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> Yuzuru Kodogu
Albacorbis
 Posted: Dec 11 2017, 12:59 AM
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Biographical Information


Name: Yuzuru
- Shizuka/Uchiha (Maternal)
- Kodogu (Paternal, of the Juggernaut branch)

Age: 16

Gender: Male

Ninja Status: Village

Rank: C-rank

Height: 6'0"

Weight: 185 lbs

Description:
Yuzuru has often been associated with the term beauty, and after peering into his polished grey eyes there is little wonder why. Despite his rough and muscular build, every fiber of his being denotes the care in which his genetics crafted him. His pale skin acts as a pale human canvas for every color to contrast upon. From the gentle pink blush of his lips as he speaks to the gentle sway of each black strand of hair only accentuates the demure aura he exudes. Or maybe it is not simply the shades of his body, but the way in which it developed that gives it is grace. The swan like neck standing atop the broad set of shoulders. Or perhaps its the slender fingers, each tipped with well maintained nails. It could be the way each leg embody the strength and height of the forest trees.

No matter what the case Yuzuru knows himself well enough, only dressing to acknowledge and accentuate these characteristics. As if continuing to utilize his subtle skin tones, he wears robes dyed in the blood of pomegranates. The lapel, as with the cloth belt and loose sleeves, are kissed with simple swirls matching the shades of his irides. His hair is held back by a simple red strip of cloth that gave way to some hair to frame his face and shade his eyes. Yet despite all of this red, he chooses to cover his legs with a mahogany shade, as if to speak to the earth like strength each lower limb holds.

Personality:
Almost always in a good mood even if not expressing it Yuzuru is exceptionally easy to get along with. Don't start shit and he's got your back. Do and he'll just move on with his life, ain't nobody got time for that. There was some who worry it's only a matter of time before he exhibits a classic case of Uchiha mood-swing shenaniganry but to date there hasn't been anything or anyone he would consider worth enough effort to truly get invested in.

Yuzuru is quite the laid back individual, rarely finding it in himself to invest the energy required for something like say a rivalry. Coming from such a diverse background and having been influenced by all of his vast extended family to at least some extent he is an amalgamation of them all. He would be more predisposed to loving or hating harder than others thanks to his Uchiha heritage yet his Kodogu roots ground him. While other Uchiha are at a high risk of falling to the curse of hatred Yuzuru dodges that bullet with his Shizuka heritage pushing him towards finding a peaceful resolution. In some ways, certainly as it pertains to temperament, it would appear as if he had won the genetic lottery.

Background
Born into the somewhat unique position of being influenced by three different clans with at times opposing ideologies Yuzuru was from a very young age put under tremendous pressure. During the week he would spend his morning being drilled by his mother Fukui in the art of war, his afternoon with his father Hino in the forges learning his craft, and if he was lucky his evenings with his grandfather Yosuke who liked to take him on nature walks and entertain the young Yuzuru with fantastical stories of the outside world.

Generally weekends were his own and the youth found himself setting out to search for purpose on his own. More often than not he would be found in the library pouring over scrolls written by philosophers long gone, but he felt closer to them and the lessons they taught than those forced upon him by his tutors at home.

As he grew older it was clear his aptitude would draw him into the academy, and once there he found much more of the same. Different teachers, sometimes different lessons, yet still no answers to the questions that plagued him. For now Yuzuru struggles to find his path, being pulled every which way by various expectations.

Combat Information


Available Ninja Points: 78

Inventory:
- 65.5 lbs of weight woven throughout clothing for weight training (1 NP)
- Padded clothing/bandages on limbs/torso (Negligible weight, 0 NP)

Kodogu SA
*All Kodogu clan members are born with an affinity for Koton; Kodogu who have both Doton and Katon may choose to purchase Koton instead of Lava release, although this does not prevent them from learning both if they so choose and pay the points for it. Additionally items created and maintained by the Kodogu are superior and considered to be a rank higher where applicable. S rank items are similarly superior to other S rank items although not by any means indestructible unless altered through some other means.

Traits:
D
Heavy
Description: You can throw your weight around with the best of em, using it to supplement your strength as best you can.
Benefit: +2 to Strength for every 25 lbs over 100 your character weighs (+6). A maximum of 6 Attribute Points may be gained this way.

Attractive
Description: There is something about your appearance that draws others toward you. People are more attracted to you than they are to others. Note that your character's description should comply with this as well.
Benefit: Potential romantic partners are more drawn to the user


Trait Ninja Points: 2

Attributes:

Strength: 25 (31 [Heavy], 34 WW, 36 WoW)
Speed: 25 (15 WW, 30 WoW)
Agility: 25 (15 WW, 30 WoW)
Perception: 25
Endurance: 25
Willpower: 25 (~45 against genjutsu defensively)
Spirituality: 25
Stamina: 25
*WW- with weights, WoW - without weights

Attribute Ninja Points: 40

Chakra: 512

Skills:

Strike Power: 10
Grapple:
Strike Speed: 10
Blocking Power: 10
Chakra Manipulation: 10
Shape Transformation: 10
Nature Transformation: 10
Creativity:
Focus:
Resilience:
Immersion:
Bladed Weapons: 10
Other Weapons: 10
Ranged Weapons: 10
Chakra Control: 10 (2%)
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Concentration:
Medical Knowledge:
Tracking:
Metalwork: 20
Blank:
Blank:

Skill Ninja Points: 12

Chakra Natures: Doton, Katon [Uchiha:Free], Koton

Chakra Nature Ninja Points: 2

Jutsu: 2D, 2C, 2B
basics
Bunshin no Jutsu [Clone Technique]
Description: The user creates a clone of themselves. The clone looks just like the user in every way, to include current injuries and damage to clothing. The clone can be controlled mentally by the user as long as the user can see or otherwise detect what the clone is doing. Multiple clones can be made simultaneously, but each must be maintained separately as a distinct jutsu use.
Limitations:
- The clone is intangible, being made entirely of chakra. This limitation cannot be removed.
- It cannot harm anything, though it does not necessarily disperse as soon as contact is made. This limitation cannot be removed.
- This type of clone has no consciousness of its own and cannot make its own decisions.
- This clone has a range limit of 100 feet from the user. This limitation cannot be removed, but can be extended.
Cost: 5 (4) Chakra per Clone

Henge no Jutsu [Transformation Technique]
Description: The user alters his or her appearance to look like something else. This transformation looks and feels real.
Limitations:
- The transformation cannot be unreasonably different in size to the user. They may, for instance, transform into a puppy or a large piece of furniture such as a bed-however, insects and objects much larger than a bed are not possible. This size limitation varies depending on the user's natural size. This limitation cannot be removed.
- Transforming is only skin deep-the transformation may feel real, but transforming into a metal object does not make you extra durable, nor does changing into a bird let you fly, etc. This limitation cannot be removed.
Weaknesses: Any physical damage done to the user immediately dispels the illusion, as well as any reasonably distracting event. This weakness can only be removed by obtaining the Trait that allows for it.
Cost: 5 (4) Chakra to create the Henge, 1 Chakra to maintain it

Kawarimi no Jutsu [Body Replacement Technique]
Requirements: Nearby debris roughly the size of the user
Description: With this technique, a user replaces their body with an inanimate object the moment an attack lands. This is done to evade an attack at the last second, making the opponent think the attack landed when in fact, it did not.
Limitations:
- This technique has a range limit of 25 feet. This limitation cannot be removed, only expanded.
- The object the user replaced themselves with must be of approximate size to the user. This limitation cannot be removed.
- This technique must be prepared a full post before it is used, and if no occasion comes about to use the technique, the chakra and handseals are wasted.
Cost: 5 (4) Chakra

Nawanuke no Jutsu [Rope Escape Technique]
Description: This technique allows one to escape from ropes and wires tied to prevent their escape. This is done by using chakra to physically loosen or to sever the ropes. This technique does not require handseals.
Limitations: This technique does not work on heavy restraints or those made of chakra. This limitation cannot be removed.
Cost: 5 (4) Chakra

Fuuin Kai [Seal Release]
Requirements: Scroll
Description: The user places their palm on a scroll or similar object that contains a seal. Using chakra, the user can unseal the scroll, obtaining whatever was hidden within.
Cost: 5 (4) Chakra per object unsealed

Shuriken Boujou [Shuriken Intercept]
Description: The user throws a projectile in such a way that it strikes another projectile in midair. Skilled users of this technique can even throw their projectiles in such a way as to purposefully change the direction of both projectiles.
Cost: -

Chouyaku [Leap]
Description: The user focuses chakra to their legs, allowing them to leap higher and further than they'd naturally be capable of. Using this technique, a ninja can easily leap to the top of a light pole, or jump across a wide road. This technique does not require handseals.
Cost: 5 (4) Chakra

Kakuremino no Jutsu [Cloak of Invisibility Technique]
Requirements: A cloth of similar design to the background.
Description: The user hides behind a cloth, using chakra to make it blend in even better to the background, removing any apparent edges or folds on the cloth. This could render the user completely invisible if used with a cloth with an appropriate design.
Limitations:
- This technique must be used with an appropriate cloth. This limitation cannot be removed.
- Only very slight movements can be made while this technique is active. This limitation cannot be removed.
Weaknesses: Viewing the user from any angle that the cloth does not obstruct the user from the viewer's line of sight renders the technique useless. This weakness cannot be removed.
Cost: 5 (4) Chakra to create effect, 1 Chakra to maintain

Kage Shuriken no Jutsu [Shadow Shuriken Technique]
Requirements: 2 similarly sized shuriken
Description: The user throws two shuriken at once, hiding one shuriken behind or beneath the other. Chakra is used to ensure the second shuriken follows the first in such a fashion that the target cannot easily detect the second shuriken.
Cost: 5 (4) Chakra

Sakki [Killing Intent]
Description: The user employs chakra to project an air of intimidation to those around them. An especially high difference in ability results in a greater effect, potentially terrifying a target into paralysis. This technique does not require handseals, but typically requires eye contact.
Cost: 3 (2) Chakra per target

Ki Nobori [Tree Walking]
Rank: C
Description: By focusing chakra to one's feet, a ninja can adhere themselves to sheer surfaces, such as trees, walls, cliffs, and can even walk upside down. This technique is usually used through the feet, but may be used from any body part. If this technique is known by a Chuunin or higher shinobi, it does not require concentration. This technique does not require handseals.
Cost: 20 (19) to activate; 5 (4) to maintain

Suimen no Hokou [Water Surface Walking]
Description: By emitting a constant stream of chakra from the user's feet, the user may walk on the surface of water as if it was solid. This technique is usually used through the feet, but may be used from any body part. If this technique is known by a Chuunin or higher shinobi, it does not require concentration. This technique does not require handseals.
Cost: 20 (19) to activate; 5 (4) to maintain

Genjutsu Kai [Mind Technique Release]
Description: While holding the Rat seal, the user forcibly halts their chakra flow, then rapidly rushes a greater amount of chakra to their head. This process disperses the chakra causing a Genjutsu to occur, and can break it in such a fashion.
- You must be able to form the Rat handseal, unless you have a means to cast this particular jutsu without handseals.
- You must break every Genjutsu effect on a single genjutsu at once, though if you are affected by multiple Genjutsu, you may choose which Genjutsu to target.
- You do NOT need to break an Aftershock effect.
- You do NOT need to break effects that your Willpower is allowing you to ignore.
- To break a genjutsu of a certain rank with Genjutsu Kai, you must possess the appropriately ranked version of Genjutsu Kai. There is a Genjutsu Kai for ranks C through S. If you possess a Genjutsu of that rank and each rank prior, you may ignore this requirement, so long as you have at least the C-ranked version of Genjutsu Kai. If you do not possess a genjutsu of the appropriate rank, a jutsu slot must be used to obtain the later ranks of Genjutsu Kai. Only the C-ranked Genjutsu Kai is free for non-Genjutsu using characters.
- Even those incapable of learning Ninjutsu or Genjutsu can use Genjutsu Kai.
- Genjutsu Kai may be used on another individual by contact. Other than the required handseal, all rules for Genjutsu Kai must still be followed while using it in this way.
Cost: The cost of the Genjutsu being countered + the cost of any active side-effects + 5 chakra for the base effect and any active side effects

Shunshin no Jutsu [Body Flicker Technique]
Description: The user holds a single seal and focuses their chakra for a few seconds. The user immediately moves to a new location, moving so fast that they appear to teleport. This is just chakra-assisted movement, however. This technique usually employs some sort of cover to further hide the user's movements. This technique may be used to move vertically, but it must begin while the user is on a surface they can push off of.
Limitations:
- The user cannot change direction once their movement has begun.
- The user cannot react to threats during their movement. This limitation cannot be removed.
- There must be no obstructions between the user and their intended end location. This limitation cannot be removed.
- This technique has a range limit of 20 feet. This limitation cannot be removed, only extended.
- If no cover is used, the opponent may see the user leaning in the direction they intended to go.
Cost: 25 (24) Chakra

Kaihou [Open]
Description: By forcing chakra into a locking mechanism and taking control of the chakra itself to manipulate the lock, almost any lock can be opened with this technique. The user can also lock any lock without a key by using this technique. This technique requires no handseals.
Limitations: This technique takes a few seconds to use.
Cost: 25 (24)

Chikaku [Perception]
Description: The user closes his or her eyes and focuses instead on one of their other senses. So long as the user does not open their eyes, their perception in regards to that single sense is doubled. This technique does not involve chakra.
Drawbacks: The user must remain still while using this technique.
Cost: -

Ken Tokki [Fist Bump]
Description: This technique requires no handseals, but instead requires "bumping" an individual's fist with your own. Doing so allows a minor amount of chakra to leak both ways, which allows both sides to understand the intentions and motives of the other more readily. This technique cannot be used against an unwilling individual.
Cost: 5 (4)

Tsuiseki [Tracking]
Description: By focusing only on the trail they are following, a shinobi may block out sights and sounds unrelated to their target. This in turn makes details related to the trail stand out more accurately. This can be applied to any method the user is utilizing to track a target, and does not utilize chakra.
Limitations: The user must already have a trail to follow. This limitation cannot be removed.
Drawbacks: The user may not notice hazards around them; it is not recommended to use this technique alone. This drawback may not be removed.
Cost: -


D
Wardrobe change
Description: The user is able to change their clothing instantly. This includes size, colour, or anything else the user can think of. This jutsu does not require handseals.
Cost: 10 (9)

Metal Trick
Description: One of the most basic jutsu in the Kodogu arsenal, Metal Trick is essentially very limited metal manipulation. The user is able to do simple things like warp metal to make it unusable, bend spoons, move small metallic objects back and forth, etc. The larger the item to more time it takes; warping something like a sword would take enough time that it would be completely impractical to use in the thick of combat. Warping a lock so you could not be followed however would be far more within the scope of this jutsu's ability.
Cost: 10 (9)


C
Flash-forge
Description: Give a Kodogu a forge and they can make anything. Or don't give them a forge and they'll still do it. Using Flash-forge a Kodogu is capable of making any C rank or lower item, and it will count as Kodogu forged and maintained. If they have the bloodline they don't even need metal, they can form the weapon out of their own bodies. Without the bloodline however the user must find the parts first and only then can they create the item.
Limitations: Only C rank or lower Kodogu items can be created this way. Higher tier items require a working forge. This limitation cannot be removed, only extended to A rank.
Cost: 15 (14) per item, or 10 (9) for 10 pieces of ammunition

Katon: Goukakyou no Jutsu [Fire Release: Great Fireball Technique]
Description: The user expels a large amount of fire from their mouth after a series of handseals, the flames taking on the shape of a perfect sphere at the far end of the blast. The fireball is launched at a distant target to burn it. Note: This technique, while not exclusive to the Uchiha, is a coming of age technique for them-as such, every Uchiha is expected to know this jutsu before being promoted to Chuunin.
Cost: 40 (39)


B
Hail of Blades
Range: 100 feet
Requirements: An item that has the functional durability of at least B rank
Description: This jutsu does not require handseals, but instead requires the user to hold the item used in front of them for a few seconds. After this charge up time the item will begin to glow, and then seem to scatter into hundreds of metal shards which flow around the user. These shards can then be mentally controlled for either offense or defense within the jutsu area of effect. Using an item of higher quality than required by the jutsu increases the potency of the jutsu itself accordingly. Upon the jutsu ending the shards return to the user and the item is reformed.
Limitations: The shards are only as durable as the item used to create them. This limitation cannot be removed. Damage to the shards can cause damage to the item itself. This limitation can be "extended" after a fashion, which would allow the user to recreate the item in perfect condition as long as a single shard still remains upon the jutsu ending.
Cost: 70 (69) chakra to use, 15 (14) to maintain

Kanfuu Nigiri [Kung Fu Grip]
Description: The user wraps their hand around an object and uses their impressive strength to crush down on it. This is a truly impressive feat of grip strength, being able to crush steel like it is wet clay.
Limitations: The user must have a firm grip on the target to use this technique. This limitation cannot be removed.
Cost: 45 (44)


A
-


S
-


Jutsu Ninja Points: 14

Advanced Abilities: Hagane no Noroi (2), Koton (0)

Hagane no Noroi
- The user gains a body with armor-like endurance. Their body are about as durable as heavy armor of D-rank.This alteration of the user's flesh in no way hinders the users mobility, ability to recover from damage, or ability to don other equipment or armor. The user's Endurance is applied on top of this natural durability, with their new baseline being the armor-like durability granted by their bloodline.
- The user gains a mind that is like a heavily fortified bastion. The user gets a buff of 20 to willpower specifically towards countering the effects of the genjutsu. Additionally it allows them to always know when you are under the effect of a genjutsu.
- The user gains access to Koton. It must be purchased as normal, but the user does not require the Combined Chakra Nature Kekkei Genkai to do so.


Advanced Ability Ninja Points: 2 (spent 3 NP)

Spent Ninja Points: 74
Remaining Ninja Points: 4

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Nephilim
 Posted: Dec 11 2017, 03:46 AM
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I think my only question is how Yugane is getting the WW buff to his hands. Or rather, how are you calculating it? Because I have no idea how much the weights on his arms/hands bogg him down by in order to give him that 3 point bonus.

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Albacorbis
 Posted: Dec 11 2017, 03:56 AM
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The weight is distributed between his arms and legs, so divided by 4. Then further divided by 5 to determine the individual buff per limb to be 3.

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Nephilim
 Posted: Dec 11 2017, 04:12 AM
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QUOTE
Kodogu SA
*All Kodogu clan members are born with an affinity for Koton; Kodogu who have both Doton and Katon may choose to purchase Koton instead of Lava release, although this does not prevent them from learning both if they so choose and pay the points for it. Additionally items created and maintained by the Kodogu are superior and considered to be a rank higher where applicable. S rank items are similarly superior to other S rank items although not by any means indestructible unless altered through some other means.


You have this in the wrong section (inventory).

So, the weighted clothes are only on his arms and legs and not his torso and what not?

The Chakra control reduction would be 2% unless I am missing something.

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Albacorbis
 Posted: Dec 11 2017, 04:17 AM
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I have that SA there because it largely pertains to inventory. Even if there's nothing in the inventory it pertains to. xD

Weighted clothes are on hands and legs only, evenly split.

Chakra control was edited, that was a leftover from a revision that needed making.

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Nephilim
 Posted: Dec 11 2017, 04:20 AM
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Approved.

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