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> [C-Rank Summoning] Yoruhime [Jitaku, Yui]
 Posted: Jan 26 2018, 01:07 PM
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Post Count: 230
Member Inventory: View
Ryu: 3700

Biographical Information

Name: Yoruhime

Age: 8

Gender: Female

Rank: C

Height: 6'2 ; 22 ft wingspan

Weight: 410 lbs

Species: Vampire Bat

Description: Yoruhime is a truly massive bat, capable of carrying a fully grown human in flight. Befitting her species, she has a set of incredibly sharp fangs that can be used in a pinch to bleed an enemy dry. Her fur is a mix of black and brown, and her leathery wings are considerably thicker than they look. Her eyes are a deep, dark red.

Personality: Yoruhime is, unlike Yui's other summonings, quite cowardly, and hates being called to fight. She would much prefer flying from every hint of conflict, but despite this, Yoruhime does occasionally assist with Yui's contracts. If she is absolutely forced into combat, Yoruhime prefers attacking from a distance, where its safe, or with tactics that cannot be easily fought against. Yoruhime is far better suited-and far more often is employed-in stealth roles, where she can scout ahead and relay the advance situation to Yui.

Background Yoruhime was raised, like Yui and Ineizume, by a shadowy organization, bent on their own secret goals. Yoruhime was always the most contrary of the batch, often being the sole voice of opposition to the pursuit of whatever goal Yui is after. Even so, she usually ends up going along with Yui's plans in the end. Yoruhime was bonded to Yui shortly after Ineizume, as it was determined Yui would need a recon summoning to assist her.

Combat Information

Available Ninja Points: 41

Inventory: -

Inventory Ninja Points: -


Basic Enhanced Hearing
Description: The user's hearing is improved beyond its normal levels. The user can hear quieter sounds at a greater distance.
Benefit: You can hear sounds at a further distance than before.





Trait Ninja Points: 1


Strength: 15
Speed: 25
Agility: 25
Perception: 25
Endurance: 10
Willpower: 10
Spirituality: 10
Stamina: 15

Attribute Ninja Points: 27

Chakra: 370


Strike Power:
Grapple: 40
Strike Speed:
Blocking Power:
Chakra Manipulation:
Shape Transformation:
Nature Transformation:
Bladed Weapons:
Other Weapons:
Ranged Weapons:
Chakra Control:
Enhanced Sense (Echolocation/Hearing): 40
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Medical Knowledge:
Tracking: 40

Skill Ninja Points: 12

Chakra Natures: Fuuton

Chakra Nature Ninja Points: -


Bunshin no Jutsu [Clone Technique]
Rank: E
Description: The user creates a clone of themselves. The clone looks just like the user in every way, to include current injuries and damage to clothing. The clone can be controlled mentally by the user as long as the user can see or otherwise detect what the clone is doing. Multiple clones can be made simultaneously, but each must be maintained separately as a distinct jutsu use.
- The clone is intangible, being made entirely of chakra. This limitation cannot be removed.
- It cannot harm anything, though it does not necessarily disperse as soon as contact is made. This limitation cannot be removed.
- This type of clone has no consciousness of its own and cannot make its own decisions.
- This clone has a range limit of 100 feet from the user. This limitation cannot be removed, but can be extended.
Cost: 5 Chakra per Clone

Henge no Jutsu [Transformation Technique]
Rank: E
Description: The user alters his or her appearance to look like something else. This transformation looks and feels real.
- The transformation cannot be unreasonably different in size to the user. They may, for instance, transform into a puppy or a large piece of furniture such as a bed-however, insects and objects much larger than a bed are not possible. This size limitation varies depending on the user's natural size. This limitation cannot be removed.
- Transforming is only skin deep-the transformation may feel real, but transforming into a metal object does not make you extra durable, nor does changing into a bird let you fly, etc. This limitation cannot be removed.
Weaknesses: Any physical damage done to the user immediately dispels the illusion, as well as any reasonably distracting event. This weakness can only be removed by obtaining the Trait that allows for it.
Cost: 5 Chakra to create the Henge, 1 Chakra to maintain it

Kawarimi no Jutsu [Body Replacement Technique]
Rank: E
Requirements: Nearby debris roughly the size of the user
Description: With this technique, a user replaces their body with an inanimate object the moment an attack lands. This is done to evade an attack at the last second, making the opponent think the attack landed when in fact, it did not.
- This technique has a range limit of 25 feet. This limitation cannot be removed, only expanded.
- The object the user replaced themselves with must be of approximate size to the user. This limitation cannot be removed.
- This technique must be prepared a full post before it is used, and if no occasion comes about to use the technique, the chakra and handseals are wasted.
Cost: 5 Chakra

Nawanuke no Jutsu [Rope Escape Technique]
Rank: E
Description: This technique allows one to escape from ropes and wires tied to prevent their escape. This is done by using chakra to physically loosen or to sever the ropes. This technique does not require handseals.
Limitations: This technique does not work on heavy restraints or those made of chakra. This limitation cannot be removed.
Cost: 5 Chakra

Fuuin Kai [Seal Release]
Rank: E
Requirements: Scroll
Description: The user places their palm on a scroll or similar object that contains a seal. Using chakra, the user can unseal the scroll, obtaining whatever was hidden within.
Cost: 5 Chakra per object unsealed

Shuriken Boujou [Shuriken Intercept]
Rank: E
Description: The user throws a projectile in such a way that it strikes another projectile in midair. Skilled users of this technique can even throw their projectiles in such a way as to purposefully change the direction of both projectiles.
Cost: -

Chouyaku [Leap]
Rank: E
Description: The user focuses chakra to their legs, allowing them to leap higher and further than they'd naturally be capable of. Using this technique, a ninja can easily leap to the top of a light pole, or jump across a wide road. This technique does not require handseals.
Cost: 5 Chakra

Kakuremino no Jutsu [Cloak of Invisibility Technique]
Rank: E
Requirements: A cloth of similar design to the background.
Description: The user hides behind a cloth, using chakra to make it blend in even better to the background, removing any apparent edges or folds on the cloth. This could render the user completely invisible if used with a cloth with an appropriate design.
- This technique must be used with an appropriate cloth. This limitation cannot be removed.
- Only very slight movements can be made while this technique is active. This limitation cannot be removed.
Weaknesses: Viewing the user from any angle that the cloth does not obstruct the user from the viewer's line of sight renders the technique useless. This weakness cannot be removed.
Cost: 5 Chakra to create effect, 1 Chakra to maintain

Kage Shuriken no Jutsu [Shadow Shuriken Technique]
Rank: E
Requirements: 2 similarly sized shuriken
Description: The user throws two shuriken at once, hiding one shuriken behind or beneath the other. Chakra is used to ensure the second shuriken follows the first in such a fashion that the target cannot easily detect the second shuriken.
Cost: 5 Chakra

Sakki [Killing Intent]
Rank: E
Description: The user employs chakra to project an air of intimidation to those around them. An especially high difference in ability results in a greater effect, potentially terrifying a target into paralysis. This technique does not require handseals, but typically requires eye contact.
Cost: 3 Chakra per target

Genjutsu Kai [Mind Technique Release]
Rank: C
Description: While holding the Rat seal, the user forcibly halts their chakra flow, then rapidly rushes a greater amount of chakra to their head. This process disperses the chakra causing a Genjutsu to occur, and can break it in such a fashion.
- You must be able to form the Rat handseal.
- You must break every Genjutsu effect on a single genjutsu at once, though if you are affected by multiple Genjutsu, you may choose which Genjutsu to target.
- You do NOT need to break an Aftershock effect.
- You do NOT need to break effects that your stats are allowing you to ignore the cost of.
- Even those incapable of learning Ninjutsu or Genjutsu can use Genjutsu Kai.
- Genjutsu Kai may be used on another individual by contact. Other than the required handseal, all rules for Genjutsu Kai must still be followed while using it in this way.
Cost: The cost of the Genjutsu being countered + the cost of any active side-effects + 5 chakra for the base effect and any unaffected side effects

Chikaku [Perception]
Rank: C
Description: The user closes his or her eyes and focuses instead on one of their other senses. So long as the user does not open their eyes, their perception in regards to that single sense is doubled. This technique does not involve chakra.
Drawbacks: The user must remain still while using this technique.
Cost: -

Tsuiseki [Tracking]
Rank: C
Description: By focusing only on the trail they are following, a shinobi may block out sights and sounds unrelated to their target. This in turn makes details related to the trail stand out more accurately. This can be applied to any method the user is utilizing to track a target, and does not utilize chakra.
Limitations: The user must already have a trail to follow. This limitation cannot be removed.
Drawbacks: The user may not notice hazards around them; it is not recommended to use this technique alone. This drawback may not be removed.
Cost: -

Fuuton: Sasayaku no Kaze [Wind Release: Whispering Wind]
Rank: D
Requirements: None
Description: This technique does not require handseals. The user may whisper a few words and control the currents that carry the sound, allowing the sound to only reach the targets they wish for it to reach. This also allows the user to make small sounds like a whisper audible at greater distances.
Limitations: The user must be aware of their target's exact location; The target must be within range of at least one of the user's senses.
Cost: 1 per syllable





Jutsu Ninja Points: 1

Advanced Abilities: -

Advanced Ability Ninja Points: -

Spent Ninja Points: 41
Remaining Ninja Points: 0

Cost: 60

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 Posted: Jan 30 2018, 02:12 PM
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Post Count: 26
Member Inventory: View
Ryu: 200


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