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> Pets, Summonings, and Insects Guide
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 Posted: Jan 10 2015, 04:36 PM
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Pets and Summons

Ninja sometimes need help. That's alright, and understandable-what may surprise you, however, is the type of help ninja may employ. It is not uncommon for ninja to work together with animals, in the form of pets and summonings.

While both animals that assist ninja, Pets and Summonings vary greatly from one another for a few reasons. We'll start with Ninja Pets.

Pets

Ninja pets are animals that have been trained to use chakra. This advanced development of chakra to their systems has drastically altered the biology of these creatures-they tend to live longer than others of their species, they're more intelligent, rivaling humans (though incapable of human speech), and they have potential to be much more powerful as well. However, there are some rules governing pets.

Availability - Ninja Pets are typically clan based additions. If provided by the special ability of a clan, availability to pets is free. Otherwise, access to Ninja Pets requires the Animal Companion Advanced Ability.

Size - Pets may sometimes become larger with the development of chakra than they could naturally. It's not uncommon to see dogs the size of horses-however, this tends to only work with smaller creatures. Dogs may become horse-like in size, normal housecats can grow to the size of lions, mice can be comparable to dogs-but, horses typically do not grow much larger than others of their breed, maybe growing a few inches taller-and anything much larger than a horse doesn't grow beyond it's normal size at all. Note that only fully promoted pets may reach unnatural sizes such as these-usually, D-rank pets are still adolescents, C-rank and B-rank level pets are natural adult size, perhaps slightly larger, while A-rank pets are noticeably larger, and S-rank pets are capable of reaching the more unnatural sizes.

Note regarding Jutsu - Pets are limited in what jutsu they can take; specifically, jutsu that require handseals may only be performed if the pet is actually capable of performing handseals. NOTE - Pets and Summonings both may have up to 3 Genin Basics, if their owner possesses the Genin Basic in question first. In the event of a Summoning having more than one Summoner, the Summoning may still only have 3 Genin Basics. Pets and Summonings may have any Academy Basic that any character affiliated with them has. Even if a pet has the appropriate jutsu, basics must still follow the rule regarding handseals.

Traits - Not all Traits can be taken by a Pet. If it is not possible to obtain that trait on a pet, the trait will say so.

Attributes and Skills - Pets have the same limitations regarding Attributes and Skills as a human of their rank.

Promotion - Pets, as a rule, start out at the lowest possible rank. Every time their human counterpart ranks up, they do as well. If they are a lower rank than their human counterpart, a pet may rank up after 25 posts of active use, regardless of their current rank. The exception to a pet starting at the lowest rank is if the human they belong to is a brand new character, or if they are replacing a killed pet-in those events, a Pet will start at their owner's rank or the rank of the killed pet, respectively.

Ninja Points - Pets obtain Ninja Points at a reduced rate compared to their owner. Specifically, for every 4 points the owner gains beyond the base amount, the pet gains 1 extra NP.

Summonings

Summonings are animals that were born with highly advanced chakra systems-unlike pets, they never had to be trained. As a result of this, Summonings are vastly different from normal animals, and even from pets. They tend to be much larger, are quite intelligent, being capable even of human speech; they also have a much greater lifespan than even humans. A summoning of any particular rank will have a chakra cost within the range of the rank above it. In the case of S-ranked summonings, the chakra cost will be higher than the upper limit suggested for S-rank jutsu.

Size - Summonings are typically much larger than their natural counterparts; while the lowest ranked summonings are only slightly larger, as their ranks increase, summonings can become incredibly large, with many C-ranked summonings being large enough to carry a human, B-ranks typically the size of a room, A-ranks the size of a building, and S-ranks capable of dwarfing most buildings. Be aware that even normal sized summonings usually cost more chakra to summon than a jutsu of their own rank-and that cost only increases with size. Not all summonings are unnaturally sized, but most are.

Note regarding Jutsu - While pets are limited in what jutsu they can take, summonings typically have more leeway, and are able to cast most jutsu, those B-rank or lower, without handseals; NOTE - Pets and Summonings both may have up to 3 Genin Basics, if their owner possesses the Genin Basic in question first. In the event of a Summoning having more than one Summoner, the Summoning may still only have 3 Genin Basics. Pets and Summonings may have any Academy Basic that any character affiliated with them has.

Traits - Additionally, not all Traits can be taken by a Summoning. If it is not possible to obtain that trait on a summoning, the trait will say so.

Attributes and Skills - Summonings have the same limitations regarding Attributes and Skills as a human of their rank. In the case of large summonings, certain attributes are valued differently-while all attributes are still measured between 0 and 100, Strength and Endurance are considered twice as effective as they are on humans, while Speed and Agility are only half as effective.

Promotion - Unlike pets, summonings have no starting rank they must enter. That being said, it is entirely probable that a summoning you possessed as a Chuunin didn't stay the same throughout your entire adventure, and won't be the same as it is when you're a Sei Jounin-and so, you may promote your summonings. In doing so, the jutsu slot used for that summoning is emptied on every character that possesses that summoning, and the summoning will now require a higher jutsu slot. The summoning must keep all jutsu and traits they had before. Additionally, if a single summoning is shared among users, approval from all users who own it must be given before promoting the summoning.

Important! While you may possess a summoning of a higher rank than your character, if you summon it, control of it will default to an NPCer if the summoning is higher ranked than your own character. Summonings are universally unlikely to obey those who are weaker than them, though some may be nicer about it than others.

Using Summonings - To use a summoning, one must pay the chakra cost of the summoning after offering the summoning blood to pull it through time and space to the user's location. How many creatures may be summoned by the user relies on concentration. Simply calculate how many jutsu you'd be able to maintain and apply that to summonings. Note, however, that while the number of summonings relies on the user's concentration, the act of summoning does not drain it-you can have your maximum amount of summonings on the field and still be able to use your full concentration in combat.

Becoming a Summoner - To make your character a summoner, you must obtain the Kuchiyose Advanced Ability. After doing so, you can create a pact or join an existing one. Once THAT is done, you can create your own summonings belonging to that pact. If you wish to obtain object summonings, you do not need to join a pact; only animal summonings require it. You do, however, still require the Kuchiyose Advanced Ability.

Summoning Restrictions - There are certain things that cannot be summoned without specialized techniques, unfortunately; and there are a few things that cannot be summoned at all, though there is still a very large array of possibilities to you. A general rule of thumb can be: would you have seen something like this in Naruto? More specific rules are below.

- Any naturally existing, extant (Not extinct) animal may be summoned. Additionally, you may summon animals that may be extinct now, but did exist at the same time as humans once before, such as mammoths or saber tooth tigers; you may not, however, summon dinosaurs.

- You may summon creatures from most mythologies, but be aware that these will be held to a bit of scrutiny; you're more likely to get things that could be found in Asian mythologies, or things you invent on your own-even vague things like "demonic entities" are acceptable. Angels, Gods, and beings that exist only in Western mythologies are unlikely to be approved.

- Anthropomorphic animals (that is, animals that are shaped like humans) are allowable, but again, will be held to a fair bit of scrutiny. If an animal is genuinely human-shaped already, it will be easier to get it approved in a more humanoid form.

- If your animal has wings, it can fly as normal, regardless of size-if it is NOT a creature that normally has wings, however, such as a winged wolf, expect to be held up a bit. It may be ok in the end, but flight in particular on animals that can't normally fly will be heavily scrutinized.

- If you have access to two different pacts, you may create hybrid animals from those pacts to better approach any of the concepts listed above. Hybrids will usually have a better time of it than non-hybrids.

- Summoning animals, regardless of species, must adhere to size limitations, and all end up being about the same size-an S-ranked Elephant is no larger than an S-ranked Mouse (provided both are titanic, of course). Certain species may be longer than others could be tall, but this is generally restricted to shorter animals anyways, such as snakes.

Note: An individual summoning may be shared among anyone who has signed onto that pact. Every member who can summon that particular creature must spend the appropriate jutsu slot, as well as the advanced ability. If a summoning is promoted, it can no longer be summoned in one of its lower ranking forms by anyone who used to have that form.

Ninja Points - Summonings obtain Ninja Points at a reduced rate compared to their original owner. Specifically, for every 4 points the original owner gains beyond the base amount, the summoning gains 1 extra NP.

Insects


A highly specialized form of pets, insects are somewhat unique in that they are applied for as jutsu and used by utilizing chakra, similar to poison. Insects vary greatly in what they are actually capable of, however. Using insects in this way is, just as with pets, either provided by a clan benefit or by obtaining the Insect User Advanced Ability. Note that the following only applies to insects when used as a swarm-it is perfectly possible to create insect summonings or insect pets that do not follow these rules. Summonings that summon a swarm of insects, however, will use this application instead of the usual summoning application.

First, insects are generally controlled by issuing mental commands via chakra. For this reason, exerting actual control over a swarm of insects takes chakra in and of itself. This ability is provided by the Insect User Advanced Ability. Additionally, one may only normally carry a small amount of insects on their person at once-to force the rapid reproduction and growth of these creatures, chakra and at least one male and female insect still alive is required; this rapid reproduction is provided by a jutsu, and is considered a Basic Ninjutsu when the Insect User Advanced Ability is taken. As a general rule, it takes about a quarter of the chakra to control a mass of these insects as it would take to create that, though the exact numbers can vary, and would be decided in the application process for that species of insect.

Insects do not have attributes of their own; rather, they are powered by the chakra controlling them, and gain their power from their abilities, rather than their strength. All insects fly about as well and as fast as their real-world counterparts, or the nearest counterpart they could have. The exception to this is when they are used in jutsu-they are as strong or as fast as that particular jutsu makes them. Below are some rules to keep in mind when utilizing insect jutsu.

~ Using insect jutsu costs as much chakra as it would take to control a swarm of that insect plus the cost of the jutsu itself.
~ Using more than one type of insect for a jutsu would require the combined control of both swarms.
~ Control costs scale between set numbers-if it takes 20 Chakra to control 100 of your insects, controlling 50 would cost 10 Chakra. For simplicity's sake, should you land on a decimal for cost, round down to the nearest whole number.
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 Posted: Jul 10 2015, 04:02 AM
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Animal Types


The following is a list of Animal Types. Animal Types have varying uses, ranging from use with the Animal Speech trait or with various jutsu that require animals of a certain variety. Additionally, if you summon an animal from one particular type category, it is assumed you could summon animals that share that same type as well without requiring an additional Kuchiyose trait.

Note that animals belonging to a particular Animal Type are not necessarily members of the same Genus; animals that are similar in regard to the sounds they make are grouped together, typically.

Canine - Dogs, Wolves, Foxes, Hyenas, etc

Feline, Large - Lions, Tigers, Leopards, etc

Feline, Small - Cats, Bobcats, etc

Bear - All varieties of bears, to include koalas and pandas.

Elephant - Includes modern and ancient forms of elephant, such as mammoths.

Rodent - Squirrels, Mice, Rats, Hamsters, Porcupines, Beavers, Guinea Pigs, Bats, etc

Primate - Lemurs, Monkeys, Apes, etc

Whale - Includes Dolphins and Porpoises, as well as whales.

Rabbit - Includes Hares as well as rabbits.

Horse - Includes Donkeys, Mules, and Zebras, as well as Horses.

Rhino - Rhinos

Pig - Pigs, boars etc

Camel - Camels, Llamas, etc

Cow - Cow, Bison, Buffalo, etc

Goat - Goats, Sheep, etc

Deer - Deer, Musk Deer, Gazelle, Antelopes, etc

Giraffe - Giraffes

Marsupial - Kangaroos, Opossums, etc

Musteloidea - Ferret, Otter, Weasel, Badger, Racoon, Skunk, ect

Raptor - Birds of Prey, Vultures, Hawks, Falcons, Eagles, Owls, etc

Avian, Large - Birds that are not birds of prey, but are somewhat large, such as ducks, geese, or swans

Avian, Small - Birds that are not birds of prey, and are small, such as sparrows, pigeons, or parrots

Turtle - Turtles, Tortoise, Terrapins, etc

Snake - Includes all varieties of snake; may also include legless lizards or mythological creatures that resemble snakes, such as serpents.

Lizard - Geckos, Komodo Dragons, small lizards, etc

Crocodile - Includes Alligators and Caimans, as well as Crocodiles

Frog - Includes Toads and Frogs, as well as Tadpoles

Salamander - Salamanders, etc

Jawless Fish - Hagfish, Lampreys, etc

Shark - Sharks, Rays, etc, etc

Fish - Includes fish that are not included in the Shark Animal type, to include eels.

Crustacean - Crabs, Shrimp, Lobster, etc

Arachnid - Spiders, Scorpions, Mites, Ticks etc

Insect - Any insect, including flies, ants, termites, butterflies, bees, etc

Worm - Includes any type of worm, to include leeches

Jellyfish - Jellyfish, Man-o-War, etc

Slug - Snails, mollusks, slugs, etc

Octopus - Octopus, Squid, etc



If the animal you wish to use does not seem to be represented here, please let a member of the staff know, and we will assist you. Mythological creatures, if they are obtained, should be matched up with one of the above groups. If the animal in question takes parts of different animals, only focus on the creature's head to determine where it should go (for example, a Pegasus would belong to the Horse type, not any one of the bird types)
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