extreme cases of focus, rage, an opponents fear and/or awe, etc. This jutsu doesn't require handseals.
Cost: 5 Chakra

Kugutsu No Jutsu: Henge [Puppetry Technique: Transformation]
Rank: D
Requirements: Kugutsu no Jutsu, Henge No Jutsu; appropriate puppet
Description: A simple enough jutsu- the user casts Henge no Jutsu on their puppet, making it take on a disguised appearance. Can be useful for hiding the fact it is a puppet.
Limitations: Same as Henge
Weaknesses: Same as Henge
Drawbacks: Same as Henge
Cost: 10, 2 to maintain

C-Rank

Haaremu no Jutsu [Harem Technique]
Rank: C
Requirements: Oiroke no Jutsu ; Any solid Bunshin
Description: After creating a number of clones, the user activates this technique, causing every clone to take on the same appearance, one befitting the parameters of Oiroke no Jutsu. This technique is typically used when it is believed that the original alone would not be sufficient to cause the distraction that is needed. This technique groups the concentration of all the various transformations into one technique, allowing for greater potential use than simply transforming each clone individually, and also allows for the user alone to shoulder the burden of the technique, rather than passing it among their clones.
Weaknesses: Same as Oiroke no Jutsu
Cost: 5 to activate; 1 to maintain (Both costs are per clone)

Chakra Bakufu [Chakra Boom]
Rank: C
Requirements: Appropriate Equipment
Description: The user imbues a throwing projectile with chakra. Once they throw the projectile, they can then make the projectile move another direction by exploding the chakra that covers the item. This alters the trajectory of the projectile anywhere of a 90° radius of its original path. This means that the projectile cannot move backwards. The speed of the projectile does not change.
This is used to surprise an opponent by altering the direction of the projectile. Multiple projectiles can be redirected at once, as long as the user pays for the chakra cost for each item.
Limitations: Requires Visual Contact with Item.
Weaknesses: This cannot make the projectile move backwards; the maximum direction it can be redirected is 90° from the original path.
Cost: 10 per projectile

Ningyou no Seigyo [Doll Control]
Rank: C
Requirements: Puppeteer Trait, Appropriate puppet
Description: This is a puppetry technique that actually does not use chakra threads like most. Instead, the user must maintain direct physical contact with a puppet in order to manipulate it in this way. This is most useful for a puppet the user might wear as an extension of themselves, or ride as a steed.
Limitations: No more than three puppets can be manipulated this way at the same time. This may not be removed, but may be extended to five puppets at once.
Weaknesses: The user cannot perform non-puppetry techniques while using this technique.
Cost: 30 to cast, 10 to maintain per puppet

Doku Senbon [Poison Needles]
Rank: C
Requirements: Poison
Description: The user manipulates one of their liquid poisons to take the form of a needle. This needle hovers in the air for a few seconds, then shoots out towards a target, infecting the target if it strikes. Immediately afterward, the needle reverts back to liquid.
Cost: 25 (+ Cost of Poison if creating poison from scratch)

Jibaku Fuuda: Kassei [Exploding Tag: Activate]
Rank: C
Requirements: Explosive Tag
Description: Without arming an explosive tag, the individual who used it may activate this technique to remotely detonate it. This technique is performed by holding a single seal. Not only does this allow for greater versatility in setting the explosives, but the resultant explosion ends up being more powerful than if the tag had been used without the jutsu. The user may also deactivate other armed tags, but may not activate tags held or used by other people. Owning this technique allows the user to possess an additional 10 Exploding Tags per RPC rank.
Cost: 20 per tag

Keihatsu [Enlightenment]
Rank: C
Requirements: None
Description: The user completes the needed handseals and enters a state of deep meditation. During this meditative period, they must remain in the same place. When they are done meditating, they rise and experience an increase to their spirituality. This increase is equal to 4 times the number of posts meditated, with a maximum increase of 20. Their ability to shape ninjutsu is also affected, with Shape Transformation increasing by 2 points per number of posts meditated (Maximum of 10).
Limitations: Can only be maintained for 4 rounds of posting per post meditated (So if you meditated for 2 posts, you can then maintain this for 8 posts). This limitation cannot be removed.
Weaknesses: For each round of meditation, the user also suffers a loss of 2 strength while this is maintained.
Drawbacks: Requires extensive preparation time to properly utilize. This drawback cannot be removed.
Cost: 20 to activate, 5 to maintain (No maintenance during meditation)

Kyoudaina Gouon [Mighty Roar]
Rank: C
Requirements: None
Description: A technique not requiring handseals, the user inhales before unleashing a powerful roar. This manifests as a painfully loud conal sound blast aimed directly ahead of the user. If the user possesses the Fuuton element, this jutsu also has some concussive knockback, enough to deflect small projectiles and make those caught in it stumble backward, potentially losing their balance.
Cost: 25

Nuno Kugutsu [Cloth Puppetry]
Rank: C
Requirements: Chakra no Ito, Kugutsu no Jutsu
Description: The user creates chakra strings and attaches them to an item of cloth or leather that has either been specially prepared or had specialized needles stuck into it. In doing so, the user is able to control the cloth at a distance similar to a puppet. This also allows the user to use puppets with a mostly cloth composition. When used, most puppets are capable of hovering.
Limitations: Cloth and Cloth Puppets have a range of 200 feet. This limitation cannot be removed, only extended to 400 feet.
In order to use this technique the user must saturate the cloth with their chakra either via an extended ritual that takes several hours or by inserting specialized needles into the cloth. (It is considered that the user will have performed the ritual with most viable items in their possession). This limitation cannot be removed.
This technique can only exert around 20 lbs of force. This limitation cannot be removed.
Weaknesses: As the user must use their hands to actively control a puppet, puppeteers are generally at a significant disadvantage if an opponent gets around a puppet. Additionally, destroying a puppet renders this technique useless. Removing the required needle also stops the technique. Lastly, if the chakra threads to a puppet are severed, the puppeteer's control is lost. None of these weaknesses may be removed.
Drawbacks: Controlling a cloth puppet requires 5 chakra threads to be attached to it if the puppet is the same rank as you, or two if it is at least one rank lower. This Drawback may not be removed, but can be lessened to 3 and 1, respectively. Non-puppet cloth items with no built in mechanisms are considered D rank for this purpose if they were prepared with the ritual and C rank if they use needles or other weapons.
Cost: 30 to activate; 5 to maintain

Reiteki Shuusoku [Spiritual Convergence]
Rank: C
Requirements: None
Description: The user completes the needed handseals and enters a state of deep meditation. During this meditative period, they must remain in the same place. As long as they continue meditating, one ally of their choice gains a +20 increase to their spirituality and +10 to shape transformation.
Weaknesses: The user is completely open to attack during this period and must remain in one place. This weakness cannot be removed.
Cost: 30 to activate, 5 to maintain

Shikomishindan [Prepared Needle Shot]
Rank: C
Requirements: None
Description: The user creates a needle out of chakra, which they may then launch out of their mouth, using additional chakra to aid in the launching of the needle. The user may use this technique as if it were a Poison based technique.
Cost: 30

Juujin Bunshin [Beast Human Clone]
Rank: C
Requirements: Pet or Summoning ; Henge no Jutsu [Transformation Technique]
Description: The user comes into contact with their intended animal companion, then activates this technique. This transforms the animal companion into an exact copy of the user. Even the animal's scent and chakra signature is replaced by the user's.
Limitations: While a copy outwardly, the animal cannot speak with the user's voice, nor do its attributes, senses, traits, or jutsu list change at all during the transformation. This limitation cannot be removed.
Weaknesses: A single hit will disperse the illusion, so long as it would normally be enough to break the user's Henge no Jutsu. This jutsu benefits from traits affecting Henge no Jutsu.
Cost: 30 to activate ; 5 to maintain - The human provides all chakra and maintenance, though the animal may end the jutsu whenever they wish.

Dobutsu Bunshin [Animal Clone]
Rank: C
Requirements: Affiliation of some sort with a small type of animal
Description: The user is capable of creating a clone by generating imitations of animals with whom they share an affiliation of some sort, such as birds or rodents. The user creates chakra constructs that resemble these animals, which then form a clone of the user. This clone can use non-elemental jutsu and jutsu of the user's first element, provided it has enough chakra. When struck, the clone disperses into the animals that composed it, which then flee the location. The clone is capable of basic logic and thought, and can make simple decisions on its own, though usually, it is created for a single task. Animal Clones are created with 1/10 the current chakra of their creator, and their jutsu are only 1/10 as powerful as a result. Half of the unspent chakra remaining in the clone upon its dispersal is returned to the creator. The clone itself provides the needed concentration to maintain this technique. Multiple clones may be created at the same time. Effects utilizing chakra can only be copied if the clone pays the cost as well. The clone may copy the appearance of using those abilities, however, if not doing so would give away the clone's identity.
Limitations: The clone cannot move greater than one kilometer from the creator; the clone's jutsu are only 1/10 as powerful as the original's would be; the clone is not very intelligent, only able to make simple choices on its own. Only the range limitation may be extended, in which case, the clone may move two kilometers from the user.
Weaknesses: A single hit will disperse the clone, so long as it would normally be enough to cause a bruise on a person. This may be extended to allow more twice as much damage before dispersal.
Cost: 1/10 the user's current chakra

Sumi Bunshin [Ink Clone]
Rank: C
Requirements: Ink
Description: The user creates a solid clone out of a small amount of ink. This clone can interact with the world around it, and can use jutsu that utilize ink, so long as it has enough chakra. When struck, the clone disperses into a splash of ink. The clone is capable of basic logic and thought, and can make simple decisions on its own, though usually, it is created for a single task. Ink Clones are created with 1/10 the current chakra of their creator, and their jutsu are only 1/10 as powerful as a result. Half of the unspent chakra remaining in the clone upon its dispersal is returned to the creator. The clone itself provides the needed concentration to maintain this technique. Multiple clones may be created at the same time. Effects utilizing chakra can only be copied if the clone pays the cost as well. The clone may copy the appearance of using those abilities, however, if not doing so would give away the clone's identity.
Limitations: The clone cannot move greater than one kilometer from the creator; the clone's jutsu are only 1/10 as powerful as the original's would be; the clone is not very intelligent, only able to make simple choices on its own. Only the range limitation may be extended, in which case, the clone may move two kilometers from the user.
Weaknesses: A single hit will disperse the clone, so long as it would normally be enough to cause a bruise on a person. This may be extended to allow more twice as much damage before dispersal.
Cost: 1/10 the user's current chakra

Kami Bunshin [Paper Clone]
Rank: C
Requirements: Paper
Description: The user creates a solid clone out of paper. This clone can interact with the world around it, and can use jutsu that utilize paper, so long as it has enough chakra. When struck, the clone falls apart into several sheets of paper. The clone is capable of basic logic and thought, and can make simple decisions on its own, though usually, it is created for a single task. Paper Clones are created with 1/10 the current chakra of their creator, and their jutsu are only 1/10 as powerful as a result. Half of the unspent chakra remaining in the clone upon its dispersal is returned to the creator. The clone itself provides the needed concentration to maintain this technique. Multiple clones may be created at the same time. Effects utilizing chakra can only be copied if the clone pays the cost as well. The clone may copy the appearance of using those abilities, however, if not doing so would give away the clone's identity.
Limitations: The clone cannot move greater than one kilometer from the creator; the clone's jutsu are only 1/10 as powerful as the original's would be; the clone is not very intelligent, only able to make simple choices on its own. Only the range limitation may be extended, in which case, the clone may move two kilometers from the user.
Weaknesses: A single hit will disperse the clone, so long as it would normally be enough to cause a bruise on a person. This may be extended to allow more twice as much damage before dispersal.
Cost: 1/10 the user's current chakra

Mushi Bunshin [Insect Clone]
Rank: C
Requirements: Insects
Description: The user creates a solid clone out of insects or similar creatures. This clone can interact with the world around it, and can use jutsu that utilize insects, so long as it has enough chakra. When struck, the clone disperses into insects who then flee the area. The clone is capable of basic logic and thought, and can make simple decisions on its own, though usually, it is created for a single task. Insect Clones are created with 1/10 the current chakra of their creator, and their jutsu are only 1/10 as powerful as a result. Half of the unspent chakra remaining in the clone upon its dispersal is returned to the creator. The clone itself provides the needed concentration to maintain this technique. Multiple clones may be created at the same time. Effects utilizing chakra can only be copied if the clone pays the cost as well. The clone may copy the appearance of using those abilities, however, if not doing so would give away the clone's identity.
Limitations: The clone cannot move greater than one kilometer from the creator; the clone's jutsu are only 1/10 as powerful as the original's would be; the clone is not very intelligent, only able to make simple choices on its own. Only the range limitation may be extended, in which case, the clone may move two kilometers from the user.
Weaknesses: A single hit will disperse the clone, so long as it would normally be enough to cause a bruise on a person. This may be extended to allow more twice as much damage before dispersal.
Cost: 1/10 the user's current chakra

Hitei Mushou [Flying Nail Mist Soaring]
Rank: C
Requirements: None
Description: The user performs a series of handseals, then expels a stream of small, thin nails created with their chakra at a target. These nails can be painful if they strike a person.
Cost: 35

Chakra Kami Wana no Jutsu [Chakra Hair Trap Technique]
Rank: C
Requirements: Long hair
Description: After cutting one's hair, chakra can be infused in the strands to form a powerful binding of chakra between the user and anyone who steps onto the hair. This immobilizes the target's feet, preventing them from running away.
Limitations: The user must stand still as well, or the connection between the two will disperse; due to the nature of the technique, multiple uses are unlikely. These limitations may not be removed.
Cost: 40 to activate; 10 to maintain

Hari Jizou [Needle Jizou]
Rank: C
Requirements: None
Description: After a series of handseals, the user causes their hair to length and wrap around their body. It then extends into several needle-shapes by being hardened and sharpened with chakra.
Cost: 45

Oboro Bunshin no Jutsu [Haze Clone Technique]
Rank: C
Requirements: Bunshin no Jutsu
Description: The user creates a clone of themselves. These clones function exactly the same as a standard Bunshin in every way save for one; they cannot be damaged, and people and attacks alike pass right through them. This technique is typically used as a distraction.
Cost: 25 per clone

Ningen Mayu no Jutsu [Human Cocoon Technique]
Rank: C
Requirements: None
Description: The user uses chakra to create a waterproof material that functions similarly to a sleeping bag. The user can also use it to hide while spying on targets. This cocoon generally hangs upside down from a tree or similar object.
Cost: 30

Yuusou Gisei [Heroic Sacrifice]
Rank: C
Requirements: Allied Target
Description: The user completes the needed handseals when a target is in danger from an attack. This technique works in the same way as the basic technique Kawarimi No Jutsu to switch places with the target, putting themselves in the line of fire instead. Unlike Kawarimi, this requires no prior preparation to utilize, and can be used at a moment’s notice. This also lacks any size or weight restrictions on Kawarimi, and can be done as long as the user has a clear line of sight to the target without physical obstructions.
Limitations: N/A
Weaknesses: Can only be used if the user would be putting themselves in imminent danger.
Drawbacks: N/A
Cost: 30

Kugutsu no Jutsu [Puppet Technique]
Rank: C
Requirements: Chakra no Ito
Description: The user creates chakra strings and attaches them to a puppet. In doing so, the user is able to control the motions and mechanisms built into the puppet at a distance. When used, most puppets are capable of hovering.
Limitations: Puppets have a range of 200 feet. This limitation cannot be removed, only extended.
This technique can only control puppets of a certain size, up to about the size of an adult elephant. This limitation cannot be removed.
This technique and all related techniques cannot be used by either pets or summonings. This limitation cannot be removed.
Weaknesses: As the user must use their hands to actively control a puppet, puppeteers are generally at a significant disadvantage if an opponent gets around a puppet. Additionally, destroying a puppet renders this technique useless. Lastly, if the chakra threads to a puppet are severed, the puppeteer's control is lost. None of these weaknesses may be removed.
Drawbacks: Controlling a puppet requires ten chakra threads to be attached to it if the puppet is the same rank as you, or five if it is one rank lower. This Drawback may not be removed.
Cost: 30 to activate; 5 to maintain; cost is per puppet

Kugutsu No Jutsu: Henkan [Puppetry Technique: Transform]
Rank: C
Requirements: Kugutsu no Jutsu, appropriate puppet
Description: A jutsu intended for specialized puppets, the user splits the puppet apart into several component parts, which rearrange quickly and take on a new form. Puppets made this way should include two profiles in the same application for appearance. Their mechanisms and specialties should be more or less the same, besides how they are deployed in one form versus the other.
Cost: 30

Jouro Senbon [Senbon Shower]
Rank: C
Requirements: Appropriate Equipment
Description: The user uses an umbrella preloaded with 50 senbon to perform this technique. The user throws the umbrella into the air and performs a short series of handseals. The umbrella will then spin and hover in the air, launching the senbon contained within at a target. These needles can pierce 5 mm of steel. The needles can be prepared with extra equipment, such as explosive tags or poison, but this must be stated on the user's or the weapon's application.
Cost: 30

Mushiyose no Jutsu [Bug Gathering Technique]
Rank: C
Requirements: None
Description: After a series of handseals, the user places their hand palm down on the ground, sending out tendrils of chakra in the shape of a web along the earth. Insects in the area will be drawn to this web, and will surround the user. Insects gathered in this way may be utilized for insect jutsu.
Limitations: You're limited in your location; you might get thousands of ants, but don't expect to find a dragonfly in the desert. This limitation cannot be removed.
Cost: 45

Outo-Pairotto [Auto-Pilot]
Rank: C
Requirements: Kugutsu no jutsu, a puppet
Description: The user sends a pulse of chakra through their chakra strings, issuing a simple command to the puppet before severing the chakra strings completely. This command must be fairly straight forward- a specific type of attack and a specific target. For the next three rounds of posting, or until the target has been eliminated, the puppet will repeatedly utilize the selected attack method on the target. This can be useful for keeping an enemy occupied while the user focuses on other actions. Alternatively, they can order the puppet to guard a specific target, in which case they will use their physical frame and basic melee attacks to defend the target.
Limitations: Lasts for three rounds of posting. Cannot be removed, but can be extended to 5 rounds.
Weaknesses: Puppet is capable of only one course of action selected at the time of casting that cannot be changed. Cannot be removed.
Drawbacks: N/A
Cost: 35

B-Rank

Binsoku [Agility]
Rank: B
Requirements: None, Can be used with Raiton or Futon.
Description: After doing handseals, the user floods their nervous system with chakra, creating an agility boost of +15. If used with either Raiton or Futon elemental chakra the increase is 25 but gains minor visual effects; such as swirling winds or sparks of electricity, etc.
Cost: 60 to activate, 15 to maintain

Dokukiri [Poison Mist]
Rank: B
Requirements: Dokuiki
Description: The user performs a series of handseals and expels a long stream of mist. This mist is laced with one of the user's poisons, allowing the user to infect multiple targets at once.
Cost: 45 + Cost of Poison

Gen'ei Mirāju [Phantom Mirage]
Rank: B
Requirements: Shunshin no Jutsu [Body Flicker Technique]
Description: Phantom Mirage is a technique derived from Shunshin no Jutsu making quick side stepping movements, thereby leaving an adjacent afterimages on either side of the user to confuse opponents through a varying cadence of steps. The afterimages produce an effect akin to an Illusion which can get mistaken as a genjutsu effect when in truth it's just a product of speed.
Limitation The jutsu will end once an attack is made and can't be used more than once a thread. {This limitation can't be removed)
Cost: 60 to activate; 15 to maintain

Goriramōdo [Gorilla Mode]
Rank: B
Requirements: None
Description: After doing handseals, the user somewhat transforms which enhances muscle mass along with strength as a gorilla-like appearance is taken on, increases strength by 35. Additionally the users increased mass is dense providing protection on par with B-class Medium Armor.
Limitations: If something has flight they lose the capacity of flight.
Weaknesses: The increase in muscle mass while beneficial to strength is hindering on movement as if the user was wearing full body Medium Armor, reducing ones speed and agility by 9. This weakness can't be removed via armor training traits.
Cost: 80 to activate, 20 to maintain

Gyoraishin [Torpedo Nails]
Rank: B
Requirements: Hitei Mushou
Description: The user performs a series of handseals, then shoots chakra-created nails from their mouth into the ground, where they then bury themselves from sight. If someone steps over the nails, they launch upward towards the victim with enough force to pierce several inches into a human's body.
Cost: 65

Hien [Flying Swallow]
Rank: B
Requirements: Bladed Weapon
Description: The user forces chakra into a melee weapon, extending the range of the blade with chakra. This technique is intended to be utilized with elemental chakra, which alters the effects of the technique dependent on which element is used. It can be used in a non-elemental fashion, though in this case, it only extends the range of the blade. This technique does not require handseals.
Fire - Cuts made with the chakra blade and the weapon alike are immediately cauterized, preventing bleeding out.
Wind - The chakra blade and the weapon alike become much sharper, capable of cutting through stone and metal.
Lightning - When the chakra blade or the weapon itself strike a target, that target is shocked, and any wounds created are numbed.
Earth - Both the chakra blade and the metal blade itself become much more durable, capable of withstanding all but the most powerful of techniques.
Water - The chakra blade becomes blunted, and moves like pressurized water. Contact with the chakra blade produces blunt trauma instead of cuts.
Cost: 45 to activate; 10 to maintain (Non-Elemental) ; 60 to activate; 15 to maintain (Elemental)

Jinjuu Konbi Henge: Soutourou [Man-Beast Combination Transformation: Two Headed Wolf]
Rank: B
Requirements: Konbi Henge ; Animal Companion
Description: The user performs Konbi Henge with their companion, transforming into a massive two headed version of their pet. While in this state, the newly created body receives +20 to Strength. Only the human user requires this jutsu.
Cost: 75 to activate; 20 to maintain (human user only)

Kami Meisai [Hair Camouflage]
Rank: B
Requirements: None
Description: After a series of handseals, the user's hair lengthens, eventually covering their entire body. While in this state, the user's chakra cannot be sensed, nor do they leave behind a scent. When the technique is deactivated, the user's hair retracts to its normal length.
Limitations: This technique only disguises the user's chakra signature and scent; they are still very visible. These limitations cannot be removed.
Drawbacks: While using this technique, the user cannot make use of any other technique. Additionally, the user cannot move faster than 1/2 their speed.
Cost: 55 to activate; 15 to maintain

Kikou Junbou [Mechanical Light Shield Block]
Rank: B
Requirements: Kugutsu no Jutsu ; Proper Equipment
Description: The user sends chakra along their Chakra Threads to their puppet, activating one of their puppet's additions remotely. The implement being activated is a shield made of chakra, usually fitted into one of the puppet's arms. This shield is extremely durable, able to withstand all but the most powerful of attacks, but is only about two feet wide. The shield expands out from the puppet's wrist.
Weaknesses: Destroying the equipment that makes the shield possible will render this technique useless. This weakness cannot be removed.
Cost: 50 to activate; 10 to maintain

Kugutsu no Jutsu: Gishu Senbon [Puppet Technique: Prosthetic Arm Needles]
Rank: B
Requirements: Kugutsu no Jutsu; Proper equipment
Description: The user sends chakra along their chakra threads to their puppet, activating one of their puppet's additions remotely. This addition allows the user to launch a large piece of their puppet towards a target, which then releases dozens of boxes as it spins through the air. These boxes themselves then open, each one releasing a sizable amount of senbon, making dodging quite difficult.
Limitations: Use of this jutsu is limited by equipment; without multiple "rockets", this technique cannot be used consecutively. This limitation cannot be removed.
Cost: 45

Mushi Kame no Jutsu [Insect Jar Technique]
Rank: B
Requirements: Insects
Description: The user causes their insects to rapidly spin in a dome around the user's body, allowing for many attacks to be deflected. A sufficiently powerful blow can penetrate the dome, however.
Cost: 55

Mushimayu [Insect Cocoon]
Rank: B
Requirements: Insects in or near the body
Description: This technique, when maintained, quadruples the rate at which insects breed and mature when in contact with the user's body. This allows a user to rapidly replenish his supply of insects, accelerate the growth of a particularly long-lived insect, or even spur on many generations in a short period of time.
Drawbacks: The user must remain stationary while using this technique, making it dangerous to use in combat.
Cost: 65 to activate; 20 to maintain

Oiroke Haaremu no Jutsu [Sexy Harem Technique]
Rank: B
Requirements: Haaremu no Jutsu
Description: This jutsu is very similar to the last, but is considered an even more advanced version. With this technique, the user creates several solid clones and transforms each of them into a different man or woman, each befitting the parameters of Oiroke no Jutsu. The varied appearances this jutsu applies to the user's various bodies is far more likely to distract a target than either of the predecessor techniques. This technique groups the concentration of all the various transformations into one technique, allowing for greater potential use than simply transforming each clone individually, and also allows for the user alone to shoulder the burden of the technique, rather than passing it among their clones.
Weaknesses: Same as Oiroke no Jutsu
Cost: 5 to activate; 1 to maintain (Both costs are per clone)

Ongaku Kugutsu [Musical Puppetry]
Rank: B
Requirements: Puppeteer Trait, Musical Handseals Trait, Kugutsu No Jutsu, an instrument
Description: A variant of traditional Kugutsu, the user manipulates their puppets via sound waves, rather than chakra strings. This has the advantage of being able to control large numbers of puppets at once, though they are capable of only basic movements and actions, and all make the same movements.
Limitations:
The user can control up to 20 puppets at once, and the puppets must be in hearing range of the sound. These limitations cannot be removed.
Drawbacks: Puppets can make only basic movements and attacks; puppets must all make the same movements and cannot be controlled individually. This drawback may not be removed.
Cost: 50 to cast, 15 per puppet

Shinaosu [Remake]
Rank: B
Requirements: Kugutsu no jutsu, a puppet
Description: The user, manipulating chakra thread, individually manipulates the broken pieces of a puppet and quickly pops them back together, allowing the puppet to fight again. However, any structural damage is not truly repaired- it is like any cracks or chunks were taped back in place. That being said, this can be used to keep a puppet in fighting condition in a pinch.
Limitations: Cannot be used to reassemble the same puppet twice, because quality of assembly is too low. Cannot be removed.
Weaknesses: The puppet is less structurally stable than before, and is easier to break where it previously sustained damage. Cannot be removed.
Drawbacks: N/A
Cost: 45

Shinra Banshou Douka no Jutsu [Assimilate All Creation Technique]
Rank: B
Requirements: None
Description: The user performs a series of handseals and may then absorb the characteristics of an object that is in contact with their skin, possibly delaying the effect in order to touch the intended object. This affords the user great versatility, allowing them to become as hard as stone, flexible like rubber, or even clear like glass. After assimilating the characteristics of the material, if the object is large enough, the user may also sink into the object and move through it for protection, stealth, or easier travel. The user moves twice their usual speed through the applicable material.
Limitations: Only generic qualities are obtained; touching a stone makes your body grey and durable, for instance, but touching a top-tier metal that has special effects only makes you as durable as metal, not as that particular metal. This limitation cannot be removed.
Weaknesses: All characteristics of that material are gained; Ice may be durable, for instance, but it's also very prone to melting; almost any type of material leaves itself open in some way.
Cost: 60 to activate; 15 to maintain

Sen'eijashu [Hidden Snake Hands]
Rank: B
Requirements: Affiliation with Snakes
Description: The user thrusts their arm towards a target, releasing several snakes from their wrist or sleeve in the process. These snakes are typically used to attack from a distance, as the snakes can bind and bite at the target. This is considered a Kuchiyose technique, despite the snakes never leaving the user's body. The user can also use this technique to produce a single snake from his mouth, if the hands cannot perform the requisite thrusting motion. It is also possible to hide weapons inside the snakes' mouths as well. This technique requires no handseals.
Cost: 60

Jagei Jubaku [Binding Snake Glare Spell]
Rank: B
Requirements: Sen'eijashu
Description: The user may quickly summon a pair of large snakes from their sleeves which then constrict nearby targets. The user can control the motion of the snakes, which are individually stronger than the ones summoned by Sen'eijashu. The user can use any genjutsu that requires eye contact through the snakes' eyes. These snakes may be used in the same way as Sen'eijashu, in addition to the previously listed effects. This technique requires no handseals or even a thrusting motion.
Cost: 60

Nunoshibari no Jutsu [Cloth Binding Technique]
Rank: B
Requirements: Roll of Cloth
Description: The user takes control of a roll of cloth, designating a target upon imparting chakra into the cloth. The cloth will immediately launch forward, in an effort to entirely bind and constrict the target. Should the technique succeed, the target will then be incapable of moving any part of their body.
Cost: 65

Konbi Henge [Combination Transformation]
Rank: B
Requirements: Two bodies; only one user is required
Description: The user of this technique performs the handseals required while in contact with the intended target. Both targets are then transformed into a single entity, which usually is the same size as both. While the new form can use features of that form, such as claws, the users are merely disguising themselves with chakra; they each retain their own minds, and neither is empowered by the other. This technique is commonly used to transport or hide additional fighters.
Limitations: If the bodies of the two who used this technique separate from each other, the jutsu is immediately dispersed. This limitation cannot be removed.
Cost: 60

Karada Haijo [Body Elimination]
Rank: B
Requirements: None (ANBU receive this technique for free)
Description: A dutiful shinobi must ensure that no opposing shinobi can obtain their body, which could contain a wealth of secrets about a village's practices. To that end, when a ninja is reasonably sure they will soon perish, they can use this technique instead. This causes their chakra to rapidly expel from their body, breaking down and destroying the body in the process. When this technique has finished, the user's body will be reduced to nothing but ash.
Drawbacks: This is a suicide technique. This jutsu may not be favored.
Cost: All remaining chakra within the body

Kao Utsushi no Jutsu [Face Copying Technique]
Rank: B
Requirements: Blank Mask ; Henge no Jutsu
Description: While wearing a blank mask, the user looks at their intended target. The eyes of the mask will glow, and a few moments later, the user's body resembles a perfect copy of the individual they were looking at. While in this state, not only is the transformation perfect in the visual sense, it can also change the user's voice and scent, completing the illusion. This transformation lasts for several days if not cancelled prematurely. This technique will persist even if the user takes damage.
Limitations: Chakra sensors can still detect a difference. This limitation cannot be removed.
Cost: 65

Hari Jigoku [Needle Hell]
Rank: B
Requirements: Hari Jizou
Description: After performing Hari Jizou, the user launches the needles of their extended hair as hundreds of spikes through the air. These spikes strike with enough force to penetrate stone.
Cost: 65

Dokugiri [Poison Mist]
Rank: B
Requirements: Appropriate Poison
Description: The user performs a series of handseals, transforming their chakra into one of their liquid poisons. The chakra is then expelled from the user's mouth as a fine mist, allowing those who inhale the mist to be stricken by the poison. This technique's appearance is dependent on that of the poison used.
Limitations: This technique has a range of 15 feet in front of the user. While the user is not necessarily placed within the cloud immediately, they are not immune to the poison produced by this technique. This limitation cannot be removed, though the range can be expanded to 30 feet.
Weaknesses: The mist can be turned back on the user with a small amount of wind. This weakness cannot be removed.
Cost: 55

Kago no Me [Wire Cage]
Rank: B
Requirements: Wire OR Chakra no Ito
Description: By either utilizing a massive amount of wires or by making use of Chakra no Ito, the user surrounds themselves with a mesh cage for defense, which is capable of absorbing the force of a blow. Alternatively, the user can perform this technique to capture a target instead.
Cost: 65 to activate; 10 to maintain

Kanashibari no Jutsu [Temporary Paralysis Technique]
Rank: B
Requirements: None
Description: The user makes eye contact with a target. If the technique succeeds, the target will be held still for a single post. While this resembles a Genjutsu, it uses external chakra to force one's body to hold still, rather than an illusion to do it. This technique is not without risk, however-the user's Spirituality determines how powerful the hold is, and it is possible to struggle against it when one's Strength, Spirituality, or Willpower is within 10 points of the caster's Spirituality-it can even be negated entirely if any of those attributes are higher than the user's Spirituality.
Cost: 75

Chakra Kyouka Kyoudo [Chakra Enhanced Strength]
Rank: B
Requirements: 35 Chakra Control
Description: The user focuses chakra to a body part just before extending physical force with that body part. The user may enhance their strength for a single action by up to half of their Spirituality. The chakra cost for this technique varies by the amount of strength provided. The user does not have to use the maximum possible, but must state how much they are increasing their strength by within that post.
Cost: 2x Strength boost + 25 (+50 Strength = 125 Chakra, + 5 Strength = 35 Chakra)

Kurushimi no Ken [Tendrils of Agony]
Rank: B
Requirements: None
Description: The user completes the needed handseals, molding chakra to their hands that swirls around their arms in a black mist. They then thrust their arms forward at the target, sending dozens of streams of smoke-like black mist flying at the target. On impact, these tendrils cling to whatever they hit and osmose into the chakra network, causing a disruption. This results in painful jolts throughout the entire chakra network of whoever is struck, with less damage being possible against those with smaller chakra pools and higher damage done to those with greater chakra pools (Based on chakra at time of the attack, not default pool amount). Because of this, this attack is best used against stronger opponents as a sort of equalizer.
Limitations: Damage is linked to the victim’s current chakra pool- attack is less useful later in battle and against weaker opponents. This limitation cannot be removed.
Cost: 60

A-Rank

Ayametori [Murderous Grasp]
Rank: A
Requirements: Chakra no Ito
Description: The user creates a single very powerful chakra thread, which he then uses to wrap around an object. The thread is strong enough to support the user's weight, but the true strength comes in the attack that may be executed afterwards-by pulling the thread tight, the user can cut through even steel with little difficulty.
Limitations: This thread has a range of about 50 feet; This technique does not cut unless it is wrapped around an object, and cannot be swung hard enough to cut. The range of this technique can be extended to 100 feet, but the limitation about being wrapped around an object may not be removed.
Cost: 30 to create the thread; 75 to pull hard enough to cut objects

Chō Kankaku [Super Senses]
Rank: A
Requirements: None
Description: This jutsu doesn't require handseals and requires concentration as if it's C rank. The user is able to enhance their senses to a greater level, giving a increase of 60 to an appropriate skill. However if the user wishes they may increase more than one sense at a time splitting the amount equally.
Limitations: The user may only increase the 5 basic senses; sight, hearing, touch, taste and smell. The user may not increase a sense that he is a negative trait on.
Weakness: Increasing a sense makes you proportionally more sensitive to attacks that effect that sense.
Cost: 60 to activate, 15 to maintain

Choujuu Giga [Super Beast Imitating Drawing]
Rank: A
Requirements: Ink and Scroll
Description: The user draws an animal onto a scroll and imparts their chakra into the ink. Once the drawing is complete, the illustration leaps out of the scroll to carry out whatever task it was created for. This is a very versatile, multi-faceted jutsu, and offers many varying uses.
- The user can write words onto a scroll, have those words become an animal of some kind, and then send that animal to another location. Once the animal enters a scroll at the destination, the words appear at that scroll.
- The user can create a small animal and see through that creature's eyes and hear through its ears to assist in reconnaissance. Alternatively, the user can create multiple small animals to scour an area, each of which can send a mental signal back to the user once they have found what they were looking for. In the case of creating multiple small animals, no matter how many are created, their usage counts as one jutsu for concentration purposes. Each creature must be individually paid for in terms of chakra, however.
- The user can create a large animal large enough to carry the user in a manner appropriate to that animal's form (a bird can fly, a horse can run, etc). Animals in this form can also attack or restrain a target.
The user is limited only by their imagination in what they can accomplish with this technique. Objects, rather than animals, can also be drawn and created with this jutsu, though the frail nature of this technique's creations makes the creation of weapons ill-advised. A creation can be returned to the scroll it was formed from; if this is done, the user gets back half of the chakra that was used to create and maintain said creation. If the creation is destroyed, none of the chakra is returned.
Limitations: These creations can be of varying sizes, but no larger than twice the size of the user. This limitation can be extended to three times the size of the user.
Weaknesses: Being made of ink, these creations are extremely frail, typically being defeated in only one blow. This weakness cannot be removed or lessened.
This technique does not function well in damp environments or in rain, as the water can make the ink lose its form. This weakness cannot be removed.
Cost: 10 - For creations that can reasonably fit in the user's hand ; 100 - For larger, transportation or combat based creations ; 1 or 10, respectively, to maintain the creations

Senju Soubu [Thousand Hands Manipulation Force]
Rank: A
Requirements: Kugutsu no Jutsu ; Appropriate Equipment (Ability to place the seal is assumed by possession of this jutsu; seal may only be used in the way described)
Description: By sending their chakra to a puppet, the user can open several compartments on one of the puppet's arms, revealing several seals placed within. These seals are opened, allowing the user to summon dozens of long, sinuous arms that may then be controlled as if they were a part of the original puppet. These arms remain connected to the puppet's arms at the point of the seal, and may be modified in a similar way as the original puppet. All modifications to these arms must also be listed on the puppet's application. The arm can be removed afterwards, but the summoned arms cannot be recalled.
Cost: 80 to activate; 5 to maintain per arm

Souen: Hitomi Gokuu [Puppet Performance: Skillful Achievement with a Human Body]
Rank: A
Requirements: Kugutsu no Jutsu
Description: Developed as a last resort technique by puppeteers in case their original puppets were destroyed, this technique allows the user to attach puppet strings to a human body in order to control it. When controlled, a body's agility and speed are considered equal to that of the puppeteer's Spirituality, though all other attributes remain the same. This is generally used on corpses, but may be used on live individuals if they are cooperating or are incapable of otherwise resisting.
Weaknesses: Even a minor amount of resistance can overpower the technique, making it ill-suited to use against individuals for the purposes of controlling an enemy. This weakness cannot be removed, only lessened; if lessened, the user will have control if the target's strength is lower than the user's spirit. Otherwise, the target will be able to resist.
Cost: Same as Kugutsu no Jutsu

Shirohigi: Jikki Chikamatsu no Shuu [White Secret Technique: Chikamatsu Collection of 10 Puppets]
Rank: A
Requirements: Kugutsu; 10 Puppets (May be created in one application for use in this jutsu) ; At least 4 puppetry techniques other than Kugutsu, at least one of which must be B-rank
Description: The user is capable of performing Kugutsu no Jutsu with only a single chakra thread per puppet. Puppets controlled via this technique can be no higher than B-rank. Traits altering puppetry do not affect the number of puppets controlled by this technique. Additionally, the concentration for all of the puppets is waved in favor of this single technique.
Limitations: Puppets have a range of 200 feet. This can be extended to 400 feet.
Weaknesses: As the user must use their fingers to actively control their puppets, puppeteers are generally at a significant disadvantage if an opponent gets around them. Additionally, destroying the puppets renders this technique useless. Lastly, if the chakra thread to a puppet is severed, the puppeteer's control is lost. None of these weaknesses may be removed.
Cost: 90 to activate; 15 to maintain

Shikomi Kugutsu: Shinshin Happa [Prepared Puppet: Eight Waves of Needles]
Rank: A
Requirements: Kugutsu no Jutsu; Proper equipment
Description: The user sends chakra along their chakra threads to their puppet to activate one of the puppet's mechanisms. This mechanism allows the puppet to open a cavity on their body, usually a mouth, and launch a wide barrage of needles at a target. A seal is usually used inside the puppet in order to use far more needles than would be possible to carry at once.
Cost: 85

Kyoumen Shuuja no Jutsu [Mirrored Sudden Attacker Technique]
Rank: A
Requirements: A sample of a target's chakra; Kage Bunshin no Jutsu
Description: By implementing a target's chakra into a clone, the user can create a very unique type of clone that is a perfect mirror of the target. This mirrored copy of the target possesses all of the traits and jutsu the user did at the time of its creation, and possesses the same base attributes as well. This clone is harder to defeat than most clones, as only damage that would defeat the target would also defeat the clone.
Limitations: The clone is incapable of using Advanced Abilities, to include mixed element techniques or any jutsu that require Advanced Abilities, such as Medical techniques or Chakra Absorption techniques. Abnormal creatures such as summonings and Bijuu cannot be copied by this technique. Most of these limitations can be removed, but Bijuu can never be copied.
Cost: Same as Kage Bunshin; At least 20 chakra originally belonging to a target.

Shuriken Kage Bunshin no Jutsu [Shuriken Shadow Clone Technique]
Rank: A
Requirements: Kage Bunshin
Description: After throwing a shuriken or kunai, the user performs the clone seal, which creates clones of the original weapon in flight alongside the first. As these clones are made entirely of chakra, this allows the user to vastly increase his supply of weapons. These weapons disperse a single post after they are made. This jutsu does not copy any chakra applied to the original weapon.
Limitations: The clones are only as strong as the original weapon. This limitation cannot be removed.
Cost: 2 Chakra per weapon created

Ishibari [Stone Needles]
Rank: A
Requirements: Appropriate Equipment
Description: The user throws a pair of projectile weapons at a target with one end of a wire or string attached to the weapons and the other end attached to the user. When the weapons strike, the user may send their chakra down the wire, using it to paralyze anyone struck by their weapons.
Cost: 80

Meisaigakure [Hiding with Camouflage]
Rank: A
Requirements: None
Description: After a series of handseals, the user becomes capable of preventing light from reflecting off of his body; this in turn essentially makes the user invisible. This technique also eliminates the user's shadow and scent, making it perfect for moving covertly and launching surprise attacks.
Limitations: Chakra Sensors and those with heightened sensory abilities can still detect the user.
Cost: 90 to activate; 25 to maintain

Kuchiyose no Jutsu [Summoning Technique]
Rank: A (Actual Rank may vary)
Requirements: Kuchiyose Advanced Ability (This jutsu is only for reference)
Description: The user may use this technique to summon a creature or object. This technique itself is not necessarily required on an application, but is used as a reference. If the user possesses a specific summoning technique, but no summoning creature, this jutsu must be listed on the character's profile, but does not consume a slot. If a character possesses a summoning creature, this technique need not be listed. To use this technique, the user must make a contract with a species of animal, which is then signed in the user's blood. This is not required for summoning objects. After making the contract, the user may summon a creature they have learned to summon by placing an amount of blood on the hand that made the signature on the contract, and offering chakra in addition to the blood to call the intended target through space. Summoning is considered teleportation, but is not subject to the same rules as the restricted concept. For more detailed rules on summoning, please see the rules on Summoning.
Cost: Variable

Zoufuku Kuchiyose no Jutsu [Amplification Summoning Technique]
Rank: A
Requirements: Kuchiyose no Jutsu (Any Pact)
Description: The user performs a series of handseals and places one palm on a summoning. After activating this technique, that summoning will, instead of being sent back to its own home upon taking fatal damage, split into two identical, but smaller versions of its original self. The new forms are half the size of the one they split from, and have half the attributes of the original, regardless of the amount of times they split. When this technique is no longer maintained, or when the summoning is dispersed, all copies rejoin into one upon that summoning's return home.
Cost: 80 to activate ; 25 to maintain

Kuchiyose: Yatai Kuzushi no Jutsu [Summoning: Food Cart Destroyer Technique]
Rank: A
Requirements: Kuchiyose no Jutsu (Any Pact)
Description: The user simply summons a massive version of their preferred summoning creature on top of a target. The creature summoned is a generic version of their summoning creature, and disperses the same post in which it is used. If the user possesses an appropriately sized unique summoning, that summoning may be called instead. In this instance, it will not disperse until it chooses to or is defeated.
Cost: 100 (Or the cost of the unique summoning)

Kuchiyose: Sanzen____ no Jutsu [Summoning: Scattering Thousand _____ Technique
Rank: A
Requirements: Kuchiyose no Jutsu (Any Pact)
Description: The user summons countless small versions of their chosen summoning, which serve to distract and cloud the vision of an attacker. While these summonings CAN attack, they are not very powerful, and would be an annoyance more than anything else. The name of this technique varies depending on what creature the user summons; for instance, if the user summons crows, it would be called Sanzengarasu no Jutsu (Scattering Thousand Crows Technique). After two posts, anything summoned with this technique returns to its home.
Limitations: Summonings are small, only about 6 inches, and are as strong as natural animals of their size. Summonings called with this technique are not very intelligent, typically only having enough faculties to identify who is and isn't an enemy. These limitations cannot be removed.
Cost: 1 per summoning

Gyaku Kuchiyose no Jutsu [Reverse Summoning Technique]
Rank: A
Requirements: May only be known by a summoning
Description: Using this technique, a summoning may summon its summoner to its location from any distance. Summoning the summoner requires half of that individual's chakra from the summoning. If one summoning cannot cover the cost on its own, it is possible for multiple summonings to pool their chakra to do so. Only one of the participating summonings requires the jutsu when performed in this manner.
Cost: 1/5 the Summoner's chakra

Doubutsu Hensoku [Animal Shift]
Rank: A
Requirements: Affiliation with an animal
Description: The user may change part of their body into a shape resembling a body part of an animal they are affiliated with. An example of this would be changing one's arms into wings, or one's legs into a snake's tail. The body part may then be used as one would expect (wings can fly, tail can slither, gills allow underwater breathing, etc)
Limitations: Any damage done to the animal part is reflected on the user's real body when the technique ends. This technique only TRANSFORMS body parts, it cannot grow new ones out of nowhere. This limitation cannot be removed.
Cost: 100 to activate; 50 to deactivate

Kekkai Konagona no Jutsu [Barrier Shatter Technique]
Rank: A
Requirements: None
Description: By focusing chakra to the user's eyes, the user can make out any barriers in the area. By placing their palm on the barrier and generating more chakra than was used to erect and maintain it, the user can then shatter the barrier.
Limitations: The user must touch the barrier itself; this technique does not protect against the effects of such an action. This limitation cannot be removed.
Cost: The total amount of chakra used to create and, thusfar, maintain the barrier in question + 10

Kekkai: Tengai Houjin [Barrier: Canopy Method Formation]
Rank: A
Requirements: None
Description: After performing a series of handseals, the user claps, expelling the chakra used for this technique. So long as the user maintains this jutsu, an invisible barrier expands from his or her body for 10 meters. Any objects that move within this barrier will be sensed by the user, and the user will immediately know that objects location, whether they can be seen or not. This barrier moves with the user, keeping the user constantly in the center of it.
Limitations: The user cannot sense intangible objects within this barrier.
Cost: 85 to activate; 30 to maintain

Chakra Tensou no Jutsu [Chakra Transfer Technique]
Rank: A
Requirements: None
Description: The user gives a portion of his chakra to another individual, replenishing that individual's reserves by the amount transferred. The chakra transferred carries all characteristics of the individual who transferred it, to include elements and chakra traits, though as the recipient's own chakra regenerates, the borrowed chakra will gradually leave the system, leaving the benefits gained only temporary.
Drawbacks:
-Replenishing another's chakra takes an equal toll on your own reserves; use carefully. This drawback cannot be removed.
-This jutsu requires prolonged bodily contact, at least a full post. Every post that is used to give another chakra requires the entire post to be used. This drawback cannot be removed, but can be lessened to half a post.
Cost: Equal to the amount given to another individual; Total given is up to the user; up to 50 per post

Toumegane no Jutsu [Telescope Technique]
Rank: A
Requirements: Crystal Ball
Description: The user gazes into a crystal ball in order to see another individual from any distance. This technique can also be used to show that individual's location.
Limitations: In order to see someone, the user must be able to recognize that individual's chakra signature.
Cost: 100 to activate; 20 to maintain

Bunshin Daibakuha [Clone Great Explosion]
Rank: A
Requirements: Any Solid Clone
Description: The user creates a unique type of clone, imparting it with a differing level chakra than usual. The clone created cannot use jutsu, and its movement is restricted to walking, but it can be detonated with great force at the user's will. The blast created by this technique does not carry flames, but is instead purely concussive, and can be used to great effect in any environment as a result.
Limitations: None of the other benefits of a solid clone apply to the Bunshin Daibakuha. This limitation cannot be removed.
Weaknesses: The clone can still be dispersed with any strong hit; however, on dispersal, the clone detonates instead of a normal disperse. This weakness cannot be removed.
Cost: 90

Sen'ei Tajashu [Many Hidden Shadow Snake Hands]
Rank: A
Requirements: Sen'eijashu
Description: The user performs a thrusting motion towards a target, unleashing dozens of snakes from their sleeve or wrist in the process. These snakes are much longer than the snakes created with the preceding jutsu, able to extend dozens of feet from the user. Other than their size and quantity, this technique is functionally the same as Sen'eijashu.
Cost: 95

Ranjishigami no Jutsu [Wild Lion's Mane Technique]
Rank: A
Requirements: None
Description: After a series of handseals, the user sends a great deal of chakra to their hair, causing it to lengthen and become incredibly durable, akin to steel wire. By grouping the hair together, the user can make his hair incredibly powerful, capable of restraining the most powerful of opponents. When the technique ends, the user's hair returns to its normal length and strength.
Cost: 90 to activate; 15 to maintain

Kugutsu no Jutsu: Yuugou [Puppetry Technique: Fusion]
Rank: A
Requirements: Three to Six puppets, Appropriate puppetry jutsu
Description: The user manipulates all of their puppets to disassemble and reassemble into one larger puppet. This puppet requires a separate profile to use. The puppet’s devices are reconfigured versions of its component parts and it has the combined attributes of the individual puppets that comprise it. It requires twice the concentration the individual component puppets required to manipulate. This jutsu can make a puppet larger than normally allowed by titan limits, if sufficiently large puppets comprise it. The puppet itself is manipulated by the specific puppetry jutsu normally needed to manipulate that type of puppet
Limitations: Cannot be used if any of the individual puppets required are destroyed or too heavily damaged. This limitation cannot be removed.
Weaknesses: Heavy concentration burden compared to using the individual puppets separately. If the user creates a puppet with too high concentration, they may not be able to manipulate it properly.
Cost: 100 to cast, maintenance based on specific puppetry jutsu needed to manipulate the final puppet

Kugutsu no Jutsu: Douki Shi [Puppetry Technique: Synchronize]
Rank: A
Requirements: Kugutsu No Jutsu, Appropriate puppetry jutsu, Additional Puppeteers
Description: This is a special jutsu meant for manipulating puppets whose concentration would exceed a user’s normal limit. A group of multiple Kugutsu users work cooperatively in the use of a single advanced puppetry technique. This is most commonly used to manipulate the puppets created by Kugutsu no Jutsu: Yuugou [Puppetry Technique: Fusion] and occasionally Souen: Soudaina Kugutsu no Jutsu [Puppet Performance: Grand Puppetry Technique]. All Chakra and Concentration costs for the chosen puppetry technique are evenly divided among all puppeteers. This shared chakra and concentration helps the individual users stay in sync, helping them coordinate their manipulation so that the puppet still moves as if controlled by a single user.
Limitations: The user of this technique must have the specific type of puppetry technique the group will share. All others only need the initial Kugutsu no Jutsu jutsu and puppeteer trait
Weaknesses: If any one user is interrupted for some reason, the technique will fail if the remaining group lack sufficient concentration to continue manipulating the puppet. This weakness may not be removed.
Drawbacks: Difficult to achieve due to the number of additional users required, users cannot manipulate other puppets other than the ones being used specifically by this technique, even if their group has remaining potential concentration available.
Cost: 80 to cast, maintenance is based on chosen puppetry technique.

S-Rank

Akahigi: Hyakki no Souen [Red Secret Technique: Performance of 100 Puppets]
Rank: S
Requirements: Kugutsu no Jutsu; 100 Puppets (Puppets may be created en masse in an application for this technique) ; 5 additional Puppetry related techniques other than Kugutsu, one of which must be A-rank
Description: This technique allows a puppeteer to use a more masterful form of Kugutsu no Jutsu, allowing them to create 100 chakra threads stemming from the user's heart, each of which can control a single puppet. Puppets controlled with this technique may be no higher ranking than C, and traits that improve Kugutsu no Jutsu cannot alter this jutsu's number of puppets or threads, nor can it improve the rank of these puppets. The concentration of all 100 puppets is negated, and instead, this jutsu is to be considered on its own in regard to concentration. Additionally, the chakra cost of all puppets is ignored in favor of the chakra cost of this technique. Since this technique does not use the user's hands, it allows the user to defend himself, even if opponents manage to get around his puppets.
Limitations: Puppets have a range of 200 feet. This range may be extended to 400 feet.
Cost: 125 to activate; 30 to maintain

Jinjuu Konbi Henge: Santourou [Man-Beast Combination Transformation: Three Headed Wolf]
Rank: S
Requirements: Jinjuu Konbi Henge: Soutourou ; Any physical Clone
Description: After creating a physical clone, the user fuses with the clone and their pet, creating a three headed wolf. This form grants the user 30 points of Strength and 15 points of Speed, in addition to increasing the user's size to that of a large house.
Cost: 120 to activate; 25 to maintain

Kuchiyose: Rashoumon [Summoning: Rashomon Gate]
Rank: S
Requirements: Kuchiyose no Jutsu
Description: The user summons a large gate with a demonic appearance. This gate is massive, and can withstand any jutsu that is not an S-ranked Advanced Ability Jutsu, while only being dented as a result. This is regarded as one of the most powerful defenses that exist. The user may summon multiple Rashoumon in order to fight against techniques that could ordinarily pass it-five Rashoumon are the most possible, and are together the most powerful defense in the world, capable of withstanding any attack, no matter how powerful.
Cost: 200 per Gate

Shisekiyoujin [Four Red Yang Formation]
Rank: S
Requirements: Four Users
Description: With one user standing at every corner, a powerful, malleable barrier that is red in color is erected to contain those within and prevent outside elements from interfering. Attacks that strike the barrier simply bounce off; if an attack is too powerful to bounce off, it will instead bend the barrier, before being forced upward. The users of this technique can create openings in the barrier to allow passage.
Cost: 150 to activate from each user; 40 to maintain from each user

Sonikkubuumu [Sonic Boom]
Rank: S
Requirements: Kuukyo no Oto [Sound of Emptiness]
Description: The user performs a note on their instrument, raising the pitch and volume with their chakra. The note is so loud and so ear piercingly high that it causes massive damage to the eardrums of everyone who hear it. They will experience pain, bleeding from the ears and dizziness for three rounds of posting after hearing the note, during which a ringing in their ears effectively deafens them.
Weaknesses: The deafening effect of the jutsu makes other assaults on enemies’ hearing futile until it has worn off. This weakness cannot be removed.
Drawbacks: The user is not immune to this effect. Their hearing is assaulted like everyone else. This drawback cannot be removed.
Cost: 120

Souen: Soudaina Kugutsu no Jutsu [Puppet Performance: Grand Puppetry Technique]
Rank: S
Requirements: Titanic Puppet
Description: The user is capable of attaching chakra threads to and manipulating a massive puppet, far beyond the limits of Kugutsu no Jutsu. With this technique, the user can control constructs that can be considered comparable in size to even Bijuu. Given their size, these puppets have specific rules; while their attributes are determined the same way as ordinary puppets, their speed and agility are considered half as effective as normal, while their strength is considered twice as effective. A puppet is considered Titanic if it is at least the size of an adult elephant.
Limitations: This technique may control puppets up to 400 feet tall or long. This limitation cannot be removed.
This technique has a range of 200 feet. This limitation cannot be removed, only extended to 400 feet.
Weaknesses: As the user must use their hands to actively control a puppet, puppeteers are generally at a significant disadvantage if an opponent gets around a puppet. Additionally, destroying a puppet renders this technique useless. Lastly, if the chakra threads to a puppet are severed, the puppeteer's control is lost. None of these weaknesses may be removed.
Drawbacks: Controlling a puppet of this size requires ten chakra threads to be attached to it. This Drawback may not be removed.
Cost: 125 to activate; 25 to maintain

Zanzō Bunshin [Afterimage Clone]
Rank: S
Requirements: Shunshin no Jutsu [Body Flicker Technique]
Description: After a short series of handseals, the user employs the Body Flicker Technique to effectively teleport around creating up to fifteen afterimages. Using that speed, the user can move between the afterimages, and deliver attacks from each of them, each of them having mass behind them. If attacked, the user moves out of the way, letting their opponent's attack go through the afterimage(s).
Limitation Regardless of the users chakra pool Zanzō Bunshin is a taxing jutsu and cannot be used multiple times per thread.
Cost: 150 to activate; 30 to maintain
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