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> [B-Rank Summoning] Generic Niwatoridai
 Posted: Jan 5 2018, 09:27 AM
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Post Count: 239
Member Inventory: View
Ryu: 900

Name: Multiple

Age: Variable

Gender: Either

Rank: B

Height: 7'2 - 7'8

Weight: 480 lbs - 580 lbs

Species: Niwatoridai - See Pact for details

Description: A species of large flightless birds, similar in size and build to ostriches, but with an appearance and temperament reminiscent of chickens, commonly used as steeds for members of the pact. While each pact member may have a single unique steed of their own, ability to summon one Niwatoridai also provides the user with the ability to summon other generic members of the species to serve as steeds for one's allies. Niwatoridai are capable of gliding, and while their plumage is typically a single color, they can generally be found in any color imaginable. Niwatoridai are not as intelligent as most summonings, and are more akin to particularly smart horses than the human-like intelligence displayed by most.

Each Niwatoridai is summoned equipped with a unique saddle to facilitate riding.

Personality: Variable, though Niwatoridai are often compared to horses, if slightly smarter.

Background Variable, though all were trained to be steeds from birth.

Combat Information

Available Ninja Points: 70

Inventory: -

Inventory Ninja Points: -


Description: You are better able to perform outlandish moves like flips, spins, and rolls without error. Dodging becomes easier as well.
Benefit: Can justifiably perform acrobatic feats listed above

Description: You are unlikely to lose your footing, and are more difficult to knock over or trip. Additionally, you are better able to fight on precarious locations.
Benefit: +4 to Agility if fighting while balancing; +4 to Endurance if attempts are made to knock you over

Description: You are not slowed while making your way up vertical surfaces. While others can be expected to move a bit slower while climbing, it comes naturally to you.
Benefit: Move at your normal speed while climbing without any implied slowing down.

Cross Country Training
Description: Your stamina has been trained to be more effective when you're on the move. You're used to running long distances without rest.
Benefit: Running does not fatigue you

Description: You're particularly excitable-so much so, in fact, that it bleeds over into your physical abilities when you're ready to get moving.
Benefit: +6 divided as the user chooses among Speed and Agility when excited.

Low Light Vision
Description: You are more capable of seeing in the dark than most. While you still need at least a little light, you can see twice as far in the dark as a normal person.
Benefit: 2x range on vision in a dark environment; Cannot be pitch black

Slip and Slide
Description: You are adept in moving on slick terrain, allowing you to maintain your balance and even move faster.
Benefit: +6 divided as the user chooses among speed and agility when running on snow, ice, wet ground and other slippery surfaces.

Spring Loaded
Description: You have trained to be more effective at jumping. This complements the basic jutsu Chouyaku very well.
Benefit: You can jump higher than normal without the aid of jutsu, and jutsu that enhance jumping are more effective.

Description: You are a powerful swimmer, able to utilize your full speed while swimming. While others could be expected to move a bit slower while swimming, it comes naturally to you.
Benefit: Move at your normal speed while swimming without any kind of implied slow down.

Ambush Training
Description: You are more aware of your surroundings, particularly to a situation that seems set up to an ambush. You may notice things others might miss that could tip you off to a coming attack.
Benefit: You instinctively know when an ambush is coming; Please inform your NPCer if you possess this trait so they may NPC accordingly.




Trait Ninja Points: 11


Strength: 40
Speed: 50
Agility: 50
Perception: 35
Endurance: 35
Willpower: 50
Spirituality: 5
Stamina: 50

Attribute Ninja Points: 53

Chakra: 630


Strike Power: 20
Strike Speed: 20
Blocking Power: 20
Chakra Manipulation:
Shape Transformation:
Nature Transformation:
Bladed Weapons:
Other Weapons:
Ranged Weapons:
Chakra Control:
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Medical Knowledge:

Skill Ninja Points: 6

Chakra Natures: -

Chakra Nature Ninja Points: -

Jutsu: -

Jutsu Ninja Points: -

Advanced Abilities: -

Advanced Ability Ninja Points: -

Spent Ninja Points: 70
Remaining Ninja Points:

Cost: 70

PMEmail Poster
 Posted: Jan 10 2018, 04:14 AM
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Post Count: 239
Member Inventory: View
Ryu: 900


PMEmail Poster
 Posted: Jan 10 2018, 12:04 PM
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Advanced Member

Post Count: 47
Member Inventory: View
Ryu: 3300


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