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> [B-Rank Summoning] Akago
 Posted: Jan 5 2018, 09:19 AM
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Post Count: 239
Member Inventory: View
Ryu: 900

Name: Akago

Age: 14

Gender: Male

Rank: B

Height: 7'6

Weight: 520 lbs

Species: Niwatoridai

Description: Akago is a Niwatoridai who serves as the preferred steed of Uchiha Zau. Akago's legs are thick and powerful; below the knee, they are not feathered, and the tough skin is a dark grey. The claws on Akago's talons are a glossy black. Akago's beak is yellow hued, with the point sharpened to a razor's edge. His eyes, characteristic of his species, are large, black, and nearly featureless. They reflect most of what they see around them. Akago's plumage is a brilliant red through most of his body, to include that on his head, the majority of his body, and his tail feathers. Between his eyes and on his neck, the plumage lightens slightly to more of a golden-red hue.

Akago, like the others trained as steeds, wears a saddle and reins, allowing its rider easier control over the large beast.

user posted image

Personality: Akago has a bit of a headstrong streak, and isn't as skittish as many of his breed. This is mostly due to training more than anything else; Niwatoridai, while smart for birds, are not like most summonings, and do not possess an intelligence approximating that of humans; instead, they seem more comparable to horses. As such, Akago isn't exactly brave-just well trained. He does show a considerable amount of affection to his rider, Zau, as a horse may show to its rider.

Background Akago was the largest of a clutch of Niwatoridai eggs from the same year as his rider's birth year. Per tradition, when Zau became a summoner, he was paired with one of those Niwatoridai from that year; the reason he picked the bold Akago was purely cosmetic; Zau thought Akago's plumage matched his Sharingan particularly well. The pairing, despite being based on less than solid reasons, has proven to be an effective one, as Zau quickly became accustomed to riding.

Combat Information

Available Ninja Points: 70 (+20)

Inventory: -

Inventory Ninja Points: -


Description: You are better able to perform outlandish moves like flips, spins, and rolls without error. Dodging becomes easier as well.
Benefit: Can justifiably perform acrobatic feats listed above

Description: You are unlikely to lose your footing, and are more difficult to knock over or trip. Additionally, you are better able to fight on precarious locations.
Benefit: +4 to Agility if fighting while balancing; +4 to Endurance if attempts are made to knock you over

Description: You are not slowed while making your way up vertical surfaces. While others can be expected to move a bit slower while climbing, it comes naturally to you.
Benefit: Move at your normal speed while climbing without any implied slowing down.

Cross Country Training
Description: Your stamina has been trained to be more effective when you're on the move. You're used to running long distances without rest.
Benefit: Running does not fatigue you

Description: You're particularly excitable-so much so, in fact, that it bleeds over into your physical abilities when you're ready to get moving.
Benefit: +6 divided as the user chooses among Speed and Agility when excited.

Low Light Vision
Description: You are more capable of seeing in the dark than most. While you still need at least a little light, you can see twice as far in the dark as a normal person.
Benefit: 2x range on vision in a dark environment; Cannot be pitch black

Slip and Slide
Description: You are adept in moving on slick terrain, allowing you to maintain your balance and even move faster.
Benefit: +6 divided as the user chooses among speed and agility when running on snow, ice, wet ground and other slippery surfaces.

Spring Loaded
Description: You have trained to be more effective at jumping. This complements the basic jutsu Chouyaku very well.
Benefit: You can jump higher than normal without the aid of jutsu, and jutsu that enhance jumping are more effective.

Description: You are a powerful swimmer, able to utilize your full speed while swimming. While others could be expected to move a bit slower while swimming, it comes naturally to you.
Benefit: Move at your normal speed while swimming without any kind of implied slow down.

Ambush Training
Description: You are more aware of your surroundings, particularly to a situation that seems set up to an ambush. You may notice things others might miss that could tip you off to a coming attack.
Benefit: You instinctively know when an ambush is coming; Please inform your NPCer if you possess this trait so they may NPC accordingly.

Description: You do not back down to danger; in fact, danger just makes you fight harder! You get stronger, faster, or just better in general, depending on your willpower.
Benefit: 1/10 of your current Willpower (Minimum 1) is added to the attribute of your choice (except Willpower) when facing multiple opponents or an opponent that is stronger than you. This effect may only be used once per battle, and the choice cannot be changed until the next battle begins.



Trait Ninja Points: 15


Strength: 40
Speed: 57
Agility: 50
Perception: 35
Endurance: 35
Willpower: 50
Spirituality: 5
Stamina: 50

Attribute Ninja Points: 60

Chakra: 630


Strike Power: 50
Strike Speed: 40
Blocking Power: 60
Chakra Manipulation:
Shape Transformation:
Nature Transformation:
Bladed Weapons:
Other Weapons:
Ranged Weapons:
Chakra Control:
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Medical Knowledge:

Skill Ninja Points: 15

Chakra Natures: -

Chakra Nature Ninja Points: -

Jutsu: -

Jutsu Ninja Points: -

Advanced Abilities: -

Advanced Ability Ninja Points: -

Spent Ninja Points: 90
Remaining Ninja Points:

Cost: 70

PMEmail Poster
 Posted: Jan 10 2018, 04:13 AM
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Post Count: 239
Member Inventory: View
Ryu: 900


PMEmail Poster
 Posted: Jan 10 2018, 12:13 PM
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Advanced Member

Post Count: 47
Member Inventory: View
Ryu: 3300


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