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> Zac's Loner Box
ZacDesu
 Posted: Dec 4 2017, 02:39 PM
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Keiko [Academy Student]
Keiko [Genin]
Yuzuha [D-Rank]

Keiko the Original
Purple = Medium Purple

Keika the Maid
Black = Light Slate Gray

Keiki the Tsundere aka the Queen
Orange = Coral

Keiku the Stoic
Red = Indian Red

Keike the Bubbly
Pink = Plum

Kei the Man
Blue = Royal Blue

Yuzuha
Light Purple = Lavender Blush



mediumpurple
coral
orchid
peru
palevioletred
plum
powderblue
violet
indianred
lightslategray
dodgerblue
royalblue

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ZacDesu
 Posted: Dec 4 2017, 09:56 PM
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Explosive Water
Explosives. The very thought of it intrigues people. Lydia figured out that she can make her water techniques explosive. She accidentally figured this out when she molded too much chakra into her technique. The result was a shattered training dummy. As she continued trying to develop this ability, Lydia was able to make explosions happen when she wanted it to. The strength of said explosion is limited to the amount of water there is to explode. As such, a small water drop would create a very small explosion while a powerful water cannon technique would create a powerful explosion.

Flight of the Hummingbirds

Lydia loves nature, and one of her favorite birds were, of course, the hummingbirds. As a tribute to such lovely creatures, she created a beautiful, yet deadly flashy technique that involves creating hundreds of water balls in the shape of small hummingbirds. These floating birds can float and can blown apart easily. After finishing her lengthy handseals, Lydia can then command all of them to fly to a certain location, or even to circle around endlessly around her. Used in an offensive way, this can deal quite a bit of damage to the unarmored beings.


Atmospheric Clearance

Rank: C
Requirement: An item that is decently long and/or wide.
Description: The user swings their item of choice horizontally. Any 'loose' airborne particles like dust, mist, or sand that surrounds the user would be blown away from them (50 feet), temporarily giving vision in the vicinity. The user would typically need a rather high level of strength (100 strength) in order to perform this feat.

Righteous Fury

Rank: S
Requirement: Metal Object
Description: This technique slowly heats up a metal object to a temperature at which it will be able to cut through almost any kind of material. This would mean that even weapons labeled as indestructible or unbreakable are capable of being cut through by this move, although the cutting capability would be considerably lessened. This technique does not require handseals to use, but instead takes a moment for it to reach the appropriate temperature.

The color of the metal slowly turns white as it heats up. When it is at its highest temperature, the metal object bursts into brilliant white flames. These bright flames are a B rank in intensity.

Cheshire's Grin

With the user's smile being the cue, the targeted opponent will see the user's extremities, usually the hands and feet, quickly disappear from view. Very soon, the body will also disappear until only the head shows. The head then slowly vanishs from sight as it becomes invisible until only the eyes and the teeth are left. Finally, the smiling teeth is left until the user's whole body disappears from sight.

Kappa Speed

When Lydia casts a water technique she controls, she can move her technique into the water, where it immediately gains double the speed it currently moves. As soon as that technique moves out of water, it reverts back to its original speed. When the technique enters the larger body of water, it does not make a splash; instead, it appears as if it 'fuses' with the water. The same thing happens when it comes out of the body of water. It does not give a sign that it comes out like splashes. This can be used as a stealthy way of attacking an enemy without them realize what is happening.

Flame Cloak

As the name implies, this wraps the user with flame in a spiraling manner, providing small protection against bare attacks with the hands or feet. It may also light a person's clothing on fire if it stays within the wall of fire for a while. The Flame Cloak can be sent to any individual part of the body instead of the whole body as well, which reduces the amount of chakra needed to maintain the jutsu. For example, cloaking your whole body would use the whole C rank amount of chakra. Cloaking an arm or a leg would only cost a D rank amount of chakra. Maintaining this technique will drain at the user's chakra if left on.

Fireshot

The user focuses chakra into their hand and extends their index finger or includes the middle finger. The outstretched finger(s) begin to glow red as it charges. The small two centimeter-thick fire chakra can then be shot out at their target with enough force to leave a scorch mark on wood. Contact with skins would leave the affected area with a searing burn mark.

The speed at which this travels is slightly faster than those of its rank.

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ZacDesu
 Posted: Dec 24 2017, 02:33 PM
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D-Rank

None At The Moment

C-Rank

Blur Strike
Description: The user’s strikes have more momentum to them than normal, making them harder to track with the naked eye
Benefit: Strikes are slightly blurred to unenhanced vision

Determination
Description: Your Willpower is unflinching, and it carries through into your very body, making you unflinching yourself.
Benefit: You can force your body to keep fighting after damage that would have disabled it otherwise - this does NOT allow you to ignore fatal damage, however

Dodge Strike
Description: You can make an accurate strike even while dodging. Some would say you're actually better at it than otherwise.
Benefit: +6 to Strength and Perception if attacking and dodging simultaneously

Handseal Familiarity
Description: Your frequent use of a certain variety of jutsu has allowed you to perform those jutsu with less handseals, as you no longer need as much help molding your chakra in that fashion.
Benefit: Choose a "type" of jutsu, such as element, theme (Shadow Manipulation, for example), or series of jutsu (such as Chidori and jutsu derived from Chidori). Jutsu of that type require half the usual number of handseals, if they require them at all.

Heavy Hitter
Description: The user’s strikes are unusually hard, making them a force to be reckoned with.
Benefit: User’s strikes have slightly more knockback than normal.

Physical Chakra
Description: You get a spiritual experience from working out; the result is that your chakra enhances faster through physical training than others.
Benefit: For every 5 points in Strength, Speed, or Agility, you gain 1 additional Chakra.

Send in the Clones
Description: The user’s solid clones have gotten even stronger, allowing them to survive more damage in combat than before.
Benefit: The user’s solid clones can now take four times the normal amount of damage before dispersing. Requires Assault Clones

Spiritual Chakra
Description: Your Spirituality and mental facilities affect your chakra levels slightly more than other people, providing you with a greater amount of chakra.
Benefit: For every 5 points of Spirituality, Willpower, and Stamina, you gain 1 additional Chakra, on top of what you would ordinarily earn.

Unhindered
Description: The user has trained to fight more adeptly while wearing armor, such that it inhibits their movements less. They incur no penalty in speed or ability from the use of light armor.
Benefit: Light armor does not carry the normal penalty to speed or agility.

B-rank

Avenged
Description: The user has taken their vengeance on the target of the Avenger trait, in a way that is decidedly final. As such, their journey of justice or vengeance has reaped permanent rewards. Requires Avenger trait and a significant event where the player defeats, destroys or kills the target of the Avenger trait this will replace.
Benefit: User gains the situational stat buff from Avenger as a persistent bonus. Replaces Avenger

Chakra Titan
Description: Requires both Physical Chakra and Spiritual Chakra. The user’s chakra network has become so refined that they derive an even greater amount of chakra from traits that increase it.
Benefit: The required traits provide 1 additional chakra per 2 points in their required attributes, instead of the normal 5 points required.

Clone Adept
Description: Your clones are even more capable of using jutsu than before, allowing greater versatility out of your clone techniques. At least 5 clones must be active for this trait to kick in.
Benefit: Physical Clones receive a 15% chakra cost reduction when performing jutsu. This reduction only applies to jutsu used by clones, and does not apply to jutsu that take a fraction of the user's chakra, such as other clone techniques. This stacks with all other forms of chakra cost reduction, including the previous trait, though the cost of a jutsu can never be less than 1. Requires Clone Enthusiast

Extra Sense: Surroundings
Description: The user has a hyper-aware sensitivity of their surroundings; they know when something has moved, even if it made no sound and was not seen. They know, walking into a room, that something feels off; they may equate this to simply feeling strange, or feeling as if someone is watching them. This sense does not tell the user where the strangeness is coming from, only that one exists.
Benefit: The user can identify instinctively when something is off about an area they're in; this may represent a trap that has been set or an attacker lying in wait. Please inform an NPCer if you have this trait so that they may NPC accurately.

Godly Reflexes
Description: Requires Lightning Reflexes. You can dodge extremely effectively at the very last second, as a result of your reflexes being extremely over-trained.
Benefit: +20 to Agility when dodging at the last possible second.

One-Handed Seals
Description: You are capable of performing handseals with only a single hand. You may still choose to use both hands to perform handseals if you wish; traits that affect handseal length do not function if using One-Handed Seals unless you are physically incapable of performing Two-Handed Seals, or if you have other traits to allow it. If you only have one hand, this trait is considered D-rank.
Benefit: You may perform seals with only one hand.

A-Rank

One-Handed Expertise
Description: All traits that affect handseals now affect One-Handed Seals as well, regardless of other circumstances.
Benefit: Traits that affect normal handseals now affect One-Handed Seals

S-Rank

Extreme Vitality
Description: Healing effects are extremely effective on you.
Penalty: Double the effect of all healing effects, and your character recovers from wounds faster.

Limit Break [Attribute]
Description: The soft cap for an attribute of your choice is increased by half (rounded up to the nearest 5) for your rank. For example, a Genin could use 1NP per 5 points in an attribute up to 40 instead of 25.
Benefit: Increases soft cap on one attribute. Can be taken multiple times for different attributes, but only once for each.

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ZacDesu
 Posted: Dec 29 2017, 01:36 PM
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ZacDesu
 Posted: Dec 29 2017, 01:36 PM
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Where Are The Slimes?
Where Are The Slimes?
Listening to her talking about how she was left behind seemed to ring a bell with Robin. He didn't really know why, but he could relate to her experience, even if he did not remember anything from his past. It made him feel sympathetic, almost even empathetic towards Izumi. reached Damuro. A pile of ruins basically, it used to be a human settlement before the goblins invaded and took over the place. Years passed and the place dilapidated into what it is now. Robin nodded and whispered quietly, his hand resting firmly on his bow across his chest.

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