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> Vivian Hyuuga [Chuunin], Pending other approvals
 Posted: Nov 23 2017, 04:40 PM
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Post Count: 26
Member Inventory: View
Ryu: 200

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Biographical Information

Name: Vivian Senju-Hyuuga (only goes by Hyuuga)

Age: 15 (Age up Dec 10 and every 2 months thereafter)

Gender: Female

Ninja Status: Village

Rank: Chuunin [ANBU squad member]

Height: 5'5"

Weight: 129.0 lb

Description: Vivian is of about average height and weight for her age, being neither too thin nor too chubby. She has an overall healthy look to her, like a person who takes good care of themselves. She has the obvious markings of the Hyuuga, namely their eyes, and has finally been able to unlock their ability. Her hair is long, straight and a deep red that could be from her distant relation to the Uzumaki through the Senju branch of her family. It is however dark enough that it could be mistaken for black in the right lighting. She keeps her bangs manageable although they do have a tendency to occasionally cover her eyes. She has her Anbu tattoo on her left shoulder.

Personality: Vivian has a kindness to her that she tries very hard to keep alive although it is quite the struggle at times. Her experiences lead her to have a pragmatic view of the world that is tinged by the lessons her parents taught her of compassion and non-violence. For the most part she keeps herself as non-serious as possible and downplays her own abilities. Although it is impossible to hide her Hyuugan heritage thanks to her eyes she doesn't openly divulge her Senju heritage except to close friends. Anywhere but the spotlight is where she would want to be. While she is a problem solver that wants people to work together she can be quick to frustration and will resort to more straightforward methods of coercion if she finds herself in a situation that is stagnating.

In recent months Vivian's personality has taken a turn for the worst, striving to accomplish all her goals on her own if at all possible and avoiding contact with people outside of her team or the closest of friends. Having learned about the true fate her parents suffered darkened her outlook on life, as well as her intentions in the long run.

Academy days

Vivian was born to a father from the Senju and a mother from the Hyuuga clans. Both had wished to find a simple life for their family away from the horrors of the Akuma, instead choosing to make their living as simple merchants. For many years this worked in their favor as they were spared from having to face anything more dangerous than the occasional bandit. Vivian was brought up with the best education they could find in the hopes of directing her towards the sciences, or any other respectable profession that didn't involve daily danger.

Then everything changed when the Fire Nation Akuma attacked. The caravan they were a part of was attacked in transit between villages and suffered heavy casualties. Her father was outright killed whereas her mother survived but was placed in a coma. The news when it finally reached her shocked the young girl into state of unresponsiveness that lasted the better part of a year, a period of time in which nothing seemed to be able to penetrate the shell surrounding her or get her to talk.

Then one day without warning the girl showed up at the academy and demanded entry. Her parents had tried to keep her safe but in the end weren't able to even keep themselves safe. That was a mistake she wasn't going to repeat.

Genin days

As a genin Vivian was introduced to her new teammates; Jash and Zau. With them along with their sensei Kazue there to support here there was every chance Vivian could have led a happy enough life, and for awhile that was the case. Going on missions together, learning to bring the varying personalities together, for awhile it felt like she had found a place she could call home. Perhaps people she could call family.

They weren't the only ones either. Serenity and Kammi both made an impression on Vivian in these formative years. Through missions, spars, or simply talking the genin bonded and helped bring Vivian out of the depression that had been consuming her. Yet the temporary happiness she found was not to last.

Being informed of the true nature behind the attack which killed her parents Vivian dedicated herself to self-improvement with but one objective in mind. Even if everyone thought it was impossible, even if she suspected they were right, she would throw herself at the man who was responsible with reckless abandon until one of them died.

Combat Information

Available Ninja Points: 171

- 6 Kunai all prewrapped with tags (0 NP) [6 lb]
- 4 Kunai with the FTG seal (0 NP) [4 lb]
- 30 Senbon pre-wrapped with tags, 30 without (0 NP) [6 lbs]
- 1 Sebon with the FTG seal (0 NP)
- Forehead Protector (0 NP) [negligible]
- 80 Exploding tags total, only 44 free (2 NP) [negligible]
- 5 Soldier pills (2 NP) [negligible]
- Padded clothing/bandages on limbs with FTG seal (0 NP) [negligible]
- Anbu uniform, mask and armor worn when on official anbu business (0 NP) [5 lbs]
- Separate from Anbu mask, carries another mask for other duties. (0 NP) [negligible]
- Pair of Sasumata that have been modified to have an edge on the external contours of the prongs (1 NP) [3 lbs each, 6 lbs total]
27* lbs weight: (27-12.5)/10 = 1.45, penalty of 1 to speed/agility
5 NP total

Traits: 7D, 2C, 2B, 1A

D rank
Pack Mule
Description: You have dedicated a great deal of training into their ability to carry more weight.
Benefit: Your speed and agility decrease by 1 point for every 10 lbs of inventory, as opposed to 5

Assault Clones
Description: The user has trained themselves so that their solid clones retain more of their physical strength than normal, making them more formidable.
Benefit: The user’s solid clones can take twice the normal amount of damage before dispersing.

Bang Deafening
Description: The user's sense of hearing is reflexively protective of the user; if it detects any sudden loud noises, the user's hearing immediately muffles all sound coming in, protecting the user temporarily at the cost of their hearing. This effect lasts for a few seconds.
Benefit: Automatic protection from loud noises

Basic Enhanced Hearing
Description: The user's hearing is improved beyond its normal levels. The user can hear quieter sounds at a greater distance.
Benefit: You can hear sounds at a further distance than before.

Light Step
Description: As long as you are wearing light materials on your feet, your footfalls are silent. Objects you touch still make noise, such as broken twigs or kicked rocks.
Benefit: Silent movement when wearing D-class material or lower on feet.

[Mokuton] Specialty
Description: The user has trained extensively in the use of their chosen element, and can mold jutsu of that element for less chakra than normal. Can only be taken for one element.
Benefit: Jutsu of the chosen Element cost 5% less than normal (Cost Rounded down)

[Translocation] Specialty
Description: The user has trained extensively in the use of their chosen fighting style theme, and can use jutsu of that theme for less chakra than normal. Can only be taken for one theme.
Benefit: Jutsu of the chosen theme cost 10% less than normal (Cost Rounded down)

C rank
Send in the Clones
Description: The user’s solid clones have gotten even stronger, allowing them to survive more damage in combat than before.
Benefit: The user’s solid clones can now take four times the normal amount of damage before dispersing. Requires Attack of the Clones

Fighting Styles
Jyuuken [Gentle Fist]
Description: The Jyuuken is a form of hand to hand combat utilized by the Hyuuga clan. It inflicts internal damage by directly assaulting the Chakra Pathway System of the victim, and can damage internal organs that are near the target area. Those with an active Byakugan can take further advantage of this style by directly targeting individual tenketsu, shutting down the victim's ability to mold chakra-potentially killing the target if enough points are shut down. This is done by injecting chakra directly into the victim's body by touch, a feat the Hyuuga are famed for. Even the gentlest of touches can be deadly with this ability, hence the name. The Jyuuken is characterized by making small, precise strikes with just the user's index and middle fingers when targeting individual tenketsu, as well as rapid striking from the palms when precision isn't as vital. This style utilizes almost no kicks or grapples, and is almost entirely strikes from the hands.
Benefit: When utilizing the style of Jyuuken, which is to say, fighting with only the index and middle fingers extended, and making small, precise strikes in that manner, or fighting using entirely palm strikes, the user's speed and agility both are enhanced by 5 points. Additionally, the damage from these strikes is done on the inside of the body, and therefore, leaves no bruises or marks. Furthermore, the force behind these strikes is determined by the user's Spirituality, not their Strength. The skill associated with power is not strike power, but shape manipulation. The shift of using Spirituality rather than Strength and Shape Manipulation rather than Strike Power applies to all jutsu that build off of Jyuuken.

Shikyaku [Four Legs]
Description: The Shikyaku fighting style is a particularly vicious style of combat commonly used by pet users. Use of this fighting style makes use of chakra, but does so in a way that does not actually cost chakra from the user. The user of this style drops to all fours, and moves in a way reminiscent of a slinking predator. Attacks are done in a vicious manner, with slashes and bites being typical. Movement in this state is done on all fours, and use of this style brings about several physical changes in the user; their nails and teeth elongate and sharpen, and the pupils of the eyes narrow to slits,
Benefit: When making use of Shikyaku, the user's Speed, Strength, and Stamina all increase by 10. To obtain the benefit, the user must be moving and fighting like a wild animal.
Cost: 4

Hokuto no Yaban [Fist of the Wild]
Description: Mastery of the Hokuto no Yaban is the culmination of combining two other styles to be greater than their individual parts. The savagery of Four Legs and the unique abilities of the Gentle Fist. Each must be learned before Hokuto no Yaban. While fighting the user is capable of alternating freely between the signature moves of Four Legs and Gentle Fist, either fighting like an animal or in a more controlled fashion using only finger/palm strikes.
Benefit: While fighting as described above the users attacks gain the special qualities of each parent combat style (the physical changes from Four Legs and the spiritual damage from Gentle Fist). The user deals damage based on both their spirit and strength when fighting this way. Attacks that pass through tenketsu damage them just as if Gentle Fist had been used against them. Stat buffs from the other combat styles are superseded by this style while it's being used, with a bonus of +15 to speed, and +10 to strength, agility and spirituality.
Cost: 2

Silent Killing
Description: The art of Silent Killing is precisely that; an art form. By design is it elegance and grace, the honing of ones ability until the kill itself can be seen as almost beautiful. The practitioner has learned to not disturb the pond and send ugly ripples across the surface, but to read the ripples others leave behind. In essence, the fighting style is all about silent killing as the name implies. Finding your enemy with minimal sensory input often relying powerful hearing while at the same time denying them the same courtesy, this is a style well suited for assassination. This style requires at least 60 hearing and 1 other hearing related trait as well as the trait "Light Step".
Benefit: The users assassination potential is significantly bolstered by the fact that they are able to move freely leaving almost no trace (they are exceptionally difficult to detect). It also bolsters the users ability to track their target via sound, pushing it to almost superhuman limits.
Cost: 7

Trait Ninja Points: 26


Strength: 25 (~35)
Speed: 25 (~40)*
Agility: 50 (~60)*
Perception: 50
Endurance: 25
Willpower: 20
Spirituality: 25 (~35)
Stamina: 20

*Penalty of 1 from weight, and 3 from armor for a total of 4 when wearing anbu vest

Attribute Ninja Points: 48

Chakra: 660 (480+80+100)
* Special Ability: In addition to possessing a greater life force for abilities that rely on it, members of the Senju and Uzumaki clans gain 1 additional point of Chakra for every 3 Attribute Points they possess.


Strike Power:
Strike Speed:
Blocking Power:
Chakra Manipulation:
Shape Transformation:
Nature Transformation:
Resilience: 20
Bladed Weapons:
Other Weapons:
Ranged Weapons:
Chakra Control: 60 (12%, 17% mokuton, 22% translocation)
Enhanced Sense (Hearing): 60
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Concentration: 20
Medical Knowledge:

Skill Ninja Points: 16

Chakra Natures: Suiton, Doton, Mokuton

Chakra Nature Ninja Points: 3

Jutsu: 4D, 4C, 4B, 1A, 1S
Special Ability: Members of the Hyuuga clan can expel chakra from any of their Tenketsu, allowing them to make use of their fighting style, the Jyuuken. This ability alone does not cost chakra, though jutsu that make use of it do. Used alone, this ability has no use in combat; it requires jutsu to make use of.

Bunshin no Jutsu [Clone Technique]
Description: The user creates a clone of themselves. The clone looks just like the user in every way, to include current injuries and damage to clothing. The clone can be controlled mentally by the user as long as the user can see or otherwise detect what the clone is doing. Multiple clones can be made simultaneously, but each must be maintained separately as a distinct jutsu use.
- The clone is intangible, being made entirely of chakra. This limitation cannot be removed.
- It cannot harm anything, though it does not necessarily disperse as soon as contact is made. This limitation cannot be removed.
- This type of clone has no consciousness of its own and cannot make its own decisions.
- This clone has a range limit of 100 feet from the user. This limitation cannot be removed, but can be extended.
Cost: 5 (4) Chakra per Clone

Henge no Jutsu [Transformation Technique]
Description: The user alters his or her appearance to look like something else. This transformation looks and feels real.
- The transformation cannot be unreasonably different in size to the user. They may, for instance, transform into a puppy or a large piece of furniture such as a bed-however, insects and objects much larger than a bed are not possible. This size limitation varies depending on the user's natural size. This limitation cannot be removed.
- Transforming is only skin deep-the transformation may feel real, but transforming into a metal object does not make you extra durable, nor does changing into a bird let you fly, etc. This limitation cannot be removed.
Weaknesses: Any physical damage done to the user immediately dispels the illusion, as well as any reasonably distracting event. This weakness can only be removed by obtaining the Trait that allows for it.
Cost: 5 (4) Chakra to create the Henge, 1 Chakra to maintain it

Kawarimi no Jutsu [Body Replacement Technique]
Requirements: Nearby debris roughly the size of the user
Description: With this technique, a user replaces their body with an inanimate object the moment an attack lands. This is done to evade an attack at the last second, making the opponent think the attack landed when in fact, it did not.
- This technique has a range limit of 25 feet. This limitation cannot be removed, only expanded.
- The object the user replaced themselves with must be of approximate size to the user. This limitation cannot be removed.
- This technique must be prepared a full post before it is used, and if no occasion comes about to use the technique, the chakra and handseals are wasted.
Cost: 5 (4) Chakra

Nawanuke no Jutsu [Rope Escape Technique]
Description: This technique allows one to escape from ropes and wires tied to prevent their escape. This is done by using chakra to physically loosen or to sever the ropes. This technique does not require handseals.
Limitations: This technique does not work on heavy restraints or those made of chakra. This limitation cannot be removed.
Cost: 5 (4) Chakra

Fuuin Kai [Seal Release]
Requirements: Scroll
Description: The user places their palm on a scroll or similar object that contains a seal. Using chakra, the user can unseal the scroll, obtaining whatever was hidden within.
Cost: 5 (4) Chakra per object unsealed

Shuriken Boujou [Shuriken Intercept]
Description: The user throws a projectile in such a way that it strikes another projectile in midair. Skilled users of this technique can even throw their projectiles in such a way as to purposefully change the direction of both projectiles.
Cost: -

Chouyaku [Leap]
Description: The user focuses chakra to their legs, allowing them to leap higher and further than they'd naturally be capable of. Using this technique, a ninja can easily leap to the top of a light pole, or jump across a wide road. This technique does not require handseals.
Cost: 5 (4) Chakra

Kakuremino no Jutsu [Cloak of Invisibility Technique]
Requirements: A cloth of similar design to the background.
Description: The user hides behind a cloth, using chakra to make it blend in even better to the background, removing any apparent edges or folds on the cloth. This could render the user completely invisible if used with a cloth with an appropriate design.
- This technique must be used with an appropriate cloth. This limitation cannot be removed.
- Only very slight movements can be made while this technique is active. This limitation cannot be removed.
Weaknesses: Viewing the user from any angle that the cloth does not obstruct the user from the viewer's line of sight renders the technique useless. This weakness cannot be removed.
Cost: 5 (4) Chakra to create effect, 1 Chakra to maintain

Kage Shuriken no Jutsu [Shadow Shuriken Technique]
Requirements: 2 similarly sized shuriken
Description: The user throws two shuriken at once, hiding one shuriken behind or beneath the other. Chakra is used to ensure the second shuriken follows the first in such a fashion that the target cannot easily detect the second shuriken.
Cost: 5 (4) Chakra

Sakki [Killing Intent]
Description: The user employs chakra to project an air of intimidation to those around them. An especially high difference in ability results in a greater effect, potentially terrifying a target into paralysis. This technique does not require handseals, but typically requires eye contact.
Cost: 3 (2) Chakra per target

Youkai [Ghost]
Rank: E [Basic] - Slotless
Description: The most important aspect of an ANBU is stealth and the ability to assassinate - with this, silence is the key to a successful mission. This jutsu effectively creates the most essential ability for all ANBU simply by lacing the clothing of an individual with chakra. The clothing emits no noise from flapping, be it from wind or movements. This jutsu is considered a basic jutsu for ANBU, and is slotless.
Cost: 10 (9) to activate, 2 (1) to maintain

Ki Nobori [Tree Walking]
Rank: C
Description: By focusing chakra to one's feet, a ninja can adhere themselves to sheer surfaces, such as trees, walls, cliffs, and can even walk upside down. This technique is usually used through the feet, but may be used from any body part. If this technique is known by a Chuunin or higher shinobi, it does not require concentration. This technique does not require handseals.
Cost: 20 (18) to activate; 5 (4) to maintain

Suimen no Hokou [Water Surface Walking]
Description: By emitting a constant stream of chakra from the user's feet, the user may walk on the surface of water as if it was solid. This technique is usually used through the feet, but may be used from any body part. If this technique is known by a Chuunin or higher shinobi, it does not require concentration. This technique does not require handseals.
Cost: 20 (18) to activate; 5 (4) to maintain

Genjutsu Kai [Mind Technique Release]
Description: While holding the Rat seal, the user forcibly halts their chakra flow, then rapidly rushes a greater amount of chakra to their head. This process disperses the chakra causing a Genjutsu to occur, and can break it in such a fashion.
- You must be able to form the Rat handseal, unless you have a means to cast this particular jutsu without handseals.
- You must break every Genjutsu effect on a single genjutsu at once, though if you are affected by multiple Genjutsu, you may choose which Genjutsu to target.
- You do NOT need to break an Aftershock effect.
- You do NOT need to break effects that your Willpower is allowing you to ignore.
- To break a genjutsu of a certain rank with Genjutsu Kai, you must possess the appropriately ranked version of Genjutsu Kai. There is a Genjutsu Kai for ranks C through S. If you possess a Genjutsu of that rank and each rank prior, you may ignore this requirement, so long as you have at least the C-ranked version of Genjutsu Kai. If you do not possess a genjutsu of the appropriate rank, a jutsu slot must be used to obtain the later ranks of Genjutsu Kai. Only the C-ranked Genjutsu Kai is free for non-Genjutsu using characters.
- Even those incapable of learning Ninjutsu or Genjutsu can use Genjutsu Kai.
- Genjutsu Kai may be used on another individual by contact. Other than the required handseal, all rules for Genjutsu Kai must still be followed while using it in this way.
Cost: The cost of the Genjutsu being countered + the cost of any active side-effects + 5 chakra for the base effect and any active side effects

Shunshin no Jutsu [Body Flicker Technique]
Description: The user holds a single seal and focuses their chakra for a few seconds. The user immediately moves to a new location, moving so fast that they appear to teleport. This is just chakra-assisted movement, however. This technique usually employs some sort of cover to further hide the user's movements. This technique may be used to move vertically, but it must begin while the user is on a surface they can push off of.
- The user cannot change direction once their movement has begun. [REMOVED]
- The user cannot react to threats during their movement. This limitation cannot be removed.
- There must be no obstructions between the user and their intended end location. This limitation cannot be removed.
- This technique has a range limit of 20 feet. This limitation cannot be removed, only extended. [EXTENDED]
- If no cover is used, the opponent may see the user leaning in the direction they intended to go.
Cost: 25 (10) Chakra [HALVED]

Kaihou [Open]
Description: By forcing chakra into a locking mechanism and taking control of the chakra itself to manipulate the lock, almost any lock can be opened with this technique. The user can also lock any lock without a key by using this technique. This technique requires no handseals.
Limitations: This technique takes a few seconds to use.
Cost: 25 (22)

Chikaku [Perception]
Description: The user closes his or her eyes and focuses instead on one of their other senses. So long as the user does not open their eyes, their perception in regards to that single sense is doubled. This technique does not involve chakra.
Drawbacks: The user must remain still while using this technique. REMOVED
Cost: -

Ken Tokki [Fist Bump]
Description: This technique requires no handseals, but instead requires "bumping" an individual's fist with your own. Doing so allows a minor amount of chakra to leak both ways, which allows both sides to understand the intentions and motives of the other more readily. This technique cannot be used against an unwilling individual.
Cost: 5 (4)

Tsuiseki [Tracking]
Description: By focusing only on the trail they are following, a shinobi may block out sights and sounds unrelated to their target. This in turn makes details related to the trail stand out more accurately. This can be applied to any method the user is utilizing to track a target, and does not utilize chakra.
Limitations: The user must already have a trail to follow. This limitation cannot be removed.
Drawbacks: The user may not notice hazards around them; it is not recommended to use this technique alone. This drawback may not be removed.
Cost: -

D rank
Jibaku Fuda: Oku [Exploding Tag: Set]
Description: The user arms an exploding tag to detonate either after a short timer or on impact. Exploding tags may not be armed without this jutsu or through use of Jibaku Fuda: Kassei, short of simply setting them on fire.
Cost: 5 (2)[HALVED]

Kusa no Musubime [Grass Knot]
Requirements: Surrounding grass ; Natural Mokuton
Description: Requiring the user to charge up their chakra a little, they can cause some grass to tie itself together into a knot. This is used as a surprise attack to trip up an enemy. Used best against charging enemies, this can also be quite effective the heavier the target is however it can break easily if they catch it.
Limitations: Can only tie together two pieces per jutsu used; a single grass knot per usage.
Cost: 10 (8)

Tengu of Mount Akarat: Cynthia
Cost: 30 (23)

Snake Hand [BLURRED]
Description: The user forms a spearhand and uses it to strike or block their opponent. Often the two movements are combined or performed in rapid succession to form a block and strike simultaneously. The movement is designed to emulate a snake.
Cost: -

C rank
Jibaku Fuuda: Kassei [Exploding Tag: Activate]
Requirements: Explosive Tag
Description: Without arming an explosive tag, the individual who used it may activate this technique to remotely detonate it. This technique is performed by holding a single seal. Not only does this allow for greater versatility in setting the explosives, but the resultant explosion ends up being more powerful than if the tag had been used without the jutsu. The user may also deactivate other armed tags, but may not activate tags held or used by other people. Owning this technique allows the user to possess an additional 10 Exploding Tags per RPC rank.
Cost: 20 (18) per tag

Kirigakure no Jutsu [Hiding in Mist Technique]
Description: Using moisture in the air, the user creates a heavy mist in the area that reduces visibility to about five feet. This mist expands from the user's original location in every direction for 300 feet, and typically dampens everything in the area, leaving puddles on the ground.
Cost: 40 (18) to activate; 10 (4) to maintain [HALVED]

Double Daggers
Range: 50 feet
Description: This jutsu does not require handseals, but does require the user to thrust or sweep one of their arms towards their target. Just below their hand two mokuton kunai are created and launched at the target one immediately after the other. Very sharp, much pointy.
Cost: 25 (21)

Snake Tongue
Description: This jutsu functions identically to Pressure Point Needle and can be substituted for any prerequisites that require that jutsu. The main difference is that the movement is designed to more emulate Snake Hand.
Cost: 15 (13) per strike

B rank
Mokuton: Chika no Ne [Wood Release: Underground Roots] [SEALS HALVED, ONE SEAL]
Description: After a series of handseals, the user focuses their chakra through the ground, causing roots to shoot up and entangle the target's legs. The user can constrict the roots of anyone who is caught, allowing the user to crush the legs of anyone who is caught.
Cost: 65 (27) to activate; 30 (12) to maintain and control [HALVED]

Kage Bunshin no Jutsu [Shadow Clone Technique] [RESTRICTED]
Description: The user forms the clone handseal and creates a clone of themselves. Unlike normal Bunshin, however, this clone is corporeal, and can act on its own. The user splits his chakra evenly with any clones he creates, but also recovers some of the unspent chakra when the clone is defeated. The clones can use any jutsu or Advanced Ability the user can use, except for those that cause a great deal of harm to the body, such as the 8 Gates. Additionally, any experiences or memories the clone has that occurred after its creation are sent back to the user. This does not affect training unless otherwise indicated. Abilities that see chakra cannot differentiate between the user and his clones. The clones can withstand a few hits before dispersing. Shadow Clones also have no range limit, making these clones ideal for espionage. The clone itself provides the needed concentration to maintain this technique. Multiple clones may be created at the same time. Effects utilizing chakra can only be copied if the clone pays the cost as well. The clone may copy the appearance of using those abilities, however, if not doing so would give away the clone's identity.
Drawbacks: The user can only receive a maximum of the chakra used to create the clone -40. [REMOVED VIA MASTERY]
Cost: The user's chakra is split evenly among all created clones. A clone must be created with at least 50 chakra in order to remain stable. It may fall below this limit after the fact, but 50 is required for initial creation. While Chakra Reduction from Chakra Control or traits does not affect the amount of chakra a clone receives, it may reduce the amount of chakra necessary to form a clone. CHAKRA REQUIREMENT FOR CLONE REDUCED VIA MASTERY/CHAKRA REDUCTION: 22 PER CLONE

Tengu of Mount Akarat: Heinlein
Cost: 90 (70)

Tengu of Mount Akarat: Atla
Cost: 90 (70)

A rank
Palm of Life
Description: Further refining the previous technique the user sacrifices the immediate damage for a delayed action burst. While the target suffers no injury from the initial strike (other than getting physically hit in the first place) the user leaves behind a gestation of mokuton inside the target at the hit site. At any point after the strike the user may activate this chakra site to create an explosion of life, in essence ripping the target apart from the inside. The radius affected is 1 foot from the hit site, the wood erupting forth from inside with enough force to mangle steel.
Limitation: Upon activating this technique a swirl of green chakra converges on the users hand, coating it in a layer of chakra. This limitation may not be removed.
Cost: 95 (39) [HALVED]

S rank
Hiraishin no Jutsu [Flying Thunder God Technique]
Description: The user places a unique marking formula on any object their hand comes into contact with. After placing the seal, the user can teleport to the seal at any time. No aspect of this technique requires handseals. Multiple seals may be placed at once, and while the mark may fade, the seal itself never does, allowing the user to teleport to that seal forever. The user may also transport others with him or her, so long as those other people are touching the user or his chakra.
Seal Description: Unique to the user, but typically 4 inches long, 1 inch wide
Cost: 50 (29) to place seal; 30 (18) to teleport (cost of teleportation applies to every person being teleported) [HALVED]

Jutsu Ninja Points: 45

Advanced Abilities: Kuchiyose (1), 1000 Skills (2), Mokuton (0), FTG (2), Byakugan (2)

Advanced Abilities
- Ability to summon
- Elements cost half as many Ninja Points as normal; if a Senju, access to Mokuton is unlocked. It must be purchased as normal, but the user does not require the Combined Chakra Nature Kekkei Genkai to do so.
- Transplant Costs of other bloodlines are negated
- Receives an additional Restricted Jutsu allowance
- Ability to learn FTG
For Byakugan:
- Nearly complete 360 degree field of vision
- Can see through solid objects and smokescreens
- 50 meter range
- Can see chakra as it flows, allowing one to see chakra inside a body or jutsu, and distinguish non-corporeal clones from real shinobi

- One blind spot on the back of the neck, above the first thoracic vertebra
- Constant use strains the eyes, though this is a temporary condition

- 25 (22) Chakra - Activation;
- 5 (4) Chakra - Maintenance

Advanced Ability Ninja Points: 7 (28 NP)

Spent Ninja Points: 171
Remaining Ninja Points: 0

The Den

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Vivian Hyuuga-Senju

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 Posted: Nov 24 2017, 02:06 PM
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