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> Ye Olde Mechanics Shoppe
Albacorbis
 Posted: Jun 24 2015, 10:25 AM
Quote Post
Red-Ice Froot Loli

Post Count: 28
Member Inventory: View
Ryu: 100
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Spoiler (Show/Hide)
  - Evolve ability to see and interact with spirits (probably at genin)
- Training extravaganza for all the things (except mokuton for reasons)
- Choose between sage mode and FTG, realistically can't do both and get jutsu in there as well
- With the sheer amount of posting and mission rewards coming in will likely have enough to apply for ANBU upon ranking up. Do so and spam a few more missions for them.
- Rank up against and apply for black ops.
- Be assigned to Kuro Ryodan case
- Infiltrate ranks through Kira, relay information back to village where possible and otherwise attempt to stall plans where viable. Otherwise follow through to maintain cover.
- Shenanigans
***
Who is Vivian really?
Important factors:
- Lost parents to Akuma early. One some level blames them for not preparing themselves better and choosing a soft life over the life of a shinobi, but realizes that it would have put them in harms way more often and possible made her lose them sooner. This still tinges the way she sees the world and she desperately seeks to make herself stronger to not suffer the same fate.
- The loss left her functionally alone for many years with no one to rely on but herself. The other students in her opinion didn't value their training as much as she did and largely squandered it. This further solidified her loneliness but also taught her that being alone wasn't a bad thing as others would simply slow her down.
* This heavily contributes to her emotional unavailability as the act of opening up would cause more harm than it's worth in her opinion.
- Fosters a deep-set hatred of all Akuma for what they've done to her personally. Wishes she had a way to destroy them permanently and rid the world of their kind.
- Gaining the contract with the Tengu was initially about gaining more power but after spending time with them she has come to respect and even admire some of them. Has something akin to a true friendship with Heinlein who she partially sees almost as an older brother.
- Although she would heavily deny it and doesn't believe it herself does have some darker self-harming tendencies in that she has little regard for her own life. This is in direct contrast with her striving to attain more power to protect herself and is caused by the isolation and lack of grounding. Simply put there is little reason for her to stay around even though that's exactly what she's training herself to be able to do.
- Has the capacity for very deep empathy which is usually buried to prevent it from complicating things. Will try to blow it off with something humorous if confronted.
- A small part of her secretly wishes to be a hero and well known even though that's exactly what she's been avoiding since taking up the mantle of shinobi. It would however make her immeasurably happy to know that someone looks up to her.
* it is doubly ironic then that plots will likely cast her as a villain later on in her life, and make it harder on her to accept as well.

<div class="tableborder"><div class="maintitle" align="left">Spoiler <a href='http://java script: void(0)' rel='nofollow noopener' target='_blank'>(Show/Hide)</a></div><div style="display:none">  Puppetry is among the rarer forms of ninja combat. It involves attaching thin strings made of chakra to a puppet constructed of various materials. These puppets can then be controlled, allowing the user to attack from a distance or from stealth.

Name: Self-explanatory. Name your puppet.

Rank: What rank is your puppet? Higher ranked puppets may be more powerful.

Height: Self-explanatory. Please use both the metric and imperial systems.

Length: Self-explanatory. Please use both the metric and imperial systems. Only include Length if it's particularly applicable to your puppet-a human shaped puppet does not need this section, as an example.

Weight: Self-explanatory. Please use both the metric and imperial systems.

Description: Please describe your puppet's physical appearance. Be as detailed as possible; we should know what your puppet looks like without a picture, though a picture would be nice.

Mechanisms/Special Abilities: Please list any and all weapon systems or chakra-based abilities. Senbon launchers, flamethrowers, and chakra shields are all examples of these types of mechanisms-basically, list anything your puppet can do that isn't just movement. If your puppet has weapons as well, such as a sword, please list those as well.

Materials: Please include the materials your puppet is made out of. Be detailed here-tell us about the metal bits, the wooden bits, and the other bits, and when you do so, tell us what kind of metal, wood, etc. that piece is made of. This helps us determine how powerful your puppet is-a puppet made out of rotted wood probably won't take as much abuse as one made of solid steel, for instance. For more information on materials, please see the Material and Encumbrance guide, located here.

Cost: Leave this blank. A moderator will work with you to determine the cost of your puppet's abilities. Only chakra based abilities require a cost-these costs apply in addition to any puppetry jutsu you're using as well. Because only chakra-based abilities require a chakra cost, it is possible to have a puppet that does not have any chakra costs associated with it at all.</div></div>

Name: Arm-adillo (http://kyubisharingan.deviantart.com/art/The-Puppet-Master-178709026)

Rank: B

Height:

Length:

Weight:

Description:

Mechanisms/Special Abilities:

Materials:

Cost: N/A
--------------------
Name: (https://en.wikipedia.org/wiki/Boomslang)(http://kyubisharingan.deviantart.com/art/The-Puppet-Master-178709026)

Rank: B

Height:

Length:

Weight:

Description:

Mechanisms/Special Abilities:

Materials:

Cost: N/A
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Name: Flyer (phoenix?)

Rank: B

Height:

Length:

Weight:

Description:

Mechanisms/Special Abilities:

Materials:

Cost: N/A
---------------
Name: Digger (long, thin, snake-like?)

Rank: B

Height:

Length:

Weight:

Description:

Mechanisms/Special Abilities:

Materials:

Cost: N/A

http://naruto.wikia.com/wiki/White_Secret_...n_of_Chikamatsu
http://naruto.wikia.com/wiki/Puppet_Technique
http://naruto.wikia.com/wiki/Puppet_Imitation_Technique
http://naruto.wikia.com/wiki/Puppet
http://master-kankuro.deviantart.com/favou...1159920/puppets
http://www.deviantart.com/morelikethis/347616461

----------------------------
Name: Puppet shimmer-field

Rank: ???

Jutsu Type: Ninjutsu

Range: Same as Kugutsu no Jutsu

Element: N/A

Requirements: Kugutsu no Jutsu

Description: Displacer beast or Eldar holofields

Limitations:

Weaknesses:

Drawbacks:

Creator: Tomoko Kodogu

Cost:

--------------------
Vivian Hyuuga
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Yuzuru Kodogu
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Albacorbis
 Posted: Aug 27 2015, 05:51 PM
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Red-Ice Froot Loli

Post Count: 28
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Ryu: 100
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Name: B rank poison

x
Rank: B

Requirements: N/A

Description: Once the poison enters the victim, they experience an anxiety attack. ***

Properties: Delivered through a wound, inhalation, or injection. ********

Post Duration: 4

Creator: Tomoko Kodogu

Cost:

***************
Name: Ironwood, Diamondwood

x
Rank: B, S

Jutsu Type: Supplementary Ninjutsu

Range: N/A

Element: Mokuton

Requirements: Mokuton, other Mokuton jutsu

Description: B rank and S rank suplimentary jutsu to be used in conjunction with mokuton jutsu. Ironwood gives mokuton jutsu extra durability, Diamondwood gives the jutsu durability that borders on indestructability at a much higher cost. Ironwood can only affect up to A rank, Diamondwood has no such restriction.

Limitations: Ironwood only affects up to A rank

Creator: Vivian Hyuuga

Cost:

***************
Name: 8 Trigrams, 32 Palms of Life

x
Rank: S

Jutsu Type: Nintaijutsu

Range: Touch

Element: Mokuton

Requirements: Gentle Fist, Mokuton, Hakke Sanjuuni Shou [Eight Trigrams Thirty Two Palms], Flying Thunder God: Blink

Description: Created to combat titanic opponents or particularly resilient foes the user applies the Palm of Life multiple times on the same target while blinking around them. The speed at which the user blinks around makes the individual strikes happen almost simultaneously. The user does not need to land every single hit to deal significant damage when activating the jutsu, but to ensure a certain kill on even high ranking Akuma all must hit.

Weaknesses: Missing even one strike will save certain extremely durable foes from certain death; while they will still likely be very injured, nothing short of perfection will do to truly accomplish this technique. This weakness may not be removed, but may be extended to allowing for up to 8 misses.

Creator: Vivian Hyuuga

Cost: 230

******************
Name: Soul Siphon

x
Rank: S

Jutsu Type: Ninjutsu [kinjutsu]

Range: 500 meters

Requirements: Shinigami

Description: Soul Siphon is directly linked to Shinigami's first ability, the power to detain and capture souls. While the user is utilizing this jutsu not only is their range increased at which they may collect souls but they may also do so with those that are in the process of dying. Anyone that has suffered a fatal wound but has yet to pass on is just as susceptible as the dead, as a physical body is no longer a safety net for souls to hide in. The living also feel affected although to a much, much lesser degree. Most feel nauseated the closer they go to the epicenter, and those on deaths door that still cling tenaciously to life (ie those that are not going to die on their own but are pretty damn close) feeling it to a crippling extent.

Creator: Vivian Hyuuga

Cost: 100 chakra to use, 25 to maintain

********************
Name: (Law of) Equivalent Exchange

x
Rank: S

Jutsu Type: Ninjutsu [kinjutsu * 9001]

Requirements: Shinigami, the target's soul already in possession

Description: The user of this technique is capable of performing a true resurrection for a person whose soul they are in the possession of. The cost is the destruction of an equivalent amount of souls equal to the "value" of the soul being resurrected. The user of the jutsu must provide a body for the soul to inhabit, ideally their original body if it is available in good condition.

If another body is used the soul "rejects" its new vessel for a time, although it eventually remodels the body in the image of the original body over a period of a few weeks. This process is quite painful however and for that period of time the body is considerably weakened. Regardless of which method is used this jutsu heals the body of any and all damage before the soul is implanted within it. However, damage done to the soul itself will be reflected in the target body and will resist attempts at healing with medical techniques.

The resurrected individual is for all intents and purposes alive, just as much so as when their soul inhabited their original body. The user of the technique retains no control whatsoever over the soul that was once in their possession, at the very least not as a direct function of this jutsu.

Creator: Vivian Hyuuga

Cost: Another soul or souls equaling or exceeding in value to the one being brought back

*****************
Name:

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********************
Name:

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--------------------
Vivian Hyuuga
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Yuzuru Kodogu
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Haruhi
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Albacorbis
 Posted: Apr 15 2016, 02:12 PM
Quote Post
Red-Ice Froot Loli

Post Count: 28
Member Inventory: View
Ryu: 100
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Burst Cannon: The Burst Cannon is a spectacularly good anti-infantry gun, generating a high volume of shots at a solid (18") range. There is no weapon better suited for a Crisis Suit's mobility in the anti-infantry role, and its cost is low enough to make it a viable option even against T4 and 3+ armor. The real disadvantage here is the existence of Stealth Suits - Burst Cannon equipped models that fire with a comparable efficiency while being more flexible, less tied to terrain, and all-around harder to kill. That said, the Burst Cannon is still a viable choice if you find yourself needing more anti-infantry firepower.
Item Name: Weapon hardpoint: Chakra Burst Cannon

Item Type:

Dimensions:

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Specialties:

Owner: Tomoko Kodogu
*****************
Flamer: Considered by most a marginal choice, it's nonetheless useful in a few configurations, especially against low AV troops. The disadvantage is range. That said, the flamer is absolutely devastating against armies with 5+ saves, and can be a great alternative when fielded in numbers.
Item Name:

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Owner: Tomoko Kodogu
*****************
Fusion Blaster: A 12" melta-equivalent, with high strength and low AP. Its disadvantages are range and quantity of shots - but if high power is required, this is the gun to take. Harder to use than the Missile Pod - it rips through even heavy vehicles like tissue paper at close range, and annhialates Terminators with instakills that ignore their armor. A great gun all around, but its learning curve is steep on account of its short range.
Item Name:

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Owner: Tomoko Kodogu
*****************
Plasma Rifle: Listed first as it's arguably the best 'all-round' weapon to take on a suit. With the 'recoil compensator' rule, this thing has long range and high firepower (1 shot at 24", or 2 at 12" regardless of movement) with high strength and low AP. It's a workhorse gun, capable of engaging everything from Terminators and transports on down to infantry, with the only signifigant drawback being its hefty pricetag. Being nonspecialized and equally effective across the board means that the Plasma Rifle is the most expensive weapon option available.
Item Name:

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Owner: Tomoko Kodogu
*****************
Cyclic Ion Blaster (CIB): Though expensive, this tempermental weapon is the bane of infantry across the board. Its high rate of fire and AP 4 rating make it devistating to lightly armored troops while its special AP 1 rule puts it on par with the Plasma Rifle for knocking down Terminators. The CIB really does let you have your cake and eat it too.
Item Name:

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Owner: Tomoko Kodogu

--------------------
Vivian Hyuuga
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Yuzuru Kodogu
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Haruhi
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Albacorbis
 Posted: Apr 22 2016, 10:37 AM
Quote Post
Red-Ice Froot Loli

Post Count: 28
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Ryu: 100
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Name: Tools of the sage
Spoiler (Show/Hide)
  
Rank: C

Jutsu Type:

Range:

Element:

Requirements: Senkumite, ***

Description:
- Can be used outside of SM but at least 50% of the cost must be SC
- can only be seen by those with SM

Limitations:

Weaknesses:

Drawbacks:

Creator: Vivian Saturobi

Cost:

*****
Name: Will of the Sage
Spoiler (Show/Hide)
  
Rank: B

Jutsu Type:

Range:

Element:

Requirements: Tools of the sage

Description:
- Can control any items created with predicesor

Limitations:

Weaknesses:

Drawbacks:

Creator: Vivian Saturobi

Cost:

*****
Name: Nature's Wrath
Spoiler (Show/Hide)
  
Rank: B

Jutsu Type:

Range:

Element:

Requirements:

Description:
- Armor piercing, is "particularly effective against items forged with chakra, piercing through them with ease"

Limitations:

Weaknesses:

Drawbacks:

Creator: Vivian Saturobi

Cost:

*****
Name: 4 Gates Heavenly Strike
Spoiler (Show/Hide)
  
Rank: S

Jutsu Type:

Range:

Element:

Requirements: Sentataki

Description:
- Requires 4 seperate applications to take effect
- Once done, the next jutsu used will cover the entire area marked (cap of 1 square km) if it hits anywhere within the boundries

Limitations:

Weaknesses:

Drawbacks:

Creator: Vivian Saturobi

Cost:

*****
Name: 2 Gates Heavenly transfer
Spoiler (Show/Hide)
  
Rank:

Jutsu Type:

Range:

Element:

Requirements:

Description:
- Using nature chakra the user is able to take force and change part of its vector. They can only change the direction of the vector and where it is applied, but not the magnitude.
- A rank, cost is 20 per hit plus 1.25 times the cost of the jutsu being redirected if applicable
- Range limit of 10 feet

Limitations:

Weaknesses:

Drawbacks:

Creator: Vivian Saturobi

Cost:

*****
Name:
Spoiler (Show/Hide)
  
Rank:

Jutsu Type:

Range:

Element:

Requirements:

Description:

Limitations:

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Creator: Vivian Saturobi

Cost:
+Return to Nature
- C rank Mokuton nin
- high cost (100?), requires Awaken Nature
- Creates a region of highly fertile land with 1 km diameter, fertility assured for at least a full year with continued benefits lingering for up to a decade afterwards

*****
Name:
Spoiler (Show/Hide)
  
Rank:

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Element:

Requirements:

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Creator: Vivian Saturobi

Cost:
+ Awaken Nature
- B rank Mokuton
- Creates a region of highly fertile land, making Mokuton jutsu that create wood out of the ground much easier to produce.
- ???

*****
Name:
Spoiler (Show/Hide)
  
Rank:

Jutsu Type:

Range:

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Requirements:

Description:

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Creator: Vivian Saturobi

Cost:
+ Primogenitor Titan
- S rank
- Creates a construct that is capable of evolving rapidly, acts as a Susanoo of sorts
- It is capable of being destroyed, however it can be reformed from the same material as the original (even a twig is enough material). If this is done the next Titan is highly resistant and verging on immune to what destroyed it last (being burnt, being cut, ect), and this lasts for 24 IC hours. Multiple destructions and rebirths can accrue multiple defenses.

*****
Senkumite [Sage Kata]
Rank: B
Requirements: Perfect Sage Mode active
Description: The user's Sage Chakra surrounds their body even as they're absorbing it. By taking control of this layer of chakra that, to anyone but a Sage, is invisible, the user can achieve great effects; the user can use it to coat their limbs, thus saving their body from damage during their strikes, or they can use it to invisibly extend the range of their strikes, making punches and kicks that seemingly missed actually hit.
Cost: 50 (Sage Chakra)
********
Sentataki [Sage Strike]
Rank: C
Requirements: Senkumite
Description: The user lands a single strike on a target, amplifying the hit with natural energy. The natural energy carries the force of the blow throughout the entire object, making it feel as if the blow hit everywhere at once, and potentially causing a great deal more damage. This can be applied simultaneously with any appropriate Taijutsu.
Limitations: This wave of natural energy spreads about 10 feet before dissipating. This range may be doubled via favoring.
Cost: 40 (Sage Chakra)

2 C
9 B
1 A
2 S
************
Name:
Spoiler (Show/Hide)
  
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--------------------
Vivian Hyuuga
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Yuzuru Kodogu
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Haruhi
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Albacorbis
 Posted: Aug 3 2016, 02:14 PM
Quote Post
Red-Ice Froot Loli

Post Count: 28
Member Inventory: View
Ryu: 100
Offline


Name: Creeping cold
Spoiler (Show/Hide)
  
Rank: B

Jutsu Type: Ninjutsu

Range: Long

Element: Hyouton

Requirements: N/A

Description: Lower temperature, lower speed, lower cost of all Hyouton jutsu by 20% unless interrupted

Limitations:

Weaknesses:

Drawbacks:

Creator: Yoshirou Hyuuga

Cost:

***********
Name: Sub-zero
Spoiler (Show/Hide)
  
Rank: A

Jutsu Type: Ninjutsu

Range: Long

Element: Hyouton

Requirements: Creeping Cold

Description: Target hit by ice starts to freeze to their core

Limitations:

Weaknesses:

Creator: Yoshirou Hyuuga

Cost:

***********
Name: Shatter
Spoiler (Show/Hide)
  
Rank: B

Jutsu Type: Ninjutsu

Range: Long

Element: Hyouton

Requirements: Target fully frozen in ice

Description: Destroy anything fully frozen in ice regardless of durability

Limitations:

Weaknesses:

Drawbacks:

Creator: Yoshirou Hyuuga

Cost:

***********
Name: 1000 cherry blossoms
Spoiler (Show/Hide)
  
Rank: A

Jutsu Type: Ninjutsu

Range: Long

Element: Hyouton

Requirements:

Description: Answer to speed demons, resistant to being dispersed

Limitations:

Weaknesses:

Drawbacks:

Creator: Yoshirou Hyuuga

Cost:

***********
Name: Entropy
Spoiler (Show/Hide)
  
Rank: A

Jutsu Type: Ninjutsu

Range: N/A (see description)

Element: Hyouton

Requirements: Chakra Absorb

Description: The user creates ice that has unique properties which they can then use to augment other Hyouton jutsu. This jutsu only has handseals if being used on a Hyouton jutsu that has already been created rather than side by side with another jutsu. The properties bestowed on the ice are as follows:

- Depending on the rank of the jutsu being augmented, this adds a chakra absorb quality of that rank. B rank can absorb 30 chakra per post, A rank can absorb 50 per post, and S rank can absorb 80. Chakra absorbed this way is stored within the ice, adding to its effective "cost", and is unavailable to the user unless they make physical contact with the ice.

Limitations: This jutsu cannot be used to create ice on it's own, it is only usable to augment either pre-existing Hyouton jutsu or Hyouton jutsu that are currently being created. This limitation cannot be removed.

Creator: Yoshirou Hyuuga

Cost: N/A, see description

***********
Name: Absolute Zero
Spoiler (Show/Hide)
  
Rank: S

Jutsu Type: Ninjutsu

Range: N/A (see description)

Element: Hyouton

Requirements: Chakra Absorb

Description: The user creates ice that has unique properties which they can then use to augment other Hyouton jutsu. This jutsu only has handseals if being used on a Hyouton jutsu that has already been created rather than side by side with another jutsu. The properties bestowed on the ice are as follows:

- The ice creates a field of heat dampening, with a range of 10 feet. Any source of heat that does not match or exceed the net chakra within the ice is suppressed while in the aura. Additionally, the temperature rapidly falls in this area. While the name of the technique is in reference to 0 K, the actual effect is not able to achieve this feat. It is however able to lower the temperature until it nears this amount.

Limitations: This jutsu cannot be used to create ice on it's own, it is only usable to augment either pre-existing Hyouton jutsu or Hyouton jutsu that are currently being created. This limitation cannot be removed.

Weaknesses: A sufficiently powerful heat source can negate this additional effect entirely.

Drawbacks: Unless the user has some way of surviving this temperature, being near their own jutsu would kill them rapidly.

Creator: Yoshirou Hyuuga

Cost:150

***********
Name: Trinity Force
Spoiler (Show/Hide)
  
Rank: B-A

Jutsu Type: Ninjutsu

Range: Short/Long

Element: Katon, Fuuton, Raiton

Requirements: N/A

Description: Omnidirectional blast (no handseals) or long range ray. Skilled users may fire ray from any point on their body, otherwise comes from hand.

Limitations:

Weaknesses:

Drawbacks:

Creator: Vivian Sarutobi

Cost:
80
***********
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Name:
Spoiler (Show/Hide)
  
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***********

--------------------
Vivian Hyuuga
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Yuzuru Kodogu
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Haruhi
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Albacorbis
 Posted: Aug 5 2016, 09:23 PM
Quote Post
Red-Ice Froot Loli

Post Count: 28
Member Inventory: View
Ryu: 100
Offline


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Biographical Information


Name: Vivian Senju-Hyuuga (only goes by Hyuuga)

Age: 18 (Age up June 10 and every 2 months thereafter)

Gender: Female

Ninja Status: Village

Rank: Jounin [ANBU Black Ops]

Height: 5'5"

Weight: 129.0 lb

Description: Vivian is of about average height and weight for her age, being neither too thin nor too chubby. She has an overall healthy look to her, like a person who takes good care of themselves. She has the obvious markings of the Hyuuga, namely their eyes, and has finally been able to unlock their ability. Her hair is long, straight and a deep red that could be from her distant relation to the Uzumaki through the Senju branch of her family. It is however dark enough that it could be mistaken for black in the right lighting. She keeps her bangs manageable although they do have a tendency to occasionally cover her eyes. She has her Anbu tattoo on her left shoulder.

Personality: Vivian has a kindness to her that she tries very hard to keep alive although it is quite the struggle at times. Her experiences lead her to have a pragmatic view of the world that is tinged by the lessons her parents taught her of compassion and non-violence. For the most part she keeps herself as non-serious as possible and downplays her own abilities. Although it is impossible to hide her Hyuugan heritage thanks to her eyes she doesn't openly divulge her Senju heritage except to close friends. Anywhere but the spotlight is where she would want to be. While she is a problem solver that wants people to work together she can be quick to frustration and will resort to more straightforward methods of coercion if she finds herself in a situation that is stagnating.

In recent months Vivian's personality has taken a turn for the worst, striving to accomplish all her goals on her own if at all possible and avoiding contact with people outside of her team or the closest of friends. Having learned about the true fate her parents suffered darkened her outlook on life, as well as her intentions in the long run.

Background:
Academy

Vivian was born to a father from the Senju and a mother from the Hyuuga clans. Both had wished to find a simple life for their family away from the horrors of the Akuma, instead choosing to make their living as simple merchants. For many years this worked in their favor as they were spared from having to face anything more dangerous than the occasional bandit. Vivian was brought up with the best education they could find in the hopes of directing her towards the sciences, or any other respectable profession that didn't involve daily danger.

Then everything changed when the Fire Nation Akuma attacked. The caravan they were a part of was attacked in transit between villages and suffered heavy casualties. Her father was outright killed whereas her mother survived but was placed in a coma. The news when it finally reached her shocked the young girl into state of unresponsiveness that lasted the better part of a year, a period of time in which nothing seemed to be able to penetrate the shell surrounding her or get her to talk.

Then one day without warning the girl showed up at the academy and demanded entry. Her parents had tried to keep her safe but in the end weren't able to even keep themselves safe. That was a mistake she wasn't going to repeat.

Genin

As a genin Vivian was introduced to her new teammates; Jash and Zau. With them along with their sensei Kazue there to support here there was every chance Vivian could have led a happy enough life, and for awhile that was the case. Going on missions together, learning to bring the varying personalities together, for awhile it felt like she had found a place she could call home. Perhaps people she could call family.

They weren't the only ones either. Serenity and Kammi both made an impression on Vivian in these formative years. Through missions, spars, or simply talking the genin bonded and helped bring Vivian out of the depression that had been consuming her. Yet the temporary happiness she found was not to last.

Being informed of the true nature behind the attack which killed her parents Vivian dedicated herself to self-improvement with but one objective in mind. Even if everyone thought it was impossible, even if she suspected they were right, she would throw herself at the man who was responsible with reckless abandon until one of them died.

Chuunin days


Combat Information


Available Ninja Points: (150+100) 270

Inventory:
- 6 Kunai all prewrapped with tags (0 NP) [6 lb]
- 4 Kunai with the FTG seal (0 NP) [4 lb]
- 30 Senbon pre-wrapped with tags, 30 without (0 NP) [6 lbs]
- 1 Sebon with the FTG seal (0 NP)
- Forehead Protector (0 NP) [negligible]
- 80 Exploding tags total, only 44 free (2 NP) [negligible]
- 5 Soldier pills (2 NP) [negligible]
- Padded clothing/bandages on limbs with FTG seal (0 NP) [negligible]
- Anbu uniform, mask and armor worn when on official anbu business (0 NP) [5 lbs]
- Separate from Anbu mask, carries another mask for other duties. (0 NP) [negligible]
- Pair of Sasumata that have been modified to have an edge on the external contours of the prongs (1 NP) [3 lbs each, 6 lbs total]
27* lbs weight: (27-12.5)/10 = 1.45, penalty of 1 to speed/agility
5 NP total

Traits: 8D, 2C, 1A, 1S

D rank
Knowledge [Botany]
Description: You know more about a specific topic than those unstudied fools around you.
Benefit: Can justifiably know non-general knowledge about the chosen topic. The topic must be approved by staff.

Pack Mule
Description: You have dedicated a great deal of training into their ability to carry more weight.
Benefit: Your speed and agility decrease by 1 point for every 10 lbs of inventory, as opposed to 5

Assault Clones
Description: The user has trained themselves so that their solid clones retain more of their physical strength than normal, making them more formidable.
Benefit: The user’s solid clones can take twice the normal amount of damage before dispersing.

Bang Deafening
Description: The user's sense of hearing is reflexively protective of the user; if it detects any sudden loud noises, the user's hearing immediately muffles all sound coming in, protecting the user temporarily at the cost of their hearing. This effect lasts for a few seconds.
Benefit: Automatic protection from loud noises

Basic Enhanced Hearing
Description: The user's hearing is improved beyond its normal levels. The user can hear quieter sounds at a greater distance.
Benefit: You can hear sounds at a further distance than before.

Light Step
Description: As long as you are wearing light materials on your feet, your footfalls are silent. Objects you touch still make noise, such as broken twigs or kicked rocks.
Benefit: Silent movement when wearing D-class material or lower on feet.

[Mokuton] Specialty
Description: The user has trained extensively in the use of their chosen element, and can mold jutsu of that element for less chakra than normal. Can only be taken for one element.
Benefit: Jutsu of the chosen Element cost 5% less than normal (Cost Rounded down)

[Translocation] Specialty
Description: The user has trained extensively in the use of their chosen fighting style theme, and can use jutsu of that theme for less chakra than normal. Can only be taken for one theme.
Benefit: Jutsu of the chosen theme cost 10% less than normal (Cost Rounded down)


C rank
Send in the Clones
Description: The user’s solid clones have gotten even stronger, allowing them to survive more damage in combat than before.
Benefit: The user’s solid clones can now take four times the normal amount of damage before dispersing. Requires Attack of the Clones

Light Touch
Description: While utilizing attacks of the Gentle Fist or other techniques which do not rely on strength or other touch based techniques such as fuuinjutsu, the user is capable of performing attacks with but the lightest of touches. This requires Gentle Fist.
Benefit: Unless the target has an Enhanced Sense: Touch skill of 20 points higher than the user’s Tracking skill, then they are unable to detect that they have been touched while the user is fighting in the capacity described above. This may increase to 40 points if the user also knows Silent Killing.


Fighting Styles
Hokuto no Yaban [Fist of the Wild]
Description: Mastery of the Hokuto no Yaban is the culmination of combining two other styles to be greater than their individual parts. Namely the savagery of Four Legs and the unique abilities of the Gentle Fist. Learning Hokuto no Yaban is equivalent to having been taught in both styles. While fighting the user is capable of alternating freely between the signature moves of Four Legs and Gentle Fist, either fighting like an animal or in a more controlled fashion using only finger/palm strikes. Many jutsu utilized by the Hokuto no Yaban bring both these styles to the front simultaniously.
Benefit: While fighting as described above the users attacks gain the special qualities of each parent combat style (the physical changes from Four Legs and the spiritual damage from Gentle Fist). The user deals damage based on both their spirit and strength when fighting this way. Attacks that pass through tenketsu damage them just as if Gentle Fist had been used against them. While this stlye is being used the initiate gains a bonus of +15 to speed, and +10 to strength, agility and spirituality.
Cost: 10

Silent Killing
Description: The art of Silent Killing is precisely that; an art form. By design is it elegance and grace, the honing of ones ability until the kill itself can be seen as almost beautiful. The practitioner has learned to not disturb the pond and send ugly ripples across the surface, but to read the ripples others leave behind. In essence, the fighting style is all about silent killing as the name implies. Finding your enemy with minimal sensory input often relying powerful hearing while at the same time denying them the same courtesy, this is a style well suited for assassination. This style requires at least 60 hearing and 1 other hearing related trait as well as the trait "Light Step".
Benefit: The users assassination potential is significantly bolstered by the fact that they are able to move freely leaving almost no trace (they are exceptionally difficult to detect). It also bolsters the users ability to track their target via sound, pushing it to almost superhuman limits.
Cost: 7


Trait Ninja Points: 29

Attributes:

Strength: 25 (~35)
Speed: 40 (~50)*
Agility: 75 (~85)*
Perception: 50
Endurance: 25
Willpower: 20
Spirituality: 50 (~60)
Stamina: 30

*Penalty of 1 from weight, and 3 from armor for a total of 4 when wearing anbu vest

Attribute Ninja Points: 63

Chakra: 835 (630+105+100)
* Special Ability: In addition to possessing a greater life force for abilities that rely on it, members of the Senju and Uzumaki clans gain 1 additional point of Chakra for every 3 Attribute Points they possess.

Skills:

Strike Power:
Grapple:
Strike Speed:
Blocking Power:
Chakra Manipulation:
Shape Transformation:
Nature Transformation:
Creativity:
Focus:
Resilience: 20
Immersion:
Bladed Weapons:
Other Weapons:
Ranged Weapons:
Chakra Control: 80 (16%, 21% mokuton, 26% translocation)
Enhanced Sense (Hearing): 60
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Concentration: 60
Medical Knowledge:
Tracking:
Blank:
Blank:
Blank:

Skill Ninja Points: 22

Chakra Natures: Suiton, Doton, Mokuton

Chakra Nature Ninja Points: 3

Jutsu: 4D, 5C, 3B, 5A, 1S
Special Ability: Members of the Hyuuga clan can expel chakra from any of their Tenketsu, allowing them to make use of their fighting style, the Jyuuken. This ability alone does not cost chakra, though jutsu that make use of it do. Used alone, this ability has no use in combat; it requires jutsu to make use of.


Basics
Bunshin no Jutsu [Clone Technique]
Description: The user creates a clone of themselves. The clone looks just like the user in every way, to include current injuries and damage to clothing. The clone can be controlled mentally by the user as long as the user can see or otherwise detect what the clone is doing. Multiple clones can be made simultaneously, but each must be maintained separately as a distinct jutsu use.
Limitations:
- The clone is intangible, being made entirely of chakra. This limitation cannot be removed.
- It cannot harm anything, though it does not necessarily disperse as soon as contact is made. This limitation cannot be removed.
- This type of clone has no consciousness of its own and cannot make its own decisions.
- This clone has a range limit of 100 feet from the user. This limitation cannot be removed, but can be extended.
Cost: 5 (4) Chakra per Clone

Henge no Jutsu [Transformation Technique]
Description: The user alters his or her appearance to look like something else. This transformation looks and feels real.
Limitations:
- The transformation cannot be unreasonably different in size to the user. They may, for instance, transform into a puppy or a large piece of furniture such as a bed-however, insects and objects much larger than a bed are not possible. This size limitation varies depending on the user's natural size. This limitation cannot be removed.
- Transforming is only skin deep-the transformation may feel real, but transforming into a metal object does not make you extra durable, nor does changing into a bird let you fly, etc. This limitation cannot be removed.
Weaknesses: Any physical damage done to the user immediately dispels the illusion, as well as any reasonably distracting event. This weakness can only be removed by obtaining the Trait that allows for it.
Cost: 5 (4) Chakra to create the Henge, 1 Chakra to maintain it

Kawarimi no Jutsu [Body Replacement Technique]
Requirements: Nearby debris roughly the size of the user
Description: With this technique, a user replaces their body with an inanimate object the moment an attack lands. This is done to evade an attack at the last second, making the opponent think the attack landed when in fact, it did not.
Limitations:
- This technique has a range limit of 25 feet. This limitation cannot be removed, only expanded.
- The object the user replaced themselves with must be of approximate size to the user. This limitation cannot be removed.
- This technique must be prepared a full post before it is used, and if no occasion comes about to use the technique, the chakra and handseals are wasted.
Cost: 5 (4) Chakra

Nawanuke no Jutsu [Rope Escape Technique]
Description: This technique allows one to escape from ropes and wires tied to prevent their escape. This is done by using chakra to physically loosen or to sever the ropes. This technique does not require handseals.
Limitations: This technique does not work on heavy restraints or those made of chakra. This limitation cannot be removed.
Cost: 5 (4) Chakra

Fuuin Kai [Seal Release]
Requirements: Scroll
Description: The user places their palm on a scroll or similar object that contains a seal. Using chakra, the user can unseal the scroll, obtaining whatever was hidden within.
Cost: 5 (4) Chakra per object unsealed

Shuriken Boujou [Shuriken Intercept]
Description: The user throws a projectile in such a way that it strikes another projectile in midair. Skilled users of this technique can even throw their projectiles in such a way as to purposefully change the direction of both projectiles.
Cost: -

Chouyaku [Leap]
Description: The user focuses chakra to their legs, allowing them to leap higher and further than they'd naturally be capable of. Using this technique, a ninja can easily leap to the top of a light pole, or jump across a wide road. This technique does not require handseals.
Cost: 5 (4) Chakra

Kakuremino no Jutsu [Cloak of Invisibility Technique]
Requirements: A cloth of similar design to the background.
Description: The user hides behind a cloth, using chakra to make it blend in even better to the background, removing any apparent edges or folds on the cloth. This could render the user completely invisible if used with a cloth with an appropriate design.
Limitations:
- This technique must be used with an appropriate cloth. This limitation cannot be removed.
- Only very slight movements can be made while this technique is active. This limitation cannot be removed.
Weaknesses: Viewing the user from any angle that the cloth does not obstruct the user from the viewer's line of sight renders the technique useless. This weakness cannot be removed.
Cost: 5 (4) Chakra to create effect, 1 Chakra to maintain

Kage Shuriken no Jutsu [Shadow Shuriken Technique]
Requirements: 2 similarly sized shuriken
Description: The user throws two shuriken at once, hiding one shuriken behind or beneath the other. Chakra is used to ensure the second shuriken follows the first in such a fashion that the target cannot easily detect the second shuriken.
Cost: 5 (4) Chakra

Sakki [Killing Intent]
Description: The user employs chakra to project an air of intimidation to those around them. An especially high difference in ability results in a greater effect, potentially terrifying a target into paralysis. This technique does not require handseals, but typically requires eye contact.
Cost: 3 (2) Chakra per target

Youkai [Ghost]
Rank: E [Basic] - Slotless
Description: The most important aspect of an ANBU is stealth and the ability to assassinate - with this, silence is the key to a successful mission. This jutsu effectively creates the most essential ability for all ANBU simply by lacing the clothing of an individual with chakra. The clothing emits no noise from flapping, be it from wind or movements. This jutsu is considered a basic jutsu for ANBU, and is slotless.
Cost: 10 (9) to activate, 2 (1) to maintain

Ki Nobori [Tree Walking]
Rank: C
Description: By focusing chakra to one's feet, a ninja can adhere themselves to sheer surfaces, such as trees, walls, cliffs, and can even walk upside down. This technique is usually used through the feet, but may be used from any body part. If this technique is known by a Chuunin or higher shinobi, it does not require concentration. This technique does not require handseals.
Cost: 20 (18) to activate; 5 (4) to maintain

Suimen no Hokou [Water Surface Walking]
Description: By emitting a constant stream of chakra from the user's feet, the user may walk on the surface of water as if it was solid. This technique is usually used through the feet, but may be used from any body part. If this technique is known by a Chuunin or higher shinobi, it does not require concentration. This technique does not require handseals.
Cost: 20 (18) to activate; 5 (4) to maintain

Genjutsu Kai [Mind Technique Release]
Description: While holding the Rat seal, the user forcibly halts their chakra flow, then rapidly rushes a greater amount of chakra to their head. This process disperses the chakra causing a Genjutsu to occur, and can break it in such a fashion.
- You must be able to form the Rat handseal, unless you have a means to cast this particular jutsu without handseals.
- You must break every Genjutsu effect on a single genjutsu at once, though if you are affected by multiple Genjutsu, you may choose which Genjutsu to target.
- You do NOT need to break an Aftershock effect.
- You do NOT need to break effects that your Willpower is allowing you to ignore.
- To break a genjutsu of a certain rank with Genjutsu Kai, you must possess the appropriately ranked version of Genjutsu Kai. There is a Genjutsu Kai for ranks C through S. If you possess a Genjutsu of that rank and each rank prior, you may ignore this requirement, so long as you have at least the C-ranked version of Genjutsu Kai. If you do not possess a genjutsu of the appropriate rank, a jutsu slot must be used to obtain the later ranks of Genjutsu Kai. Only the C-ranked Genjutsu Kai is free for non-Genjutsu using characters.
- Even those incapable of learning Ninjutsu or Genjutsu can use Genjutsu Kai.
- Genjutsu Kai may be used on another individual by contact. Other than the required handseal, all rules for Genjutsu Kai must still be followed while using it in this way.
Cost: The cost of the Genjutsu being countered + the cost of any active side-effects + 5 chakra for the base effect and any active side effects

Shunshin no Jutsu [Body Flicker Technique]
Description: The user holds a single seal and focuses their chakra for a few seconds. The user immediately moves to a new location, moving so fast that they appear to teleport. This is just chakra-assisted movement, however. This technique usually employs some sort of cover to further hide the user's movements. This technique may be used to move vertically, but it must begin while the user is on a surface they can push off of.
Limitations:
- The user cannot change direction once their movement has begun. [REMOVED]
- The user cannot react to threats during their movement. This limitation cannot be removed.
- There must be no obstructions between the user and their intended end location. This limitation cannot be removed.
- This technique has a range limit of 20 feet. This limitation cannot be removed, only extended. [EXTENDED]
- If no cover is used, the opponent may see the user leaning in the direction they intended to go.
Cost: 25 (10) Chakra [HALVED]

Kaihou [Open]
Description: By forcing chakra into a locking mechanism and taking control of the chakra itself to manipulate the lock, almost any lock can be opened with this technique. The user can also lock any lock without a key by using this technique. This technique requires no handseals.
Limitations: This technique takes a few seconds to use.
Cost: 25 (22)

Chikaku [Perception]
Description: The user closes his or her eyes and focuses instead on one of their other senses. So long as the user does not open their eyes, their perception in regards to that single sense is doubled. This technique does not involve chakra.
Drawbacks: The user must remain still while using this technique. REMOVED
Cost: -

Ken Tokki [Fist Bump]
Description: This technique requires no handseals, but instead requires "bumping" an individual's fist with your own. Doing so allows a minor amount of chakra to leak both ways, which allows both sides to understand the intentions and motives of the other more readily. This technique cannot be used against an unwilling individual.
Cost: 5 (4)

Tsuiseki [Tracking]
Description: By focusing only on the trail they are following, a shinobi may block out sights and sounds unrelated to their target. This in turn makes details related to the trail stand out more accurately. This can be applied to any method the user is utilizing to track a target, and does not utilize chakra.
Limitations: The user must already have a trail to follow. This limitation cannot be removed.
Drawbacks: The user may not notice hazards around them; it is not recommended to use this technique alone. This drawback may not be removed.
Cost: -


D rank
Jibaku Fuda: Oku [Exploding Tag: Set]
Description: The user arms an exploding tag to detonate either after a short timer or on impact. Exploding tags may not be armed without this jutsu or through use of Jibaku Fuda: Kassei, short of simply setting them on fire.
Cost: 5 (2)[HALVED]

Kusa no Musubime [Grass Knot]
Requirements: Surrounding grass ; Natural Mokuton
Description: Requiring the user to charge up their chakra a little, they can cause some grass to tie itself together into a knot. This is used as a surprise attack to trip up an enemy. Used best against charging enemies, this can also be quite effective the heavier the target is however it can break easily if they catch it.
Limitations: Can only tie together two pieces per jutsu used; a single grass knot per usage.
Cost: 10 (8)

Tengu of Mount Akarat: Cynthia
Cost: 30 (23)

Snake Hand [BLURRED]
Description: The user forms a spearhand and uses it to strike or block their opponent. Often the two movements are combined or performed in rapid succession to form a block and strike simultaneously. The movement is designed to emulate a snake.
Cost: -


C rank
Sakki: Shinkirou Ken [Killing Intent: Mirage Fist]
Description: This technique expands upon the regular Sakki jutsu in order to turn it into a rather deadly fighting style. The user increases the amount of chakra they pour into the air, raising the intimidation effect to a variable degree. When they do this, rather than the enemy being paralyzed with fear, they will envision a demonic figure with multiple arms and eyes behind the user of this technique. Once this figure has formed, any attack the user of this technique utilized will be mimicked by the figure. This technique can send the enemy into shock from the sheer volume of fear this technique brings.
Limitations: Victims must be within 20ft of the user in order to be targeted.
Cost: 30 (26); 10 (9) per extra target after the first

Jibaku Fuuda: Kassei [Exploding Tag: Activate]
Requirements: Explosive Tag
Description: Without arming an explosive tag, the individual who used it may activate this technique to remotely detonate it. This technique is performed by holding a single seal. Not only does this allow for greater versatility in setting the explosives, but the resultant explosion ends up being more powerful than if the tag had been used without the jutsu. The user may also deactivate other armed tags, but may not activate tags held or used by other people. Owning this technique allows the user to possess an additional 10 Exploding Tags per RPC rank.
Cost: 20 (18) per tag

Kirigakure no Jutsu [Hiding in Mist Technique]
Description: Using moisture in the air, the user creates a heavy mist in the area that reduces visibility to about five feet. This mist expands from the user's original location in every direction for 300 feet, and typically dampens everything in the area, leaving puddles on the ground.
Cost: 40 (18) to activate; 10 (4) to maintain [HALVED]

Double Daggers
Range: 50 feet
Description: This jutsu does not require handseals, but does require the user to thrust or sweep one of their arms towards their target. Just below their hand two mokuton kunai are created and launched at the target one immediately after the other. Very sharp, much pointy.
Cost: 25 (21)

Snake Tongue
Description: This jutsu functions identically to Pressure Point Needle and can be substituted for any prerequisites that require that jutsu. The main difference is that the movement is designed to more emulate Snake Hand.
Cost: 15 (13) per strike


B rank
Karada Haijo [Body Elimination]
Requirements: None (ANBU receive this technique for free)
Description: A dutiful shinobi must ensure that no opposing shinobi can obtain their body, which could contain a wealth of secrets about a village's practices. To that end, when a ninja is reasonably sure they will soon perish, they can use this technique instead. This causes their chakra to rapidly expel from their body, breaking down and destroying the body in the process. When this technique has finished, the user's body will be reduced to nothing but ash.
Drawbacks: This is a suicide technique. This jutsu may not be favored.
Cost: All remaining chakra within the body

Mokuton: Chika no Ne [Wood Release: Underground Roots] [SEALS HALVED, ONE SEAL]
Description: After a series of handseals, the user focuses their chakra through the ground, causing roots to shoot up and entangle the target's legs. The user can constrict the roots of anyone who is caught, allowing the user to crush the legs of anyone who is caught.
Cost: 65 (27) to activate; 30 (12) to maintain and control [HALVED]

Kage Bunshin no Jutsu [Shadow Clone Technique] [RESTRICTED]
Description: The user forms the clone handseal and creates a clone of themselves. Unlike normal Bunshin, however, this clone is corporeal, and can act on its own. The user splits his chakra evenly with any clones he creates, but also recovers some of the unspent chakra when the clone is defeated. The clones can use any jutsu or Advanced Ability the user can use, except for those that cause a great deal of harm to the body, such as the 8 Gates. Additionally, any experiences or memories the clone has that occurred after its creation are sent back to the user. This does not affect training unless otherwise indicated. Abilities that see chakra cannot differentiate between the user and his clones. The clones can withstand a few hits before dispersing. Shadow Clones also have no range limit, making these clones ideal for espionage. The clone itself provides the needed concentration to maintain this technique. Multiple clones may be created at the same time. Effects utilizing chakra can only be copied if the clone pays the cost as well. The clone may copy the appearance of using those abilities, however, if not doing so would give away the clone's identity.
Drawbacks: The user can only receive a maximum of the chakra used to create the clone -40. [REMOVED VIA MASTERY]
Cost: The user's chakra is split evenly among all created clones. A clone must be created with at least 50 chakra in order to remain stable. It may fall below this limit after the fact, but 50 is required for initial creation. While Chakra Reduction from Chakra Control or traits does not affect the amount of chakra a clone receives, it may reduce the amount of chakra necessary to form a clone. CHAKRA REQUIREMENT FOR CLONE REDUCED VIA MASTERY/CHAKRA REDUCTION: 22 PER CLONE

Far Sight
Description: The user is able to focus on a seal created by FTG or a derivative and "see" through it as well as if they were physically present. In essence, wherever they could teleport to they may treat that space as if they were physically there for the purposes of sight. Byakugan need not be active to use this ability, although it needs to be unlocked to learn it and it's use can significantly increase the potency.
Limitations: Requires a seal to work off of. This limitation may not be removed. Can only work through one seal at a time, although it may be switched freely between seals.
Cost: 40 (31), 15 (12)


A rank
Tengu of Mount Akarat: Heinlein
Cost: ???

Tengu of Mount Akarat: Atla
Cost: ???

??? (Another A rank summon)

Palm of Life
Description: Further refining the previous technique the user sacrifices the immediate damage for a delayed action burst. While the target suffers no injury from the initial strike (other than getting physically hit in the first place) the user leaves behind a gestation of mokuton inside the target at the hit site. At any point after the strike the user may activate this chakra site to create an explosion of life, in essence ripping the target apart from the inside. The radius affected is 1 foot from the hit site, the wood erupting forth from inside with enough force to mangle steel.
Limitation: Upon activating this technique a swirl of green chakra converges on the users hand, coating it in a layer of chakra. This limitation may not be removed.
Cost: 95 (39) [HALVED]

Meisaigakure [Hiding with Camouflage]
Description: After a series of handseals, the user becomes capable of preventing light from reflecting off of his body; this in turn essentially makes the user invisible. This technique also eliminates the user's shadow and scent, making it perfect for moving covertly and launching surprise attacks.
Limitations: Chakra Sensors and those with heightened sensory abilities can still detect the user.
Cost: 90 (79) to activate; 25 (22) to maintain


S rank
Hiraishin no Jutsu [Flying Thunder God Technique]
Description: The user places a unique marking formula on any object their hand comes into contact with. After placing the seal, the user can teleport to the seal at any time. No aspect of this technique requires handseals. Multiple seals may be placed at once, and while the mark may fade, the seal itself never does, allowing the user to teleport to that seal forever. The user may also transport others with him or her, so long as those other people are touching the user or his chakra.
Seal Description: Unique to the user, but typically 4 inches long, 1 inch wide
Cost: 50 (29) to place seal; 30 (18) to teleport (cost of teleportation applies to every person being teleported) [HALVED]


Jutsu Ninja Points: 69

Advanced Abilities: Kuchiyose (1), 1000 Skills (2), Mokuton (0), FTG (2), Byakugan (2), High Speed Vision (1), Refined Chakra Sight (2), Shinigami (2)

Advanced Abilities
- Ability to summon
- Elements cost half as many Ninja Points as normal; if a Senju, access to Mokuton is unlocked. It must be purchased as normal, but the user does not require the Combined Chakra Nature Kekkei Genkai to do so.
- Transplant Costs of other bloodlines are negated
- Receives an additional Restricted Jutsu allowance
- Ability to learn FTG
For Byakugan:
Strengths:
- Nearly complete 360 degree field of vision
- Can see through solid objects and smokescreens
- 50 meter range
- Can see chakra as it flows, allowing one to see chakra inside a body or jutsu, and distinguish non-corporeal clones from real shinobi
- High speed vision
- Can see Tenketsu, allowing for more precise use of the Gentle Fist
- Can identify individuals by the color of their chakra
- Can identify when an individual (including themselves) is caught by a Genjutsu

Limitations:
- One blind spot on the back of the neck, above the first thoracic vertebra
- Constant use strains the eyes, though this is a temporary condition

Costs:
- 40 (34) Chakra - Activation;
- 5 (4) Chakra - Maintenance

See Shinigami for details on function


Advanced Ability Ninja Points: 12 (78 NP)

Spent Ninja Points: 202
Remaining Ninja Points: 1

--------------------
Vivian Hyuuga
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Albacorbis
 Posted: Sep 21 2016, 11:52 PM
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Name: Yoshirou Hyuuga (Jiang on fathers side)

Age: 18

Village: Kourigakure

Rank: Jounin [ANBU squad member: Codename Wasp]

Height: 5'4"

Weight: 115 lb

Description: Yoshirou is a lot shorter and leaner than other boys of his age. He has a tenancy to wear simple looking clothes in light colors (favoring light blues and whites), in fact he is often mistaken for a civilian when he chooses to not wear his weaponry on display. At first glace he doesn't have the look of someone who's training to be a shinobi, but he has a way of moving that is extremely cautious, and always seems to be on alert for... something.

Personality: Determination to prove himself and faith that he will find a way are what best describes him. He is always eager to push himself further, but it is in part tempered by caution born of experience not usually found in a child of his age. Ever the optimist, and will often be the first to encourage others when the situation is dire. The most paramount thing to him is always furthering the goals of the village; almost never will anything come before his loyalty. It is important to note that Yoshirou's loyalty is not to his superiors, but to the village as a whole and all the people that inhabit it.

Inventory: (125 lb-15lb = 110 lb, -11 spd/agi)
- Forehead Protector [Negligible]
- 2 of each Soldier Pills and Blood Restoring Pills[Negligible]
- 80 Explosive Tags [Negligible]
- 2 Smoke bomb, 1 flash bomb [3 lb]
- 5 Shuriken [2.5 lb]
- Field rations for one person for 2 weeks, daily rations are placed on individual seals on a scroll [2 lbs]
- Water Canteen [0.5 lbs]
- Anbu uniform and Mask
- Medium armor (Torso, Hands, Feet, Head) - [17 lbs] (no penalty)
- Pair of wrist weights (50 lb each, 100 lb total) - 6 threads training complete, +4 bonus in effect

Traits:
Basic Traits: 10
Spoiler (Show/Hide)
  [Weapon master] Specialty
Description: The user has trained extensively in the use of their chosen fighting style theme, and can use jutsu of that theme for less chakra than normal. Can only be taken for one theme.
Benefit: Jutsu of the chosen theme cost 10% less than normal (Cost Rounded down)
Cost: 1

Religious
Description: Some ninja believe it is their own ability that got them this far; you believe that there is a higher power at work helping you. Your faith makes you more spiritual.
Benefit: +2 to Spirituality
Cost: 1

Evasion
Description: Why take a hit when you can dodge it entirely? You are more adept at dodging.
Benefit: +2 to Agility
Cost: 1

Durable
Description: Your body is naturally more resilient to attacks that deal blunt force trauma, be it thick skin, dense muscle, or just being particularly big-boned.
Benefit: +2 to Endurance
Cost: 1

Determined
Description: Nothing can stop you! Your force of will is enough to carry you through just about anything.
Benefit: +1 to Willpower and Stamina
Cost: 1

Cross Country Training
Description: Your stamina has been trained to be more effective when you're on the move. You're used to running long distances without rest.
Benefit: +2 to Stamina; Running does not fatigue you
Cost: 1

Acrobatic
Description: You are better able to perform outlandish moves like flips, spins, and rolls without error. Dodging becomes easier.
Benefit: +1 to Agility; Can justifiably perform acrobatic feats listed above
Cost: 1

Pack Mule
Description: You have dedicated a great deal of training into their ability to carry more weight.
Benefit: Your speed and agility decrease by 1 point for every 10 lbs of inventory, as opposed to 5
Cost: 1

Clone Enthusiast
Description: Your clones are more capable of using jutsu, making them more capable in combat. At least 3 clones must be active for this trait to kick in.
Benefit: Physical Clones receive a 10% chakra cost reduction when performing jutsu. This reduction only applies to jutsu used by clones, and does not apply to jutsu that take a fraction of the user's chakra, such as other clone techniques. This stacks with all other forms of chakra cost reduction, though the cost of a jutsu can never be less than 1.
Cost: 1

First Aid
Description: The user has received very basic training as a field medic, allowing them to administer basic medical supplies to those in need.
Benefit: +5 Medical Knowledge Skill, basic medical supplies such as bandages and ointment don’t encumber the user
Cost: 1

Lucky
Description: Lady Luck always seems to be on your side. You gain multiple benefits without even being aware of them.
Benefit: +3 divided as the user chooses among Agility and Perception when unaware of an attack; Can justifiably accidentally dodge minor attacks (D-rank and lower)
Cost: 1 (0)


Advanced Traits: 22 (2 trained)
Spoiler (Show/Hide)
  Maintainer
Description: If the user has ceased using a maintained ability within the last three posts, they may reactivate it without the activation cost. Instead, they begin using the maintenance cost again. This may only be used on any particular ability once every 10 posts, per ability this is applied to.
Benefit: The user can reactivate a previously used maintained ability without paying the activation cost.

Extra Element [Fuuton]
Description: The user has gained access to an additional basic element (Fire, Lightning, Water, Wind or Earth). This trait can be taken multiple times, but the cost increases each time you take it.
Benefit: The user gains access to an additional element
Cost: 2, plus 2 more for each instance of this trait already on your RPC profile.

Determination
Description: Your Willpower is unflinching, and it carries through into your very body, making you unflinching yourself.
Benefit: +1 to Willpower and Stamina; You can force your body to keep fighting after damage that would have disabled it otherwise - this does NOT allow you to ignore fatal damage, however
Cost: 2

Wise
Description: You've been through a lot, and those experiences have made you stronger, mentally, if not physically.
Benefit: +3 to Spirituality
Cost: 2

Physical Chakra
Description: You get a spiritual experience from working out; the result is that your chakra enhances faster through physical training than others.
Benefit: For every 5 points in Strength, Speed, or Agility, you gain 1 additional Chakra.
Cost: 2

Spiritual Chakra
Description: Your Spirituality and mental facilities affect your chakra levels slightly more than other people, providing you with a greater amount of chakra.
Benefit: For every 5 points of Spirituality, Willpower, and Stamina, you gain one additional Chakra, on top of what you would ordinarily earn.
Cost: 2

Unhindered
Description: The user has trained to fight more adeptly while wearing armor, such that it inhibits their movements less. They incur no penalty in speed or ability from the use of light armor.
Benefit: Light armor does not carry the normal penalty to speed or agility.
Cost: 2

Field Medic
Description: The user’s ability to treat the wounded in battle is beyond the norm.
Benefit: +10 Medical Knowledge, Medical Jutsu Advanced Ability costs 1 less advanced Ability Point
Cost: 2

[Weapon Master] Specialist
Description: The user has focused even further on their chosen fighting style theme, allowing them to mold it properly for less chakra than before. Requires [Insert Theme] Specialty. Can only be taken for one theme.
Benefit: Jutsu of the chosen theme cost 15% less than normal in total with the other trait (Cost Rounded down)
Cost: 2

Heavy Hitter
Description: The user’s strikes are unusually hard, making them a force to be reckoned with.
Benefit: +10 Strike Power Skill, user’s strikes have slightly more knockback than normal.
Cost: 2

Blur Strike
Description: The user’s strikes have more momentum to them than normal, making them harder to track with the naked eye
Benefit: +10 Strike Speed Skill, strikes are slightly blurred to unenhanced vision
Cost: 2

[Zanmaken: Ni-no-Tachi [Evil-Cutting Sword: Second Strike]] Adept
Description: The user has trained extensively in the use of the chosen jutsu, giving it more power and making it more cost effective to use. This trait can only be initially taken on a jutsu two ranks above that of the user (The user must actually have that jutsu on their profile) The user must have the maximum strength attribute for their rank in order to take this trait.
Benefit: User does not suffer the cost or power penalty for using this jutsu if it is two ranks above their own. When they reach a rank where the penalty is no longer incurred, the jutsu costs 10% less to cast, and is 10% more powerful.
Cost: 2


Elite Traits: 18
Spoiler (Show/Hide)
  [Weapon Master] Elite
Description: The user has focused even further on their chosen theme, allowing them to mold it properly for less chakra than before. Requires [Insert Theme] Specialist. Can only be taken for one theme.
Benefit: Jutsu of the chosen theme cost 20% less than normal in total with the other traits (Cost Rounded down)
Cost: 3

[Zanmaken: Ni-no-Tachi [Evil-Cutting Sword: Second Strike]] Prodigy
Description: Requires [Insert Taijutsu] Adept. This carries the same benefits as the predecessor, but for jutsu 3 ranks above the user. As with the predecessor, you must actually possess the jutsu, must have maximum spirit for your RPC rank, and must take this trait when you’d normally incur the penalty.
Benefit: No penalty in chakra cost or power is incurred for using a jutsu three ranks above your own. When you have reached the rank where no penalty is incurred, that jutsu will cost 20% less and be 20% more powerful.
Cost: 3

Defender
Description: Requires Unhindered. The user has trained to fight in even bulkier armor than before without hindrance.
Benefit: The user incurs no penalty to speed or agility while wearing medium armor.
Cost: 3

Chakra Guru
Description: Requires both Physical Chakra and Spiritual Chakra. The user’s chakra network has become so refined that they derive an even greater amount of chakra from traits that increase it.
Benefit: The required traits provide 1 chakra per 2 points in their required attributes, instead of the normal 5 points required.
Cost: 3

Careful Fighter
Description: You take great care in all of your actions, ensuring that they land precisely where you wish, and ensuring that you do not take hits yourself.
Benefit: +2 to Agility and Perception
Cost: 3

Fleetfoot
Description: You are fast on your feet, especially compared to others; be it flat out running or complicated ducking and weaving, you're definitely no slouch.
Benefit: +2 to Speed and Agility
Cost: 3


Mastery Traits: 4
Spoiler (Show/Hide)
  [Insert Theme] Master
Description: The user has focused even further on their chosen theme, allowing them to mold it properly for less chakra than before. Requires [Insert Theme] Elite. Can only be taken for one theme.
Benefit: Jutsu of the chosen theme cost 25% less than normal in total with the other traits (Cost Rounded down)
Cost: 4


Legendary Traits: 5 (0)
Spoiler (Show/Hide)
  Inspiring Presence
Description: You're a hero. Your village, your friends, your allies, they all feel stronger when you're around; they feel as if the fight could possibly go their way.
Benefit: Nearby allies receive +2 to every attribute. Clones do not gain this trait from their creator.
Cost: 5


Sensory Traits:2
Spoiler (Show/Hide)
  Basic Enhanced Sight
Description: The user's eyesight improved beyond its normal levels. Additionally, the user's color vision becomes more distinct.
Benefit: +5 to Enhanced Sense (Sight); more distinct color vision
Cost: 1

Flash Protection
Description: The user's eyes have been trained to resist bright flashes of light. Any effect of sudden introduction of light to the user's eyes only last half as long as they would otherwise.
Benefit: Protection from flashes
Cost: 1


Fighting Style: 10
Spoiler (Show/Hide)
  Iaidou [Way of Iai]
Description: Iaidou refers to a specific style of Kenjutsu concerned with the smooth, controlle movements of drawing the sword from its scabbard, striking the opponent, removing blood from the blade, and replacing the sword in the scabbard. The practiced motion and force applied to the sword result in slashes that are faster and stronger than one might expect. The movements to this style are quick and precise, almost always slashes, and very controlled. An emphasis is to be placed on keeping ones composure when utilizing this style of combat.
Benefit: +5 Strength and Speed using a sword in the manner described.
Cost: 3

Jyuuken [Gentle Fist]
Description: The Jyuuken is a form of hand to hand combat utilized by the Hyuuga clan. It inflicts internal damage by directly assaulting the Chakra Pathway System of the victim, and can damage internal organs that are near the target area. Those with an active Byakugan can take further advantage of this style by directly targeting individual tenketsu, shutting down the victim's ability to mold chakra-potentially killing the target if enough points are shut down. This is done by injecting chakra directly into the victim's body by touch, a feat the Hyuuga are famed for. Even the gentlest of touches can be deadly with this ability, hence the name. The Jyuuken is characterized by making small, precise strikes with just the user's index and middle fingers when targeting individual tenketsu, as well as rapid striking from the palms when precision isn't as vital. This style utilizes almost no kicks or grapples, and is almost entirely strikes from the hands.
Benefit: When utilizing the style of Jyuuken, which is to say, fighting with only the index and middle fingers extended, and making small, precise strikes in that manner, or fighting using entirely palm strikes, the user's speed and agility both are enhanced by 5 points. Additionally, the damage from these strikes is done on the inside of the body, and therefore, leaves no bruises or marks. Furthermore, the force behind these strikes is determined by the user's Spirituality, not their Strength. The skill associated with power is not punching, but shape manipulation.
Cost: 4

Odayakana Ken
Description: Odayakana Ken combines the fighting styles of Iaidou and Jyuuken to deadly effect. The user is able to apply the principles of either style to the other.
Benefit: The user is able to extend the chakra they expel from their Tenketsu, using it in conjunction with their weapons as well. Used this way the weapon becomes blunt and unable to deal any cutting damage, but any Tenketsu hit by the weapon suffer damage as if hit by Jyuuken. Alternatively the user may use the Jyuuken fighting style with double the usual efficacy (+10 instead of +5) due to their understanding and adaptation of Iaidou.
Cost: 3


Negative Traits: +5
Spoiler (Show/Hide)
  Nose-Blind
Description: You have no sense of smell whatsoever. You may never obtain any smell-enhancing abilities, and even jutsu that enhance your sense of smell don't have an effect on you.
Penalty: No sense of smell
Worth: 3

Motion Sickness
Description: Getting around in any way other than walking and running on your own tends to upset your stomach. You become easily nauseous and exhausted.
Penalty: Character both experiences Nausea and loses 10 points to stamina when riding a vehicle of any sort, to include animals used for transportation. Jutsu that enable movement without employing the physical body to do so also produce this effect.
Worth: 2


Trait Points from Training: 2
Extra Trait Points: 21 (+5 from negative traits for total bonus of 26)
Trait Points Per Rank: 40
Total Trait Points: 68
Unspent Trait Points: -8

Attributes:
Strength: 30 (40 from weights) * 75
Speed: 46 (48, 37 from weight) (52 without weights plus applicable bonuses) * 53
Agility: 35 (42, *34 from weight) (49 without weights plus applicable bonuses) * 55
Perception: 43 (0 for smell, 45 for everything else) * 53 (55)
Endurance: 8 (10) * 18 (20)
Willpower: 9 (11) * 18 (20)
Spirituality: 15 (20)
Stamina: 6 (10)

Extra Attribute Points: 43 (+24 from permanent traits)
Attribute Points Per Rank: 250
Total Attribute Points: 317
Unspent Attribute Points: 0

Chakra: 857(634 base, +100 from base, +2 from chakra bought, +121 from chakra guru)

Skills:

Strike Power: 0 (10)
Grapple:
Strike Speed: 100 (110)
Blocking Power:
Chakra Manipulation:
Shape Transformation:
Nature Transformation:
Creativity:
Focus:
Resilience: 20 (60)
Immersion:
Bladed Weapons: 100
Other Weapons:
Ranged Weapons:
Chakra Control: 100 (20%, 65% for weapon based abilities, +10% with three or more clones)
Enhanced Sense (Sight): 0 (5)
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Concentration:
Medical Knowledge: 0 (15)
Tracking:
Blank:
Blank:
Blank:

Skill Points from Training:
Extra Skill Points: 1
Skill Points Per Rank: 350
Total Skill Points: 351
Unspent Skill Points: 31

Element (s): Wind, Water

Clan SA:
Hyuuga:
Spoiler (Show/Hide)
  Members of the Hyuuga clan can expel chakra from any of their Tenketsu, allowing them to make use of their fighting style, the Jyuuken. This ability alone does not cost chakra, though jutsu that make use of it do. Used alone, this ability has no use in combat; it requires jutsu to make use of.

Jiang:
Spoiler (Show/Hide)
  All Jiang Clan members have access to high quality materials, sometimes with even genin utilizing Chakra-Forged weapons and armor. - Unavailable without uncovering heritage.

Additionally, Unique Weapons can be acquired with an additional ability point's worth of capabilities. Thus, for 1 Advanced Ability Point, a character can gain 2 Advanced Ability Points worth of abilities on that unique weapon. Thus, this allows characters to acquire 4 Advanced Ability Points worth of enhancements on a single weapon.

Finally, members of this clan may not possess the "Unlucky" trait, and receive the "Lucky" trait for free.


Jutsu:

Basics
Spoiler (Show/Hide)
  Bunshin no Jutsu [Clone Technique]
Rank: E
Description: The user creates a clone of themselves. The clone looks just like the user in every way, to include current injuries and damage to clothing. The clone can be controlled mentally by the user as long as the user can see or otherwise detect what the clone is doing.
Limitations: The clone is intangible, being made entirely of chakra. It cannot harm anything, though it does not necessarily disperse as soon as contact is made. This type of clone has no consciousness of its own and cannot make its own decisions. This clone has a range limit of 100 feet from the user.
Cost: 5(4) Chakra per Clone

Henge no Jutsu [Transformation Technique]
Rank: E
Description: The user alters his or her appearance to look like something else. This transformation looks and feels real.
Limitations: The transformation cannot be unreasonably different in size to the user. They may, for instance, transform into a puppy or a large piece of furniture such as a bed-however, insects and objects much larger than a bed are not possible. This size limitation varies depending on the user's natural size. Transforming is only skin deep-the transformation may feel real, but transforming into a metal object does not make you extra durable, nor does changing into a bird let you fly, etc.
Weaknesses: Any physical damage done to the user immediately dispels the illusion, as well as any reasonably distracting event.
Cost: 5(4) Chakra to create the Henge, 1 Chakra to maintain it

Kawarimi no Jutsu [Body Replacement Technique]
Rank: E
Requirements: Nearby debris roughly the size of the user
Description: With this technique, a user replaces their body with an inanimate object the moment an attack lands. This is done to evade an attack at the last second, making the opponent think the attack landed when in fact, it did not.
Limitations: This technique has a range limit of 25 feet. Additionally, the object the user replaced themselves with must be of approximate size to the user. This technique must be prepared a full post before it is used, and if no occasion comes about to use the technique, the chakra and handseals are wasted.
Cost: 5(4) Chakra

Koe no Mizouhin [Voice Imitation]
Rank: E
Description: The user uses chakra to disguise their voice. The user may make their voice sound like anything they have previously heard, from animal noises, sounds of construction, and even the voices of other people.
Limitations: The user must have heard the sound they're duplicating.
Cost: 5(4) Chakra to create disguised voice, 1 Chakra to maintain

Shuriken Boujou [Shuriken Intercept]
Rank: E
Description: The user throws a projectile in such a way that it strikes another projectile in midair. Skilled users of this technique can even throw their projectiles in such a way as to purposefully change the direction of both projectiles.
Cost: -

Otonage no Jutsu [Sound Throwing Technique]
Rank: E
Description: The user can make their voice seem to come from a different location using chakra. This is different from simple ventriloquism; the user's voice is literally displaced as a result of the chakra used during the technique. The user can make any noise they produce come from a different location, so long as the sound comes from their body.
Limitations: This technique has a 50 foot range limit.
Cost: 5(4) Chakra

Chouyaku [Leap]
Rank: E
Description: The user focuses chakra to their legs, allowing them to leap higher and further than they'd naturally be capable of. Using this technique, a ninja can easily leap to the top of a light pole, or jump across a wide road.
Cost: 5(4) Chakra

Nawanuke no Jutsu [Rope Escape Technique]
Rank: E
Description: This technique allows one to escape from ropes and wires tied to prevent their escape. This is done by using chakra to physically loosen or to sever the ropes. This technique does not require handseals.
Limitations: This technique does not work on heavy restraints or those made of chakra. This limitation cannot be removed.
Cost: 5(4) Chakra

Fuuin Kai [Seal Release]
Rank: E
Requirements: Scroll
Description: The user places their palm on a scroll or similar object that contains a seal. Using chakra, the user can unseal the scroll, obtaining whatever was hidden within.
Cost: 5(4) Chakra per object unsealed

Dynamic Entry
Description: The user performs a running jump kick aimed at a target, using proper form to ensure that their kick flies straight.
Limitations: Once airborne, it is difficult, if not impossible, to change direction. This limitation cannot be removed.
Cost: -

Konoha Reppuu [Leaf Gale]
Description: The user performs a low sweep kick, knocking an opponent onto their back. This technique uses the momentum of the enemy to send it spinning away after the kick.
Cost: -

Genjutsu: Boukou no Jutsu [Genjutsu: Bladder Technique]
Description: This is an incredibly simple genjutsu, one of the only ones that can be taught below the Genin level. This technique simply makes the victim feel as if they suddenly need to go to the bathroom very badly.
Post Duration: 1
Cost: 10 (8)

Shikoku Fuuin [Finger Carving]
Description: The user focuses chakra to their fingertip, allowing them to write into almost any surface. If used to write on flesh, this causes slight discomfort, as this technique burns the message in.
Limitations: The message fades if used on living flesh as a result of that individual naturally healing. Though it fades, this technique may leave scars. This limitation cannot be removed.
Cost: 1 Chakra per post

Chuui Idou [Message Shift]
Description: The user focuses chakra into a piece of paper or sign. Using their chakra, the user can change the message written to show something else. The user can create new messages with this technique as well.
Limitations: The message changes back to normal in one hour.
Cost: 5(4) Chakra

Kakuremino no Jutsu [Cloak of Invisibility Technique]
Requirements: A cloth of similar design to the background. ; Winter Country/Kourigakure Basic
Description: The user hides behind a cloth, using chakra to make it blend in even better to the background, removing any apparent edges or folds on the cloth. This could render the user completely invisible if used with a cloth with an appropriate design.
Limitations:
- This technique must be used with an appropriate cloth. This limitation cannot be removed.
- Only very slight movements can be made while this technique is active. This limitation cannot be removed.
Weaknesses: Viewing the user from any angle that the cloth does not obstruct the user from the viewer's line of sight renders the technique useless. This weakness cannot be removed.
Cost: 5(4) Chakra to create effect, 1 Chakra to maintain

Sennen Goroshi [One Thousand Years of Death]
Rank: E
Requirements: Winter Country/Kourigakure Basic
Description: The user extends their index and middle fingers (or holds a kunai) and forces either their fingers or their weapon into the target's rear end. An embarrassing technique, it is nonetheless quite painful and can be dangerous.
Cost: -

Genjutsu Kai [Mind Technique Release]
Rank: C - S
Description: While holding the Rat seal, the user forcibly halts their chakra flow, then rapidly rushes a greater amount of chakra to their head. This process disperses the chakra causing a Genjutsu to occur, and can break it in such a fashion.

Shunshin no Jutsu [Body Flicker Technique]
Rank: C
Description: The user holds a single seal and focuses their chakra for a few seconds. The user immediately moves to a new location, moving so fast that they appear to teleport. This is just chakra-assisted movement, however. This technique usually employs some sort of cover to further hide the user's movements. This technique may be used to move vertically, but it must begin while the user is on a surface they can push off of.
Limitations:
- The user cannot change direction once their movement has begun.
- The user cannot react to threats during their movement. This limitation cannot be removed.
- There must be no obstructions between the user and their intended end location. This limitation cannot be removed.
- This technique has a range limit of 20 feet. This limitation cannot be removed, only extended.
- If no cover is used, the opponent may see the user leaning in the direction they intended to go.
Cost: 25 (20) Chakra

Ki Nobori [Tree Walking]
Rank: C
Description: By focusing chakra to one's feet, a ninja can adhere themselves to sheer surfaces, such as trees, walls, cliffs, and can even walk upside down. This technique is usually used through the feet, but may be used from any body part. If this technique is known by a Chuunin or higher shinobi, it does not require concentration. This technique does not require handseals.
Limitations:
- Using too much chakra can destroy the surface one is attempting to adhere to.
- Not using enough chakra results in the user slipping off of the surface.
Cost: 20 (16) to activate; 5 (4) to maintain

Suimen no Hokou [Water Surface Walking]
Description: By emitting a constant stream of chakra from the user's feet, the user may walk on the surface of water as if it was solid. This technique is usually used through the feet, but may be used from any body part. If this technique is known by a Chuunin or higher shinobi, it does not require concentration. This technique does not require handseals.
Cost: 20 (16) to activate; 5 (4) to maintain

Kaihou [Open]
Rank: C
Description: By forcing chakra into a locking mechanism and taking control of the chakra itself to manipulate the lock, almost any lock can be opened with this technique. The user can also lock any lock without a key by using this technique. This technique requires no handseals.
Limitations: This technique takes a few seconds to use.
Cost: 25 (20)

Chikaku [Perception]
Rank: C
Description: The user closes his or her eyes and focuses instead on one of their other senses. So long as the user does not open their eyes, their perception in regards to that single sense is doubled. This technique does not involve chakra.
Drawbacks: The user must remain still while using this technique.
Cost: -

Ken Tokki [Fist Bump]
Rank: C
Description: This technique requires no handseals, but instead requires "bumping" an individual's fist with your own. Doing so allows a minor amount of chakra to leak both ways, which allows both sides to understand the intentions and motives of the other more readily. This technique cannot be used against an unwilling individual.
Cost: 5 (4)

Tsuiseki [Tracking]
Rank: C
Description: By focusing only on the trail they are following, a shinobi may block out sights and sounds unrelated to their target. This in turn makes details related to the trail stand out more accurately. This can be applied to any method the user is utilizing to track a target, and does not utilize chakra.
Limitations: The user must already have a trail to follow. This limitation cannot be removed.
Drawbacks: The user may not notice hazards around them; it is not recommended to use this technique alone. This drawback may not be removed.
Cost: -


D rank:
Spoiler (Show/Hide)
  Ouki Iki no Jutsu [Big Breath Technique]
Description: After a short series of handseals, the user inhales deeply and then blows out. When directed at the ground, this can lift the user up slightly, but only for as long as the user maintains the exhale.
Cost: 10(8)

Souryuusen [Twin Dragon Flash]
Rank: D
Requirements: Sword
Description: This technique is to be performed quickly, as it loses its effectiveness after the initial shock is lost. The user draws their sword, attacking with the blade. Immediately after, the user attacks with their sheath, using it as a blunt weapon for a second unexpected attack.
Cost: -

Fukki Shuriken [Returning Shuriken]
Requirements: Shuriken
Description: The user throws a shuriken in such a way that it will return to the user's position should it miss by following an arc through the air. The user may also throw the shuriken so that it arcs towards a different location, potentially striking an opponent from an odd angle.
Limitations: Catching a shuriken is a bit dangerous, as it possesses no handle. Ninja must be careful and not distracted if they're trying to catch one.
Cost: -

Rantou Tawami [Melee Deflection] [BUKI]
Description: The user is capable of deflecting projectiles thrown at them with a held melee weapon. The user's ability at this is dependent on his agility-to properly deflect a projectile, the user's agility must be greater than the attribute used to throw the projectile itself.
Cost: -

Name: Mawaru [Revolve] [TAI]
Description: Making full use of their agility the user pivots rapidly to face a new direction while maintaining their balance, usually followed up with a basic block or strike if there is a threat coming at them from that direction.
Cost: -

Iai Setsudan [Iai Cutting]
Description: This is a simple move using the principle of Iaidou. For a close range fighter, an enemy using ninjutsu is one of the most dangerous aspects of battle. The user draws their blade and slashes at the enemy's hands as they are performing handseals for a jutsu. When they do this the enemy is either force to stop their handseals or risk losing their hands. If they stop performing the handseals then the chakra from the technique is lost.
Drawbacks: The user's Speed must be greater than their enemies in order to interrupt handseals. If it isn't then the user is simply performing a slash at their enemy.
Cost: -

Doryuusen [Earth Dragon Flash]
Description: The user strikes at an opponent outside of his range by striking the ground with his weapon, sending debris at the opponent.
Cost: -


C rank:
Spoiler (Show/Hide)
  Jyuuken: Tenketsushin [Gentle Fist: Pressure Point Needle]
Description: The user is capable of injecting chakra into a target, usually to strike tenketsu or damage internal organs. This is done by extending the first two fingers of the user's hand and jabbing them deep into the target, where the chakra is then injected. This causes very little external damage, amounting to little more than a hard poke, but can strike internal organs.
Cost: 15 (12)

Kuuki Kawasu [Air Dodge]
Description: The user releases a burst of wind from their bodies, allowing them to push their bodies in a chosen direction while in midair. This can be useful for evading attacks in midair, or for jumping to greater heights. This technique does not require handseals.
Cost: 20 (16)

Fuuton: Kihou no Jutsu [Wind Release: Air Bubble Technique]
Description: After a short series of handseals, the user may isolate enough air to facilitate one person's breathing for 10 minutes. This air bubble may be held around the user's hand, to allow the user to give it to someone else, or it may form around their own head to allow them to breathe. As long as air remains, contaminants and liquids may not enter the bubble.
Cost: 30 (24)

Child of Shadow
Description: Releasing chakra charged particulates in the air from Umbral Awn itself, the user creates a blanket of mist like substance in the area that reduces visibility to about five feet. This mist expands from the user's original location in every direction for 300 feet. The particulates do not cause irritation of any sort, regardless of if they are breathed in or if they get in eyes, ect. They are however particularly adept at obscuring light of any kind.
Cost: 40 (14) to activate; 10 (4) to maintain

Ryuukansen [Dragon Coiling Flash]
Description: Most often used as a counter attack against a thrust or charge, the user sidesteps the forward-moving opponent and moves past them, spinning in a full circle as they do so. This momentum adds force to the strength of a sword swing aimed at the opponent's back or back of the neck.
Cost: 35 (12)

Damashigiri [Deception Beheading]
Description: The user fakes a Kawarimi no Jutsu, then takes advantage of the target's distraction to rush the target, delivering a slash to their midsection. This technique also creates a cloud of smoke, similar to Kawarimi, to aid in the deception.
Cost: 30 (11)


B rank:
Spoiler (Show/Hide)
  Hakke Sanjuuni Shou [Eight Trigrams Thirty Two Palms]
Description: The 32 Palms technique is a maneuver of the Gentle Fist style of combat. It is similar to the 64 palms, but rather than killing the target, this technique is more likely to merely incapacitate it. The user begins by assuming a distinctive stance, then striking at two of the opponent's Tenketsu with the index and middle fingers extended, injecting chakra into the Tenketsu to shut it down. The user then strikes at two more tenketsu, then four tenketsu, then eight tenketsu, and finally, a barrage of strikes at sixteen tenketsu, to bring the total number of strikes to thirty two. Each subsequent barrage is faster than the last, with the sixteen hits at the end landing within just a few seconds. Should all 32 strikes hit, the target will immediately be rendered unconscious.
Weaknesses: Missing even one strike will save the victim from unconsciousness; while they will still likely be in pain, nothing short of perfection will do to truly accomplish this technique. This weakness may not be removed, but may be extended to allowing for up to 8 misses.
Cost: 50 (40)

Kanarazu Kokoro no Eri [Collar of the Sure Mind]
Description: This seal rests around the neck and increases the bearer's Resilience by 40 points. This is a passive increase and can only be deactivated with the end of the seal. Remains for 24 hours on all but the user of the technique
Seal Description: A thin black line with jagged spikes spaced at even intervals around the throat.
Cost: 50 (40)

Kanfuu Nigiri [Kung Fu Grip]
Description: The user wraps their hand around an object and uses their impressive strength to crush down on it. This is a truly impressive feat of grip strength, being able to crush steel like it is wet clay.
Limitations: The user must have a firm grip on the target to use this technique. This limitation cannot be removed.
Cost: 45 (36)

Karada Haijo [Body Elimination] (ANBU receive this technique for free)
Description: A dutiful shinobi must ensure that no opposing shinobi can obtain their body, which could contain a wealth of secrets about a village's practices. To that end, when a ninja is reasonably sure they will soon perish, they can use this technique instead. This causes their chakra to rapidly expel from their body, breaking down and destroying the body in the process. When this technique has finished, the user's body will be reduced to nothing but ash.
Drawbacks: This is a suicide technique. This jutsu may not be favored.
Cost: All remaining chakra within the body

Kage Bunshin no Jutsu [Shadow Clone Technique] [NIN/RESTRICTED/FAVOURED: Drawback removed, no handseals]
The user forms the clone handseal and creates a clone of themselves. Unlike normal Bunshin, however, this clone is corporeal, and can act on its own. The user splits his chakra evenly with any clones he creates, but also recovers some of the unspent chakra when the clone is defeated. The clones can use any jutsu or Advanced Ability the user can use, except for those that cause a great deal of harm to the body, such as the 8 Gates. Additionally, any experiences or memories the clone has that occurred after its creation are sent back to the user. This does not affect training unless otherwise indicated. Abilities that see chakra cannot differentiate between the user and his clones. The clones can withstand a few hits before dispersing. Shadow Clones also have no range limit, making these clones ideal for espionage. The clone itself provides the needed concentration to maintain this technique. Multiple clones may be created at the same time. Effects utilizing chakra can only be copied if the clone pays the cost as well. The clone may copy the appearance of using those abilities, however, if not doing so would give away the clone's identity.
Drawbacks: The user can only receive a maximum of the chakra used to create the clone -40.
Cost: The user's chakra is split evenly among all created clones. A clone must be created with at least 50 chakra in order to remain stable. It may fall below this limit after the fact, but 50 is required for initial creation.

Mikazukigiri [Crescent Moon Beheading]
Description: The user swings their sword in a single, large, crescent moon-shaped arc. The attack is made with such speed that an arc of light seems to follow behind the blade. The speed of this technique suits it well to counter opposing strikes.
Cost: 55 (19)

Uragiri [Reverse Beheading]
Description: The user performs a powerful spin, generating momentum needed to slash opponents behind him. This technique is sometimes used to trick opponents as well; the user seems to be attacking the opponent in front of him, while the technique is truly aimed behind him. This jutsu utilizes chakra to enhance the cutting power of the blade, allowing it to cut through objects it would normally require chakra to cut through.
Cost: 60 (21)

Issen [Flash]
Description: The user coats their sword with chakra and slashes at an opponent. The chakra leaves the blade as a crescent of chakra that cuts as effectively as the sword itself, and flies about 20 feet in the direction of the slash.
Cost: 65 (23)

Buki wo Saisouzou no Jutsu [Weapon Re-Creation Technique] (Cue: Engaging the user with the weapon in question)
Description: The user creates a visual jutsu in which the weapons seem to morph. The morph is that of some form of vicious or deadly animal roughly the same size and seemingly tries to attack the victim in what ever way it can. The main use of this jutsu is to disarm the opponent by making them discard or destroy their own equipment.
Post Duration: 2 posts.
Cost: 70 (56)


A rank:
Spoiler (Show/Hide)
  Hakke Rokujuuyon Shou [Eight Trigrams Sixty-Four Palms]
Description: This is the most famous technique of the Jyuuken fighting style, used as an almost sure victory. The user assumes a distinctive stance and focuses on a nearby target's tenketsu. With their first two fingers on each hand extended, the user strikes at a pair of tenketsu on the target. They then strike at two more tenketsu, then four, then eight, then sixteen, and finally ending with a barrage of thirty two strikes, bringing the total number of hits to sixty four. Those who fall victim to this attack are immediately knocked unconscious, and if their endurance is lower than 30, they die. Each barrage is performed at an exponentially increasing strength and speed, knocking the target back as the technique is performed.
Weaknesses: If at least half of the strikes are somehow blocked or dodged, the technique has no effect; death is only possible with a perfect sixty-four strikes. If favored, this may not be removed, but can lessened to requiring 3/4 of the strikes to be blocked or dodge to remove efficacy.
Cost: 75 (60)

Otoha (Sound Blade)
Description: A vertical Iadiou draw technique aimed at the target's defense even when there is attacking and defending at the same time. The technique combines 3-steps focusing on balance, speed and awareness. Once the practitioner is ready, he focuses all of his energy while maintaining his center of balance and delivers an attack at three times speed. A couple seconds after the slash there will be a audible creating a high-pitched dissonance, somewhat akin to the sound of metal being ground.
Cost: 90 (32)

Iaigiri [Iai Beheading]
Description: The user performs a quick and powerful slash with their sword to cut the intended target, immediately returning the blade to the sheath afterwards. When this technique cuts an object, the cut continues to travel for ten feet from the location of the actual wound, making this technique useful against even titanic creatures.
Cost: 90 (32)

Mikazuki no Mai [Dance of the Crescent Moon] [Derivative: more pronounced afterimages]
Description: The user creates two clones, then proceeds to assault the enemy, with the clones attacking from the side and the original attacking from above. All three attackers move so quickly that their actions leave behind afterimages, making it difficult to track the movements of all three. Being struck by even one of the slashes could be fatal; being struck by all three carries enough power behind it to blast the opponent through a wall.
Cost: 75 (26, Plus cost of clones)

Byakugou no In [Strength of a Hundred Seal]
Description: This technique allows a user to store chakra within a single point on their body, typically the forehead, over a vast period of time. In doing so, a diamond shaped seal is formed at the point chosen. This seal is constantly draining the user's chakra, though the user can release the seal via the In'fuuin: Kai technique, and regain all chakra drained. The chakra gathered in this seal is considered separate from the user's normal chakra pool, and is therefore not taken into account when the user's normal chakra levels are restored. Additionally, the chakra within this seal cannot be drained until released.
Seal Description: A purple diamond shape, usually on the user's forehead
Limitations: The seal can only hold up to 2000 Chakra. This limitation cannot be removed, only extended to 3000.
Drawbacks: The seal's draining effect can never be turned off, making it dangerous to use if one isn't careful. This seal CAN potentially kill the user. These drawbacks cannot be removed.
Cost: 10 chakra per post; this cannot be deactivated until the seal is released via the In'fuuin: Kai technique. At least 500 chakra is required in the seal to open.

Magen: Jubaku Satsu [Demonic Illusion: Tree Binding Death] (Cue: Noticing the user closing in)
Description: The user first disappears from sight in a mist of sorts, using the mist to draw closer to the user. Once within range, the user triggers the second part of the illusion, causing the image of a fast-growing tree to grow out of the ground, its branches coiling around the victim. The user can then emerge from the tree to strike at the victim, now rendered immobile. Obviously, this technique allows the user to move after it has been activated, but if the user is not constantly drawing closer to the victim, the genjutsu ends without the benefit of any aftershocks.
Post Duration: 3
Cost: 85 (68)

Hyperbolic Time Chamber
Description: Building on the time-altering powers of Supernal Clarity and the spacial distortion abilities of Umbral Awn, the user is able to create a separate dimension where time flows much slower than usual. A full year in this space resolves itself in the span of 1 day in our dimension. By touching their hand to a flat surface large enough to pass through the user creates a doorway. Once inside and the door is shut the dimension seals itself off and can only be opened from the inside naturally. This allows the user to achieve abnormally high results from their training in very little perceived periods of time. The value of each post is multiplied by 10, and each full use of this jutsu counts as its own self-contained thread.
Limitations: May only be used for 10 posts before the user's time is up and they must exit/re-enter.
Weaknesses: Jutsu that force their way inside alternate dimensions may still be used to gain entry.
Drawbacks: For every use of this jutsu, everyone inside ages 1 year.
Cost: 150 (53) Chakra


S rank:
Spoiler (Show/Hide)
  - Zanmaken: Ni-no-Tachi [Evil-Cutting Sword: Second Strike]
Description: Zanmaken: Ni-no-Tachi is a exorcising technique, a sword attack that originally began as a method of cutting down evil spirits without harming the possessed. While using this technique, the user's sword takes on an ethereal quality, allowing the user to cut at the spiritual energy of a target, rather than their physical body. Being struck by this technique destroys 150 (225) chakra in the target.
Cost: 150 (8)

In'fuuin: Kai [Yin Seal: Release]
Requirements: At least 500 Chakra inside Byakugou no In
Description: After amassing enough chakra, the user releases the chakra held within their Strength of a Hundred Seal, allowing the chakra to take its effect on their body, and causing the mark on their forehead to spread across their body as purple lines. Specifically, the seal releases the chakra stored within the seal back into the user's body, replenishing the user's chakra reserves and making the use of the techniques Souzou Saisei and Ninpou Souzou Saisei - Byakugou no Jutsu possible. If any chakra previously within the Byakugou no In remains when the user no longer needs this technique, it can be used to reform the seal.
Cost: None; This technique replenishes chakra


Extra Jutsu Slots: 2D, 2C, 3B, 3A, 1 S
Jutsu Slots per rank: 7 D, 6 C, 6 B, 4 A, 1 S
Total Jutsu Slots: 8 D, 8 C, 9 B, 7 A, 2 S
Empty Jutsu Slots: 2 D, 2 C, 1B

Advanced Abilities: Active Byakugan - 2, Supernal Clarity - 2(1), Kamate - 2(1), Umbral Awn - 2(1), Blade of the Last Citadel - 2(1), Eventide's Edge - 2(1), Avalon - 2(1), Nameless - 2(1), Ice - 2
Active Byakugan:
Spoiler (Show/Hide)
  Strengths:
- Nearly complete 360 degree field of vision
- Can see through solid objects and smokescreens
- 50 meter range
- Can see chakra as it flows, allowing one to see chakra inside a body or jutsu, and distinguish non-corporeal clones from real shinobi

Limitations:
- One blind spot on the back of the neck, above the first thoracic vertebra
- Constant use strains the eyes, though this is a temporary condition

Costs:
- 25 (20) Chakra - Activation;
- 5 (4) Chakra - Maintenance

Supernal Clarity:
Spoiler (Show/Hide)
  * Haste: Speeds up the users time. This results in an increase of 35 (42) percent in both speed and perception, causing the users movement to appear blurred. As it is affecting time directly, this takes place after any applicable buffs/debuffs. (locked unless the user has at least blade skill: 50)
* Time stop: Slows down time around the user. Everything in 100 around the user has its speed and perception slowed by 35 (42) percent (where applicable). As it is affecting time directly, this takes place after any applicable buffs/debuffs. (locked unless the user has at least blade skill: 100)
* Each time Supernal Clarity is drawn, time seems to slow for a split second. This momentary trick of perception doesn’t provide any benefit or hindrance to the wielder. Additionally, the blade does not recognise its wielder as its true owner unless it feels they have earned the right. (See above requirements)

Costs:
- Haste: 250 (88) chakra to use, 50 (18) to maintain
- Time Stop: 350 (123) chakra to use, 75 (26) to maintain

Avalon
Spoiler (Show/Hide)
  * Gate of Babylon - The user is able to summon and recreate any weapons sealed within the scabbard should they be destroyed. The scabbard also takes on appropriate proportions for whichever weapon the owner is currently using. (locked unless the user has at least blade skill: 50)
* Weapon Mastery - reduction in cost for weapon abilities and jutsu by 20%, and increase in strength by the same amount. (locked unless the user has at least blade skill: 100)

Costs:
-Weapons sealed in the scabbard as well as the scabbard itself can teleport to the user for 5 (2) chakra, or 5 (2) chakra for sending it away.
- User can respawn a weapon/the scabbard should they be destroyed for 15 (5) chakra.
- Sealing and linking a weapon to the scabbard costs 10 (4) chakra and contact with the scabbard.

Umbral Awn
Spoiler (Show/Hide)
  * Shadowstep - When activated, any part of the user's body that overlaps with another object is seamlessly warped to the plane of shadow, making it appear as though the user can phase through solid objects. By overlapping their entire body, the user can completely conceal their presence and erase all traces of their chakra. This also allows the user to freely travel through the ground, enabling them to ambush opponents from below. This intangibility can be extended to anything the user is touching at the moment of activation, so long as they are able to maintain physical contact with at least a portion of the desired object. This ability also allows the user to bypass even the strongest barrier ninjutsu. The user may always choose to exit this ability into our dimension, regardless of where they started. Intangibility can be maintained for up to 5 posts at once, but can be activated and deactivated near instantly. When the user is intangible, any parts of his body within the plane of shadow can be affected normally within said plane. (locked unless the user has at least blade skill: 50)
*** Shadowstep limitation: Becoming incorporeal can only be done when not in direct light. This only applies to the initial act of becoming incorporeal.
* Ghosttouch - Can attack in alternate dimensions as long as they can detect their target in some way (vision, chakra sense, ect). The dagger allows their attacks (or themselves) to enter the dimension in question. (locked unless the user has at least blade skill: 100)

* Shadowstep: 120 (42) to activate, 30 (11) to maintain
* Ghosttouch: 40 (14) chakra to simply attack, 100 (35) chakra to enter dimension.

Nameless:
Spoiler (Show/Hide)
  * One of Many: The owner of this weapon becomes highly forgettable and details about them are impossible to remember as long as the individual doing the noticing also noticed Nameless. This can lead to people who have known the user for years forgetting about them as the effect is always on. The effect is powerful enough that it can counteract those with perfect memories, such as the traits or from Sharingan. It is not instantaneous, instead taking place exactly 1 minute after the last time Nameless was noticed.
* Many as One: The weapon may change shape and composition to become any object that the user can carry. Armor of any type, swords, halberds, field rations, medical kits would all be acceptable. Giant anchors the size of mountains as an example, as well as anything else nonsensical would not be. As to the strength of the materials, Nameless may be of any strength in the range of the maximum and minimum allowable strengths for materials. Unless in use, Nameless will always revert to its base form at exactly midnight of every night. It should be noted that in cases where Nameless is divided into multiple portions (ie as ammunition or food), only the largest portion of Nameless is still Nameless. Everything else is exactly what it appears to be (in the above examples, an arrow or a piece of bread).

Costs: 1 AA point (2 AA points worth of abilities due to SA)
* One of Many: Passive and always on. Can be reversed for 100 (35) chakra.
* Many as One: 25 (9) chakra per change.


Background:


****************
From birth, it was clear that something about Yoshirou was a little... off. For many months after being born, he didn't make a single noise. There were some who said his white hair was a curse, and that he was an unlucky child. In some ways perhaps they were right, because misfortune always seemed to be nipping at his heels.

He was born without the ability to feel pain, a fact which did not go unnoticed by the other children. He was often picked on for it, but one day a group of older kids ganged up on him and tried to provoke a response. When they couldn't, a few of the more aggressive children started to hit him. By the time they were done with him the damage done was permanent, and he developed Anosmia (loss of smell) from the head trauma he sustained.

Less than a year after that, the back of his shirt caught on fire as he knocked over a candle accidentally. He couldn't feel the pain, he couldn't even smell the burning. Thankfully his grandfather happened to walk into his room only a few seconds after it started and managed to douse him, but since then he has had a deep-seated fear of fire.

Still, that didn't do much to deter him. His grandfather (who was his closest living relative after his parents both passed away in service to the village when he was three) was a strict old man, but he was kind in his own way. He was always trying to get his grandson to push himself, and Yoshirou was more than willing to comply.

When he was ready, his grandfather immediately enrolled him in the academy. It was never really a question of if, but rather when. Despite his many disadvantages Yoshirou was quite talented, and came from a long line of shinobi. It was in part done out of duty, but more than that it was also his dream.

Having passed through the various classes offered at the Academy and learned all that he could there, Yoshirou still hadn't had much of a chance to interact with others. There were a few other students he had met, and for some reason it always came down a friendly spar. Perhaps that was just the way of the world, where shinobi competed with one another to be the best they could be. In his time there he learned to overcome some of his fears, and miraculously regained some of what had been lost. With the memory of his parents always in the back of his mind, he resolved to make them proud as the next phase of his training began.

Yoshirou would partake in a number of missions on his own, the first tasking him with delivery of an object which it turns out was actually being hunted down by anbu from his own village. Coming the the crossfire Yoshirou assisted the anbu and was able to make a difference in their fight, which gave him a degree of recognition from that organization. His second mission saw him resolving the case of the missing fish, although he honestly couldn't remember how exactly he did that due to tripping out the whole time. Now a fully fledged chuunin and a member of the anbu in his own right Yoshirou continues to strive to reach for the top.

Protected: Yes

--------------------
Vivian Hyuuga
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Yuzuru Kodogu
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Albacorbis
 Posted: Sep 22 2016, 01:35 AM
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Red-Ice Froot Loli

Post Count: 28
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Ryu: 100
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Item Name: Kamate

Item Type: bastard sword

Dimensions: Double Edged Blade - Length: 35.5 inches, Width: 1.75 inches tapering to 1.25 inches.
Including hilt and pommel; total length is 44.15 inches.

Weight: 3.9 pounds

Appearance: Kamate is a bastard sword of simple, but not crude, construction. Its hilt and pommel are unadorned with decoration or filigree of any sort, and neither rune nor image mars its perfectly smooth, razor-sharp blade. Each time the wielder draws Kamate, he hears a faint voice chanting the sword’s name four times, each time slightly louder than the previous.

user posted image


History: ~~

Specialities:
* Accurate Strike: True Strike
* Perfect Strike: +20 to hit [convert]

Costs: 1 AA point (2 AA points worth of abilities due to SA)
* Accurate Strike:
* Perfect Strike:

Owner: Yoshirou Hyuuga
------------------
Item Name: Blade of the Last Citadel

Item Type: Longsword

Dimensions: Double Edged Blade - Length: 43.12 inches, Width: 2.80 inches tapering to 0.90 inches.
Including handle; total length is 51.22 inches.

Weight: 5.7 pounds.

Appearance: The Blade of the Last Citadel (sometimes called simply Citadel’s Blade) is a well forged longsword. The pommel is bound in white leather, and the crossguard resembles a crenellated wall, with the white enamelled crenellations facing the blade. If used to injure an innocent sentient being, Citadel’s Blade weeps blood until the wielder atones in some relevant way.

user posted image


History: ~~

Specialities:
* Heal - The blade is capable of providing powerful healing either to the wielder or to a target. ???
* Inspire - The blade provides a bonus to resistance (+???) to nearby allies the user is aware of as well as the user themselves, can break genjutsu or fuuinjutsu they are caught in (resistance factors in first). ???

Costs: 1 AA point (2 AA points worth of abilities due to SA)
* Heal: ???
* Inspire: ???

Owner: Yoshirou Hyuuga
-----------------
Item Name: Unfettered

Item Type: Greatsword

Dimensions: Double Edged Blade - Length: 56 inches, Width: 2.5 inches.
Including pommel and hand guard; total length is 64 inches.

Weight: 7.9 pounds. Until battle begins Unfettered feels unusually heavy to anyone holding it, regardless of strength. However once a threat presents itself the blade feels as if it were an extension of the wielder’s arms.

Appearance: Although clearly functional, this greatsword appears strangely unfinished. Its blade, though sharp, lacks any sheen or polish, and the leather-wrapped pommel and handguard appear crude and blocky. No gem or ornamentation of any kind adorns this weapon.

user posted image


History: ~~

Specialities:
* Enlarge - The user gains ??? strength. (Percentage or flat?)
* Stoneskin - Defensive bonus???

Costs: 1 AA point (2 AA points worth of abilities due to SA)
* Enlarge: ???
* Stoneskin: ???

Owner: Yoshirou Hyuuga
-------------------
Item Name: Eventide's Edge

Item Type: Short sword

Dimensions: ~~

Weight: ~~

Appearance: ~~

user posted image


History: ~~

Specialities:
* The blade absorbs chakra on impact, feeding it back to the wielder. The amount of chakra absorbed is equal to half of the user’s strength, plus half of the chakra used for any weapon based jutsu being cast at the time of impact.
*** The blade can also absorb chakra from jutsu by striking them, though this is at a quarter, as opposed to a half, using the calculations above.
* Abilities and jutsu used against opponents larger (for simplicity's sake we'll say heavier) than the user become more powerful. The increments go by 5%, so an opponent that weighs 10 times as much as the user would take 50% more damage and be 50% more susceptible to the users abilities.

Costs: 1 AA point (2 AA points worth of abilities due to SA)
* Passive

Owner: Yoshirou Hyuuga
--------------
Character Name: Yoshirou Hyuuga

Current Rank Chuunin

Requirements:
-Chuunin for at least 3 months OOC time and posted as Chuunin 100 times OR Posted as Chuunin 200 times (A moment of freedom - 11 * 3 = 33, Inheritance - 8 * 3 = 24, Eyes Like Clouds - 3 * 3 = 9, Bonfire of the Vanities - 6, Total: 72)
-Completed 3 B-rank Missions (The Bonfire of the Vanities, A Fire in the Sky, 1 B rank mission token in inventory [please remove once approved])
-Has created and learned at least 1 Custom Jutsu (Various)
-Requires 2 Approvals from Moderators or Admins. Approval will NOT be given if the applicant has been a habitual rule-breaker.

--------------------
Vivian Hyuuga
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Yuzuru Kodogu
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Albacorbis
 Posted: Aug 3 2017, 11:18 AM
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Red-Ice Froot Loli

Post Count: 28
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Ryu: 100
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On the history of the Kodogu

To understand the Kodogu one must first understand where it is that they came from. It is unfortunate that the vast majority of their records were lost over the centuries, indeed there is but one source that details the journey from their homeland. The Chronicles of Neridoha were lost in the clan wars when the Kodogu became fractured, although some speculate that they were not truly lost but rather hidden away.

From what little is left the Priesthood has been able to piece together that they originated in the land of Neridoha and arrived upon Seichi as a result of a war with a people known as the Ashtok. It is unknown how the war ended as the records from within Neridoha end with cryptic references to 'Angel Tears' and something the ancients called the 'Singularity'. Perhaps some sort of ancient ritual or a jutsu of terrible power (although this is contested, see below), the Neridohan civilization planned to make use of it to win the war. Whatever their reasoning was, a portion of their people were transported to Seichi as a side effect and it is from them that we know anything at all about that far off land.


***


Name: Order of the Silver Shield

Leader(s): Hitarashi Kenzo (Taishō of the Hohei Butai), Tokuma Amane (Taishō of the Kin no Kenshin), Tomoe Gozen (Taishō of the Kihei butai), Kaba Hiroji (Shintaku)

Hitarashi Kenzo


Tomoe Gozen


Tokuma Amane


Kaba Hiroji


Fighting Style:

Description:

The Order is organized in three divisions; the Hohei Butai (foot soldiers), the Kihei Butai (Cavalry) and the Kin no Kenshin (Silver Swordsman).

Hohei Butai


Kihei Butai


Elite Forces


As a leftover from the clan wars the Order takes great care to not involve itself in inter-village politics, to speak nothing of their wars. Shinobi of the Order would of course be free to wage war on behalf of their villages as required but they must not do so in the Order's name. Indeed the few times in the Order's history when such an undertaking has been attempted by some members they were immediately excommunicated and declared enemies of the Order. In short they take their neutrality very seriously.

Taking the life of a fellow warrior from the Order is seen as a great tragedy, and it is discouraged even in times of war. All the same in such circumstances the Order gives way to the villages and recognizes their claim to the loyalty of the soldiers they share. As an aside, the Order is willing and in fact likely to bring the fight to known criminals and outlaws. Those who break the laws of their villages often do not think about how they are about to give up the protection their village offers.

Ranks


Organization Jutsu:

Background:
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Vivian Hyuuga
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Albacorbis
 Posted: Aug 3 2017, 12:54 PM
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Red-Ice Froot Loli

Post Count: 28
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Ryu: 100
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Puppetry
Blacksun Filter - Rework, D rank?
Airbursting Fragmentation Projector - ??? rank?
Missile Pod Mark 1 - ??? rank
mxp
Tomoko
Koton:Kugutsu

Puppeteer
Description: You are trained in the usage of puppets in combat via Kugutsu no Jutsu. You also gain a new technique for free.
Benefit: Can use Kugutsu no Jutsu ; May count Chakra no Ito [Chakra Thread] as an Academy Student Basic Ninjutsu.
Cost: 1

Puppetmaster
Description: You have specially trained yourself to be able to control more puppets at the same time. Requires Kugutsu no jutsu.
Benefit: You may control twice as many puppets as you normally could

Chakra no Ito [Chakra Threads]
Rank: D (Considered an E-rank Basic if the user has the Puppeteer Trait)
Requirements: None
Description: The user creates threads out of chakra, with a maximum of one thread per every finger. While the threads are usually visible, a skilled user of the technique may suppress the chakra used well enough to render them invisible. The threads, being composed of chakra, cannot be cut by ordinary weapons, but chakra will destroy them relatively easily. These threads are typically used by puppeteers, but can be used as a substitute for wire in any situation that may call for them.
Limitations: The threads have a range of about 50 feet; the user may only create ten wires at once. This limitation can be extended to allow threads with a range of 100 feet, but the quantity of wires may not be extended.
Weaknesses: Most offensive ninjutsu can destroy the threads fairly easily. This weakness cannot be removed.
Cost: 2 to activate per thread, 1 to maintain per two threads (1 to activate per thread, 1 to maintain per five threads if the user has the Puppeteer Trait)

Kugutsu No Jutsu: Henge [Puppetry Technique: Transformation]
Rank: D
Requirements: Kugutsu no Jutsu, Henge No Jutsu; appropriate puppet
Description: A simple enough jutsu- the user casts Henge no Jutsu on their puppet, making it take on a disguised appearance. Can be useful for hiding the fact it is a puppet.
Limitations: Same as Henge
Weaknesses: Same as Henge
Drawbacks: Same as Henge
Cost: 10, 2 to maintain

Kugutsu no Jutsu [Puppet Technique]
Rank: C
Requirements: Chakra no Ito
Description: The user creates chakra strings and attaches them to a puppet. In doing so, the user is able to control the motions and mechanisms built into the puppet at a distance. When used, most puppets are capable of hovering.
Limitations: Puppets have a range of 200 feet. This limitation cannot be removed, only extended.
This technique can only control puppets of a certain size, up to about the size of an adult elephant. This limitation cannot be removed.
This technique and all related techniques cannot be used by either pets or summonings. This limitation cannot be removed.
Weaknesses: As the user must use their hands to actively control a puppet, puppeteers are generally at a significant disadvantage if an opponent gets around a puppet. Additionally, destroying a puppet renders this technique useless. Lastly, if the chakra threads to a puppet are severed, the puppeteer's control is lost. None of these weaknesses may be removed.
Drawbacks: Controlling a puppet requires ten chakra threads to be attached to it if the puppet is the same rank as you, or five if it is one rank lower. This Drawback may not be removed.
Cost: 30 to activate; 5 to maintain; cost is per puppet

Kugutsu No Jutsu: Henkan [Puppetry Technique: Transform]
Rank: C
Requirements: Kugutsu no Jutsu, appropriate puppet
Description: A jutsu intended for specialized puppets, the user splits the puppet apart into several component parts, which rearrange quickly and take on a new form. Puppets made this way should include two profiles in the same application for appearance. Their mechanisms and specialties should be more or less the same, besides how they are deployed in one form versus the other.
Cost: 30

Outo-Pairotto [Auto-Pilot]
Rank: C
Requirements: Kugutsu no jutsu, a puppet
Description: The user sends a pulse of chakra through their chakra strings, issuing a simple command to the puppet before severing the chakra strings completely. This command must be fairly straight forward- a specific type of attack and a specific target. For the next three rounds of posting, or until the target has been eliminated, the puppet will repeatedly utilize the selected attack method on the target. This can be useful for keeping an enemy occupied while the user focuses on other actions. Alternatively, they can order the puppet to guard a specific target, in which case they will use their physical frame and basic melee attacks to defend the target.
Limitations: Lasts for three rounds of posting. Cannot be removed, but can be extended to 5 rounds.
Weaknesses: Puppet is capable of only one course of action selected at the time of casting that cannot be changed. Cannot be removed.
Drawbacks: N/A
Cost: 35

Deus Est Machina
Description: A fighting style developed by the Kodogu clan, the user is completely in tune with their creations to the point where their understanding of every mechanism borders on supernatural. When using puppets or other items of their own creation every last drop of potential is utilized.
Benefit: When controlling a puppet or using puppetry related jutsu, the users Spirituality, Willpower, and perception are all boosted by 15. Alternatively if the user is wielding a weapon or item of their own creation, two stats of their choosing (chosen at item creation) which must be related to the wielding of the item is boosted by 20. This fighting style may not stack with itself even if multiple conditions are met.
Cost: 7

spiritguard
Biographical Information


Name:

Age:

Gender:

Rank:

Height:

Weight:

Species:

Description:

Personality:

Background

Combat Information


Available Ninja Points: 45

Inventory:

Inventory Ninja Points:

Traits:

Trait Ninja Points:

Attributes:

Strength: 20
Speed: 20
Agility: 20
Perception: 20
Endurance: 20
Willpower: 20
Spirituality: 20
Stamina: 20

Attribute Ninja Points: 32

Chakra: 420

Skills:

Strike Power:
Grapple:
Strike Speed:
Blocking Power:
Chakra Manipulation:
Shape Transformation:
Nature Transformation:
Creativity:
Focus:
Resilience:
Immersion:
Bladed Weapons:
Other Weapons:
Ranged Weapons:
Chakra Control:
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Concentration:
Medical Knowledge:
Tracking:
Blank:
Blank:
Blank:

Skill Ninja Points:

Chakra Natures: Raiton

Chakra Nature Ninja Points:

Jutsu:

Jutsu Ninja Points:

Advanced Abilities:

Advanced Ability Ninja Points:

Spent Ninja Points: 32
Remaining Ninja Points: 13

Cost: 20

VLWAT
All kept in a vault on Mount Akarat, key is given to Zau at end of fight along with a map to lead him to the Tengu.
- to Zai: Letter and apology, Heaven seal
- to Zau: Scroll of Hokuto no Yaban, Heaven seal
- to Kazue: ???, Heaven seal

--------------------
Vivian Hyuuga
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Yuzuru Kodogu
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Haruhi
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Albacorbis
 Posted: Aug 9 2017, 10:21 AM
Quote Post
Red-Ice Froot Loli

Post Count: 28
Member Inventory: View
Ryu: 100
Offline


user posted image

Biographical Information

Name: Haruhi

Clan: Kemuri (unknown)

Age:

Gender: Female

Ninja Status: Rogue

Rank: C

Height:

Weight:

Description:

Personality:

Background

Combat Information

Available Ninja Points: 70

Inventory:
- 10 Senbon
- Basic medical supply kit

Inventory Ninja Points:

Traits: 1D, 1B, 1S
D rank
First Aid
Description: The user has received very basic training as a field medic, allowing them to administer basic medical supplies to those in need.
Benefit: Basic medical supplies such as bandages and ointment don’t encumber the user

B rank
Avenger [Akarigakure]
Description: Someone committed a deep wrong against you or your loved ones; you have taken it upon yourself to avenge that wrongdoing on your own. This may be taken against an particular person, an organization or clan, or even an entire village, with the benefit derived from the boost changing depending on the target itself. If the object of your hatred is defeated in a way that satisfies your character's need, you may either drop the trait or pick a new target.
Benefit: Only applies when facing chosen subject of avenging; Attributes boosted are chosen when taking this trait:
+20 to spirit

S rank
Extra Sense: Vibration Sonar
Description: The user can detect vibrations in the air and use these vibrations to immediately picture the area around them in their head. This functions similarly to echolocation, but is much more explicit. Vibrations in the air or ground both work well enough, effectively giving the user perfect awareness of their surroundings at all times.
Benefit: The user can picture their surroundings using vibrations in the air or on the ground.


Trait Ninja Points: 15

Attributes:

Strength: 10
Speed: 10
Agility: 15
Perception: 25
Endurance: 20
Willpower: 25
Spirituality: 25
Stamina: 15

Attribute Ninja Points: 29

Chakra: 390

Skills:

Strike Power:
Grapple:
Strike Speed:
Blocking Power:
Chakra Manipulation:
Shape Transformation:
Nature Transformation:
Creativity:
Focus:
Resilience:
Immersion:
Bladed Weapons:
Other Weapons:
Ranged Weapons: 20
Chakra Control: 40
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Concentration:
Medical Knowledge: 40
Tracking:
Blank:
Blank:
Blank:

Skill Ninja Points: 10

Chakra Natures: Katon (Blue and white flames)

Chakra Nature Ninja Points: 0

Jutsu: 2C, 1B
D rank
-

C rank
- Summon mr.skelington
- Genjutsu for skelingtons

B rank
- summon bigger skellington


Jutsu Ninja Points: 8

Special Abilities:

Advanced Abilities: Kuchiyose (0), Seishin Goei: C (2), Unity (2)
[spoiler]-Able to summon without blood sacrifice or hand seals. Its all mental.
-Every 2 Ninja Point a user obtains after the base amount the spirit gains 1 for use.
-Able to call summons back to the users side with additional use of chakra from any distance (determined by current rank)
-The user and spirit guard are able to communicate mentally.
-The user and spirit guard know where each other are and how far at all times.
-Special unique abilities per rank of the Spirit's rank that cannot be taught by any means.

Weakness: -The greater the distance between the spirit and the user reduces their attributes by 5% for every 100ft they are from the user. After they have reached 100% reduction the spirit beast will instantly unsummon.

Limitations:
-The Spirit Can not be a higher rank than the user.
- Every Summons that is not the spirit guard, their cost is determined as normal outside of this bloodline.
****
Unity
- The user is able to merge with their spirit guard to fight as one. In this form the summoner is able to access everything on the summons profile, however they must do so using the summons chakra pool. Additionally they gain half the summons stats and skills as a temporary boost to their own.[/spoiler]

Advanced Ability Ninja Points: 10

Special Abilities:
- Members receive the Kuchiyose Advanced Ability for free. All Summons have 10% more stats than normal when summoned by the Ichitori. Few members who have unlocked the bloodline will have a random section of their hair naturally colored differently.
- Kemuri Clan Members are capable of creating Kemuriton instead of Shakuton when combining the Katon and Fuuton elements. Additionally, clan members may obtain Altered Element (Katon) for free. When a member obtains this trait, it alters the color of the flames produced by their Katon techniques. They are able to still produce normal colored flames at will if they choose, though the default is the alternate color.

Spent Ninja Points: 72
Remaining Ninja Points: -2

--------------------
Vivian Hyuuga
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Yuzuru Kodogu
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Haruhi
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Albacorbis
 Posted: Aug 16 2017, 03:24 PM
Quote Post
Red-Ice Froot Loli

Post Count: 28
Member Inventory: View
Ryu: 100
Offline


https://en.wikipedia.org/wiki/Sasumata

http://worldofninja.jcink.net/index.php?showtopic=2031

http://worldofninja.jcink.net/index.php?showtopic=77

http://worldofninja.jcink.net/index.php?showtopic=514&hl=

http://worldofninja.jcink.net/index.php?showtopic=479&hl=
---------
Name: Ichihara Senju

Combat Information


Available Ninja Points: 133

Inventory:
- Medium combat armor, full body (1 NP)
- Kanabō(1 NP)
- 10 Kunai (0 NP)

Inventory Ninja Points: 2

Traits: 2C, 1B

C rank
Gouken [Strong Fist]
Description: A highly explosive style, Gouken revolves around causing as much external damage as possible, while never relenting in keeping the pressure going. The style emphasizes smashing and seriously injuring your opponent as quickly as possible, and is typically only used by very domineering shinobi.
Benefit: +10 Strength and Speed while continuously pressing an attack as described

Unhindered
Description: The user has trained to fight more adeptly while wearing armor, such that it inhibits their movements less. They incur no penalty in speed or ability from the use of light armor.
Benefit: Light armor does not carry the normal penalty to speed or agility.


B rank
Defender
Description: Requires Unhindered. The user has trained to fight in even bulkier armor than before without hindrance.
Benefit: The user incurs no penalty to speed or agility while wearing medium armor.


Trait Ninja Points: 8

Attributes:

Strength: 30 (40, 36, 48)
Speed: 30 (40, 36, 48)
Agility: 30 (36)
Perception: 30 (36)
Endurance: 50 (60)
Willpower: 20 (24)
Spirituality: 30 (36)
Stamina: 20 (24)

Attribute Ninja Points: 48

Chakra: 660

Skills:

Strike Power: 40
Grapple:
Strike Speed: 40
Blocking Power:
Chakra Manipulation:
Shape Transformation:
Nature Transformation:
Creativity:
Focus:
Resilience:
Immersion:
Bladed Weapons:
Other Weapons:
Ranged Weapons:
Chakra Control:
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Concentration: 20
Medical Knowledge: 40
Tracking:
Blank:
Blank:
Blank:

Skill Ninja Points: 14

Chakra Natures: Raiton

Chakra Nature Ninja Points: 0

Jutsu: 1D, 4C, 4B, 3A

D rank
Seiteki Shuryuudan [Static Grenade]
Description: The user completes the needed handseals, forming a ball of electricity in the palm of their hand. They can throw this ball like a projectile- it follows the same physics as a conventional projectile. On impact, it adheres to whatever it touches via static electricity. In the next round of posting, it bursts in a mildly painful blast of static electricity.
Limitations: Shock radius is 5 feet
Cost: 15


C rank
Shougeki Shoryuudan [Shock Grenade]
Description: The user creates a static grenade, this time with more power and with the option to detonate on impact, rather than a delayed burst. The blast also emits a thunderclap, which can be painful to the ears.
Limitations: Blast Radius is 15 feet.
Cost: 35

Chakra Hankyou [Chakra Echo]
Description: The user places their palm over a target and releases a small wave of chakra. The chakra rushes through the target's body and bounces back when it reaches the other side, giving the user a mental image of the inside of an individual's body, akin to an X-ray or MRI. This can be done to detect internal injuries or other conditions not visible to the naked eye.
Cost: 30

Senpou: Doubutsu Tanjou [Sage Art: Animal Creation]
Description: After making the appropriate handseals the user opens their mouth and begins to create a number of small versions of their chosen summoning creature. The animals grow to their full size quickly once out of the user's mouth. The user is able to focus on a creature made with this jutsu and use its senses as though they were their own, this includes talking through them.
Limitations: 20 Creatures maximum
Drawbacks: Creatures created this way are as strong as natural animals of their species
Cost: 4 Sage Chakra per creature.

Senpou: Henkan [Sage Art: Transformation]
Description: The Sage uses nature chakra to alter their own body in some way related to the summons who taught them, allowing them to add or remove traits associated with their Sage Animal. This can do anything from creating wings or adding claws to enhancing relevant senses.
Limitations: Only one change can be made per post, changes made using this jutsu cannot be removed while Sage mode remains active
Cost: 40 Sage Chakra


B rank
Katamari Shougeki Shouryuudan [Cluster Shock Grenade]
Description: The user creates and hurls a shock grenade, only it splinters in midair, forming 6 shock grenades to make the attack much more difficult to evade.
Limitations: Blast radius of each grenade is 15 feet.
Cost: 70

Shousen Jutsu [Mystical Palm Technique]
Description: This technique allows the user to speed up a body's natural healing process by sending chakra to a wound via the user's hands. The user can heal a wide range of wounds using this technique, to include cuts, burns, even broken bones, provided the bone was set previously. As wounds tend to vary drastically, there are specifications for each type of wound and how this technique reacts to it.
Cuts - This technique can close a cut at a rate of 1 cm per post, to include length of the cut and depth of the cut. Be aware that while this can eventually close a cut, it is possible for a victim to bleed out before the cut can be repaired, and any lost blood is not replaced.
Burns - This technique can reduce the severity of second and first degree burns down to first degree and healed, respectively, at a rate of 1 cubed cm of flesh per post. This technique cannot effectively heal 3rd degree burns. Nerve damage is not repaired by this technique.
Bruises - This technique can reduce bruising in the affected area, and can heal the internal injury that causes the bruising. While this cannot completely remove bruising, it can effectively prevent further bruising.
Broken Bones - This technique can spur on the healing of a set bone, but cannot completely repair it. Use of this technique on a set broken bone for five continuous posts can allow the target minor use of the affected body part, though strenuous use will rebreak the bone.
If the wound you are attempting to treat is not listed here, please ask a moderator for how effective this technique would be.
Weaknesses: This technique requires the user's utmost attention, and requires at least one of the user's hands on the wound. Distracting the user in any way can keep them from effectively using this technique. This may be reduced via favoring to allow for distractions, but the user must always maintain contact.
Drawbacks: Extended use of this technique may reduce the target's overall lifespan; ordinarily, this is minor enough to be ignored, but repeated healing via this technique may take its toll.
Cost: 50 to activate; 10 to maintain

B rank summon*2


A rank
Jigoku-iki Shuryuudan [Hellzone Grenade]
Description: The user produces what looks like a constant volley of Shock grenades that they hurl toward the target in rapid succession. If they hit an actual target, they will statically cling on impact. Otherwise, they will either float in midair or on the first surface they struck. However, the primary purpose of this technique is to scatter shock grenades around the battlefield, surrounding the opponent. The user can then clap their hands together, causing all of the grenades scattered around the area to fly through the air, converging on the target from all directions.
Cost: 95

Satsugaisen Jutsu [Killing Palm Technique]
Description: This technique is the adverse and exact opposite of Shousen Jutsu. Instead of forcing cells to duplicate, thus speeding up the healing process, this technique forces cells to die, thus increasing the potency of a wound it is focused into. When this technique is used, it is almost identical to Shousen Jutsu, though the chakra is red instead of green. This technique can kill very quickly if used properly, and is shunned by most medical ninja. It destroys at approximately the same rate that Shousen Jutsu heals. If used on an existing injury, it intensifies that injury. If used on uninjured flesh, it creates necrotic flesh where it strikes.
Cost: 95 to activate; 20 to maintain

Ranshinshou [Body Pathway Derangement]
Description: The user of this technique generates Raiton chakra into their hands, then strikes an opponent. Using their intricate knowledge of the nervous system, the user pushes their own electricity into the victim, altering the pathways electrical signals would take from the brain to the rest of the body; this causes the victim's body to move sporadically and randomly when they try to move; for example, their left foot might move when they intended to smile. For most ninja, combat becomes near impossible after being afflicted with this technique. The effects of this technique fade after about an hour.
Limitations: Those who have trained themselves to understand the nervous system, such as other medics, can overcome this technique by learning the new ways to move their body. This limitation cannot be removed.
Cost: 105


Jutsu Ninja Points: 46

Special Abilities:

Advanced Abilities: Medical (2), Imperfect Sage mode [] (2), Summons (1)

Abilities
- Can absorb 50 Sage Chakra per post of no movement
- Can only absorb a quarter as much Sage Chakra as the user has Chakra (up to 165)
- Can only use Sage Chakra for techniques while using Sage Mode
- No maintenance, but running out of Sage Chakra forces the Mode to end
- All Attributes + 20%
- Extreme Bodily Modifications resembling one's Sage Animal
- Upon ending, user feels extreme exhaustion


Advanced Ability Ninja Points: 15

Spent Ninja Points: 133
Remaining Ninja Points: 0
---------------------
Senpou: Ryousei no Jutsu [Sage Art: Two Lives Technique]
Rank: A
Requirements: A summoned creature small enough to sit on one's shoulder (This jutsu may only be performed by a summoning that fits the requirement, and uses one of the summoning's jutsu slots. This CAN NOT be obtained by a human)
Description: Using this technique, a summoned creature may fuse itself to its summoner by sitting on the summoner's shoulder and remaining still. The summoned creature can then gather Sage Chakra for the summoner, provided they are the same species as the summoner's chosen Sage Mode. The summoned creature can gather Sage Chakra at a rate equal to half the summoner's ability to gather it, but gathering Sage Chakra in this way allows the summoner to fight while gaining chakra. Two summonings may be fused to one summoner at the same time, but both must have and use the technique on their own.
Limitations: No other jutsu may be used by the summoning while gathering Sage Chakra. However, the summoning does not need to be constantly gathering chakra, and may therefore contribute in other meaningful ways in combat by not gathering chakra. This limitation cannot be removed.
Weaknesses: Significant force can separate a summoner and his summoning. Additionally, this technique is impossible if the user possesses an Akuma or other significant, adversarial force within them. These weaknesses cannot be removed.
Cost: 100 to fuse; no maintenance (cost is made by the summoning performing the fusion)

--------------------
Vivian Hyuuga
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Yuzuru Kodogu
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