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> [B-Ranked Summoning] Sasaki
 Posted: Jan 5 2018, 08:06 AM
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Post Count: 239
Member Inventory: View
Ryu: 900

Name: Sasaki

Age: 26

Gender: Male

Rank: B

Height: 3'00 ; 7'10 wingspan

Weight: 24 lbs

Species: Golden Eagle

Description: Sasaki is a large golden eagle with nearly an 8 foot wingspan. His talons are yellow, with black claws, matching his beak, which is yellow with a blackened tip. Most of Sasaki's plumage is a dark brown, though his neck and head have a golden sheen to them, as his species is known for. Sasaki's eyes are fierce and gold, with a characteristic glare of a bird of prey in them. Sasaki does not wear any clothes or headbands of any sort.

Personality: Sasaki is proud and haughty, and insists that being allowed to summon him at all is a tremendous honor. He is a warrior of the Lost Island, and carries himself as such. Sasaki is far more violent than Zau, often pressing his summoner into more dangerous situations; despite this, he is obedient, and will obey commands he does not find to be completely illogical.

Background Sasaki was raised from childhood to be a warrior of the Lost Island. As Shokuke's direct pupil, Sasaki was raised with a deep respect of the late Kemuri Zaulyl. When Zaulyl's descendant came to the island, Sasaki petitioned immediately to be instated as the new Zau's personal summoning. The two don't know each other very well yet, but Sasaki is willing to lend his aid for the chance to be a part of the legend of Kemuri Zaulyl.

Combat Information

Available Ninja Points: 70 (+20)

Inventory: -

Inventory Ninja Points: -

Traits: -

Trait Ninja Points: -


Strength: 30
Speed: 45 (In Flight)
Agility: 35 (In Flight)
Perception: 50
Endurance: 25
Willpower: 30
Spirituality: 30
Stamina: 40

Attribute Ninja Points: 57

Chakra: 670


Strike Power:
Strike Speed:
Blocking Power:
Chakra Manipulation:
Shape Transformation:
Nature Transformation:
Bladed Weapons:
Other Weapons:
Ranged Weapons:
Chakra Control: 40
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Concentration: 40
Medical Knowledge:

Skill Ninja Points: 8

Chakra Natures: Fuuton

Chakra Nature Ninja Points: -


Bunshin no Jutsu [Clone Technique]
Rank: E
Description: The user creates a clone of themselves. The clone looks just like the user in every way, to include current injuries and damage to clothing. The clone can be controlled mentally by the user as long as the user can see or otherwise detect what the clone is doing. Multiple clones can be made simultaneously, but each must be maintained separately as a distinct jutsu use.
- The clone is intangible, being made entirely of chakra. This limitation cannot be removed.
- It cannot harm anything, though it does not necessarily disperse as soon as contact is made. This limitation cannot be removed.
- This type of clone has no consciousness of its own and cannot make its own decisions.
- This clone has a range limit of 100 feet from the user. This limitation cannot be removed, but can be extended.
Cost: 5 Chakra per Clone

Henge no Jutsu [Transformation Technique]
Rank: E
Description: The user alters his or her appearance to look like something else. This transformation looks and feels real.
- The transformation cannot be unreasonably different in size to the user. They may, for instance, transform into a puppy or a large piece of furniture such as a bed-however, insects and objects much larger than a bed are not possible. This size limitation varies depending on the user's natural size. This limitation cannot be removed.
- Transforming is only skin deep-the transformation may feel real, but transforming into a metal object does not make you extra durable, nor does changing into a bird let you fly, etc. This limitation cannot be removed.
Weaknesses: Any physical damage done to the user immediately dispels the illusion, as well as any reasonably distracting event. This weakness can only be removed by obtaining the Trait that allows for it.
Cost: 5 Chakra to create the Henge, 1 Chakra to maintain it

Kawarimi no Jutsu [Body Replacement Technique]
Rank: E
Requirements: Nearby debris roughly the size of the user
Description: With this technique, a user replaces their body with an inanimate object the moment an attack lands. This is done to evade an attack at the last second, making the opponent think the attack landed when in fact, it did not.
- This technique has a range limit of 25 feet. This limitation cannot be removed, only expanded.
- The object the user replaced themselves with must be of approximate size to the user. This limitation cannot be removed.
- This technique must be prepared a full post before it is used, and if no occasion comes about to use the technique, the chakra and handseals are wasted.
Cost: 5 Chakra

Nawanuke no Jutsu [Rope Escape Technique]
Rank: E
Description: This technique allows one to escape from ropes and wires tied to prevent their escape. This is done by using chakra to physically loosen or to sever the ropes. This technique does not require handseals.
Limitations: This technique does not work on heavy restraints or those made of chakra. This limitation cannot be removed.
Cost: 5 Chakra

Fuuin Kai [Seal Release]
Rank: E
Requirements: Scroll
Description: The user places their palm on a scroll or similar object that contains a seal. Using chakra, the user can unseal the scroll, obtaining whatever was hidden within.
Cost: 5 Chakra per object unsealed

Shuriken Boujou [Shuriken Intercept]
Rank: E
Description: The user throws a projectile in such a way that it strikes another projectile in midair. Skilled users of this technique can even throw their projectiles in such a way as to purposefully change the direction of both projectiles.
Cost: -

Chouyaku [Leap]
Rank: E
Description: The user focuses chakra to their legs, allowing them to leap higher and further than they'd naturally be capable of. Using this technique, a ninja can easily leap to the top of a light pole, or jump across a wide road. This technique does not require handseals.
Cost: 5 Chakra

Kakuremino no Jutsu [Cloak of Invisibility Technique]
Rank: E
Requirements: A cloth of similar design to the background.
Description: The user hides behind a cloth, using chakra to make it blend in even better to the background, removing any apparent edges or folds on the cloth. This could render the user completely invisible if used with a cloth with an appropriate design.
- This technique must be used with an appropriate cloth. This limitation cannot be removed.
- Only very slight movements can be made while this technique is active. This limitation cannot be removed.
Weaknesses: Viewing the user from any angle that the cloth does not obstruct the user from the viewer's line of sight renders the technique useless. This weakness cannot be removed.
Cost: 5 Chakra to create effect, 1 Chakra to maintain

Kage Shuriken no Jutsu [Shadow Shuriken Technique]
Rank: E
Requirements: 2 similarly sized shuriken
Description: The user throws two shuriken at once, hiding one shuriken behind or beneath the other. Chakra is used to ensure the second shuriken follows the first in such a fashion that the target cannot easily detect the second shuriken.
Cost: 5 Chakra

Sakki [Killing Intent]
Rank: E
Description: The user employs chakra to project an air of intimidation to those around them. An especially high difference in ability results in a greater effect, potentially terrifying a target into paralysis. This technique does not require handseals, but typically requires eye contact.
Cost: 3 Chakra per target

Genjutsu Kai [Mind Technique Release]
Rank: C - S
Description: While holding the Rat seal, the user forcibly halts their chakra flow, then rapidly rushes a greater amount of chakra to their head. This process disperses the chakra causing a Genjutsu to occur, and can break it in such a fashion.
- You must be able to form the Rat handseal, unless you have a means to cast this particular jutsu without handseals.
- You must break every Genjutsu effect on a single genjutsu at once, though if you are affected by multiple Genjutsu, you may choose which Genjutsu to target.
- You do NOT need to break an Aftershock effect.
- You do NOT need to break effects that your Willpower is allowing you to ignore.
- To break a genjutsu of a certain rank with Genjutsu Kai, you must possess the appropriately ranked version of Genjutsu Kai. There is a Genjutsu Kai for ranks C through S. If you possess a Genjutsu of that rank and each rank prior, you may ignore this requirement, so long as you have at least the C-ranked version of Genjutsu Kai. If you do not possess a genjutsu of the appropriate rank, a jutsu slot must be used to obtain the later ranks of Genjutsu Kai. Only the C-ranked Genjutsu Kai is free for non-Genjutsu using characters.
- Even those incapable of learning Ninjutsu or Genjutsu can use Genjutsu Kai.
- Genjutsu Kai may be used on another individual by contact. Other than the required handseal, all rules for Genjutsu Kai must still be followed while using it in this way.
Cost: The cost of the Genjutsu being countered + the cost of any active side-effects + 5 chakra for the base effect and any active side effects

Chikaku [Perception]
Rank: C
Description: The user closes his or her eyes and focuses instead on one of their other senses. So long as the user does not open their eyes, their perception in regards to that single sense is doubled. This technique does not involve chakra.
Drawbacks: The user must remain still while using this technique.
Cost: -

Tsuiseki [Tracking]
Rank: C
Description: By focusing only on the trail they are following, a shinobi may block out sights and sounds unrelated to their target. This in turn makes details related to the trail stand out more accurately. This can be applied to any method the user is utilizing to track a target, and does not utilize chakra.
Limitations: The user must already have a trail to follow. This limitation cannot be removed.
Drawbacks: The user may not notice hazards around them; it is not recommended to use this technique alone. This drawback may not be removed.
Cost: -

Fuuton: Sasayaku no Kaze [Wind Release: Whispering Wind]
Rank: D
Requirements: None
Description: This technique does not require handseals. The user may whisper a few words and control the currents that carry the sound, allowing the sound to only reach the targets they wish for it to reach. This also allows the user to make small sounds like a whisper audible at greater distances.
Limitations: The user must be aware of their target's exact location; The target must be within range of at least one of the user's senses.
Cost: 1 per syllable

Ouki Iki no Jutsu [Big Breath Technique]
Rank: D
Requirements: None
Description: After a short series of handseals, the user inhales deeply and then blows out. When directed at the ground, this can lift the user up slightly, but only for as long as the user maintains the exhale.
Cost: 10

Fuuton: Haretsu [Wind Release: Burst]
Rank: C
Requirements: None
Description: The user releases a burst of wind in every direction from their bodies. This may knock aside some projectiles, and can also be used to slow one's momentum. This requires no handseals.
Cost: 20

Fuuton: Reppuushou [Wind Release: Gale Palm]
Rank: C
Requirements: None
Description: This technique requires no handseals, instead relying on the user simply clapping their hands. The clap used with this technique creates a burst of wind pressure strong enough to knock over a human-or to rapidly propel airborne objects away from the user.
Cost: 35

Hitei Mushou [Flying Nail Mist Soaring]
Rank: C
Requirements: None
Description: The user performs a series of handseals, then expels a stream of small, thin nails created with their chakra at a target. These nails can be painful if they strike a person.
Cost: 35

Kyoudaina Gouon [Mighty Roar]
Rank: C
Requirements: None
Description: A technique not requiring handseals, the user inhales before unleashing a powerful roar. This manifests as a painfully loud conal sound blast aimed directly ahead of the user. If the user possesses the Fuuton element, this jutsu also has some concussive knockback, enough to deflect small projectiles and make those caught in it stumble backward, potentially losing their balance.
Cost: 25

Yuusou Gisei [Heroic Sacrifice]
Rank: C
Requirements: Allied Target
Description: The user completes the needed handseals when a target is in danger from an attack. This technique works in the same way as the basic technique Kawarimi No Jutsu to switch places with the target, putting themselves in the line of fire instead. Unlike Kawarimi, this requires no prior preparation to utilize, and can be used at a moment’s notice. This also lacks any size or weight restrictions on Kawarimi, and can be done as long as the user has a clear line of sight to the target without physical obstructions.
Limitations: N/A
Weaknesses: Can only be used if the user would be putting themselves in imminent danger.
Drawbacks: N/A
Cost: 30

Kamaitachi no Jutsu [Sickle Weasel Technique]
Rank: B
Requirements: A fan or similar weapon
Description: The user swings their weapon at a target, creating a pocket of wind that is launched towards a target. If the target is struck by the room sized pocket of wind, it will draw the victim into the center of the technique, where the winds continually slash at the target. This technique can deflect projectiles away from the user.
Cost: 60

Fuuton: Kami Oroshi [Wind Release: Godly Wind from the Mountain]
Rank: B
Requirements: None
Description: The user thrusts both palms forward quickly, releasing a rapidly moving vortex of wind that can lift and throw objects in its path several meters away from the user. This technique does not require handseals.
Cost: 65

Daikamaitachi no Jutsu [Great Sickle Weasel Technique]
Rank: A
Requirements: Giant fan or similar weapon ; Kamaitachi no Jutsu
Description: The user swings their weapon, unleashing multiple slashing air currents at once towards a target. This technique covers a wide area, and is capable of cutting through tree trunks. A great deal of destruction results from the use of this technique, which can cut wide swaths even through forests. This technique can deflect physical attacks and even sound itself away from the user.
Cost: 100


Jutsu Ninja Points: 25

Advanced Abilities: -

Advanced Ability Ninja Points: -

Spent Ninja Points: 90
Remaining Ninja Points:

Cost: 90

PMEmail Poster
 Posted: Jan 10 2018, 04:14 AM
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Post Count: 239
Member Inventory: View
Ryu: 900


PMEmail Poster
 Posted: Jan 10 2018, 12:12 PM
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Post Count: 47
Member Inventory: View
Ryu: 3300


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