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> Dáinsleif
Albacorbis
 Posted: Jan 26 2018, 03:15 PM
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Item Name: Dáinsleif

Item Type: Sword

Dimensions: Blade length of 75 cm / 29.5 inches

Weight: 3 lbs

Appearance: Dáinsleif looks like a regular katana for the most part. However the blade appears to be dyed a crimson hue that belies its darker nature. In truth that is simply the natural color for the metal used. The scabbard and wrapping on the handle are both jet black and largely unassuming, making the weapon when sheathed seem like nothing more special than any other katana.

History: Dáinsleif is a weapon that for the better part of its history has rarely left the mountain it was forged on. Even the materials for the blade, its crimson metal, fell onto the mountain many centuries ago from the sky. The Tengu allowed a Kodogu smith access to the metal whose name has now been lost to the ages. For exactly 7 years that nameless smith toiled to create what would be his final and greatest creation.

When the sword was first presented to the Tengu in its finished state the smith draw it from its scabbard and presented the blade to be examined. When it came time for the blade to be returned to its sheath however the smith found that he could not. To the horror of those present he was forced to draw blood, and only then was he allowed peace. Since then the weapon has had many masters but few dared to draw it forth with the same audacity as its current wielder. If Dáinsleif could say that it was pleased with the one who holds it now there are many among the Tengu that feel like it would, but whether this combination of weapon and wielder will ultimately be for the good of all most reserve judgement for now.

Specialties:
- The blade is supernaturally durable and sharp, able to cut through even materials deemed as "indestructible" and withstand all but the most devastating blows in return. Obviously the tougher the material the more effort and time it would take to cut it, but this is largely negligible until getting to that aforementioned indestructible stage. This is not a function of chakra but a passive function of the blade's design and the materials it is forged from. The scabbard is likewise resilient but obviously not very good at cutting things like the sword.
- Wounds inflicted by this weapon cannot heal naturally, even with any sort of increased passive regeneration. Traits or abilities that increase healing are likewise ineffective. Chakra based healing still functions but at a quarter efficacy (this may not be increased in any way, nor further decreased) and it is exceptionally painful to the recipient of the healing.
- Dáinsleif delights in causing harm, and will go to lengths to aid the wielder in doing so. In cases where the user is actively trying to harm a target the weapon will veer towards the target should the user miss. It will also seek to guide the users arm to strike at someone that has been established as a foe even if the user is not actively trying to hit them. This is only enough to turn near-hits into actual hits and will not auto-hit all the things until the end of time.
- Any time the sword is drawn from its scabbard it must be used to draw blood before it can be returned. Otherwise it forces the user to wound themselves or those around them. This cannot be avoided in any way.

Costs: 3 AA

Owner: Tengu of Mount Akarat (Currently owned by Atla of the Daitengu)

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Nephilim
 Posted: Jan 26 2018, 09:31 PM
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- Wounds inflicted by this weapon cannot heal naturally, even with any sort of increased passive regeneration. Traits or abilities that increase healing are likewise ineffective. Chakra based healing still functions but at a quarter efficacy (this may not be increased in any way, nor further decreased) and it is exceptionally painful to the recipient of the healing.

Ignore regular healing? Okay. Not sure about dropping chakra healing down to a quater.

- Dáinsleif delights in causing harm, and will go to lengths to aid the wielder in doing so. In cases where the user is actively trying to harm a target the weapon will veer towards the target should the user miss. It will also seek to guide the users arm to strike at someone that has been established as a foe even if the user is not actively trying to hit them. This is only enough to turn near-hits into actual hits and will not auto-hit all the things until the end of time.

It is like you knew I was gonna critique this [referring to bolded statement].

But in reality, how "near miss" are we talking? Millimeters? Inches? A foot? Two Feet? Does it auto-hit red feet? What about blue feet?

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Albacorbis
 Posted: Jan 27 2018, 12:34 AM
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Well it's not all healing, only healing that pertains to wounds specifically made by this weapon. If it doesn't do something to chakra healing it may as well do nothing at all, the number of situations where a fight is going to last long enough for non-chakra healing to factor in are so niche...

No red feet or blue feet, but if those feet are instead fish we may have something to work with. In all seriousness though max a foot, and even then it would mostly be a scratch. Miss by a few inches and suddenly the blade might hit nicely, or land a small hit and it might become a greater one. Miss by more than a foot and it'll still veer towards the target but it likely won't hit.

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Nephilim
 Posted: Jan 27 2018, 11:49 AM
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Approved.

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