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> [Jounin] Uchiha, Zau
BurningBright
 Posted: May 10 2018, 01:28 AM
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Biographical Information


Name:
Uchiha Zau

Clan:
Uchiha and Kemuri

Age:
17 (Birthday occurs on June 12 and every 2 months after)

Gender:
Male

Ninja Status:
Village Nin

Rank:
Jounin

Height:
5'5 ; 165 cm

Weight:
145 lbs ; 67.7 kg

Description:
Uchiha Zau is a short, thin boy, with a thick mop of dark, curly hair typically worn in a topknot, with the hair below his ears remaining loose. He has the characteristically black eyes of his Uchiha side. His skin is white, but sun-kissed, owing to his time living in Akarigakure. Zau's features are an attractive mix of harsh and feminine features-his nose and ears are small and possess slight curves, while his bone structure is sharply angled and severe. Zau has adopted a style of clothing reminiscent of the Order of the White Flame's monks, with a decidedly Uchiha spin. His monk robes, featuring wide sleeves and a deep V cut on the neckline, are dark blue, and are marked with an Uchiha crest on the back of the Uchiha-typical high collar. In the top red half of the Uchiha crest, however, Zau has embroidered the Kanji for the word Smoke, in honor of the other side of his family, the Kemuri clan. His pants are off-white, and taper to the heel of his shoes. Zau wears black ninja shoes with a high ankle and closed toes.

Zau wears a blunted sword on his waist, a symbol of his insistence on not killing, and wears his censer's chain wrapped diagonally around his torso, down his left arm, with the censer itself hanging from his left wrist. Zau does not wear other weapons, but he does have a set of bandages worn around his wrists that house the seals he uses to store more weaponry.

Zau wears his village headband around his neck, and but shifts it to his head before a fight.

Personality:
Zau holds himself in a haughty regard, combining the legendary arrogance of both his Uchiha side with the knowledge that he is a direct descendent of THE Kemuri Zaulyl, one of the greatest heroes of the first demon war, the first Jinchuuriki of Seichi. While this is the public face he shows, in private, Zau is plagued by near constant anxiety and feelings of inferiority. Zau cannot help but compare himself to his incredible relatives, and of course, he typically finds himself in their shadow-a fact that the pride he struggles to exude constantly battles against. He joined the Order of the White Flame in an effort to reconcile these opposing halves of his-extreme pride and crippling self-doubt. Since joining, he has found it easier to temper his arrogance and to lay aside his concerns, but he still struggles. His newfound power, as well as his time with the monks, has given him an additional aspect-that of a warm, patient comrade.

In combat, Zau faces a different collision of perspectives. As an Uchiha and as a monk, Zau is encouraged to keep his cool at all times. His Kemuri heritage gets in the way of that. Quite frequently, Zau finds that he has to hold himself back, lest he be lost in the excitement of battle.

When he was young, Zau made the decision that he would never kill a defenseless target again; even against targets who are actively trying to harm him, Zau finds it difficult to bring himself to slay them. He carries a blunted sword as a reminder of this-his role is to protect the innocent, never to kill the defenseless.

Oath aside, Zau enjoys battle, but his true passion is research, specifically that into the histories of both of his clans. While the Uchiha records are mostly intact, Zau has never been able to find satisfactory records about the Kemuri clan, instead relying almost entirely on verbal stories. This has not managed to slake his thirst for knowledge even slightly.

Background
Uchiha Zau was named for his most famous ancestor, Kemuri Zaulyl. And with that naming, the course of Zau's life was plotted out for him. He could not be allowed to sully the name of that great man-at least, that's what he convinced himself of from a young age. Zau devoted himself to uncovering the mysteries of the legendary figure he took the name of-but this was only compounded by the other half of his name. The Uchiha clan were perhaps the most notorious of all the clans to come to Seichi during the second Demon War, known for their terrifying battle prowess and their haunting crimson eyes. Knowing that he is not only a descendent of Kemuri Zaulyl, but also a prominent member of the Uchiha clan affected Zau from a very young age, and drove the youth towards ninja training, to the delight of his parents and younger brother-how could a product of the Uchiha and Kemuri be anything less than an amazing warrior, after all?

Unsurprisingly, Zau showed an early aptitude for both Fire and Wind Release, owing to his dual heritage. What was surprising, and taken as a sign of a blessing, was that Uchiha Zau's fire altered its natural color early in Zau's life; it became the bright blue, almost white hue Kemuri Zaulyl was known to possess. Zau was emboldened by this knowledge, and strove forth to the Academy to learn the trade of his ancestors and bring more honor to the name Zau.

Zau graduated from the academy without much difficulty, but found himself feeling unfulfilled as he held his village's headband in his hands. He hopes to find greater glory as an official ninja.

Shortly after graduation, he realized that, talented though he may be, those around him could easily prove to be better. Of his teammates, Zau silently considered himself the weakest-Jash was clumsy and, at times, idiotic, but he unlocked his Sharingan before Zau, he was stronger in almost every way than Zau, and he seemingly worked much less at it on top of that. As for Vivian, Zau's more mysterious teammate, she never seemed to have trouble with anything; she could summon before she was even a Genin, she was a notably talented user of the difficult Shadow Clone technique, and she seemed to focus her efforts entirely upon the more challenging aspects of ninjutsu-advanced elements and fuuinjutsu. Compared to them, Zau was lackluster at best.

This realization only spurred him onward, however. Without instruction, and without relying on his newly awakened Sharingan to decode the secrets of the technique, Zau taught himself how to properly use the famous Rasengan. Zau refined his taijutsu skills, accepting that while he may not be the strongest, he was one of the most technical fighters of his generation. Zau copied and adapted the jutsu of those around him, creating a style he could truly call his own. Zau learned a great deal of confidence, and declared a set of principles he would not turn his back on. In many ways, Zau grew considerably during his time as a Genin-and he endeavored to make his time as a Chuunin every bit as worthwhile. Zau joined the Order of the White Flame, both to advance his skills and to learn to control his conflicting personality. Using the discipline and new fighting techniques learned from the monks, Zau refined his skills considerably. Shortly after returning to the village, Zau was promoted to Jounin in recognition of his advanced skills.

Combat Information


Available Ninja Points: 286

Inventory: (7 lbs ; No Penalty)
Blunted Katana on Left Hip - 2 lbs ; Blade is 30 inches long, handle is 8 - 1 NP
White Flame Censer on Left Arm - 5 lbs - 1 NP
Shuriken x 100 - Weight ignored, Shuriken are stored within seals on his clothes - 0 NP
Headband (Neck) - Negligible - 0 NP

Inventory Ninja Points: 2 Ninja Points

Traits:

D-Rank - 9
Acrobatic
Description: You are better able to perform outlandish moves like flips, spins, and rolls without error. Dodging becomes easier as well.
Benefit: Can justifiably perform acrobatic feats listed above

Altered Element (Free ; Provided by Kemuri SA)
Description: Your jutsu of a particular element take on a strange appearance; your fire might be blue, or perhaps any dirt you produce has glittery particles within it. When taking this trait, please explain the specific change. Note that this trait is passive, and cannot be turned off-all jutsu that use that material will carry the effect.
Benefit: You can aesthetically alter the jutsu of a particular element or substance. These alterations must not have a significant battle potential. (Katon - Fire is colored bright blue and white)

Ambidextrous
Description: You are equally adept at using either hand, and receive a benefit to fighting with both hands occupied.
Benefit: +6 divided as the user chooses among Strength and Agility while dual-wielding or utilizing Taijutsu with both hands equally

Assault Clones
Description: The user has trained themselves so that their solid clones retain more of their physical strength than normal, making them more formidable.
Benefit: The user’s solid clones can take twice the normal amount of damage before dispersing.

Deft Hands
Description: The user has practiced extensively with handseals, being able to execute them more quickly.
Benefit: Handseals are performed twice as fast.

Emotive Chakra
Description: Most individual's chakra varies naturally with their emotions very slightly-in your case, your chakra varies wildly with your emotions. Chakra sensors are usually the only ones who can see this, though there are some jutsu that make your chakra more obvious. Variations can include color, intensity, a sensation typically attributed to temperature, among other things. This does not affect the power of your techniques. This trait is incompatible with Emotionless Chakra.
Benefit: Your chakra's feel and color varies drastically with your mood. While mostly aesthetic, a chakra sensor may have difficulty recognizing your chakra if your mood-swing is drastic enough.

Lightning Reflexes
Description: You can dodge more effectively at the very last second, as a result of your reflexes being highly over-trained.
Benefit: +6 to Agility when dodging at the last possible second.

Light Step
Description: As long as you are wearing light materials on your feet, your footfalls are silent. Objects you touch still make noise, such as broken twigs or kicked rocks.
Benefit: Silent movement when wearing D-class material or lower on feet.

Katon Specialty
Description: The user has trained extensively in the use of their chosen element, and can mold jutsu of that element for less chakra than normal. Can only be taken for one element.
Benefit: Jutsu of the chosen Element cost 5% less than normal (Cost Rounded down)

Pack Mule
Description: You have dedicated a great deal of training into their ability to carry more weight.
Benefit: Your speed and agility decrease by 1 point for every 10 lbs of inventory, as opposed to 5


C-Rank - 10
Blur Strike
Description: The user’s strikes have more momentum to them than normal, making them harder to track with the naked eye
Benefit: Strikes are slightly blurred to unenhanced vision

Maintainer
Description: If the user has ceased using a maintained ability within the last three posts, they may reactivate it without the activation cost. Instead, they begin using the maintenance cost again. This may only be used on any particular ability once every 10 posts, per ability this is applied to.
Benefit: The user can reactivate a previously used maintained ability without paying the activation cost.

Physical Chakra
Description: You get a spiritual experience from working out; the result is that your chakra enhances faster through physical training than others.
Benefit: For every 5 points in Strength, Speed, or Agility, you gain 1 additional Chakra.

Spiritual Chakra
Description: Your Spirituality and mental facilities affect your chakra levels slightly more than other people, providing you with a greater amount of chakra.
Benefit: For every 5 points of Spirituality, Willpower, and Stamina, you gain 1 additional Chakra, on top of what you would ordinarily earn.

Sharingan - Mirrored Mind
Description: The user is capable of mimicking Genjutsu in the same manner they mimic Ninjutsu and Taijutsu. Copying Genjutsu works the same way as copying any other technique, though to copy the illusion, the user must first experience said illusion. When copying a genjutsu, the cue for that genjutsu becomes eye contact when used by the owner of this trait.
Benefit: User can copy genjutsu


B-Rank - 16
Brave
Description: You do not back down to danger; in fact, danger just makes you fight harder! You get stronger, faster, or just better in general, depending on your willpower.
Benefit: 1/10 of your current Willpower (Minimum 1) is added to the attribute of your choice (except Willpower) when facing multiple opponents or an opponent that is stronger than you. This effect may only be used once per battle, and the choice cannot be changed until the next battle begins.

Chakra Titan
Description: Requires both Physical Chakra and Spiritual Chakra. The user’s chakra network has become so refined that they derive an even greater amount of chakra from traits that increase it.
Benefit: The required traits provide 1 additional chakra per 2 points in their required attributes, instead of the normal 5 points required.

Sharingan - Perfect Illusion
Description: Using their own knowledge of how Sharingan can see through illusions, the user fills in the gaps a Sharingan would typically exploit, thereby allowing genjutsu cast via their own Sharingan to fool an opposing Sharingan's ability to see through visual illusions.
Benefit: Genjutsu cast by the user are not made transparent by Sharingan.

Sharingan - Mirrored Fist
Description: The user is capable of copying a fighting style so long as they have witnessed use of that particular fighting style within the last five posts, and may continue copying that style so long as they are actively viewing it. This trait also allows for permanently copying fighting styles, which follows the same rules as copying jutsu permanently. If the fighting style has physical requirements, such as a bloodline, the user may only copy the motions and buffs of that style, not the aspects not applicable to the user's body. If the fighting style has certain statistical requirements, the user may only copy the motions, not the buff the style provides. The user must be capable of copying jutsu to take this trait.
Benefit: Can copy fighting styles


A-Rank - 0
-


S-Rank - 0
-


Fighting Style - 8
Suzaku Higen-ryu [Red Bird Flying Majesty Style]
Description: The Suzaku Higen-ryu was unwittingly created by Kemuri Zaulyl. While he rediscovered and spread the inspiration technique, Kasaijutsu (and creation of the style is commonly attributed to Zaulyl), the Suzaku Higen-ryu was created after his death, by a handful of loyal friends and Zau's own bird summonings, and rediscovered years later by the man who would go on to recreate the Order of the White Flame, Shinjou Kurabi.
The largely aerial style Suzaku Higen-ryu combines the fiery spectacle of Kasaijutsu with quick, wide, flowing attacks, resembling a bird in flight; the style bears a particular emphasis on evasion and movement. There is a branch of the style that involves kenjutsu as well; this branch, as well as the main line of the style, is based on fighting two handed, and so is based on dual-wielding swords. No matter the preferred style of the user, while using the Suzaku Higen-ryu, small flames burst from the impact point of the user's limbs, and flames will trail the blades of swords used while fighting.
Benefit: While using the wide, swirling movements inherent to the Suzaku Higen-ryu, the user's Agility and Speed increase by 5 points each. Additionally, the user's limbs and swords, if applicable, will be wreathed in flame just before every attack. While the flames themselves can only cause minor burns at best, the spectacle is something to behold, and has potential to distract the opponent.
Cost: 4

Geigeki Ken [Intercepting Fist]
Description: This style embodies the concept of the best defense being a strong offense, and relies upon closely watching and reacting to an opponent, as well as striking unpredictably by removing physical tells from one's own movements. Once the opponent has made a move, the user is to strike faster than their opponent, in order to disrupt the opponent's movements and guarantee their own strike. In a corollary to the main purpose of the style, the user has also mastered the ability to fight completely without physical tells by keeping their muscles loose and limber, with a light sway providing momentum to their strikes, until just before the intended strike lands, when all of their involved muscles suddenly tense for the strike. Those with eyes that aid in prediction and observation, such as the Sharingan or Byakugan, can easily master the defensive nature of this style.
Benefit: While fighting in the above described fashion, abilities that predict the user's movements do not function against the user. Additionally, the user's Speed and Agility increase by 10 points each.
Cost: 4


Trait Ninja Points: 43

Attributes:

Strength: 30
Speed: 50
Agility: 60
Perception: 30
Endurance: 30
Willpower: 30
Spirituality: 40
Stamina: 50

Sage Mode Attributes

Strength: 36
Speed: 60
Agility: 72
Perception: 36
Endurance: 36
Willpower: 36
Spirituality: 48
Stamina: 60


Total Attributes: 320

Attribute Ninja Points: 64

Chakra:
740 (+130 from Physical Chakra, Spiritual Chakra, and Chakra Titan) = 870

Skills:

Strike Power:
Grapple:
Strike Speed: 50
Blocking Power:
Chakra Manipulation:
Shape Transformation: 30
Nature Transformation:
Creativity:
Focus:
Resilience:
Immersion:
Bladed Weapons:
Other Weapons:
Ranged Weapons:
Chakra Control: 60
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Enhanced Sense (Enter Sense):
Concentration: 60
Medical Knowledge:
Tracking:
Blank:
Blank:
Blank:

Skill Ninja Points: 20

Chakra Natures:
Katon ; Fuuton (Free, Provided via Uchiha SA)

Chakra Nature Ninja Points: 0

Jutsu:

Basics - Free
Bunshin no Jutsu [Clone Technique]
Rank: E
Description: The user creates a clone of themselves. The clone looks just like the user in every way, to include current injuries and damage to clothing. The clone can be controlled mentally by the user as long as the user can see or otherwise detect what the clone is doing. Multiple clones can be made simultaneously, but each must be maintained separately as a distinct jutsu use.
Limitations:
- The clone is intangible, being made entirely of chakra. This limitation cannot be removed.
- It cannot harm anything, though it does not necessarily disperse as soon as contact is made. This limitation cannot be removed.
- This type of clone has no consciousness of its own and cannot make its own decisions.
- This clone has a range limit of 100 feet from the user. This limitation cannot be removed, but can be extended.
Cost: 5 Chakra per Clone (4)

Henge no Jutsu [Transformation Technique]
Rank: E
Description: The user alters his or her appearance to look like something else. This transformation looks and feels real.
Limitations:
- The transformation cannot be unreasonably different in size to the user. They may, for instance, transform into a puppy or a large piece of furniture such as a bed-however, insects and objects much larger than a bed are not possible. This size limitation varies depending on the user's natural size. This limitation cannot be removed.
- Transforming is only skin deep-the transformation may feel real, but transforming into a metal object does not make you extra durable, nor does changing into a bird let you fly, etc. This limitation cannot be removed.
Weaknesses: Any physical damage done to the user immediately dispels the illusion, as well as any reasonably distracting event. This weakness can only be removed by obtaining the Trait that allows for it.
Cost: 5 Chakra to create the Henge, 1 Chakra to maintain it (4, 1)

Kawarimi no Jutsu [Body Replacement Technique]
Rank: E
Requirements: Nearby debris roughly the size of the user
Description: With this technique, a user replaces their body with an inanimate object the moment an attack lands. This is done to evade an attack at the last second, making the opponent think the attack landed when in fact, it did not.
Limitations:
- This technique has a range limit of 25 feet. This limitation cannot be removed, only expanded.
- The object the user replaced themselves with must be of approximate size to the user. This limitation cannot be removed.
- This technique must be prepared a full post before it is used, and if no occasion comes about to use the technique, the chakra and handseals are wasted.
Cost: 5 Chakra (4)

Nawanuke no Jutsu [Rope Escape Technique]
Rank: E
Description: This technique allows one to escape from ropes and wires tied to prevent their escape. This is done by using chakra to physically loosen or to sever the ropes. This technique does not require handseals.
Limitations: This technique does not work on heavy restraints or those made of chakra. This limitation cannot be removed.
Cost: 5 Chakra (4)

Fuuin Kai [Seal Release]
Rank: E
Requirements: Scroll
Description: The user places their palm on a scroll or similar object that contains a seal. Using chakra, the user can unseal the scroll, obtaining whatever was hidden within.
Cost: 5 Chakra per object unsealed (4)

Shuriken Boujou [Shuriken Intercept]
Rank: E
Description: The user throws a projectile in such a way that it strikes another projectile in midair. Skilled users of this technique can even throw their projectiles in such a way as to purposefully change the direction of both projectiles.
Cost: -

Chouyaku [Leap]
Rank: E
Description: The user focuses chakra to their legs, allowing them to leap higher and further than they'd naturally be capable of. Using this technique, a ninja can easily leap to the top of a light pole, or jump across a wide road. This technique does not require handseals.
Cost: 5 Chakra (4)

Kakuremino no Jutsu [Cloak of Invisibility Technique]
Rank: E
Requirements: A cloth of similar design to the background.
Description: The user hides behind a cloth, using chakra to make it blend in even better to the background, removing any apparent edges or folds on the cloth. This could render the user completely invisible if used with a cloth with an appropriate design.
Limitations:
- This technique must be used with an appropriate cloth. This limitation cannot be removed.
- Only very slight movements can be made while this technique is active. This limitation cannot be removed.
Weaknesses: Viewing the user from any angle that the cloth does not obstruct the user from the viewer's line of sight renders the technique useless. This weakness cannot be removed.
Cost: 5 Chakra to create effect, 1 Chakra to maintain (4, 1)

Kage Shuriken no Jutsu [Shadow Shuriken Technique]
Rank: E
Requirements: 2 similarly sized shuriken
Description: The user throws two shuriken at once, hiding one shuriken behind or beneath the other. Chakra is used to ensure the second shuriken follows the first in such a fashion that the target cannot easily detect the second shuriken.
Cost: 5 Chakra (4)

Sakki [Killing Intent]
Rank: E
Requirements:
Description: The user employs chakra to project an air of intimidation to those around them. An especially high difference in ability results in a greater effect, potentially terrifying a target into paralysis. This technique does not require handseals, but typically requires eye contact.
Cost: 3 Chakra per target (2)

Ki Nobori [Tree Walking]
Rank: C
Description: By focusing chakra to one's feet, a ninja can adhere themselves to sheer surfaces, such as trees, walls, cliffs, and can even walk upside down. This technique is usually used through the feet, but may be used from any body part. If this technique is known by a Chuunin or higher shinobi, it does not require concentration. This technique does not require handseals.
Cost: 20 to activate; 5 to maintain (17, 4)

Suimen no Hokou [Water Surface Walking]
Rank: C
Description: By emitting a constant stream of chakra from the user's feet, the user may walk on the surface of water as if it was solid. This technique is usually used through the feet, but may be used from any body part. If this technique is known by a Chuunin or higher shinobi, it does not require concentration. This technique does not require handseals.
Cost: 20 to activate; 5 to maintain (18, 4)

Genjutsu Kai [Mind Technique Release]
Rank: C
Description: While holding the Rat seal, the user forcibly halts their chakra flow, then rapidly rushes a greater amount of chakra to their head. This process disperses the chakra causing a Genjutsu to occur, and can break it in such a fashion.
- You must be able to form the Rat handseal.
- You must break every Genjutsu effect on a single genjutsu at once, though if you are affected by multiple Genjutsu, you may choose which Genjutsu to target.
- You do NOT need to break an Aftershock effect.
- You do NOT need to break effects that your stats are allowing you to ignore the cost of.
- Even those incapable of learning Ninjutsu or Genjutsu can use Genjutsu Kai.
- Genjutsu Kai may be used on another individual by contact. Other than the required handseal, all rules for Genjutsu Kai must still be followed while using it in this way.
Cost: The cost of the Genjutsu being countered + the cost of any active side-effects + 5 chakra for the base effect and any unaffected side effects (*.88)

Shunshin no Jutsu [Body Flicker Technique]
Rank: C
Description: The user holds a single seal and focuses their chakra for a few seconds. The user immediately moves to a new location, moving so fast that they appear to teleport. This is just chakra-assisted movement, however. This technique usually employs some sort of cover to further hide the user's movements. This technique may be used to move vertically, but it must begin while the user is on a surface they can push off of.
Limitations:
- The user cannot change direction once their movement has begun.
- The user cannot react to threats during their movement. This limitation cannot be removed.
- There must be no obstructions between the user and their intended end location. This limitation cannot be removed.
- This technique has a range limit of 20 feet. This limitation cannot be removed, only extended.
- If no cover is used, the opponent may see the user leaning in the direction they intended to go.
Cost: 25 (22)

Kaihou [Open]
Rank: C
Description: By forcing chakra into a locking mechanism and taking control of the chakra itself to manipulate the lock, almost any lock can be opened with this technique. The user can also lock any lock without a key by using this technique. This technique requires no handseals.
Limitations: This technique takes a few seconds to use.
Cost: 25 (22)

Chikaku [Perception]
Rank: C
Description: The user closes his or her eyes and focuses instead on one of their other senses. So long as the user does not open their eyes, their perception in regards to that single sense is doubled. This technique does not involve chakra.
Drawbacks: The user must remain still while using this technique.
Cost: -

Ken Tokki [Fist Bump]
Rank: C
Description: This technique requires no handseals, but instead requires "bumping" an individual's fist with your own. Doing so allows a minor amount of chakra to leak both ways, which allows both sides to understand the intentions and motives of the other more readily. This technique cannot be used against an unwilling individual.
Cost: 5 (4)

Tsuiseki [Tracking]
Rank: C
Description: By focusing only on the trail they are following, a shinobi may block out sights and sounds unrelated to their target. This in turn makes details related to the trail stand out more accurately. This can be applied to any method the user is utilizing to track a target, and does not utilize chakra.
Limitations: The user must already have a trail to follow. This limitation cannot be removed.
Drawbacks: The user may not notice hazards around them; it is not recommended to use this technique alone. This drawback may not be removed.
Cost: -


D-Rank - 16

Katon: Kemuridan [Fire Release: Smoke Bullet] Mastery, Reduced Handseals
Rank: D
Requirements: None
Description: After a series of handseals, the user expels a single marble sized fireball from their mouth. While this doesn't offer much offensive power, when it strikes an object, it creates a bright flash and leaves behind a small amount of white smoke, allowing it to hide the user's movements for a short period of time.
Limitations: The smoke is thin and sparse; it will completely fade after about a single post. This limitation may be extended to two posts via favoring.
Cost: 15 (12)

Bunshin Taiatari [Clone Body Blow]
Rank: D
Requirements: Solid Bunshin
Description: The user creates a single clone and reaches behind them. The clone runs up behind the user and jumps into the air, after which the user grabs the front of the clone's shirt and whips forward, throwing the clone towards an opponent. The clone is thrown with great force, quickly clearing the distance and becoming a large projectile.
Cost: - (Mind the cost of the clone)

Bunshin Hashigo [Clone Ladder]
Rank: D
Requirements: Solid Clone
Description: The user forms two clones who attack an opponent simultaneously, knocking the target into the air. One clone climbs atop another, who continues the attacks, forcing the opponent up further. The user then runs up both clones, jumping high into the air to deliver a final powerful blow to the opponent, driving the target back to the ground.
Cost: - (Mind the cost of clones)

Bunshin Kaiten Kakato Otoshi [Clone Spinning Heel Drop]
Rank: D
Requirements: Solid Clone
Description: The user creates at least one clone, though the exact number is up to the user. Using chakra to propel them higher, faster, the user and his clones leap high into the air, spinning head over heel towards the opponent. One by one, they each deliver a powerful heel kick to the target's shoulders and head.
Cost: - (Mind the cost of clones)

Hiji [Elbow] Mastery, Double Strike Speed
Rank: D
Requirements: None
Description: The user closes the distance between them and the opponent, and drives their elbow forcefully into a soft spot on the target's body.
Cost: -

Shoushitsu [Rising Knee] Mastery, Double Strike Speed
Rank: D
Requirements: None
Description: While charging the opponent or dodging at attack, the user ducks down to the side and past their opponent, raising their knee to slam into the foe's gut as they move.
Cost: -

Chou Oe no Ha [Butterfly on the Leaves] Mastery, Double Strike Speed
Rank: D
Requirements: None.
Description: The user leaves themselves open for attack, but as soon as an attack is made, the user flips over the target making a spinning heel kick at the target's back.
Cost: -

Ashige [Kick] Mastery, Double Strike Speed
Rank: D
Requirements: None.
Description: A simple standing kick, delivered with near perfect form. The user follows through with the kick, tripping or injuring the target, based on where the kick landed.
Cost: -

Jitengeki [Spinning Strike] Mastery, Double Strike Speed
Rank: D
Requirements: None.
Description: The user delivers a backhanded strike with either a closed fist or an open handed chop. This technique typically involves rotating at the hip or a full bodily rotation, adding to the force of the blow.
Cost: -

Massugu Dageki [Straight Blow] Mastery, Double Strike Speed
Rank: D
Requirements: None.
Description: This technique is simply a straight punch, but delivered with near perfect form.
Cost: -

Mawashigeri [Roundhouse Kick] Mastery, Double Strike Speed
Rank: D
Requirements: None.
Description: The user spins their body around, extending their leg as they spin to kick a target, usually in the head or a similarly high position.
Cost: -

Uke [Block] Mastery, Double Strike Speed
Rank: D
Requirements: None.
Description: The user raises or lowers their arm as appropriate, catching an incoming strike with their forearm. This has the effect of dissipating or halting the attack altogether, but if the caught attack is too powerful, the user's arm may be broken by the impact. This same principle can be applied to the user's shins as well.
Cost: -

Fukki Shuriken [Returning Shuriken]
Rank: D
Requirements: Shuriken
Description: The user throws a shuriken in such a way that it will return to the user's position should it miss by following an arc through the air. The user may also throw the shuriken so that it arcs towards a different location, potentially striking an opponent from an odd angle.
Limitations: Catching a shuriken is a bit dangerous, as it possesses no handle. Ninja must be careful and not distracted if they're trying to catch one.
Cost: -

Shuriken Hazumi [Shuriken Ricochet]
Rank: D
Requirements: Shuriken
Description: The user throws a shuriken in such a way that it ricochets off of the first surface it touches to strike the user's intended target. The user does this in a way that allows him to control which direction the ricochet occurs in.
Cost: -

Rantou Tawami [Melee Deflection]
Rank: D
Requirements: Melee weapon
Description: The user is capable of deflecting projectiles thrown at them with a held melee weapon. The user's ability at this is dependent on his agility-to properly deflect a projectile, the user's agility must be greater than the attribute used to throw the projectile itself.
Cost: -

Chakarate [Chakra Open Hand]
Rank: D
Requirements: None
Description: After a series of handseals, the user creates a thin shell of chakra in the shape of their hand. This chakra shell cannot be seen by normal means. The user can manifest this hand anywhere within 50 feet of their body, but once manifested, it only follows the motions of the user's own dominant hand. Up to one of these hands may be created at once.
Limitations: Each hand can lift up to 5 lbs, and can generate an equivalent amount of force for other actions. Hands created with this jutsu cannot be used as a focus for techniques that specifically reference the hand. This limitation cannot be removed.
Cost: 5 to activate, 1 to maintain (4, 1)


C-Rank - 18

Kage Buyou [Shadow of the Dancing Leaf]
Rank: C
Requirements: None
Description: After the opponent has become airborne, the user jumps up after them, clearing the distance almost immediately. The user appears behind the target. This technique by itself is harmless, but can be used to set up a far more devastating assault than otherwise possible.
Cost: 30 (26)

Omotegiri [Front Beheading]
Rank: C
Requirements: Sword
Description: This is simply a one handed slash made from the front; however, it is performed with such speed that it seems to leave an afterimage behind it, making it quite difficult to avoid.
Cost: 25 (22)

Suzaku Higen-ryu: Hane
Rank: C
Requirements: Suzaku Higen-ryu
Description: The user strikes directly down towards their feet, unleashing a burst of flame from their outstretched hand. This flame strikes the ground and bursts upwards, creating a deterrent to those in melee combat with the user. It also allows the user to attack from an odd angle, as the opponent likely will not be expecting flames to launch at them from below. This technique does not require handseals, and may be used with a sword instead of a hand, in which case, the flames will burst from the blade, following the arch of the blade.
Cost: 30 (25)

Katon: Goukakyou no Jutsu [Fire Release: Great Fireball Technique] Mastery, Reduced Handseals
Rank: C
Requirements: None
Description: The user expels a large amount of fire from their mouth after a series of handseals, the flames taking on the shape of a perfect sphere at the far end of the blast. The fireball is launched at a distant target to burn it. Note: This technique, while not exclusive to the Uchiha, is a coming of age technique for them-as such, every Uchiha is expected to know this jutsu before being promoted to Chuunin.
Cost: 40 (33)

Katon: Housenka no Jutsu [Fire Release: Phoenix Sage Flower Technique]
Rank: C
Requirements: None
Description: After performing a series of handseals, the user expels a large number of small fireballs at a target. Individually, these fireballs do not hurt too badly, but the user can hide shuriken within, increasing their potential. The user can control the flame's path to an extent.
Cost: 10 per fireball (8)

Katon: Kasumi Enbu no Jutsu [Fire Release: Mist Blaze Dance Technique] Mastery, Reduced Handseals
Rank: C
Requirements: None
Description: The user expels a highly flammable mist of oil-like material from their mouth. With the introduction of a spark, this mist ignites, burning everything it is currently touching.
Cost: 35 (29)

Sen'ei Suzume [Hidden Shadow Sparrows]
Rank: C
Requirements: Pact with Birds
Description: The user thrusts their arm forward, summoning dozens of sparrows from within the user's sleeves. These sparrows fly towards the user's target aided by the user's Fuuton chakra. The additional chakra allows the sparrows to fly faster, and allows the sparrows to cut objects as they pass, similarly to shuriken. The birds disperse shortly afterwards, as the chakra that powers their flight is shortlived and only effective for one attack. This technique does not require handseals.
Cost: 35 (29)

Fuuton: Kazete [Wind Release: Wind Palm]
Rank: C
Requirements: None
Description: This technique requires no handseals. The user simply thrusts their extended palm towards a target, creating a sudden burst of wind pressure capable of lifting and tossing a human sized opponent. This technique does not push the target forcefully enough to break bones in most cases, and does not cut like other Fuuton techniques. A direct hit with this technique is sufficient to launch a humanoid target back about 10 meters, at roughly the speed of a jump.
Limitations: The technique, while capable of pushing a target back approximately 30 feet, only has an effective range of about five feet. If the target is outside that range, this technique will have no effect.
Cost: 30 (26)

Genjutsu: Sharingan
Rank: C
Requirements: Sharingan ; Eye Contact
Description: With Sharingan active, the user makes eye contact with a target, which then traps them in a unique Genjutsu. This genjutsu has no effect on it's own; instead, it allows the user to employ one additional Genjutsu modification than they'd normally be allowed. This results in a unique creation every time, but lacks the more specific power of specialized genjutsu. This Genjutsu can be taken as any rank, allowing for more powerful illusions, but requires the rank preceding it.
Post Duration: 3 Posts as C-rank, 1 additional post for every rank above C.
Cost: 30 (26)


B-Rank - 26

Rasenha [Spiral Wave] Mastery, Doubled Size ; Favored Derivative, Halved Cost
Rank: B
Requirements: None
Description: A technique accidentally developed during Uchiha Zau's Rasengan training, Rasenha lacks the refined shape manipulation characteristic of a true Rasengan. As a result, it is much weaker, but simultaneously much easier to use. This technique forms an amorphous cloud of chakra in the palm of the user's hand, which is then thrust into a target. The resultant blast of chakra is capable of forcefully launching a target several meters away or breaking bones, and may render weaker targets unconscious. This cloud of chakra rotates slightly, causing the struck target to slowly spin as they're airborne. Like Rasengan, this jutsu requires no handseals to create.
Cost: 65 (25)

Kage Bunshin no Jutsu [Shadow Clone Technique] Mastery, Halved Cost, Drawback Removed
Rank: B
Description: The user forms the clone handseal and creates a clone of themselves. Unlike normal Bunshin, however, this clone is corporeal, and can act on its own. The user splits his chakra evenly with any clones he creates, but also recovers some of the unspent chakra when the clone is defeated. The clones can use any jutsu or Advanced Ability the user can use, except for those that cause a great deal of harm to the body, such as the 8 Gates. Additionally, any experiences or memories the clone has that occurred after its creation are sent back to the user. This does not affect training unless otherwise indicated. Abilities that see chakra cannot differentiate between the user and his clones. The clones can withstand a few hits before dispersing. Shadow Clones also have no range limit, making these clones ideal for espionage. The clone itself provides the needed concentration to maintain this technique. Multiple clones may be created at the same time. Effects utilizing chakra can only be copied if the clone pays the cost as well. The clone may copy the appearance of using those abilities, however, if not doing so would give away the clone's identity.
Drawbacks: The user can only receive a maximum of the chakra used to create the clone -40. *Removed*
Cost: The user's chakra is split evenly among all created clones. A clone must be created with at least 50 chakra in order to remain stable. It may fall below this limit after the fact, but 50 is required for initial creation. While Chakra Reduction from Chakra Control or traits does not affect the amount of chakra a clone receives, it may reduce the amount of chakra necessary to form a clone. (19) - Half NP Cost - Copied with Sharingan

Raikou Kenka [Lightning Flash Blade Creation]
Rank: B
Requirements: Appropriate equipment
Description: This technique allows the user to place a sealing mark on their clothes, which can then be used to seal weapons within. The weapons sealed may then be rapidly unsealed into the user's waiting hand simply by touching the seal and imparting the necessary chakra. Anything from a shuriken to a massive sword can be sealed within the user's clothes. Any weapons sealed in this way must be listed on the user's profile, and the seal's location must be noted as well. Up to 200 lbs of weapons can be sealed into a single seal. This technique can seal objects as well as unseal them, without requiring another Fuuinjutsu.
Cost: 10 to seal/unseal a single weapon (9)

Genjutsu: Sharingan
Rank: B
Requirements: Sharingan ; Eye Contact
Description: With Sharingan active, the user makes eye contact with a target, which then traps them in a unique Genjutsu. This genjutsu has no effect on it's own; instead, it allows the user to employ one additional Genjutsu modification than they'd normally be allowed. This results in a unique creation every time, but lacks the more specific power of specialized genjutsu. This Genjutsu can be taken as any rank, allowing for more powerful illusions, but requires the rank preceding it.
Post Duration: 3 Posts as C-rank, 1 additional post for every rank above C.
Cost: 60 (53)

Kuchiyose: Sasaki
Rank: B
Requirements: Kuchiyose Advanced Ability ; Birds of the Lost Island Pact
Description: Sasaki is a large golden eagle with nearly an 8 foot wingspan. His talons are yellow, with black claws, matching his beak, which is yellow with a blackened tip. Most of Sasaki's plumage is a dark brown, though his neck and head have a golden sheen to them, as his species is known for. Sasaki's eyes are fierce and gold, with a characteristic glare of a bird of prey in them. Sasaki does not wear any clothes or headbands of any sort.
Cost: 90 (79)

Kuchiyose: Akago
Rank: B
Requirements: Kuchiyose Advanced Ability ; Birds of the Lost Island Pact
Description: Akago is a Niwatoridai who serves as the preferred steed of Uchiha Zau. Akago's legs are thick and powerful; below the knee, they are not feathered, and the tough skin is a dark grey. The claws on Akago's talons are a glossy black. Akago's beak is yellow hued, with the point sharpened to a razor's edge. His eyes, characteristic of his species, are large, black, and nearly featureless. They reflect most of what they see around them. Akago's plumage is a brilliant red through most of his body, to include that on his head, the majority of his body, and his tail feathers. Between his eyes and on his neck, the plumage lightens slightly to more of a golden-red hue. Akago, like the others trained as steeds, wears a saddle and reins, allowing its rider easier control over the large beast.
Cost: 70 (62)

Kuchiyose: Niwatoridai
Rank: B [Free with a personal Niwatoridai steed]
Requirements: Kuchiyose Advanced Ability ; Birds of the Lost Island Pact
Description: A species of large flightless birds, similar in size and build to ostriches, but with an appearance and temperament reminiscent of chickens, commonly used as steeds for members of the pact. While each pact member may have a single unique steed of their own, ability to summon one Niwatoridai also provides the user with the ability to summon other generic members of the species to serve as steeds for one's allies. Niwatoridai are capable of gliding, and while their plumage is typically a single color, they can generally be found in any color imaginable. Niwatoridai are not as intelligent as most summonings, and are more akin to particularly smart horses than the human-like intelligence displayed by most. Each Niwatoridai is summoned equipped with a unique saddle to facilitate riding.
Cost: 70 (62)

Chakra Kyouka Kyoudo [Chakra Enhanced Strength]
Rank: B
Requirements: 35 Chakra Control
Description: The user focuses chakra to a body part just before extending physical force with that body part. The user may enhance their strength for a single action by up to half of their Spirituality. The chakra cost for this technique varies by the amount of strength provided. The user does not have to use the maximum possible, but must state how much they are increasing their strength by within that post.
Cost: 2x Strength boost + 25 (12% Reduction) (+50 Strength = 125 Chakra, + 5 Strength = 35 Chakra)


A-Rank - 21

Rasengan [Spiraling Sphere] *Favored* - Doubled Size, Halved Cost, Charge Time Halved
Rank: A
Requirements: 40 Chakra Control; 30 Shape Manipulation
Description: This technique does not require handseals, instead requiring a very refined control of one's chakra. The user focuses chakra to the palm of their hand and rotates the chakra in every direction at once, creating a four-inch wide sphere of rapidly spinning chakra. On contact, the Rasengan grinds into its target, propels them along the Rasengan's trajectory, and at some point bursts, causing severe damage at the point of contact. While this technique can be maintained, the rotation of the chakra creates energy for the technique, thereby eliminating the need to use additional chakra to maintain Rasengan.
Cost: 90 (34) *Halved via Favoring

Rasengatana [Spiraling Sword] *Favored Derivative* - Halved Cost
Rank: A
Requirements: Rasengan ; 60 Chakra Control
Description: The user forces Rasengan to become narrow, elongated, and pointed at one end, resembling a sword (4 feet long from tip of the "handle" to the tip of the blade). The extremely high speed of the rotation over a such a small surface area allows the normally blunt weapon to cut instead, creating distinctive, twisting wounds at the strike point. These abnormal wounds are difficult to heal with chakra, as the abnormal wounds are not familiar to most medics. The user can adjust the thickness of the Rasengatana, creating a thicker weapon that does not cut, but batters instead. Either way, when an ordinary weapon comes into contact with this technique, the high speed of the rotation knocks it away with far more force than the user put behind it, and the constant rotation can cause considerable damage to inanimate objects held against the blade.
This technique can have an element molded into it for an additional 30 chakra; in doing so, the following effects become possible:
Katon - The blade ignites and emits a thin aura of spinning flame. Wounds caused by the blade also burn the target, whether the technique is used as its blunt version or the sharp. The heat caused by this blade also allows it to melt that which it can't cut through.
Suiton - The blade becomes a blade of rapidly spinning water. The blade constantly gives off a small amount of mist, cloaking the movements of the user behind within the cloud produced by the technique. Unlike other uses of mist, this mist gets thicker the closer one gets to the blade, making it difficult to determine whether the Rasengatana is in blunt or blade mode.
Doton - The blade gives off a constant rain of gritty pebbles; this causes the technique to cause painful scraping wounds to those it attacks, even if the target evades the actual blade. This effect is only observed within five inches of the blade, afterwhich the rain of rocks lose much of the momentum this jutsu gives them.
Raiton - The blade gives off an aura of electricity, with sparks running up and down the blade in a rotating pattern. Contact with the blade causes an intense paralysis effect as it forces the victim's muscles to contract. This effect is accompanied by painful shocks.
Fuuton - The blade is converted into thousands of smaller blades, giving the technique a great deal more cutting potential than before; as a result, the blade can cut even when used in its wider, blunt configuration, though the thinner version is still more effective at cutting, and in the thinner configuration, this weapon can cut through almost any defense.
Drawbacks: The extremely high rotation of the blade creates an intense gyroscopic effect, causing slashes to be difficult to stop once in motion, and to cause even small movements to drive the blade in wide, sweeping motions that are difficult to control and redirect. This same effect causes severe stress on the arm that wields the blade, resulting in a great deal of pain when the technique concludes. This gyroscopic effect can be overcome with a Strength exceeding 60 points, and cannot be cancelled in any other way. All downsides of the gyroscopic effect are overcome once one's strength is high enough.
Cost:
Activation -
Blunt Form - 60 ; Blade Form - 90 ; Adding Elemental Effect - 30 (can be applied to either Blunt or Blade Form) (23, 34, 11 ; 10 if Katon)
Maintenance -
Blunt Form - 10 ; Blade Form - 15 ; Adding Elemental Effect - 5 (can be applied to either Blunt or Blade Form) (4, 6, 2 ; 1 if Katon)
Note - Shifting from Blunt Form to Blade Form induces a one-time cost of 30 on top of the maintenance. Shifting from Blade Form to Blunt Form only results in a decrease in maintenance. Shifting up to Blade Form from Blunt Form multiple times during a single instance of the jutsu incurs the additional 30 chakra every time it is shifted to Blade Form. (11)

Senpou: Suzaku Higen-ryu: Zen [Sage Art: Red Bird Flying Majesty Style: Zen]
Rank: A
Requirements: Sage Mode
Description: Utilizing the principles of meditation learned during the process of learning Sage Mode, the user enters a state of altered consciousness during which their soul actually leaves their earthly form behind while simultaneously absorbing natural energy at a slower rate in order to sustain the body in absence of a soul. Every post spent outside the body allows the user to absorb Natural Energy at 1/5th the usual rate. While the user is outside their body, they cannot interact with the world around them or use jutsu, and are intangible, invisible, inaudible, and do not produce a scent. Chakra detection abilities can reveal their presence, but only a technique specifically designed to interact with spirits could allow for anything further than detection. There is no limit to how far the user may travel from their body, nor is there a limit to how long they may leave their body. Travel in this form is done at the user's speed, though they are not bound by gravity and can pass through solid objects as they move. To cancel this jutsu, the user must actually return to their physical body.
Limitations:
-While in an astral state, the user can only employ their senses of sight and hearing.
-While in an astral state, the user is entirely unaware of what is happening to their body unless they are actively watching it
Weaknesses:
-The user cannot interact with the physical world, but techniques that affect spirits and souls can be used on the user
Drawbacks:
-The user's body is entirely defenseless while the user is in an astral state.
-Should the user's body die while the user is in an astral state, their soul will be stuck on Earth, incapable of passing on from this life
Cost: Absorbs 10 Sage Chakra per post if Imperfect Sage; 20 per post if Perfect Sage


S-Rank - 10
Rasenshuriken *Favored Derivative* - Halved Cost
Rank: S
Requirements: Rasengan ; 75 Spirituality to throw
Description: The user forms a large Rasengan and expands the chakra while spinning the technique faster than before. This causes 4 spinning blades to emerge from the center of the jutsu, though their high rotation makes them appear to be a disc. The user may then either throw the technique if they are powerful enough or slam the technique into their target. In either case, a large explosion occurs after the technique lands, causing tremendous damage to the victim, but also damaging the user's arm in a similar fashion if they are within range. If thrown, the user may also remotely expand the blades to cut targets who may have dodged. This expansion reaches 25 feet from the jutsu in all directions.

Interestingly, while Rasenshuriken does not have an element, it cannot be performed in a non-elemental fashion; the user must add one of their own elements to the technique. The jutsu takes on unique effects based on the element added. Only the 5 Base Elements will be explained; all others will be determined when used.

Katon - The blades and the explosion carry with them millions of tiny blasts, capable of blasting a target apart on a cellular level.
Fuuton - The blades and the explosion carry with them millions of tiny needles that directly attack the victim's cells.
Raiton - The blades and the explosion send electrical charges between the victim's cells, directly attacking the cellular membranes and causing direct cellular death on a massive scale.
Doton - The blades and the explosion carry with them millions of tiny rocks, turning each one into a microscopic bullet of sorts to obliterate a target on a cellular level.
Suiton - The blades and the explosion flood the victim's system with water, saturating their cells until they burst from the inside out.
Limitations:
-The user may only throw this technique if their Spirituality is high enough. This limitation cannot be removed.
Drawbacks:
-If thrust into a target, the user's arm that was used to deliver the technique suffers the same damage as the victim's body. This weakness cannot be removed.
Cost: 125 Chakra ; 50 Chakra to expand blades (48, 19) (If Katon: 41, 17)


Jutsu Ninja Points: 91

Special Abilities:
- All Uchiha clan members are born with an affinity for Katon element; therefore, all Uchiha clan members are born with 2 primary elements, one of which must be fire. Any subsequent elements must be purchased as normal, starting with the cost one would pay for the third element and then proceeding as normal.
- Kemuri Clan Members are capable of creating Kemuriton instead of Shakuton when combining the Katon and Fuuton elements. Additionally, clan members may obtain Altered Element (Katon) for free. When a member obtains this trait, it alters the color of the flames produced by their Katon techniques. They are able to still produce normal colored flames at will if they choose, though the default is the alternate color.

Advanced Abilities:
Kuchiyose - The Birds of the Lost Island - 1 AA
Mangekyou Sharingan (Both Eyes) (Mangekyou not unlocked yet) - 8 AA
Imperfect Sage Mode - 2 AA

Mangekyou Sharingan - Cumulative Strengths
Strengths:
- Can see chakra within line of sight
- Chakra is given unique color based on its owner. User may determine elements via this color.
- The user is better capable of keeping track of fast moving objects; things that seem blurry to the naked eye will now be clear. Vision is precise enough to identify handseals.
- Can recall events witnessed with Sharingan with perfect clarity
- Can copy Nin and Taijutsu (see below for complete rules)
- Can see when an individual is influenced by Genjutsu.
- Visual Genjutsu seem transparent to the user, allowing the user to distinguish real from illusion. This effect becomes more apparent if the user's Resilience Skill is higher, and is almost unnoticeable with only one eye active.
- The user's ability to track fast moving objects has enhanced even further; in addition to the previous abilities, the user now has minor predictive abilities, seeing an image of where an object will be a split second prior by observing that object's movements.
- Obtains 1 or 2 Mangekyou Sharingan abilities, in addition to their own version of Susanoo; Mangekyou Sharingan abilities, to include Susanoo, do not count against the user's Restricted Jutsu count.

Weakness:
- All Mangekyou Abilities blind the user with continued use

Limitations:
- Chakra Color is applied to all parts of a jutsu, meaning techniques such as Kirigakure no Jutsu, designed to block vision, still work against the Sharingan
- Being able to see a movement does not necessarily mean the user can react in time
- Determined by Mangekyou Abilities

Costs:
- 1 Advanced Ability Point per eye (In addition to the cost of Single, Double Tomoe, and Fully Matured Sharingan)
50 Chakra for Activation (25 per eye) (44) (Fully Matured Sharingan)
10 Chakra for Maintenance (5 per eye) (8) (Fully Matured Sharingan)
100 Chakra for Activation (50 per eye) (88) (Mangekyou Sharingan)
30 Chakra for Maintenance (15 per eye) (24) (Mangekyou Sharingan)
Other costs determined by Mangekyou Abilities


Jutsu Copying
To copy a jutsu, the user must be physically capable of using it, to include the user possessing the necessary element. Secret Clan Techniques and Bloodline techniques may not be learned in this way unless the required conditions of obtaining that technique (typically DNA) are already possessed. Upon observing the handseals used by an individual to initiate the jutsu while the Sharingan is active, the user may reproduce that jutsu on their own. Once temporarily copied, the jutsu in question may be used as often within the next five posts as the user wishes, at which point, the ability to use that particular jutsu is again lost. Only one jutsu may be temporarily copied per five posts.

A jutsu may also be permanently learned in this way, even if it is a Custom creation. To do so, the user must meet all OOC requirements, such as any Advanced Abilities required, possession of the proper elements, or bodily modifications. Permanently learning a jutsu requires taking time and effort to commit it to lasting memory. This equates to a single post of training per rank of the jutsu. Jutsu added this way cost half the usual NP (in the case of A-ranks, 3; in the case of D-ranks, there is no reduction). The user may not copy jutsu that build on another unless they also know the requisite jutsu. To permanently copy a jutsu, the user must have temporarily copied it and then made an effort to commit the technique to memory.


Imperfect Sage Mode

Phoenix Sage
- Can absorb 50 Sage Chakra per post of no movement
- Can only absorb a quarter as much Sage Chakra as the user has Chakra (~176)
- Can only use Sage Chakra for techniques while using Sage Mode
- Requires 400 Chakra (on application, not for use); 50 Stamina or 50 Endurance
- No maintenance, but running out of Sage Chakra forces the Mode to end
- All Attributes + 20%
- Extreme Bodily Modifications resembling one's Sage Animal
- Upon ending, user feels extreme exhaustion


Advanced Ability Ninja Points: 66 (11 Advanced Ability Points)

Spent Ninja Points: 286
Remaining Ninja Points: 0

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 Posted: May 10 2018, 02:04 AM
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