• O
  • P
  • E
  • N
  •  
  • D
  • I
  • S
  • C
  • O
  • R
  • D



Profile
Personal Photo

No Photo

Options
Custom Title
Corazon doesn't have a custom title currently.
Personal Info
Location: No Information
Born: No Information
Website: No Information
Interests
No Information
Other Information
Rank: No Information
Statistics
Joined: 15-March 16
Status: (Offline)
Last Seen: Jul 9 2018, 03:46 PM
Local Time: Jul 16 2018, 09:08 PM
0 posts ( per day)
( % of total forum posts )
Contact Information
AIM No Information
Yahoo No Information
GTalk No Information
MSN No Information
SKYPE No Information
Unread Msg Message: Click here
Unread Msg Email: Click Here
Signature
View Signature

Corazon

Members

Topics
Posts
Comments
Friends
My Content
Nov 10 2016, 10:56 AM
Name: The Tsuchigumo Clan

Village: Numagakure

Leader:
Spoiler (Show/Hide)
  


Minerva Tsuchigumo is the matriarch of the Tsuchigumo clan. She is a cold and malicious woman, focusing upon the advancement and protection of her clan and it's members. She will do anything she deems necessary in order to keep those under her protection safe.

She is a rather busty woman with long black hair that she often keeps tied up in a bun. She wears long black dresses that accentuates her form whilst also accommodating her extra arms. Everything she wears seems to bear a spider motif.

Fighting Style: Due to their unique physiology, members of the Tsuchigumo clan are trained from birth to use all of their arms with maximum efficiency. Alongside the perception abilities granted by their third eye, the members are greatly skilled with bows and projectile weapons. This has lead to the creation of their Rokude Kata [Six Arms Style] as well as their Hōhei Meijin Kata [Artillery Master Style]. These two styles, coupled with their Sticky Spit and natural poison, makes those within the clan dangerous assassins.

Description: The Tsuchigumo clan is not particularly large clan, due to their appearance and the wariness of the general populace. They were bred with the skills to become peerless in the arts of assassination, so they stuck with their original purpose in order to become a clan comprised of masterful killers.

The Tsuchigumo reside in a clan compound near Numagakure, not within. This is due to the clan being seen as outcasts or murdering machines rather than actual human beings. Due to this their relationship with the general populace of their village is rather strained. Their compound is multilayered, with the top-most layer being built into the canopy of the swamp trees with the lower layers being built down the trunks of trees and finally below the roots. They connect the trees that make up their homes with bridges made with their own sticky and golden spit.

Members of this clan are born with two extra pairs of arms and a third eye, though if they possess the bloodline of another clan they may grow these features later on or not at all. Members usually possess darker hair shades and eye colors, though there are those with lighter eyes or hair shades.

Bloodline: Blood of the Jorougumo

Special Ability: Members of this clan are able to start with two elements, one of which must be Suiton in order to facilitate their Sticky Spit. They are also able to gain the Ambidextrous trait for free, with it applying to all three sets of their arms.

Clan/Organization Jutsu: None Yet.

Background: The Tsuchigumo clan originally began with five members who had been changed through experiments into what they were. They travelled around Houseki as assassins for hire, with no real purpose in mind. A fight within a village they had stopped in resulted in one of their members being captured and killed for their assassin ways. The other four, scared for their safety, decided to find a village of their own to live in. They travelled more and more until they found a little swamp village. They vowed to protect the village with their lives and the heads accepted, seeing the power that could come with such assassins. They built a hide-out within a grouping of trees not too far from the village, and soon enough they had children. These children soon had children of their own and before long the Tsuchigumo clan was born.
Nov 10 2016, 10:54 AM
Hōhei Meijin Kata [Artillery Master Style]
Description: Before mastering the usage of their arms with regular taijutsu, the Tsuchigumo first mastered the usage of them with projectile weapons. Thanks to this, when using projectile weapons their perception and strength is enhanced in order to deal the utmost damage with each strike. Their preferred weapon is the war bow, and because of this they have created a unique form of bow drawing. They are able to draw their bow with more than one hand, with each extra hand adding more strength to the power of the shot.
Benefit: +10 Perception and Strength when utilizing projectile weapons; +5 Strength per hand when drawing a bow with more than one hand.
Cost: 4

Trait Type: Fighting Style
Nov 10 2016, 10:53 AM
Rokude Kata [Six Arms Style]
Description: With this style, the Tsuchigumo have perfected the usage of all of their arms in Taijutsu. This fighting style grants extra strength to taijtsu attacks they performed with their arms. They also have the ability to perform different taijutsu techniques with each arm, for a maximum of six different attacks at once.
Benefit: +2 Strength when using all per arm used with taijutsu; the user gains the ability to perform different techniques with each arm.
Cost: 4

Trait Type: Fighting Style
Nov 10 2016, 10:51 AM
Name: Blood of the Jorougumo

Clan/Organization: The Tsuchigumo Clan

Description: This bloodline is the result of genetic experiments performed on the very first members of the Tsuchigumo Clan. This bloodline transforms those of the clan from average shinobi into perfected killers.

Stage 1:

Description: This is the one and only stage of the bloodline, as it is a mutation. It gives the user two extra sets of arms as well as a third eye within the middle of their forehead. It also spurs a number of internal changes within the user, making them even more efficient killers.

Activation: This bloodline is activated at birth (Pureblood Tsuchigumo) or when the user reaches puberty (Halfblood Tsuchigumo).

Requirements: Tsuchigumo heritage

Strengths:
[1]Eye of the Archer: The eye within the middle of the user's head increases their perception greatly. By coursing chakra into the eye, the user is able to increase the perception capabilities of their eye to the point where time is seemingly slowed before them When inactive it grants the user +10 Perception, while activation grants +20.
[2]Strength of the Spider: The user is granted +10 Speed and Agility and +5 Strength by this bloodline.
[3]Sticky Spit: Thanks to this bloodline, the user is able to utilize a unique form of Suiton known as Sticky Spit. This turns the user's Suiton into a sticky webbing that is able to bind their enemies. With it they are allowed to make Sticky Spit Ninjutsu.
[4]Cursed Blood: The blood of those with this bloodline is a strange purple color, due to it's strange properties. Their blood acts as a corrosive agent, being able to eat through any metals and materials that it comes in contact with. Alongside this, but their blood is also able to combat diseases, poisons and toxins that enter the body with much more efficiency. Diseases, poisons and toxins that the user fall prey to take twice as long to take effect and have their duration reduced to 1/4th of the original duration (to a minimum of 1 post).

Weakness:
[1]Due to the bloodline's strange physiology, they are unable to be treated by medical ninja without knowledge of the clan's physiology.
[2]While members of the clan are immune to the effects of their own blood, the blood of another Tsuchigumo can effect them as normal.

Limitations:
[1]In order to utilize Sticky Spit, one must have Suiton as their Primary Affinity.

Costs:
2 Advanced Ability Points
10 Chakra to activate the eye, 5 per post to maintain

Transplant Costs:
1 Advanced Ability Points
20 to activate the Eye, 10 per post to maintain
Nov 9 2016, 05:42 PM
The Legendary Sannin:

These Puppets need a bit of an introduction. This is because they were created by Inoi after he had heard legends of three great warriors that once lived as mortal men. They were from the time before Houseki, and from what Inoi heard, just one of them had the power to combat whole armies. With their combined strength they could level entire villages. Because he was so infatuated by the idea of these three, he made puppets equipped with the few abilities that were known to him. These puppets of course pale in comparison, but Inoi thinks it is a fitting tribute.

The Sage of Toads:
Name: Toad

Rank: S-Rank

Height: 6'2"

Length: N/a

Weight: 192lbs

Description: Toad's inner shell is reminiscent of a human muscle structure with numerous bands of Vampire wood with greaves seemingly stacked on top of each other concealing the fuinjutsu written into it, likewise it is capable of being peeled back when the entire outer shell is removed so that certain sections can be modified or fixed without having to take apart the entire puppet. It has the potential to become highly resistant due to being created from vampire wood hence the pale appearance which becomes a deeper crimson the more blood is fed into it with the most durable vampire wood actually being the color of human flesh. Underneath the inner shell is something similar to a skeleton which holds the framework of the puppet containing the crucial seal arrays, chakra batteries and other core components within. Due to Vampire woods chakra resistant properties bar the activation of the various Transfer Seals scattered along Toad which are transporting chakra onto the outer shell Toad's own chakra signature is concealed.

Toad's outer-shell bar armor and mechanisms resembles a human with tanned skin with a brown mask for a head, it is surprisingly anatomically correct at least outwardly with it's creator taking great care to carefully proportion every body part so it resembled a perfectly proportioned life like person. Due to being comprised of Dhampir Wood it has the potential to be highly resistant while it's chakra conductivity allows it to conduct chakra based techniques which it in into it's inner shell to be damaged rather than compromise the activation of the various fuinjutsu and mechanisms embedded in it. This causes counter-fuinjutsu techniques which make use of chakra likewise to be conducted inward when hitting the outer shell becoming ineffective as long as the inner shell's structure remains intact enough to resist it. Certain locations are porous such as the scalp, roof of the mouth making use of transfer seals to secrete Toad Blood from the pores to make certain mechanisms even more deadly.

Composition:
Spoiler (Show/Hide)
  Vampire Wood Musculature - This is a special wood that Inoi went to through several ordeals to lay his hands upon. This wood grows stronger and more durable to more blood is spilt on it, adding to it's already formidable chakra and heat resistant properties. When blood is absorbed into the wood, it gives it a crimson hue.
Dhampir Wood Skin - This is a special wood that Inoi went to through several ordeals to lay his hands upon. This wood grows stronger and more durable to more blood is spilt on it, adding to it's already formidable chakra conductibility and heat resistant properties. When blood is absorbed into the wood, it gives it a crimson hue.
Chakra System - This is a seal array within the puppet that allows the user to transfer and store chakra into their puppet. The main batteries within this puppet lay within the puppet's spine and cranium, with separate transfer seals connecting to other parts of the puppet such as the head, throat, upper torso, lower torso, arms, and legs in order to transfer chakra.
*Chakra Stored: 400
Circulatory System - This is a seal array within the puppet that allows the user to transfer and store blood or a similar substance into their puppet. The puppet is laced with different seals for containing said blood, with dispenser seals in the puppet's lower jaw, mid back, wrists, elbows and knees.
*Blood Stored: 12 Liters
*Toad Blood - Toad's blood is a mixture of Blood Plasma, canola oil and ulex in order to make a liquid that, when exposed to an open flame or heat & temperatures above 211.9°F (99.97°C), erupts into flames. Victims who come into contact sustain damage equal to that of a D-Rank Katon ninjutsu over a time frame of 10 posts. In order to extinguish these flames, a C-Rank Suiton ninjutsu is required due to the blood being composed of oil.

Traits
Inner Shell
Chakra Resistant (Chakra Signature Masking)
Physical Resistant (A-Rank Durability)
Heat Resistant (Up to A-Rank Katon/Fire Resistance)
Corrosion Absorbent (Up to A-Rank Acid/Corrosive Material Absorbed)

Outer Shell
Chakra Conductive (Chakra Rerouted to Inner Shell)
Physical Resistant (S-Rank Durability)
Heat Resistant (Up to S-Rank Katon/Fire Resistance)
Corrosion Absorbent (Up to S-Rank Acid/Corrosive Material Absorbed)


Mechanisms:
Adhesive Tongue
Spoiler (Show/Hide)
  Within the mouth cavity of the puppet lies an adhesive tongue like appendage which is rolled up so as to minimize storage. It is 2 feet long and possesses a spring launcher which causes it to shoot forward extending to its maximum stretching distance of 10 feet if it doesn't impact anything to halt its momentum. Once its momentum is halted or it reaches its maximum stretching distance the mechanism clicks causing it to withdraw the tongue back into Toad's mouth with whatever it has stuck to being dragged off their feet unless they possess strength equal to the force exerted by the tongue to lock themselves in place. The speed and force at which it is capable of shooting the tongue out and retracting back inside respectively is set by a small wind up key located on Toad's upper jaw the puppeteer having to wind it up to increase the tension for each shot. Regardless it can be set up in advance as it is only upon being used that the tension is lost and it must be wound up again. When wound up once, the strength and speed of the launch is equal to 50, with each subsequent wind up adding +25 to that stat. This is allowed to be wound up to seven times for a maximum strength of 200.

The user is also able to drip Toad Blood from the circulatory system onto the tip of the tongue, and then flung like a projectile up to 20 feet away from the puppet. The user is able to drip a 240ml of blood onto the tongue for usage as a projectile.
*Extra Component: "Elastick" Vampire Wood - The tongue is made with a material that shares the same properties as Vampire Wood, though with added elastic and adhesive properties. This allows the tongue to extend at a 5:1 ratio (5 feet for every 1 foot of material) before extending no more, whilst the adhesive properties allows it to stick to any surface with 100 strength. Those who wish to remove the tongue require strength greater than that of adhesion, though the removal of the tongue can take away skin and possibly hair in order to cause the victim great pain unless they possess a technique that mitigates pain.


Hair Needles
Spoiler (Show/Hide)
  Toad possesses long transparent needles (pale white when bundled up) which are fairly ductile when the mechanism isn't triggered or Toad Blood comes in contact with it. Due to their color in areas with a high concentration of light they are difficult to detect while moving through the air if the target does not possess high perception or other sensory mediums. The mechanism in question makes use of the transfer relay on Toads head to secrete Toad blood onto the hairs causing them to harden spiking upward to protect Toad's back from being harmed by physical objects (dependent on amount of hairs present in total) as well as acting as a weapon when the mechanism is triggered for a second time causing all of the "hairs" which have been hardened to shoot outward like projectiles if the wind up key located on the back of it's throat has been wound up. The key upon being set can not be unset until all of the "hairs" have been launched likewise each hair is detachable and finite, the ammo being kept in a storage seal in order to reload empty hair slots automatically after a certain amount of time. The key can be winded up to 6 times, each time giving the hairs launched and additional 25 speed and strength, for a maximum of 150 after all 6. The seals will automatically restore a 50 of these hairs per post until all are refilled. These hairs all posses durability equal to that of a senbon, with every 375 hairs having a collective strength of 25. When used all together, these hairs are able to block an attack equal to an S-Rank Ninjutsu or 1000 Strength, at the cost of being destroyed.

Due to being located in the Head Cavity, the blood transfer seals located in Toads Head are linked due to numerous blood transfer seals etched into the "scalp" of toad which are concealed by the numerous Senbon Hair Follicles which emerge from the storage seals. Each hair is stuck to a launching mechanism in the skull and when blood is secreted into it the hairs absorb them stiffening in preparation to be launched due to the stiffened hairs shifting the launch mechanism backwards while they harden. When the mechanism is triggered it forcibly pushes itself back in place ejecting the hardened hair which is usually not possible due to the non-Toad Blood coated hair's ends being bunched up within the "scalp" as when triggered it simply flattens the bunched up ends instead of ejecting them. Depending on the amount of blood secreted more hairs harden and that is what one can use to gauge the exact amount of hairs released by Toad at once. For every 14ml of blood, 100 hairs are hardened.
*Number of Hairs (Unsealed): 15,000
*Number of Hairs (Sealed): 15,000
*Extra Component: Senbon Hair Follicles - Each Senbon Hair follicle has the physical durability of a standard senbon despite being mobile like normal hair and is capable of absorbing blood to instantly harden becoming stiff but gaining the ability to inflict physical damage equal to that of a senbon. When launched outward due to each needles low surface area while moving at high speeds it is capable of piercing through victims body inflicting just a small amount of damage over the small area of the puncture wound inflicting just a stinging pain due to the impact. Victims pierced by numerous hairs however will begin to experience blood loss each post depending on the amount imbedded in their flesh or that have pierced through their body (Every 10 hairs causes victims to lose 1 tablespoon of Blood).


Flamethrower
Spoiler (Show/Hide)
  Toad possesses a flamethrower attachment which is connected to his back with two tubes connected to the sides of his mask. This is due to the flamethrower making use of not only the blood transfer seals located in Toad's head cavity but also the chakra transfer seal located on Toad's mid back to power the flamethrower. It is made shaped like a projectile accelerator crossed with a canon with multiple vents on it so as to make use of Air to boost the flames when expelled through the outermost ring containing Fire Element Seals. Within it are storage seals containing it's pressurized gaseous fuel source which when chakra is coursed through releases it from the storage seal passing through the center of the Flamethrower where a flint sparks an open flame into to produce jets of fire. The tubes connected to Toads mask however allow Toad Blood to move into the flamethrower to produce a much more powerful flame jet through the inner ring. There are switches on the flamethrower which determine which type of flame is being used whether the Air based, Fuel based, Toad Blood based, Air & Fuel based, Toad Blood & Air based, Toad Blood & Fuel based and finally utilizing all three at once to produce the most powerful flame variant albeit burning through resources the quickest. The single type flames deal damage equal to a D-Rank Katon Ninjutsu, two type flames deal damage equal to a C-Rank Katon Ninjutsu while the tri-type flame deals damage equal to a B-Rank Katon Ninjutsu. The duration and cooldown varies for each type of flame: Air has a 30 post duration and a 5 post cooldown, Fuel has a 25 post duration and a 5 post cooldown, Blood has a 20 post duration and a 5 post cooldown, Air+Fuel has a 15 post duration and a 5 post cooldown, Air+Blood has a 10 post duration and a 5 post cooldown, Fuel+Blood has a 5 post duration and a 5 post cooldown and Air+Fuel+Blood has a duration of a single post and a two post cooldown. The reach of the flames also vary dependent on the type: Air having a 5ft reach, Fuel having a 10ft reach, Blood having a 1ft reach, Air+Fuel having a 25ft reach, Air+Blood having a 15ft reach, Fuel+Blood having a 20ft reach and finally Air+Fuel+Blood having a 30ft reach. The Flamethrower itself can be activated for a certain amount of posts constantly before needing to cooldown this depends on the strength of the flame.

Toad's Flamethrower is perhaps it's most powerful weapon with multiple switches located on it each triggering a different fueling effect when the mechanism is triggered as long as they are switched on. When there is no fuel the switch automatically switches off the next time it is attempted to be used, while as long as it is triggered once it remains on until it is either triggered again or switched off via the Flamethrower becoming too heated (forced cooldown) the user must take great care to switch it off however as the fuel will still be consumed even though flames are not coming out and if for any reason the Flamethrower becomes too hot (Double the max duration) the Flamethrower will explode. Destroying it as well as raining shrapnel over a distance of 10 feet.
*Fuel Capacity: 23 Liters
*Sealed Fuel: 46 Liters
*Extra Component: Elder Vampire Wood - The flamethrower is made with a wood that grows more sturdy the more blood is spilled on it to earn equivalent physical durability, corrosion absorbency, chakra conductibility, magnetism resistance & heat resistance as said blood seeps into the wood giving it a crimson hue with glittering black sediment within the grain which sparkles in areas of high light.


Fuinjutsu Tag Dispenser
Spoiler (Show/Hide)
  Toad's right arm has a series of ten buttons, arranged in two neat rows of two down Toad's inner forearm, which can be clicked one at a time by using Toad's other hand or set by the Puppeteer in order to switch between dispensing Fuinjutsu tags. The tags always slide out of the dispenser slot in Toad's palm to rest on it's hand in preparation for being placed on a target and being stuck to them with an additional chakra price if said target is a living thing. Through the use of Toad's chakra reserves already pre-written tags can be primed with chakra for use on the field. The inside of the right arm has a series of storage seals each linked to one of the switches which upon being switched activates the chakra transfer seal allowing the trigger mechanism to feed chakra into the air to remove the tag out from the storage seal in question.

Due to being a Fuinjutsu dispenser this mechanism plays on what is summoned within it with Toad using the chakra within it's chakra battery to prime each dispensed tag before placing it. When placed on living targets or things which have chakra however it requires an additional chakra price in order to stick the tag onto the victims body with Toad's chakra. The amount of chakra put into each tag depends on the tag's strength and whether it has been modified (5 for normal tag, 10 for modified) and when sticking tags onto victims they require strength equal to at least three times the amount of chakra expelled to successfully remove the tags from their skin, likewise a chakra control technique used to cut the flow of chakra to said body part in question works as well.
Button No - Tags Stored within
1 -
2 -
3 -
4 -
5 -
6 -
7 -
8 -
9 -
10 -


Summoning Palm
Spoiler (Show/Hide)
  This is the common factor between the Legendary Sannin Collection, each one has the Kanji for their respective animal, Toad in this case, which is linked to their custom "Clockwork Summon" to bring them forth into battle. Inoi, the creator of this collection, wanted to set them apart from normal Puppets by being able to "summon" Clockworks into battle which work alongside their abilities to create combinations. Likewise any future puppeteers who obtain this collection of puppets would be able to make additional Clockworks all of which are keyed to the summoning matrix on this mechanism. The Summoning Palm is linked to the Lightning Flash Blade creation seals inscribed on each of the "Clockwork Summons" with the puppet expending it's chakra to bring them forth into battle. Due to the design depending on the amount of chakra spent a specific "Clockwork Summon" is summoned to the puppet in question.

The Summoning Palm always requires a specific chakra price to summon a specific "Clockwork Summon" due to how Clockworks are made they are crucial to puppeteers who wish to only rely on this Collection of Puppets as they fulfill more versatile purposes yet can always work alongside the Sannin that summoned it.
Current Clockwork Summons List
-Gama-chan
-Gama-dono


Materials: -

Cost:

The Sage of Slugs
Name: Slug

Rank: S-Rank

Height: 5'3"

Length: N/a

Weight: 107lbs

Description: Slug's inner shell is reminiscent of a human muscle structure with numerous bands of Vampire wood with greaves seemingly stacked on top of each other concealing the fuinjutsu written into it, likewise it is capable of being peeled back when the entire outer shell is removed so that certain sections can be modified or fixed without having to take apart the entire puppet. It has the potential to become highly resistant due to being created from vampire wood hence the pale appearance which becomes a deeper crimson the more blood is fed into it with the most durable vampire wood actually being the color of human flesh. Underneath the inner shell is something similar to a skeleton which holds the framework of the puppet containing the crucial seal arrays, chakra batteries and other core components within. Due to Vampire woods chakra resistant properties bar the activation of the various Transfer Seals scattered along Slug which are transporting chakra onto the outer shell Slug's own chakra signature is concealed.

Slugs's outer-shell bar armor and slots resembles a human with creamy white skin with a luminescent orb for a head, it is surprisingly anatomically correct at least outwardly with it's creator taking great care to carefully proportion every body part so it resembled a perfectly proportioned life like person. Due to being comprised of Dhampir Wood it has the potential to be highly resistant while it's chakra conductivity allows it to conduct chakra based techniques which it in into it's inner shell to be damaged rather than compromise the activation of the various fuinjutsu and slots embedded in it. This causes counter-fuinjutsu techniques which make use of chakra likewise to be conducted inward when hitting the outer shell becoming ineffective as long as the inner shell's structure remains intact enough to resist it.

Composition:
Spoiler (Show/Hide)
  Vampire Wood Musculature - This is a special wood that Inoi went to through several ordeals to lay his hands upon. This wood grows stronger and more durable to more blood is spilt on it, adding to it's already formidable chakra and heat resistant properties. When blood is absorbed into the wood, it gives it a crimson hue.
Dhampir Wood Skin - This is a special wood that Inoi went to through several ordeals to lay his hands upon. This wood grows stronger and more durable to more blood is spilt on it, adding to it's already formidable chakra conductibility and heat resistant properties. When blood is absorbed into the wood, it gives it a crimson hue.
Chakra System - This is a seal array within the puppet that allows the user to transfer and store chakra into their puppet. The main batteries within this puppet lay within the puppet's spine and cranium, with separate transfer seals connecting to other parts of the puppet such as the head, throat, upper torso, lower torso, arms, and legs in order to transfer chakra.
*Chakra Stored: 600
Circulatory System - This is a seal array within the puppet that allows the user to transfer and store blood or a similar substance into their puppet. The puppet is laced with different seals for containing said blood, with dispenser seals in the puppet's fists, heels, elbows and mid back.
*Blood Stored: 8 Liters
*Slug Blood - Slug Blood is a mixture of Blood Plasma, firestick cactus, and mercury that, when exposed to temperatures below -37.89°F (-38.83°C), freezes into a solid. Victims who come into contact have the area(s) corroded to inflict damage equal to a D-Rank Acid Release Ninjutsu over 10 posts, when in contact/injected into the bloodstream victims are corroded to inflict the same damage to their energy reserves (-5 to Chakra each post) over 15 posts, in vapor form when inhaled victims experience corrosion to their lungs restricting their breathing sustaining damage to both their internal organs and their blood reserves over 5 posts. Metallic objects that have been exposed to this blood sustain damage equal to a D-Rank Acid Ninjutsu each post it remains within.

Traits
Inner Shell
Chakra Resistant (Chakra Signature Masking)
Physical Resistant (A-Rank Durability)
Heat Resistant (Up to A-Rank Katon/Fire Resistance)
Corrosion Absorbent (Up to A-Rank Acid/Corrosive Material Absorbed)

Outer Shell
Chakra Conductive (Chakra Rerouted to Inner Shell)
Physical Resistant (S-Rank Durability)
Heat Resistant (Up to S-Rank Katon/Fire Resistance)
Corrosion Absorbent (Up to S-Rank Acid/Corrosive Material Absorbed)


Mechanisms:
Ambient Chakra Absorption Orb
Spoiler (Show/Hide)
  Slug possesses a luminicent dome which is built out of chakra conductive materials which have been interlaced with seals which stockpile chakra stored within it as well as ambient chakra which makes contact with it. This causes the dome to glow as the chakra is then transferred to the various chakra batteries within Slug for storage. There are also seals which allows Slug to rapidly utilize absorbed chakra to fuel her mechanisms in order to turn her supportive ability into combat ability after absorbing the chakra out of an incoming technique. However it's main out of combat use is a means for it's creator to restock the stored chakra within it when used in battle as Slug serves as the support puppet to ensure it's counterparts don't empty out their chakra batteries. Due to it's function it is constantly active as the moment ambient chakra makes contact with the orb, it is conducted through it into the transfer seals for storage.
*Note: This orb absorbs chakra from incoming techniques up until its limit has been reached. From that point onwards, it will take full damage from techniques that come in contact with it and will not absorb the chakra. This orb also cannot absorb chakra that is not ambient (Nature Trans, Natural Energy, Bijuu etc.).
*Extra Component: Dhampir Glass - This orb is made of a material with all of the properties of Dhamphir Wood in addition to being translucent, resembling glass.
*Slug's Current Chakra Battery Limit:
*Slug's Max Chakra Battery Limit: 300


Piston Discharger
Spoiler (Show/Hide)
  Slug's right forearm is a simple mechanism which when chakra is put into it expands before launching a jet of chakra out from Slug's elbow which accelerates it's fist forward to impact a target with intense physical force. Due to relying on physical damage the force released can actually damage Slug as a result it is imperative that Slug's own durability must be higher than what it is attempting to dish out so as to not destroy it's own arm while dealing damage to an opponent. Dependent on how much chakra is discharged into it during the attack the physical impact damage that can be dealt varies, similarily the motions of Slug's hand before impact can also determine exactly how dangerous the impact is. These come in six positions which are preset motions which can be triggered by pressing one of the six buttons, which are arranged in a pentagram with one button in the center, on Slugs inner forearm in order to change the positioning of it's fingers. On each knuckle is a small opening which is linked to a transfer seal to drip Slug Blood from the openings to further enhance the danger of this mechanism.
-"Finger Flick of Doom" - (Uppermost Button) When pressed Slug's index finger is held by it's thumb which have a temporary locking mechanism as chakra is coursed into the index finger. Once the amount of chakra is built up it is released causing the finger to be flung forward to flick an opponent, the impact itself is very painful despite only dealing a small amount of physical damage however victims are sent flying at speeds equal to twice the amount of chakra spent if they do not lock themselves in place with strength equal to the amount of chakra spent. The distance they are knocked through the air likewise depends on the chakra spent (1/2 Chakra paid) and victims can sustain additional damage if they impact anything during their flight.
-"Shinigami Chop" - (Upper Right Button) When pressed Slug's hand becomes straight while it releases a blade made from the same material as the puppet from it's forearm which locks in with the underside of Slug's hand. Once the amount of chakra is built up it is released from the upper side of the forearm resulting in a chopping movement which slices downward onto an opponent dealing physical slicing damage to whatever Slug is aiming to hit. When it comes in contact with defenses due to the force at which the arm is swung this technique can smash through if the opponent doesn't have strength equal to the amount of chakra expended to hold what they used to block it in place, whereas if it is a strong defense, the victim will be forced downward into the ground during the block, restricting their movement.
-"Cherry Blossom Impact" - (Center Button) When pressed Slug's hand makes a fist which can be thrown at opponents while releasing chakra from the forearm in order to propel it forward. The impact is capable of shattering what it strikes creating an impact crater depending on the amount of chakra released (Size/Depth equal to 1/2 Chakra paid). The rank of objects it can shatter upon impacting is likewise dependent upon the amount of chakra expelled but it can only shatter normal weapons, armor, puppets as well as human puppets who's durability is lower than the force dealt out.
-"Jet Elbow" - (Upper Left Button) When this button is pressed Slug bends it's arm backwards to jut out it's elbow while opening it's hand as if to grab something. While this is done the transfer seals located on the elbow are activated so when chakra is fed into them they expel it outward, this is done in two ways. The first is simply releasing it after the arm is bent this results in it acting as a means to propel Slug forward either by itself or if something has been grabbed by it's arm. This is done like a rocket allowing it to move in one direction as long as chakra is used to fuel the launch each turn. The second is using Slug's left hand to interlock with the right twisting it's arm 90 degrees to trigger a locking mechanism in which when the chakra is released it is expelled not as a jet but rather a beam, with a radius equal to the size of Slug's elbow, like attack dealing raw chakra damage to an opponent within range while propelling them backward with the beam.
-"Palm of Contemplation" - (Lower Right Button) When this button is pressed Slug's hand is moved into a palm strike position while chakra is gathered in preparation to be released from the transfer seal in the center of Slug's palm. Upon chakra being released it forms a transparent circular chakra shield which is capable of blocking several techniques before fading away requiring a new chakra price. The durability of the shield is always equal to the amount of chakra expelled outward while the speed it forms is always equal to 3/4ths of the chakra expelled outward however the size of the shield can be increased with more chakra spent.
*Base Shield = 2ft (+6in per 5 Chakra)
-"Hell Stab" - (Lower Left Button) When this button is pressed four of Slug's fingers are pointed forward while the thumb is tucked inward so as to reduce the surface area when striking an opponent. The mechanics are the same as Cherry Blossom impact except when expelling the chakra rather than shatter objects to make a crater it pierces objects to impale them on Slug's hand. The physical piercing strength gained is always equal to the amount of chakra expelled however it only deals damage equal to a C-Rank jutsu.
*Extra Components: Edged Vampire Wood (Nickel + Vampire Wood) - Same properties of Vampire Wood, though now able to deal damage.

Due to the transfer seals located in the knuckles during "Finger Flick of Doom" & Cherry Blossom Impact Slug blood can be leaked out of them to further enhance the lethality of the two attacks at the cost of lowering Slug's blood reserves. In the case of "Finger Flick of Doom" the leaked blood is released as a projectile moving at speeds dependent on the strength of the finger flick in order to impact a victim to inflict it's effect. In the case of "Cherry Blossom Impact" the Slug blood is discharged with the impact often being used to fill the craters made with the lethal liquid or simply add it's deadly properties onto the physical hit.


Shockwave Generator
Spoiler (Show/Hide)
  Slug possesses a shockwave generator on it's calf which channels chakra into it before releasing a shockwave of chakra from it's foot into the ground causing it to rumble knocking victims who lack agility equal to twice the chakra expelled off their feet while dealing damage to victim's underground within a set radius (equal in ft to chakra price) while those directly under Slug's foot when this shockwave of chakra is released likewise sustain damage equal to a C-Rank Ninjutsu.


Chakra Battery Charger Station
Spoiler (Show/Hide)
  Slug's bust doubles as a charging station for her counterparts. This charging station requires any of the Legendary Sannin Collection to place their Summoning Palm on one of Slug's breasts as if to "grope" it resulting in the transfer seals located on it activating and transferring chakra into Toad or Snakes chakra system. The amount of chakra transferred is always meant to fill up and once the maximum is reached or the chakra battery is empty it becomes inactive. The Chakra Battery Charger station can be fed additional chakra from the Ambient Chakra Absorbent Orb when not full this is done by Slug placing her own Summoning Palm on which ever breast is to be refilled as if it were "groping" itself.
*Current Slug Chakra Battery Limit (Left) =
*Current Slug Chakra Battery Limit (Right) =
*Max Slug Chakra Battery Limit (Left) = 600
*Max Slug Chakra Battery Limit (Right) = 600


Summoning Palm
Spoiler (Show/Hide)
  This is the common factor between the Legendary Sannin Collection, each one has the Kanji for their respective animal, Slug in this case, which is linked to their custom "Clockwork Summon" to bring them forth into battle. Inoi, the creator of this collection, wanted to set them apart from normal Puppets by being able to "summon" Clockworks into battle which work alongside their abilities to create combinations. Likewise any future puppeteers who obtain this collection of puppets would be able to make additional Clockworks all of which are keyed to the summoning matrix on this mechanism. The Summoning Palm is linked to the Lightning Flash Blade creation seals inscribed on each of the "Clockwork Summons" with the puppet expending it's chakra to bring them forth into battle. Due to the design depending on the amount of chakra spent a specific "Clockwork Summon" is summoned to the puppet in question.

The Summoning Palm always requires a specific chakra price to summon a specific "Clockwork Summon" due to how Clockworks are made they are crucial to puppeteers who wish to only rely on this Collection of Puppets as they fulfill more versatile purposes yet can always work alongside the Sannin that summoned it.
Current Clockwork Summons List
-Nume-tan
-Nume-hime


Materials: -

Cost:

The Sage of Snakes
Name: Snake

Rank: S-Rank

Height: 5'6"

Length: N/a

Weight: 126lbs

Description: Snake's inner shell is reminiscent of a human muscle structure with numerous bands of Vampire wood with greaves seemingly stacked on top of each other concealing the fuinjutsu written into it, likewise it is capable of being peeled back when the entire outer shell is removed so that certain sections can be modified or fixed without having to take apart the entire puppet. It has the potential to become highly resistant due to being created from vampire wood hence the pale appearance which becomes a deeper crimson the more blood is fed into it with the most durable vampire wood actually being the color of human flesh. Underneath the inner shell is something similar to a skeleton which holds the framework of the puppet containing the crucial seal arrays, chakra batteries and other core components within. Due to Vampire woods chakra resistant properties bar the activation of the various Transfer Seals scattered along Snake which are transporting chakra onto the outer shell Snake's own chakra signature is concealed.

Snake's outer-shell bar armor and slots resembles a human with pale skin with a white mask covering it's face framed with black hair, it is surprisingly anatomically correct at least outwardly with it's creator taking great care to carefully proportion every body part so it resembled a perfectly proportioned life like person. Due to being comprised of Dhampir Wood it has the potential to be highly resistant while it's chakra conductivity allows it to conduct chakra based techniques which it in into it's inner shell to be damaged rather than compromise the activation of the various fuinjutsu and slots embedded in it. This causes counter-fuinjutsu techniques which make use of chakra likewise to be conducted inward when hitting the outer shell becoming ineffective as long as the inner shell's structure remains intact enough to resist it. Certain locations are porous such as the forearm, roof of the mouth making use of transfer seals to secrete Snake Blood from the pores to make certain mechanisms even more deadly.

Composition:
Spoiler (Show/Hide)
  Vampire Wood Musculature - This is a special wood that Inoi went to through several ordeals to lay his hands upon. This wood grows stronger and more durable to more blood is spilt on it, adding to it's already formidable chakra and heat resistant properties. When blood is absorbed into the wood, it gives it a crimson hue.
Dhampir Wood Skin - This is a special wood that Inoi went to through several ordeals to lay his hands upon. This wood grows stronger and more durable to more blood is spilt on it, adding to it's already formidable chakra conductibility and heat resistant properties. When blood is absorbed into the wood, it gives it a crimson hue.
Chakra System - This is a seal array within the puppet that allows the user to transfer and store chakra into their puppet. The main batteries within this puppet lay within the puppet's spine and cranium, with separate transfer seals connecting to other parts of the puppet such as the head, throat, upper torso, lower torso, arms, and legs in order to transfer chakra.
*Chakra Stored: 400
Circulatory System - This is a seal array within the puppet that allows the user to transfer and store blood or a similar substance into their puppet. The puppet is laced with different seals for containing said blood, with dispenser seals in the puppet's upper jaw, neck, lower back, right arm, upper back and feet.
*Blood Stored: 16 Liters
*Snake Blood - This is a special mixture of Blood Plasma, mercury and hemlock in order to create a liquid that, when exposed to temperatures above room temperature (21.5 °C or 70.7 °F) evaporates into vapor. Victims who come into contact have the area(s) succumb to paralysis in 5 posts, when in contact/injected into the bloodstream victims experience gradual paralysis starting at their feet before spreading to full body paralysis over 10 posts, in vapor form when inhaled victims experience the gradual paralysis over 15 posts during which they begin to hallucinate not being paralyzed lowering their Perception by -10.

Traits
Inner Shell
Chakra Resistant (Chakra Signature Masking)
Physical Resistant (A-Rank Durability)
Heat Resistant (Up to A-Rank Katon/Fire Resistance)
Corrosion Absorbent (Up to A-Rank Acid/Corrosive Material Absorbed)

Outer Shell
Chakra Conductive (Chakra Rerouted to Inner Shell)
Physical Resistant (S-Rank Durability)
Heat Resistant (Up to S-Rank Katon/Fire Resistance)
Corrosion Absorbent (Up to S-Rank Acid/Corrosive Material Absorbed)


Mechanisms:
Grass Cutter
Spoiler (Show/Hide)
  Snake possesses an unhingable jaw within said jaw is a bladed elastic tongue with a pointed tip which is kept within it's upper ribcage with the launching mechanism in the throat. The tongue itself is compacted up so as to minimize storage as it is 6 feet long possessing a spring launcher which causes it to shoot outward forward extending to it's maximum stretching distance of 30 feet if it doesn't impact anything to halt it's momentum. Once it's momentum is halted or it reaches its maximum stretching distance the mechanism clicks causing it to withdraw the tongue back into Snake's mouth with whatever it has pierced through bleeding from the puncture wound as often they are pierced completely through with a hole 2 1/2 inches wide being drilled through their body. The speed and force at which it is capable of shooting the tongue out and retracting back inside respectively is set by a small wind up key located on toads upper jaw the puppeteer having to wind it up to increase the tension for each shot. Regardless it can be set up in advance as it is only upon being used that the tension is lost and it must be wound up again. When wound up once, the strength and speed of the launch is equal to 50, with each subsequent wind up adding +25 to that stat. This is allowed to be wound up to seven times for a maximum strength of 200.

Due to being located in the throat, the blood transfer seals located in Snake's Neck & Upper Back can drip Snake Blood onto Grass Cutter before it is launched. The excess liquid which is not absorbed due to it's absorbent properties is collected at the tip and being flung similar to a projectile when it is launched outward travelling up to 20 feet before losing it's momentum. Depending on the amount of blood dripped onto the tongue this costs a chakra price to launch the snake blood at opponents using the chakra cost to calculate the speed at which it is launched at a target. Chakra can be coursed into Grass Cutter thanks to it's chakra conductive properties in order to cause it to become rigid to allow the sharpened edges to cut through things dependent on it's durability while likewise inflicting ambient chakra based damage onto opponents cut by it equal to a B-Rank Ninjutsu. Similarly due to having chakra running through it, it can damage things with it's chakra flow which usually aren't affected by physical objects.
*Extra Component: "Elasti-sorb" Dhampir Wood- The tongue is made with a material that shares the same properties as Dhampir Wood, though with added elastic and absorbing properties. This allows the tongue to extend at a 5:1 ratio (5 feet for every 1 foot of material) before extending no more, whilst the absorbing properties allows it to take on the properties of liquids which seep into it which progressively allows a veritable cocktail of properties depending on how many liquids have seeped into it overtime.


Hidden Shadow Snake Hands
Spoiler (Show/Hide)
  Snake possesses two concealed miniature snakes which can be released causing it's right forearm to open up launching the two snakes at an opponent. Each Hidden Shadow Snake Hand has it's mouth wide open featuring two pairs of fangs which have a trigger if something comes in contact with the release mechanism in the center resulting it them snapping shut. Said release mechanism results in two buttons popping up on the left and right elbow joint preventing it from bending until they are pressed which results in the jaws snapping open. Each is dual layered with an outer body being chakra resistant with the adhesive part being used to stick the inner part, which is chakra conductive and liquid absorbent, which comprises the fangs as well to it. Both Hidden Shadow Snake Hands are rolled up so as to minimize storage as each is 3 feet long possessing a spring launcher which causes it to shoot outward forward extending to it's maximum stretching distance of 15 feet if it doesn't impact anything to halt it's momentum. Once it's momentum is halted or it reaches its maximum stretching distance the mechanism clicks causing it to withdraw each Hidden Shadow Snake Hand back into Snake's forearm with whatever one of their jaws with fangs have bitten into to being dragged off their feet unless they possess strength equal to the force exerted by the snakes to lock themselves in place. The speed and force at which it is capable of shooting the snakes out and retracting back inside respectively is set by 2 small wind up keys located on Snake's inner right bicep the puppeteer having to wind it up to increase the tension for each shot (Left & Right Snake respectively). Regardless it can be set up in advance as it is only upon being used that the tension is lost and it must be wound up again. When wound up once, the strength and speed of the launch is equal to 50, with each subsequent wind up adding +25 to that stat. This is allowed to be wound up to seven times for a maximum strength of 200.

Due to being located in the right arm cavity the blood transfer seal located in said arm is connected to both Hidden Shadow Snake Hands allowing a certain amount to be injected by the fangs upon puncturing a victims flesh. Depending on the amount of blood injected this costs a blood price, per Hidden Shadow Snake Hand. By channeling chakra into the forearm the speed at which Snake Blood is injected into a victim differs which can either be triggered via bite or can be spurted out from the fangs causing it to become vapor which extends up to 5 sq ft away from the puppet. The speed that the Snake Blood is spurted out of the fangs is always equal to the chakra spent.
*Extra Components: Elasti-sorb Dhampir Wood (Internal & Fangs)
Elastick Vampire Wood (Body)


Pressurized Poison Smokescreen
Spoiler (Show/Hide)
  Snake's stomach Cavity contains within it seals which upon pressing one of the nine buttons on it's chest which are arranged in neat rows of three release a specific type of poisonous smokescreen which fills an area. The quantity and radius the poison spreads is dependent on how much chakra is spent to trigger the release mechanism while the speed it spreads out depends on the area itself. In Liquids it spreads at a speed equal to 1/2 the amount of chakra spent, in normal (air) conditions it spreads at speeds equal to the amount of chakra spent and in windy or within vacuums it spreads at speeds equal to 1.5x the amount of chakra spent.

In order to utilize this Slot Snake much spend its chakra which determines the exact speed the smokescreen is released from the cavity. Just spending that much results in the usual smokescreen amount being released which clears up after 2 posts if it is not cleared away by an area dispersal technique. Every additional 10 points of chakra increases the smokescreen's duration by 1 post.
*Max Poison Amount per Button: 1 Liter
Button 1 = (500ml) Button 4 = (500ml) Button 7 = (500ml)
Button 2 = (500ml) Button 5 = (500ml) Button 8 = (500ml)
Button 3 = (500ml) Button 6 = (500ml) Button 9 = (500ml)
*Extra Component: Warfarin = This is a special poison made from Blood Plasma, Tonka beans and sweet clover which, upon inhaling, causes victims to be affected in two ways; the first being if they have an open wound they will begin to bleed more from all of their injuries sustained in 20 posts. The second effect being if this smokescreen is inhaled victims will find that within 15 posts it will take smaller injuries to bleed a large amount of blood amount of blood each post. Both instances require a medical ninjutsu technique B-rank or above which deals with the safe extraction of poisonous materials to cure the effects of the poison. Due to being pressurized smokescreen it spreads over a radius of 40 sq ft obscuring normal vision.


Balloon Clone
Spoiler (Show/Hide)
  Located on the hips are balloons which resemble Snake in appearance which are filled with gas before being closed off and ejected as the puppet moves with the balloon itself being adhesive when exposed to air often being stuck to the ground to prevent it from being blown away. These are left as decoys and due to their resemblance, when a victim's vision is obscured it become difficult to tell the difference. On each Balloon Clone is an explosive tag which can be detonated in order to set off the gas which fills the balloons consuming victims who are unfortunate enough to stray too close. There are a series of nozzles which are connected to balloons usually concealed until the slot is in use. Chakra is key to prompting to expansion of a balloon with the amount of chakra put in determining the speed at which a balloon fills and is deployed. Unless the amount of gas is low each balloon contains an moderate amount of gas within it to give it the correct amount of form to resemble Snake; any less and it becomes deformed often smaller and in worse cases looking visibly deflated becoming more obvious that it's just a balloon. Due to the quantity when detonated it often results in lethal explosions which spread over a controlled blast radius of 6 feet (12 sq ft).

Due to being located on the hips Snake Blood can be channeled into the natural gas mixture and due to it's properties will change to it's vapor form. This reduces the amount of natural gas expended at the cost of a blood price however just like before the total amount of gas within must be at a certain level; too much and the balloon pops, to little and it doesn't resemble Snake as closely as it should. The amount of chakra spent by Snake is directly equal to the speed at which the balloon clone's fill with gas and are ejected from it's body. There are ten nozzles which allow for up to ten balloon clones to be released at one time before it must be refilled with 10 new balloons which takes a single post. Each nozzle is able to hold up to two extra balloons in reserve, in order to eliminate the need for constant replacement.
*Max Amount of Gas: 6 Liters
*Total Gas Sealed: 12 Liters
*Max Amount of Balloons per Nozzle: 3
*Total Amount of Balloons: 30
*Extra Components: Elastick Vampire Wood - Balloons
Natural Gas - Methane


Summoning Palm
Spoiler (Show/Hide)
  This is the common factor between the Legendary Sannin Collection, each one has the Kanji for their respective animal, Toad in this case, which is linked to their custom "Clockwork Summon" to bring them forth into battle. Inoi, the creator of this collection, wanted to set them apart from normal Puppets by being able to "summon" Clockworks into battle which work alongside their abilities to create combinations. Likewise any future puppeteers who obtain this collection of puppets would be able to make additional Clockworks all of which are keyed to the summoning matrix on this mechanism. The Summoning Palm is linked to the Lightning Flash Blade creation seals inscribed on each of the "Clockwork Summons" with the puppet expending it's chakra to bring them forth into battle. Due to the design depending on the amount of chakra spent a specific "Clockwork Summon" is summoned to the puppet in question.

The Summoning Palm always requires a specific chakra price to summon a specific "Clockwork Summon" due to how Clockworks are made they are crucial to puppeteers who wish to only rely on this Collection of Puppets as they fulfill more versatile purposes yet can always work alongside the Sannin that summoned it.
Current Clockwork Summons List
-Hebi-kun
-Hebi-sama


Materials: -

Cost:
Last Visitors


Jun 8 2018, 11:13 PM




Nov 10 2016, 05:02 PM




Nov 3 2016, 08:11 PM



Comments
No comments posted.
Add Comment


Skin made by Kman of Kskins