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> Jutsu Of A Timeless Generation, Kemptah Jutsu
Black
 Posted: Aug 12 2017, 03:23 PM
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Name: Origin Of The Afterimage

Rank: D-S

Jutsu Type: Taijutsu

Range: Varies

Element: Varies

Requirements: (Kemptah Only)

Description: The Kemptah Clan has a special ability of creating afterimages which they do by using their superior god like speed + the number of clones they can produce as to how many afterimages can be left on the field at once. These Afterimages are nothing but optical illusions "attacking" victims in different stages making opponents think the user has moved, nothing is actually there the victims brain is simply incapable of processing the speed the clan member possesses and the fact that the user has in fact moved. The Kemptah Clan member Afterimages also cause a motion blur preventing those with time slowing dojutsu without the percepion stat equal to the clan member's speed stat from accurately reading where a users strike will end up while seeing quadruple the amount of afterimages due to the dojutsu playing keep up with the users movements. The afterimages are always produced and move at 15 speed faster than the user. For instance if the user uses 50 speed the user can produce an afterimage which move at 65 speed, another which moves at 80, another which moves 95 speed and so on. With re-trainings it will allow the user to produce more Afterimages that can be tacked onto a set rank of techniques at a lower speed than it is preformed.

Limitations: Rank - #Number Of Afterimages Created - Percption + T.S. Dojutsu Needed To Negate Motion Blur
D-rank - 10 - +5 over users speed stat
C-rank - 20 - +10 over users speed stat
B-rank - 30 - +15 over users speed stat
A-rank - 45 - +25 over users speed stat
S-rank - 65 - +40 over users speed stat

Weaknesses: N/A

Drawbacks: Rank - # of times can be used per topic/day
D-rank - 7
C-rank - 14
B-rank - 21
A-rank - 28
S-rank - 35

Post Duration: N/A

Creator: Silva Kemptah

Cost: D-rank Chakra Per Use

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BurningBright
 Posted: Aug 15 2017, 07:07 AM
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Moving this to WIP as the user has not been back to the site in 3 days

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Black
 Posted: Aug 15 2017, 08:14 PM
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its ready for approval

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BurningBright
 Posted: Aug 15 2017, 08:49 PM
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Ok, well, first, the title is odd. Generally, we try to make it so that the jutsu's name is the title so we know what we're looking for when it makes its way to archives.

Onto the jutsu itself though. You say Range and Element varies. Range is fairly self-explanatory, they can be moving different distances. I'm not sure how Element might vary with this particular jutsu, however.

Additionally, you say the jutsu is ranked D to S; however, its abilities don't really alter much at each rank, it just gets more uses and an increasingly difficult gap for Doujutsu to get over. This jutsu is honestly pushing it just as an S-rank with all of its varied abilities; it's not workable at all as a D-rank.

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The Kemptah Clan has a special ability of creating afterimages which they do by using their superior god like speed + the number of clones they can produce as to how many afterimages can be left on the field at once.


An entire clan wouldn't have speed like that from the get-go. The fastest an Academy Student could be without a tremendous amount of investment, for instance, would be 15. For comparison, 10 is an average human. So, a fast Academy Student would be basically just a fast person; certainly not god-like.


QUOTE
These Afterimages are nothing but optical illusions "attacking" victims in different stages making opponents think the user has moved, nothing is actually there


Creating illusory things that can attack a target isn't a problem. Bunshin does that already at the basic E-rank level, so that part's fine.

QUOTE
the victims brain is simply incapable of processing the speed the clan member possesses and the fact that the user has in fact moved.


This part is less fine. A D-rank jutsu should not provide this level of speed.

QUOTE
The Kemptah Clan member Afterimages also cause a motion blur preventing those with time slowing dojutsu without the percepion stat equal to the clan member's speed stat from accurately reading where a users strike will end up while seeing quadruple the amount of afterimages due to the dojutsu playing keep up with the users movements.


While having a jutsu that messes with the perception based Doujutsu clans is fine, that should really be all it does. Being able to mess with their perception AND create these afterimages AND provide the speed to do so won't fly at lower ranks.

QUOTE
The afterimages are always produced and move at 15 speed faster than the user. For instance if the user uses 50 speed the user can produce an afterimage which move at 65 speed, another which moves at 80, another which moves 95 speed and so on. With re-trainings it will allow the user to produce more Afterimages that can be tacked onto a set rank of techniques at a lower speed than it is preformed.


While it is fine to have your afterimages move faster, again, we get to the problem where this jutsu is simply doing too much all on its own. I count four different effects this jutsu is providing right now.

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Limitations


This section is for aspects that limit the use of your technique. For example, if you can only use it a certain amount of times per day, that would go here. What you have listed isn't a negative aspect of your jutsu.

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Drawbacks


This section is for aspects that harm you for using it. An example would be Naruto's Fuuton: Rasenshuriken before he learned how to throw it; using the jutsu caused immense damage to his arm. What you have listed here is more of a limitation than a drawback.

QUOTE
Cost


In this forum, we do not measure things in multiples of a certain rank's chakra. Every jutsu has its own numerical chakra cost.

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BurningBright
 Posted: Aug 21 2017, 06:35 PM
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Is there still interest in this?

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BurningBright
 Posted: Aug 27 2017, 06:12 PM
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Moving this back to WIP

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