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> Death and PVP System
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 Posted: Nov 8 2014, 08:14 AM
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Death


This is a forum about ninja wielding fantastic powers and doing their level best to maim or, yes, kill you. There will, therefore, inevitably be death. However, just because your character dies, that doesn't mean you lose everything you've ever done with that character! There are plenty of things you get to keep-let's go over those.

You love your character. You've been through everything together. You're doing your level best to keep him alive. And then someone drops a meteor on his head. What a jerk! In any case, you can't find a way for your character to survive this-your character, unfortunately, has just died, and there isn't anything you can do about it. Sorry.

However! If your character dies and you did not intend for it to happen, all is not lost-actually, almost nothing is. All of your character's Ninja Points are retained. Additionally, you are allowed to remake a character of the same rank. Any other items purchased from the shop are also retained. However, any IC accomplishments or accomplishments obtained via training are lost. Progress with an Akuma, training or threads done to obtain Advanced Abilities, progress towards favoring a jutsu, or special ranks such as Kage or ANBU-these are lost and must be redone.

Note that simply replacing a character is a bit more complicated. Let's say you've just grown tired of a character. Well, unfortunately, you can't just erase it and start over-the application process takes too much of the staff's time to just keep starting it over every month. If you get tired of a character, you may keep your purchased items, but ALL progress is lost-you must start over again at the lowest rank with that character slot.

Character Reset Token


A Character Reset Token, however, lets you avoid that-if you purchase a Character Reset Token, you may use it to redo your character from scratch and retain all IC progress and rank progress. A Character Reset Token can be bought in the shop, and can be used for any character. Said character can even keep the same name and background, all his friends would still know him, all that jazz-but you can completely redo everything and anything you want. If you WANT it to be a different character now, it can be.
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 Posted: Jan 23 2015, 03:21 AM
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PVP


PVP, or Player vs Player, are the combat related actions of players against each other. There are certain things to keep in mind when fighting other people that differs from fighting characters controlled by an NPCer, which will be detailed below.

~ First and foremost, keep in mind that, while you may be able to kill a character, these are just as dear to their creators as your own character is to you, or even moreso. Player controlled characters will likely fight much harder to stay alive than NPCer controlled characters, and are almost guaranteed to have better skills anyways. Fighting another person wouldn't be as easy as fighting the same ranked NPC.

~ Secondly, NPCers will have no part of a PVP encounter, even if the event is otherwise controlled by the NPCer. They can dictate the effects of techniques that would have affected the entire battlefield, just so that everyone is aware of what's going on, but for the most part, exactly what happens when is up to the players. If you feel another player is being unfair, consult a staff member. That staff member will review the actions and make a decision, but outside of this, don't expect moderator interference.

~ Last, while we realize that your character is potentially on the line here, please be fair with your actions. If the only way your character could survive would be to make an impossibly high jump to dodge a technique they didn't know was coming while also coincidentally dropping all of their weapons...well, you're probably going to be called out for that if you happen to do exactly that accidentally. Basically, do not meta-game (your character knows things he has no reason to know just because you, the writer, knows these things-coincidentally performing actions to know these things, unless you can prove to be just the way you normally work, also applies), do not GM (God-Moding, when you dodge or block every attack, even those that logically, you should have had no chance of avoiding, or similar "I am too awesome for you" actions), and do not Power Play (Over-exaggerating the effects of your attacks. If you shoot a fireball the size of a horse, do not write that it would blot out the horizon, evaporate a lake, and perfectly cook a meal. Be realistic with your ninja magic, please.)
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