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My Content
May 18 2018, 09:12 AM
Item Name:

Tactical Gloves

Item Type:

Armored Gloves


Sized to fit user


1 lb


These black leather snug gloves seem to meld with the hands, to the point they look like regular to casual observation. However, under the fabric is carefully laced stripes of thin but strong metal that obscure hidden knuckles, as well as strips of metal located on the palmar and dorsal aspects of the hand.


Like all knuckledusters, these were designed to preserve and concentrate a punch's force by directing it toward a harder and smaller contact area, they result in increased tissue disruption, including an increased likelihood of fracturing the victim's bones on impact. Additionally they allow for safer blocking and catching maneuvers.


Kemuri, Genji

Ninja Point Cost:

May 1 2018, 10:31 AM

Chidjimaru [Shrink]



Jutsu Type:



Cue - Visibly seeing the fireball.




Katon: Goukakyou no Jutsu [Fire Release: Great Fireball Technique], 20 concentration


Designed to merge the elements of genjustu and ninjutsu together to create a Ningenjutsu, this jutsu laces Goukakyou no Jutsu (the cue) with an illusion that makes it appear up to half the size of what it really is and less destructive; thus adding an element of trickery to the jutsu. It also frees up the jutsu caster from having to remain still.

Post Duration:



Kemuri, Genji


May 1 2018, 09:57 AM
Biographical Information


Kemuri, Genji


Senju (Father)
Uchiha (Mother)
Kemuri (Raised)





Ninja Status:





162.2 cm (5'3")


46 kg (101 lbs)



Genji has a lean body that is very tone and shows the results of physical training. Since becoming a genin her features have taken a womanly quality. Her hair is a seemly normal shade of dark brown, which seems to highlight her clear, clean pale skin. Her eyes are a similar shade of brown when her Uchiha heritage isn't showing through.

Genji sports a comfortable acrobatic outfit: a white midriff tank top under a black zip-up vest with black overhauled shorts that fold at the waist, forming an additional utility pocket at the front and a short duster at the back extending to her heels. She wears a pink ribbon around her left arm, and a Kemuri clan ring on her right hand. Genji also wears gloves that are not only covering only her hands but hiding metal knuckles.


Genji has a very calm and matter-of-fact demeanour. She is generally seen as very cheerful, frank and fearless. Genji is also shown to have a sharp wit, being well-read and observant, showing advanced knowledge in several subjects. Genji is very vicious in battle, showing no restraint and willing to kill her foes without hesitation. Genji cares about her friends, despite the fact she maintains the facade of a very calm person, however if her companions or friends are severely harmed in any way, she is capable of extreme rage.

Genji is quite brilliant when it comes to combat and picks up things rather quickly but when not in combat or training Genji has the inclination to do as little as possible and blend in with everyday life. As such she never understood the psychological need to flaunt one is a shinobi by wearing headbands or tactical vests; finding it counter productive in various situations. If you can't find her nose in a book then she's spending her days relaxing in the hot pools, watching the clouds, or playing strategy board games. Combat wise Genji likes to blend Taijutsu with Ninjutsu and wishes to become a master of Nintaijutsu.


Genji's father, a legendary shinobi in his own right, returned home to the village of Akarigakure for the first time in several years carrying his infant daughter; Genji. Named so for being born of two worlds. Once arriving in the village her father would express that the child's mother had separated from him and his long mission had been a success; adding more to the confusion of where he had been and who his mother was. Shortly after this Genji's father would locate the Kemuri Clan compound and pass her off to a cousin. It was after this that her father left the village before he could be debriefed, never to return or be seen from again, thus being labeled a rogue ninja.

Growing up without parents would have been hard if it wasn’t for her adopted father who she was left with. As a young girl in the Kemuri Clan she was trained in martial arts before her adopted father died to an incurable illness that affects those with advanced age. Now not having anyone she was placed in the academy full time and set up in a girls dormitory. Genji enjoyed her time at the academy and it soon became apparent she had adopted her father’s natural gifts. While young and adept she slowed down her progress to make sure she graduated with the class she was first introduced to in order to prolong her stay at the academy. However, despite the slow downed process it only took her a short while after turning 12 before she was ready to graduate from the academy. Before graduating one major key event happened in her young life; the activation of the Sharingan, something she has kept private.

Now a genin she found herself being passed around on missions as she filled in the gaps on teams and spent most of her time studying over the years. As such she hasn't been on very many missions and is now one of the older genin in the village, however she has the feeling this is more about the village wanting to keep her close while the investigated her biological father.

Combat Information

Available Ninja Points: 78 (8)


(7.5 lbs ; No Penalty)
Kunai x5 (On Leg Bandolier) - 5 lbs
Shuriken x10 (Inside Belt Pouch) - 2.5 lbs
Headband (Kept at Home) - Negligible
Tactical Gloves - 1 NP

Inventory Ninja Points: 1



Description: You are better able to perform outlandish moves like flips, spins, and rolls without error. Dodging becomes easier as well.
Benefit: Can justifiably perform acrobatic feats listed above

Description: You are equally adept at using either hand, and receive a benefit to fighting with both hands occupied.
Benefit: +6 divided as the user chooses among Strength and Agility while dual-wielding or utilizing Taijutsu with both hands equally

Deft Hands
Description: The user has practiced extensively with handseals, being able to execute them more quickly.
Benefit: Handseals are performed twice as fast.

[Mobility Theme] Specialty
Description: The user has trained extensively in the use of their chosen fighting style theme, and can use jutsu of that theme for less chakra than normal. Can only be taken for one theme.
Benefit: Jutsu of the chosen theme cost 10% less than normal (Cost Rounded down). Ningenjutsu, or Ninja Illusionary Techniques, is a term used to describe the practice of augmenting one's Ninjutsu with Genjutsu simultaneously, or imbedded, to assist in the application of combat. Using these techniques, one can make their Ninjutsu even more dangerous, by simply giving the ninjutsu a new effect to be concerned with.

Knowledge [Fighting Styles]
Description: You know more about a specific topic than those unstudied fools around you.
Benefit: Can justifiably know non-general knowledge about the chosen topic. The topic must be approved by staff.

Spring Loaded
Description: You have trained to be more effective at jumping. This complements the basic jutsu Chouyaku very well.
Benefit: You can jump higher than normal without the aid of jutsu, and jutsu that enhance jumping are more effective.


Physical Chakra
Description: You get a spiritual experience from working out; the result is that your chakra enhances faster through physical training than others.
Benefit: For every 5 points in Strength, Speed, or Agility, you gain 1 additional Chakra.

Spiritual Chakra
Description: Your Spirituality and mental facilities affect your chakra levels slightly more than other people, providing you with a greater amount of chakra.
Benefit: For every 5 points of Spirituality, Willpower, and Stamina, you gain 1 additional Chakra, on top of what you would ordinarily earn.

Trait Ninja Points: 10


Strength: 25
Speed: 25
Agility: 25
Perception: 25
Endurance: 25
Willpower: 25
Spirituality: 25
Stamina: 25

Attribute Ninja Points: 40

Chakra: 696 (+200 Attributes, +15 Physical Chakra, +15 Spiritual Chakra, +66 Senju, +100 Energy of the Sage)


Strike Power: 20
Grapple: 20
Strike Speed: 20
Blocking Power: 20
Chakra Manipulation:
Shape Transformation:
Nature Transformation:
Bladed Weapons:
Other Weapons:
Ranged Weapons:
Chakra Control:
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Concentration: 10
Medical Knowledge:

Skill Ninja Points: 9

Chakra Natures:

Katon [Fire Release]
Raiton [Lightning Release]

Chakra Nature Ninja Points:



Bunshin no Jutsu [Clone Technique]
Rank: E
Description: The user creates a clone of themselves. The clone looks just like the user in every way, to include current injuries and damage to clothing. The clone can be controlled mentally by the user as long as the user can see or otherwise detect what the clone is doing. Multiple clones can be made simultaneously, but each must be maintained separately as a distinct jutsu use.
- The clone is intangible, being made entirely of chakra. This limitation cannot be removed.
- It cannot harm anything, though it does not necessarily disperse as soon as contact is made. This limitation cannot be removed.
- This type of clone has no consciousness of its own and cannot make its own decisions.
- This clone has a range limit of 100 feet from the user. This limitation cannot be removed, but can be extended.
Cost: 5 Chakra per Clone (4)

Henge no Jutsu [Transformation Technique]
Rank: E
Description: The user alters his or her appearance to look like something else. This transformation looks and feels real.
- The transformation cannot be unreasonably different in size to the user. They may, for instance, transform into a puppy or a large piece of furniture such as a bed-however, insects and objects much larger than a bed are not possible. This size limitation varies depending on the user's natural size. This limitation cannot be removed.
- Transforming is only skin deep-the transformation may feel real, but transforming into a metal object does not make you extra durable, nor does changing into a bird let you fly, etc. This limitation cannot be removed.
Weaknesses: Any physical damage done to the user immediately dispels the illusion, as well as any reasonably distracting event. This weakness can only be removed by obtaining the Trait that allows for it.
Cost: 5 Chakra to create the Henge, 1 Chakra to maintain it (4, 1)

Kawarimi no Jutsu [Body Replacement Technique]
Rank: E
Requirements: Nearby debris roughly the size of the user
Description: With this technique, a user replaces their body with an inanimate object the moment an attack lands. This is done to evade an attack at the last second, making the opponent think the attack landed when in fact, it did not.
- This technique has a range limit of 25 feet. This limitation cannot be removed, only expanded.
- The object the user replaced themselves with must be of approximate size to the user. This limitation cannot be removed.
- This technique must be prepared a full post before it is used, and if no occasion comes about to use the technique, the chakra and handseals are wasted.
Cost: 5 Chakra (4)

Nawanuke no Jutsu [Rope Escape Technique]
Rank: E
Description: This technique allows one to escape from ropes and wires tied to prevent their escape. This is done by using chakra to physically loosen or to sever the ropes. This technique does not require handseals.
Limitations: This technique does not work on heavy restraints or those made of chakra. This limitation cannot be removed.
Cost: 5 Chakra (4)

Fuuin Kai [Seal Release]
Rank: E
Requirements: Scroll
Description: The user places their palm on a scroll or similar object that contains a seal. Using chakra, the user can unseal the scroll, obtaining whatever was hidden within.
Cost: 5 Chakra per object unsealed (4)

Shuriken Boujou [Shuriken Intercept]
Rank: E
Description: The user throws a projectile in such a way that it strikes another projectile in midair. Skilled users of this technique can even throw their projectiles in such a way as to purposefully change the direction of both projectiles.
Cost: -

Chouyaku [Leap]
Rank: E
Description: The user focuses chakra to their legs, allowing them to leap higher and further than they'd naturally be capable of. Using this technique, a ninja can easily leap to the top of a light pole, or jump across a wide road. This technique does not require handseals.
Cost: 5 Chakra (4)

Kakuremino no Jutsu [Cloak of Invisibility Technique]
Rank: E
Requirements: A cloth of similar design to the background.
Description: The user hides behind a cloth, using chakra to make it blend in even better to the background, removing any apparent edges or folds on the cloth. This could render the user completely invisible if used with a cloth with an appropriate design.
- This technique must be used with an appropriate cloth. This limitation cannot be removed.
- Only very slight movements can be made while this technique is active. This limitation cannot be removed.
Weaknesses: Viewing the user from any angle that the cloth does not obstruct the user from the viewer's line of sight renders the technique useless. This weakness cannot be removed.
Cost: 5 Chakra to create effect, 1 Chakra to maintain (4, 1)

Kage Shuriken no Jutsu [Shadow Shuriken Technique]
Rank: E
Requirements: 2 similarly sized shuriken
Description: The user throws two shuriken at once, hiding one shuriken behind or beneath the other. Chakra is used to ensure the second shuriken follows the first in such a fashion that the target cannot easily detect the second shuriken.
Cost: 5 Chakra (4)

Sakki [Killing Intent]
Rank: E
Description: The user employs chakra to project an air of intimidation to those around them. An especially high difference in ability results in a greater effect, potentially terrifying a target into paralysis. This technique does not require handseals, but typically requires eye contact.
Cost: 3 Chakra per target (2)

Ki Nobori [Tree Walking]
Rank: C
Description: By focusing chakra to one's feet, a ninja can adhere themselves to sheer surfaces, such as trees, walls, cliffs, and can even walk upside down. This technique is usually used through the feet, but may be used from any body part. If this technique is known by a Chuunin or higher shinobi, it does not require concentration. This technique does not require handseals.
Cost: 20 to activate; 5 to maintain (18, 4)

Suimen no Hokou [Water Surface Walking]
Rank: C
Description: By emitting a constant stream of chakra from the user's feet, the user may walk on the surface of water as if it was solid. This technique is usually used through the feet, but may be used from any body part. If this technique is known by a Chuunin or higher shinobi, it does not require concentration. This technique does not require handseals.
Cost: 20 to activate; 5 to maintain (18, 4)

Genjutsu Kai [Mind Technique Release]
Rank: C - S
Description: While holding the Rat seal, the user forcibly halts their chakra flow, then rapidly rushes a greater amount of chakra to their head. This process disperses the chakra causing a Genjutsu to occur, and can break it in such a fashion.
- You must be able to form the Rat handseal, unless you have a means to cast this particular jutsu without handseals.
- You must break every Genjutsu effect on a single genjutsu at once, though if you are affected by multiple Genjutsu, you may choose which Genjutsu to target.
- You do NOT need to break an Aftershock effect.
- You do NOT need to break effects that your Willpower is allowing you to ignore.
- To break a genjutsu of a certain rank with Genjutsu Kai, you must possess the appropriately ranked version of Genjutsu Kai. There is a Genjutsu Kai for ranks C through S. If you possess a Genjutsu of that rank and each rank prior, you may ignore this requirement, so long as you have at least the C-ranked version of Genjutsu Kai. If you do not possess a genjutsu of the appropriate rank, a jutsu slot must be used to obtain the later ranks of Genjutsu Kai. Only the C-ranked Genjutsu Kai is free for non-Genjutsu using characters.
- Even those incapable of learning Ninjutsu or Genjutsu can use Genjutsu Kai.
- Genjutsu Kai may be used on another individual by contact. Other than the required handseal, all rules for Genjutsu Kai must still be followed while using it in this way.
Cost: The cost of the Genjutsu being countered + the cost of any active side-effects + 5 chakra for the base effect and any active side effects (*.92)

Shunshin no Jutsu [Body Flicker Technique]
Rank: C
Description: The user holds a single seal and focuses their chakra for a few seconds. The user immediately moves to a new location, moving so fast that they appear to teleport. This is just chakra-assisted movement, however. This technique usually employs some sort of cover to further hide the user's movements. This technique may be used to move vertically, but it must begin while the user is on a surface they can push off of.
- The user cannot change direction once their movement has begun.
- The user cannot react to threats during their movement. This limitation cannot be removed.
- There must be no obstructions between the user and their intended end location. This limitation cannot be removed.
- This technique has a range limit of 20 feet. This limitation cannot be removed, only extended.
- If no cover is used, the opponent may see the user leaning in the direction they intended to go.
Cost: 25 Chakra (23)

Kaihou [Open]
Rank: C
Description: By forcing chakra into a locking mechanism and taking control of the chakra itself to manipulate the lock, almost any lock can be opened with this technique. The user can also lock any lock without a key by using this technique. This technique requires no handseals.
Limitations: This technique takes a few seconds to use.
Cost: 25 Chakra (23)

Chikaku [Perception]
Rank: C
Description: The user closes his or her eyes and focuses instead on one of their other senses. So long as the user does not open their eyes, their perception in regards to that single sense is doubled. This technique does not involve chakra.
Drawbacks: The user must remain still while using this technique.
Cost: -

Ken Tokki [Fist Bump]
Rank: C
Description: This technique requires no handseals, but instead requires "bumping" an individual's fist with your own. Doing so allows a minor amount of chakra to leak both ways, which allows both sides to understand the intentions and motives of the other more readily. This technique cannot be used against an unwilling individual.
Cost: 5 (4)

Tsuiseki [Tracking]
Rank: C
Description: By focusing only on the trail they are following, a shinobi may block out sights and sounds unrelated to their target. This in turn makes details related to the trail stand out more accurately. This can be applied to any method the user is utilizing to track a target, and does not utilize chakra.
Limitations: The user must already have a trail to follow. This limitation cannot be removed.
Drawbacks: The user may not notice hazards around them; it is not recommended to use this technique alone. This drawback may not be removed.
Cost: -



Kage Buyou [Shadow of the Dancing Leaf]
Rank: C
Requirements: None
Description: After the opponent has become airborne, the user jumps up after them, clearing the distance almost immediately. The user appears behind the target. This technique by itself is harmless, but can be used to set up a far more devastating assault than otherwise possible.
Cost: 30

Katon: Goukakyou no Jutsu [Fire Release: Great Fireball Technique]
Rank: C
Requirements: None
Description: The user expels a large amount of fire from their mouth after a series of handseals, the flames taking on the shape of a perfect sphere at the far end of the blast. The fireball is launched at a distant target to burn it. Note: This technique, while not exclusive to the Uchiha, is a coming of age technique for them-as such, every Uchiha is expected to know this jutsu before being promoted to Chuunin.
Cost: 40

Juuroku Ren Kombo [16 Hit Combo]
Rank: C
Requirements: None
Description: The user unleashes a volley of 12 punches, with a kick following every third punch. On the final kick, the user delivers a roundhouse kick to the target's face. Chakra is used to enhance the speed of the strikes, making it difficult to avoid once the first blow has landed.
Cost: 35

Mushi Bashitsu no Jutsu [Bug Zap Technique]
Rank: C
Requirements: None
Description: The user generates a constant hum of electricity across their body. This armor does nothing to prevent actual force, but can be a painful deterrent to those that touch the user. Additionally, as its name would indicate, the bolts it produces are powerful enough to kill smaller insects on contact, making this an excellent technique for fighting insect users.
Cost: 35 to activate; 10 to maintain

Jutsu Ninja Points: 8

Special Abilities:

In addition to possessing a greater life force for abilities that rely on it, members of the Senju and Uzumaki clans gain 1 additional point of Chakra for every 3 Attribute Points they possess.

Uchiha clan members are born with an affinity for Katon element; therefore, all Uchiha clan members are born with 2 primary elements, one of which must be fire. Any subsequent elements must be purchased as normal, starting with the cost one would pay for the third element and then proceeding as normal.

Advanced Abilities:

Sharingan (Single Tomoe) - 2
Body of the Sage (Energy of the Sage) - 2

Advanced Ability Ninja Points: 10

Spent Ninja Points: 78
Remaining Ninja Points: 0
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