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> [B-Rank Seishin Goei] Sasoboro [Jitaku, Yui]
 Posted: Apr 1 2018, 12:52 PM
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Post Count: 237
Member Inventory: View
Ryu: 750

Biographical Information

Name: Sasoboro

Age: 14

Gender: Male

Rank: B

Height: 15'6 (Length) 10'2 (Top of Tail)

Weight: 1320 lbs

Species: Scorpion (Spirit Beast)

Description: Sasoboro has the general shape of a scorpion, though he has always looked rather odd; specifically, his skin, black as pitch, gives off a strange vapor that is just as dark. The vapor fades a few inches from Sasoboro's body, and is more evident around the outer edge of his frame. Sasoboro, however, is outright massive when compared to an ordinary scorpion-easily large enough for Yui to comfortably sit on without hindering the massive beast. Sasoboro's tail, curved so wickedly as only a scorpion's tail may be, seems to drip from the stinger, though whatever liquid falls never reaches Sasoboro's back. The massive scorpion's body is nearly featureless, save for his eyes-his eyes shine a bright emerald hue, stark and striking against his black form. This luminescence can be suppressed at will.

Sasoboro's appearance differs slightly to those viewing him with chakra detecting vision; he appears, rather than be black and featureless, to have a texture on his skin reminiscent of human musculature. Sasoboro appears purple and transparent when viewed this way, and the usual vapor shifts to show human faces, pulled and distorted into expressions of utmost pain. Despite not being able to see chakra, Yui is aware of Sasoboro's dual appearances, and can see whichever she chooses to see at that moment. Typically, Yui will see only the black form, which she dubs Shadow Sasoboro, as opposed to his violet version, Spirit Sasoboro.

Personality: Sasoboro is wicked and violent, even compared to Ineizume. His temperament often mirrors Yui's inner thoughts, and the giant scorpion tends to be vicious and overzealous in approaching a goal. When alone with Yui, however, he displays a somewhat softer, more thoughtful side, often acting as a soundboard for Yui's innermost thoughts. Sasoboro is entirely beholden to Yui's whims, however, and will never defy her-though he does sometimes act ahead of Yui's decisions, trusting that it's the decision she would have come to eventually. Sasoboro is protective of Yui, but trusts in her ability to kill just as easily as he can.

Background Sasoboro has no background that does not involve Yui. As her spirit beast, Sasoboro has been a part of Yui since birth, and is considered (and considers himself) to be nothing more than an outward expression of Yui's will. It would be inaccurate to say they complete each other-rather, they are two beings, entirely independent and whole, but unceasingly linked to the other. Sasoboro was born with Yui, and he will die with her as well.

Combat Information

Available Ninja Points: 80

Inventory: -

Inventory Ninja Points: -


Description: You are not slowed while making your way up vertical surfaces. While others can be expected to move a bit slower while climbing, it comes naturally to you.
Benefit: Move at your normal speed while climbing without any implied slowing down.

Blur Strike
Description: The user’s strikes have more momentum to them than normal, making them harder to track with the naked eye
Benefit: Strikes are slightly blurred to unenhanced vision

Chakra Corrosion
Description: Your chakra has natural corrosive properties. While this has no effect on most jutsu, it has a severe effect on any who try to take chakra from you, or any who you give chakra to-rather than replenishing their supplies of chakra, it detracts from the target's chakra and causes severe pain, increasing with the amount of chakra that was transferred. This trait is incompatible with Restorative Chakra.
Benefit: Chakra Transfer now directly reduces a target's chakra by the amount you transferred. Chakra Absorption abilities reduce the user's chakra by the amount they attempted to absorb from you. Additionally, only half of the chakra that was attempted to transfer in either fashion is actually taken from you.




Trait Ninja Points: 5


Strength: 45
Speed: 50
Agility: 45
Perception: 40
Endurance: 25
Willpower: 30
Spirituality: 20
Stamina: 25

Attribute Ninja Points: 56

Chakra: 660


Strike Power: 40
Strike Speed: 40
Blocking Power:
Chakra Manipulation:
Shape Transformation:
Nature Transformation:
Bladed Weapons:
Other Weapons:
Ranged Weapons:
Chakra Control: 60
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Medical Knowledge:

Skill Ninja Points: 14

Chakra Natures: Doton

Chakra Nature Ninja Points: -


Bunshin no Jutsu [Clone Technique]
Rank: E
Description: The user creates a clone of themselves. The clone looks just like the user in every way, to include current injuries and damage to clothing. The clone can be controlled mentally by the user as long as the user can see or otherwise detect what the clone is doing. Multiple clones can be made simultaneously, but each must be maintained separately as a distinct jutsu use.
- The clone is intangible, being made entirely of chakra. This limitation cannot be removed.
- It cannot harm anything, though it does not necessarily disperse as soon as contact is made. This limitation cannot be removed.
- This type of clone has no consciousness of its own and cannot make its own decisions.
- This clone has a range limit of 100 feet from the user. This limitation cannot be removed, but can be extended.
Cost: 5 Chakra per Clone (4)

Henge no Jutsu [Transformation Technique]
Rank: E
Description: The user alters his or her appearance to look like something else. This transformation looks and feels real.
- The transformation cannot be unreasonably different in size to the user. They may, for instance, transform into a puppy or a large piece of furniture such as a bed-however, insects and objects much larger than a bed are not possible. This size limitation varies depending on the user's natural size. This limitation cannot be removed.
- Transforming is only skin deep-the transformation may feel real, but transforming into a metal object does not make you extra durable, nor does changing into a bird let you fly, etc. This limitation cannot be removed.
Weaknesses: Any physical damage done to the user immediately dispels the illusion, as well as any reasonably distracting event. This weakness can only be removed by obtaining the Trait that allows for it.
Cost: 5 Chakra to create the Henge, 1 Chakra to maintain it (4, 1)

Kawarimi no Jutsu [Body Replacement Technique]
Rank: E
Requirements: Nearby debris roughly the size of the user
Description: With this technique, a user replaces their body with an inanimate object the moment an attack lands. This is done to evade an attack at the last second, making the opponent think the attack landed when in fact, it did not.
- This technique has a range limit of 25 feet. This limitation cannot be removed, only expanded.
- The object the user replaced themselves with must be of approximate size to the user. This limitation cannot be removed.
- This technique must be prepared a full post before it is used, and if no occasion comes about to use the technique, the chakra and handseals are wasted.
Cost: 5 Chakra (4)

Nawanuke no Jutsu [Rope Escape Technique]
Rank: E
Description: This technique allows one to escape from ropes and wires tied to prevent their escape. This is done by using chakra to physically loosen or to sever the ropes. This technique does not require handseals.
Limitations: This technique does not work on heavy restraints or those made of chakra. This limitation cannot be removed.
Cost: 5 Chakra (4)

Fuuin Kai [Seal Release]
Rank: E
Requirements: Scroll
Description: The user places their palm on a scroll or similar object that contains a seal. Using chakra, the user can unseal the scroll, obtaining whatever was hidden within.
Cost: 5 Chakra per object unsealed (4)

Shuriken Boujou [Shuriken Intercept]
Rank: E
Description: The user throws a projectile in such a way that it strikes another projectile in midair. Skilled users of this technique can even throw their projectiles in such a way as to purposefully change the direction of both projectiles.
Cost: -

Chouyaku [Leap]
Rank: E
Description: The user focuses chakra to their legs, allowing them to leap higher and further than they'd naturally be capable of. Using this technique, a ninja can easily leap to the top of a light pole, or jump across a wide road. This technique does not require handseals.
Cost: 5 Chakra (4)

Kakuremino no Jutsu [Cloak of Invisibility Technique]
Rank: E
Requirements: A cloth of similar design to the background.
Description: The user hides behind a cloth, using chakra to make it blend in even better to the background, removing any apparent edges or folds on the cloth. This could render the user completely invisible if used with a cloth with an appropriate design.
- This technique must be used with an appropriate cloth. This limitation cannot be removed.
- Only very slight movements can be made while this technique is active. This limitation cannot be removed.
Weaknesses: Viewing the user from any angle that the cloth does not obstruct the user from the viewer's line of sight renders the technique useless. This weakness cannot be removed.
Cost: 5 Chakra to create effect, 1 Chakra to maintain (4, 1)

Kage Shuriken no Jutsu [Shadow Shuriken Technique]
Rank: E
Requirements: 2 similarly sized shuriken
Description: The user throws two shuriken at once, hiding one shuriken behind or beneath the other. Chakra is used to ensure the second shuriken follows the first in such a fashion that the target cannot easily detect the second shuriken.
Cost: 5 Chakra (4)

Sakki [Killing Intent]
Rank: E
Description: The user employs chakra to project an air of intimidation to those around them. An especially high difference in ability results in a greater effect, potentially terrifying a target into paralysis. This technique does not require handseals, but typically requires eye contact.
Cost: 3 Chakra per target (2)

Ki Nobori [Tree Walking]
Rank: C
Description: By focusing chakra to one's feet, a ninja can adhere themselves to sheer surfaces, such as trees, walls, cliffs, and can even walk upside down. This technique is usually used through the feet, but may be used from any body part. If this technique is known by a Chuunin or higher shinobi, it does not require concentration. This technique does not require handseals.
Cost: 20 to activate; 5 to maintain (18, 4)

Suimen no Hokou [Water Surface Walking]
Rank: C
Description: By emitting a constant stream of chakra from the user's feet, the user may walk on the surface of water as if it was solid. This technique is usually used through the feet, but may be used from any body part. If this technique is known by a Chuunin or higher shinobi, it does not require concentration. This technique does not require handseals.
Cost: 20 to activate; 5 to maintain (18, 4)

Shunshin no Jutsu [Body Flicker Technique]
Rank: C
Description: The user holds a single seal and focuses their chakra for a few seconds. The user immediately moves to a new location, moving so fast that they appear to teleport. This is just chakra-assisted movement, however. This technique usually employs some sort of cover to further hide the user's movements. This technique may be used to move vertically, but it must begin while the user is on a surface they can push off of.
- The user cannot change direction once their movement has begun.
- The user cannot react to threats during their movement. This limitation cannot be removed.
- There must be no obstructions between the user and their intended end location. This limitation cannot be removed.
- This technique has a range limit of 20 feet. This limitation cannot be removed, only extended.
- If no cover is used, the opponent may see the user leaning in the direction they intended to go.
Cost: 25 Chakra (22)

Inpei [Hiding]
Rank: D
Requirements: Shadows nearby
Description: The user steps into shadows and remains very still. Their body will become darker until they match the shade of the area, and their skin and clothes will develop patterns to better blend into the background. This technique ends if the user moves. This technique does not require handseals.
Limitations: It takes a full post to assume the appropriate disguise.
Cost: 15 to activate, 3 to maintain (14, 2)

Yuusou Gisei [Heroic Sacrifice]
Rank: C
Requirements: Allied Target
Description: The user completes the needed handseals when a target is in danger from an attack. This technique works in the same way as the basic technique Kawarimi No Jutsu to switch places with the target, putting themselves in the line of fire instead. Unlike Kawarimi, this requires no prior preparation to utilize, and can be used at a moment’s notice. This also lacks any size or weight restrictions on Kawarimi, and can be done as long as the user has a clear line of sight to the target without physical obstructions.
Limitations: N/A
Weaknesses: Can only be used if the user would be putting themselves in imminent danger.
Drawbacks: N/A
Cost: 30 (26)

Moguragakure no Jutsu [Hiding like a Mole Technique]
Rank: C
Requirements: Earth underfoot
Description: The user performs a series of handseals, focusing chakra throughout their body. This allows them to convert nearby stone into very find sand, letting the user dig through it easily. The user can feel vibrations more acutely while using this technique.
Limitations: Use of this technique leaves a hole behind in the ground, which can be followed back to the user. This limitation cannot be removed.
Cost: 30 to activate; 5 to maintain (26, 4)




Seishin Goei Special Abilities

Available at D-rank - Sasoboro can reduce his size at will, down to that of an ordinary scorpion. Regardless of how small he makes himself, this ability costs 20 chakra. Reverting back to his natural size also costs 20 chakra (18).

Available at C-rank - Sasoboro can produce venom via strikes with his tail. This venom has a numbing effect that progresses into a state similar to an alcohol-induced intoxication. Producing this venom costs 30 chakra (26).

Available at B-rank - Sasoboro can split his body to create multiple versions of himself. Each time he splits, his current size and current chakra is split between himself and the resultant bodies. There are no limits to how often he may split, other than chakra requirements. All resultant bodies must abide by all the rules of Seishin Goei.

Available at A-rank - Sasoboro can be manifested as a spiritual entity inside another of Yui's summonings. This manifestation allows Sasoboro to control the actions of the affected summoning, and to impart his abilities, as well as the abilities of the Seishin Goei to the affected summoning. The affected summoning retains its form, but gains the "Spirit Sasoboro" aesthetic described in Appearance. The affected summoning retains all other aspects of its application, but can use Sasoboro's jutsu and abilities in addition to its own. If the summoning does not have a stinger, the C-ranked ability can instead by manifested via claws or fangs. This ability costs 100 chakra (88) from Sasoboro upon manifesting. Sasoboro can leave a summoning freely. If the summoning is dispatched while Sasoboro is inside, the two are both unsummoned.

Available at S-rank - Sasoboro can cause his body to become selectively intangible, and manifests around Yui. While manifested in this way, Yui can levitate inside Sasoboro's body. Attacks launched by Yui, as well as anything Sasoboro or Yui wills, can pass through Sasoboro's body with no resistance at all. Anything not so willed must break through Sasoboro's body as normal. This ability costs 150 chakra (132).

Jutsu Ninja Points: 5

Advanced Abilities: -

Advanced Ability Ninja Points: -

Spent Ninja Points: 80
Remaining Ninja Points: 0

Cost: 40 (B-ranked Seishin Goei)

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 Posted: Apr 9 2018, 01:00 PM
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Gopher Tuna

Post Count: 97
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Ryu: 0



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