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> [C-Rank Summoning] Ineizume [Jitaku, Yui]
BurningBright
 Posted: Jan 26 2018, 01:06 PM
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Post Count: 230
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Ryu: 3700
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Biographical Information


Name: Ineizume

Age: 6

Gender: Female

Rank: C

Height/Length: 5'1 ; 10'8 (Snout to tip of tail)

Weight: 600 lbs (272 kg)

Species: Panther

Description: Ineizume is a massive, powerfully muscled panther, closer in size to the largest of tigers. Her sleek coat is pure black, as are her claws. Her jaws, lined gleaming white fangs, are easily powerful enough to tear limbs from a body. Her eyes are a pale blue, an odd hue for her species.

Personality: Ineizume is a noble, but violent creature, insisting upon using the proper honorifics and respects whenever she speaks, and insisting upon the same respects being given to her. She is utterly ruthless in battle, perfectly willing to rip limbs and throats out of her opponents. Once she starts fighting, Ineizume is often consumed with a bloodlust that is difficult to subdue.

Background Ineizume was taken from birth by the same people that took her summoner, Yui. They raised Ineizume according to the same principles as Yui, and when the time came, Yui was bonded to Ineizume. Though Yui was capable of summoning already due to her unique heritage, Ineizume was considered Yui's initial summoning, as far as the organization was concerned. The two have been together ever since-Yui and Ineizume both consider the great panther to be the embodiment of Yui's fury, a perfect weapon honed for slaughter.

Combat Information


Available Ninja Points: 41

Inventory: -

Inventory Ninja Points: -

Traits:

D-rank
-


C-rank
-


B-rank
-


A-rank
-


S-rank
-


Trait Ninja Points: -

Attributes:

Strength: 25
Speed: 20
Agility: 20
Perception: 20
Endurance: 15
Willpower: 15
Spirituality: 10
Stamina: 20

Attribute Ninja Points: 29

Chakra: 390

Skills:

Strike Power: 30
Grapple: 20
Strike Speed: 30
Blocking Power:
Chakra Manipulation:
Shape Transformation:
Nature Transformation:
Creativity:
Focus:
Resilience:
Immersion:
Bladed Weapons:
Other Weapons:
Ranged Weapons:
Chakra Control:
Enhanced Sense (Hearing): 20
Enhanced Sense (Smell): 20
Enhanced Sense (Enter Sense):
Concentration:
Medical Knowledge:
Tracking:
Blank:
Blank:
Blank:

Skill Ninja Points: 12

Chakra Natures: Raiton

Chakra Nature Ninja Points: -

Jutsu:

Basics
Bunshin no Jutsu [Clone Technique]
Rank: E
Description: The user creates a clone of themselves. The clone looks just like the user in every way, to include current injuries and damage to clothing. The clone can be controlled mentally by the user as long as the user can see or otherwise detect what the clone is doing. Multiple clones can be made simultaneously, but each must be maintained separately as a distinct jutsu use.
Limitations:
- The clone is intangible, being made entirely of chakra. This limitation cannot be removed.
- It cannot harm anything, though it does not necessarily disperse as soon as contact is made. This limitation cannot be removed.
- This type of clone has no consciousness of its own and cannot make its own decisions.
- This clone has a range limit of 100 feet from the user. This limitation cannot be removed, but can be extended.
Cost: 5 Chakra per Clone

Henge no Jutsu [Transformation Technique]
Rank: E
Description: The user alters his or her appearance to look like something else. This transformation looks and feels real.
Limitations:
- The transformation cannot be unreasonably different in size to the user. They may, for instance, transform into a puppy or a large piece of furniture such as a bed-however, insects and objects much larger than a bed are not possible. This size limitation varies depending on the user's natural size. This limitation cannot be removed.
- Transforming is only skin deep-the transformation may feel real, but transforming into a metal object does not make you extra durable, nor does changing into a bird let you fly, etc. This limitation cannot be removed.
Weaknesses: Any physical damage done to the user immediately dispels the illusion, as well as any reasonably distracting event. This weakness can only be removed by obtaining the Trait that allows for it.
Cost: 5 Chakra to create the Henge, 1 Chakra to maintain it

Kawarimi no Jutsu [Body Replacement Technique]
Rank: E
Requirements: Nearby debris roughly the size of the user
Description: With this technique, a user replaces their body with an inanimate object the moment an attack lands. This is done to evade an attack at the last second, making the opponent think the attack landed when in fact, it did not.
Limitations:
- This technique has a range limit of 25 feet. This limitation cannot be removed, only expanded.
- The object the user replaced themselves with must be of approximate size to the user. This limitation cannot be removed.
- This technique must be prepared a full post before it is used, and if no occasion comes about to use the technique, the chakra and handseals are wasted.
Cost: 5 Chakra

Nawanuke no Jutsu [Rope Escape Technique]
Rank: E
Description: This technique allows one to escape from ropes and wires tied to prevent their escape. This is done by using chakra to physically loosen or to sever the ropes. This technique does not require handseals.
Limitations: This technique does not work on heavy restraints or those made of chakra. This limitation cannot be removed.
Cost: 5 Chakra

Fuuin Kai [Seal Release]
Rank: E
Requirements: Scroll
Description: The user places their palm on a scroll or similar object that contains a seal. Using chakra, the user can unseal the scroll, obtaining whatever was hidden within.
Cost: 5 Chakra per object unsealed

Shuriken Boujou [Shuriken Intercept]
Rank: E
Description: The user throws a projectile in such a way that it strikes another projectile in midair. Skilled users of this technique can even throw their projectiles in such a way as to purposefully change the direction of both projectiles.
Cost: -

Chouyaku [Leap]
Rank: E
Description: The user focuses chakra to their legs, allowing them to leap higher and further than they'd naturally be capable of. Using this technique, a ninja can easily leap to the top of a light pole, or jump across a wide road. This technique does not require handseals.
Cost: 5 Chakra

Kakuremino no Jutsu [Cloak of Invisibility Technique]
Rank: E
Requirements: A cloth of similar design to the background.
Description: The user hides behind a cloth, using chakra to make it blend in even better to the background, removing any apparent edges or folds on the cloth. This could render the user completely invisible if used with a cloth with an appropriate design.
Limitations:
- This technique must be used with an appropriate cloth. This limitation cannot be removed.
- Only very slight movements can be made while this technique is active. This limitation cannot be removed.
Weaknesses: Viewing the user from any angle that the cloth does not obstruct the user from the viewer's line of sight renders the technique useless. This weakness cannot be removed.
Cost: 5 Chakra to create effect, 1 Chakra to maintain

Kage Shuriken no Jutsu [Shadow Shuriken Technique]
Rank: E
Requirements: 2 similarly sized shuriken
Description: The user throws two shuriken at once, hiding one shuriken behind or beneath the other. Chakra is used to ensure the second shuriken follows the first in such a fashion that the target cannot easily detect the second shuriken.
Cost: 5 Chakra

Sakki [Killing Intent]
Rank: E
Requirements:
Description: The user employs chakra to project an air of intimidation to those around them. An especially high difference in ability results in a greater effect, potentially terrifying a target into paralysis. This technique does not require handseals, but typically requires eye contact.
Cost: 3 Chakra per target

Ki Nobori [Tree Walking]
Rank: C
Description: By focusing chakra to one's feet, a ninja can adhere themselves to sheer surfaces, such as trees, walls, cliffs, and can even walk upside down. This technique is usually used through the feet, but may be used from any body part. If this technique is known by a Chuunin or higher shinobi, it does not require concentration. This technique does not require handseals.
Cost: 20 to activate; 5 to maintain

Suimen no Hokou [Water Surface Walking]
Rank: C
Description: By emitting a constant stream of chakra from the user's feet, the user may walk on the surface of water as if it was solid. This technique is usually used through the feet, but may be used from any body part. If this technique is known by a Chuunin or higher shinobi, it does not require concentration. This technique does not require handseals.
Cost: 20 to activate; 5 to maintain

Kaihou [Open]
Rank: C
Description: By forcing chakra into a locking mechanism and taking control of the chakra itself to manipulate the lock, almost any lock can be opened with this technique. The user can also lock any lock without a key by using this technique. This technique requires no handseals.
Limitations: This technique takes a few seconds to use.
Cost: 25


D-rank
-


C-rank
-


B-rank
-


A-rank
-


S-rank
-


Jutsu Ninja Points: -

Advanced Abilities: -

Advanced Ability Ninja Points: -

Spent Ninja Points: 41
Remaining Ninja Points: 0

Cost: 60

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Albacorbis
 Posted: Jan 30 2018, 01:19 PM
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Post Count: 26
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Ryu: 200
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Approved.

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