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> Atla, B rank summon
 Posted: Jan 26 2018, 03:17 PM
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Post Count: 26
Member Inventory: View
Ryu: 200

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Name: Atla

Age: 79

Gender: Female

Rank: B

Height: 5'6"

Weight: 110 lbs

Species: Daitengu

Description: Unlike most Tengu Alta is one of the few that chooses to forgo the traditional staff weaponry altogether. The sword at her waist indicates that she is still more than capable at taking care of herself should the situation arise. While she lacks the staff Alta does still have a mask much like many other of her brethren with hers being of a wolf design.

The Daitengu's eyes should one be lucky enough to catch a glimpse are amber and usually emotionless. As she rarely removes her mask that is not a fact that many would be privy to unless they decide they really need to stare. The pure white of her skin which matches that of her hair would indicate that she doesn't spend much time in the sun, which simply isn't true but regardless contrasts nicely with the jet black of her wings.

Personality: Alta is an exceedingly quiet individual, but not in the stealthy sense. She rarely if ever talks preferring to get her point across with actions and gestures wherever possible. Why this is no one can really say, and the Daitengu has managed just fine all these years working on these principles. In large part because of her quirk she may come off as distant to some, or perhaps enigmatic. In truth Atla is a very simple individual.

Simply put her philosophy is that to preserve the peace anything is permitted. It is not evil to take a life if doing so preserves the lives of others. To this end she has picked up the cursed sword Dáinsleif and put it to use against the enemies of the Tengu, something that has even her allies concerned. Her reclusive nature and world-view make her difficult to get to know at first, but by the same token her lack of close allies makes her value the few she has all the more.

Background Atla is a bit of an enigma even among the Tengu. Brought into the community by Sōjōbō as a young child she was adopted by a family of Daitengu at his behest, but the history of her origin was never explained. There are some who claim that she bears a striking resemblance to their leader, but most dismiss this as pure speculation. Whatever the case may be Alta somehow managed to always stand out ever from a young age, but not always in a good way.

Having her values challenged on more than one occasion by the elders of her community Atla finally decided a few decades ago to take up the sword Dáinsleif. With it came a seat on the inner council and responsibilities that other more respectable Tengu shied away from, but to Atla it was a means to an end. She would be the one to walk freely where others feared to tread and cut a path for their people to follow.

Combat Information

Available Ninja Points: 85

- 20 Shuriken (10 lbs)
- 5 Kunai (5 lbs)
- Wolf mask (negligible)
- Dáinsleif, katana. See Advanced Abilities (3 lbs)
Ignore 17 lbs of weight due to strength, weight is therefore negligible.

Inventory Ninja Points: 0

D rank
[Swordsman] Specialty
Description: The user has trained extensively in the use of their chosen fighting style theme, and can use jutsu of that theme for less chakra than normal. Can only be taken for one theme.
Benefit: Jutsu of the chosen theme cost 10% less than normal (Cost Rounded down)

Fighting Style
Iaidou [Way of Iai]
Description: Iaidou refers to a specific style of Kenjutsu concerned with the smooth, controlled movements of drawing the sword from its scabbard, striking the opponent, removing blood from the blade, and replacing the sword in the scabbard. The practiced motion and force applied to the sword result in slashes that are faster and stronger than one might expect. The movements to this style are quick and precise, almost always slashes, and very controlled. An emphasis is to be placed on keeping ones composure when utilizing this style of combat.
Benefit: +10 Strength and Speed using a sword in the manner described.
Cost: 2 Ninja Points

Trait Ninja Points: 3


Strength: 35 (~45)
Speed: 50 (~60)
Agility: 40
Perception: 45
Endurance: 30
Willpower: 10
Spirituality: 10
Stamina: 25

Attribute Ninja Points: 49

Chakra: 590


Strike Power:
Strike Speed:
Blocking Power:
Chakra Manipulation:
Shape Transformation:
Nature Transformation:
Resilience: 20
Bladed Weapons: 40
Other Weapons:
Ranged Weapons:
Chakra Control: 10 (2%, 12% for sword jutsu)
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Medical Knowledge:

Skill Ninja Points: 7

Chakra Natures: Raiton

Chakra Nature Ninja Points: 0

Jutsu: 3D, 1C, 2B, 1A
Bunshin no Jutsu [Clone Technique]
Description: The user creates a clone of themselves. The clone looks just like the user in every way, to include current injuries and damage to clothing. The clone can be controlled mentally by the user as long as the user can see or otherwise detect what the clone is doing. Multiple clones can be made simultaneously, but each must be maintained separately as a distinct jutsu use.
- The clone is intangible, being made entirely of chakra. This limitation cannot be removed.
- It cannot harm anything, though it does not necessarily disperse as soon as contact is made. This limitation cannot be removed.
- This type of clone has no consciousness of its own and cannot make its own decisions.
- This clone has a range limit of 100 feet from the user. This limitation cannot be removed, but can be extended.
Cost: 5 (4) Chakra per Clone

Henge no Jutsu [Transformation Technique]
Description: The user alters his or her appearance to look like something else. This transformation looks and feels real.
- The transformation cannot be unreasonably different in size to the user. They may, for instance, transform into a puppy or a large piece of furniture such as a bed-however, insects and objects much larger than a bed are not possible. This size limitation varies depending on the user's natural size. This limitation cannot be removed.
- Transforming is only skin deep-the transformation may feel real, but transforming into a metal object does not make you extra durable, nor does changing into a bird let you fly, etc. This limitation cannot be removed.
Weaknesses: Any physical damage done to the user immediately dispels the illusion, as well as any reasonably distracting event. This weakness can only be removed by obtaining the Trait that allows for it.
Cost: (passive through Tengu special ability)

Kawarimi no Jutsu [Body Replacement Technique]
Requirements: Nearby debris roughly the size of the user
Description: With this technique, a user replaces their body with an inanimate object the moment an attack lands. This is done to evade an attack at the last second, making the opponent think the attack landed when in fact, it did not.
- This technique has a range limit of 25 feet. This limitation cannot be removed, only expanded.
- The object the user replaced themselves with must be of approximate size to the user. This limitation cannot be removed.
- This technique must be prepared a full post before it is used, and if no occasion comes about to use the technique, the chakra and handseals are wasted.
Cost: 5 (4) Chakra

Nawanuke no Jutsu [Rope Escape Technique]
Description: This technique allows one to escape from ropes and wires tied to prevent their escape. This is done by using chakra to physically loosen or to sever the ropes. This technique does not require handseals.
Limitations: This technique does not work on heavy restraints or those made of chakra. This limitation cannot be removed.
Cost: 5 (4) Chakra

Fuuin Kai [Seal Release]
Requirements: Scroll
Description: The user places their palm on a scroll or similar object that contains a seal. Using chakra, the user can unseal the scroll, obtaining whatever was hidden within.
Cost: 5 (4) Chakra per object unsealed

Shuriken Boujou [Shuriken Intercept]
Description: The user throws a projectile in such a way that it strikes another projectile in midair. Skilled users of this technique can even throw their projectiles in such a way as to purposefully change the direction of both projectiles.
Cost: -

Chouyaku [Leap]
Description: The user focuses chakra to their legs, allowing them to leap higher and further than they'd naturally be capable of. Using this technique, a ninja can easily leap to the top of a light pole, or jump across a wide road. This technique does not require handseals.
Cost: 5 (4) Chakra

Kakuremino no Jutsu [Cloak of Invisibility Technique]
Requirements: A cloth of similar design to the background.
Description: The user hides behind a cloth, using chakra to make it blend in even better to the background, removing any apparent edges or folds on the cloth. This could render the user completely invisible if used with a cloth with an appropriate design.
- This technique must be used with an appropriate cloth. This limitation cannot be removed.
- Only very slight movements can be made while this technique is active. This limitation cannot be removed.
Weaknesses: Viewing the user from any angle that the cloth does not obstruct the user from the viewer's line of sight renders the technique useless. This weakness cannot be removed.
Cost: 5 (4) Chakra to create effect, 1 Chakra to maintain

Kage Shuriken no Jutsu [Shadow Shuriken Technique]
Requirements: 2 similarly sized shuriken
Description: The user throws two shuriken at once, hiding one shuriken behind or beneath the other. Chakra is used to ensure the second shuriken follows the first in such a fashion that the target cannot easily detect the second shuriken.
Cost: 5 (4) Chakra

Sakki [Killing Intent]
Description: The user employs chakra to project an air of intimidation to those around them. An especially high difference in ability results in a greater effect, potentially terrifying a target into paralysis. This technique does not require handseals, but typically requires eye contact.
Cost: 3 (2) Chakra per target

Genjutsu Kai [Mind Technique Release]
Description: While holding the Rat seal, the user forcibly halts their chakra flow, then rapidly rushes a greater amount of chakra to their head. This process disperses the chakra causing a Genjutsu to occur, and can break it in such a fashion.
- You must be able to form the Rat handseal, unless you have a means to cast this particular jutsu without handseals.
- You must break every Genjutsu effect on a single genjutsu at once, though if you are affected by multiple Genjutsu, you may choose which Genjutsu to target.
- You do NOT need to break an Aftershock effect.
- You do NOT need to break effects that your Willpower is allowing you to ignore.
- To break a genjutsu of a certain rank with Genjutsu Kai, you must possess the appropriately ranked version of Genjutsu Kai. There is a Genjutsu Kai for ranks C through S. If you possess a Genjutsu of that rank and each rank prior, you may ignore this requirement, so long as you have at least the C-ranked version of Genjutsu Kai. If you do not possess a genjutsu of the appropriate rank, a jutsu slot must be used to obtain the later ranks of Genjutsu Kai. Only the C-ranked Genjutsu Kai is free for non-Genjutsu using characters.
- Even those incapable of learning Ninjutsu or Genjutsu can use Genjutsu Kai.
- Genjutsu Kai may be used on another individual by contact. Other than the required handseal, all rules for Genjutsu Kai must still be followed while using it in this way.
Cost: The cost of the Genjutsu being countered + the cost of any active side-effects + 5 chakra for the base effect and any active side effects

Shunshin no Jutsu [Body Flicker Technique]
Description: The user holds a single seal and focuses their chakra for a few seconds. The user immediately moves to a new location, moving so fast that they appear to teleport. This is just chakra-assisted movement, however. This technique usually employs some sort of cover to further hide the user's movements. This technique may be used to move vertically, but it must begin while the user is on a surface they can push off of.
- The user cannot change direction once their movement has begun.
- The user cannot react to threats during their movement. This limitation cannot be removed.
- There must be no obstructions between the user and their intended end location. This limitation cannot be removed.
- This technique has a range limit of 20 feet. This limitation cannot be removed, only extended.
- If no cover is used, the opponent may see the user leaning in the direction they intended to go.
Cost: 25 (24) Chakra

Chikaku [Perception]
Description: The user closes his or her eyes and focuses instead on one of their other senses. So long as the user does not open their eyes, their perception in regards to that single sense is doubled. This technique does not involve chakra.
Drawbacks: The user must remain still while using this technique.
Cost: -

D rank
Souryuusen [Twin Dragon Flash]
Description: This technique is to be performed quickly, as it loses its effectiveness after the initial shock is lost. The user draws their sword, attacking with the blade. Immediately after, the user attacks with their sheath, using it as a blunt weapon for a second unexpected attack.
Cost: -

Rantou Tawami [Melee Deflection]
Description: The user is capable of deflecting projectiles thrown at them with a held melee weapon. The user's ability at this is dependent on his agility-to properly deflect a projectile, the user's agility must be greater than the attribute used to throw the projectile itself.
Cost: -

Doryuusen [Earth Dragon Flash]
Description: The user strikes at an opponent outside of his range by striking the ground with his weapon, sending debris at the opponent.
Cost: -

C rank
Damashigiri [Deception Beheading]
Description: The user fakes a Kawarimi no Jutsu, then takes advantage of the target's distraction to rush the target, delivering a slash to their midsection. This technique also creates a cloud of smoke, similar to Kawarimi, to aid in the deception.
Cost: 30 (26)

B rank
Issen [Flash]
Description: The user coats their sword with chakra and slashes at an opponent. The chakra leaves the blade as a crescent of chakra that cuts as effectively as the sword itself, and flies about 20 feet in the direction of the slash.
Cost: 65 (57)

Mikazukigiri [Crescent Moon Beheading]
Description: The user swings their sword in a single, large, crescent moon-shaped arc. The attack is made with such speed that an arc of light seems to follow behind the blade. The speed of this technique suits it well to counter opposing strikes.
Cost: 55 (48)

A rank
Otoha (Sound Blade)
Description: A vertical Iadiou draw technique aimed at the target's defense even when there is attacking and defending at the same time. The technique combines 3-steps focusing on balance, speed and awareness. Once the practitioner is ready, he focuses all of his energy while maintaining his center of balance and delivers an attack at three times speed. A couple seconds after the slash there will be a audible creating a high-pitched dissonance, somewhat akin to the sound of metal being ground.
Cost: 90 (79)

Jutsu Ninja Points: 20

Advanced Abilities: Dáinsleif (3 AA)

Advanced Ability Ninja Points: 3 AA (6 NP)

Spent Ninja Points: 85
Remaining Ninja Points: 0

Cost: 90

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Vivian Hyuuga-Senju

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 Posted: Jan 27 2018, 03:07 AM
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Ryu: 3700


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