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> Jutsu Training, Mastery, and Favoring
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 Posted: Mar 6 2016, 10:17 AM
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When creating a custom jutsu, it will require training to add it to your profile. Training is defined by a number of paragraphs; specifically, adding a jutsu to your profile requires 3 paragraphs per jutsu rank, starting at D-rank. Alternatively, you may add a jutsu after waiting 3 real life days per rank after the jutsu was approved, starting at D-rank. This process is only for adding a jutsu to your profile. Once the requisite training or time has passed, simply apply for an addition to your profile.

For many, however, simply learning a jutsu isn't enough. For some, nothing short of mastery will satisfy-to that end, the Mastery System has been devised. Using the Mastery System, it is possible to acquire additional benefits for particular jutsu that may have been unavailable before, further customizing and optimizing one's jutsu usage. There are, as in all things, rules and restrictions regarding this system and how you may use it.

Many of the benefits you see below are benefits you may also see from the Favored Jutsu system, as described below. In some cases, you may double up on certain benefits. Whether or not you may double up will be indicated at each benefit's entry.

Each benefit requires a different amount of training. Where a benefit identifies a training length in "Posts", a single post is qualified as 3 paragraphs of training. It is also possible to substitute a single post of training with, instead, 5 uses of the jutsu in question in combat.

Mastery Benefits


[1] The Chakra Cost of the jutsu in question is halved. Any further reductions to chakra cost are applied after this halving occurs. - 3 Posts - May NOT be acquired twice
[2] If the jutsu was a Ninjutsu, you may now use it with half as many handseals. If that jutsu already lacked handseals, you may instead cut its charge time in half. - 7 Posts - May be acquired twice only if the jutsu originally required handseals; second acquisition reduces the number of seals required to 1.
[3] If the jutsu was a Genjutsu, you may perform the genjutsu using standard concentration rules. - 4 Posts - May NOT be acquired twice
[4] If the jutsu was a Genjutsu, you may have a second cue for that jutsu. - 5 Posts - May be acquired more than once, provides 1 additional cue per acquisition
[5] If the jutsu was a Taijutsu, the user's Strike Power is considered twice as effective when performing that technique. - 4 Posts - May NOT be acquired twice
[6] If the jutsu was a Taijutsu, the user's Strike Speed is considered twice as effective when performing that technique. - 4 Posts - May NOT be acquired twice
[7] Jutsu that attack at a range may have their range doubled - 5 Posts - May NOT be acquired twice
[8] The size of a jutsu can be doubled or halved (Depending on preference) - 5 Posts - May be acquired up to twice
[9] The jutsu counts as a jutsu of the next lowest rank for purposes of concentration. - 7 Posts - May NOT be acquired twice
[10] A Jutsu that increases or decreases attributes affects each related attribute by an additional Point per rank [So a D rank is +1, C +2, B +3, etc) (Can be taken up to 4 times) - 4 Posts
[11] Remove a Limitation, Weakness or Drawback. Can be taken up to 2 times - 7 Posts
[12] This jutsu is superior to a similar jutsu, assuming all other things are equal. - 3 Posts - May NOT be acquired twice

IMPORTANT NOTE: As one improves their skill with a jutsu, it becomes increasingly more difficult to further improve one's skill with that same technique. The cost of a benefit increases by 1 post for every benefit that jutsu already has. Benefits obtained as a result of favoring a jutsu do not apply towards that limit.

You can train anywhere, it doesn't have to be in a training thread. You could even do it in a mission if you could justify it. Just keep in mind that if you're spending all this time NOT focusing on the task at hand, it's pretty likely that the NPCer is not going to let you off the hook for free. A post does not have to be a designated training post to be used for training. As long as you could justifiably say that the content of the post trained the thing you're working towards, it can count.

Use the "Rank-Ups and Character Additions" template to add anything trained this way.


~~~Favored Jutsu~~~



Favored Jutsu are, simply enough, jutsu that your character prefers using over any other. Any character may have a Favored Jutsu, so long as it meets one of two prerequisites, one of which is only available to Sei Jounin:

[1] The Jutsu has been owned for at least one rank; this is to say, if your character obtained Rasengan as a Chuunin, and they ranked up to Jounin, they would then be able to claim Rasengan as a Favored Jutsu. A brand new character, therefore, cannot have a favored jutsu, regardless of what rank it is or what rank the jutsu is.

-Or-

[2]The Jutsu has been used at least 10 times. This method is only acceptable for jutsu obtained as a Sei Jounin, as they have no more ranks to obtain.

In both cases, you must be able to demonstrate that, not only do you use it, but it is also a very important part of your character-this should be a jutsu that, were it to suddenly be taken from you, would leave a huge hole in your character.

So now that we've established what makes a Favored Jutsu, let's get into what being a Favored Jutsu actually DOES for that technique. Each Rank starting at Genin, you may take one benefit for your favored jutsu from the following list (Meaning you will have a total of four benefits at Sei Jounin Rank):

[1] The Chakra Cost of the jutsu in question is halved. Any further reductions to chakra cost are applied after this halving occurs.
[2] If the jutsu was a Ninjutsu, you may now use it without handseals. If that jutsu already lacked handseals, you may instead cut its charge time in half.
[3] If the jutsu was a Genjutsu, you may now cast it using standard concentration.
[4] If the jutsu was a Genjutsu, you may have a second cue for that jutsu.
[5] If the jutsu was a Taijutsu, the movement leaves a blur that makes it harder to track with the naked eye. If the taijutsu already had such an effect, it is more pronounced and difficult to track.
[6] Jutsu that attack at a range may have their range doubled
[7] The size of a jutsu can be doubled or halved (Depending on preference)
[8] The jutsu counts as a jutsu of the next lowest rank for purposes of concentration.
[9] A Jutsu that increases or decreases attributes affects each related attribute by an additional Point per rank [So a D rank is +1, C +2, B +3, etc) (Can be taken up to 4 times)
[10] Remove a Limitation, Weakness or Drawback. Can be taken up to 2 times


Derivative Jutsu

A Derivative Jutsu is any jutsu that requires the favored jutsu to be owned. These somehow build off of the principles of the favored jutsu and logically benefit from your increased skill with it.

Derivative Jutsu may each gain one benefit available to the favored jutsu. The precise benefit chosen can vary from one derivative to another, if you possess multiple derivative jutsu.

Other things to Remember

[1] The choice of which Limitations, Weaknesses, and Drawbacks to remove, as well as the choice of which benefit a derivative gets to have, is a one-time choice, and cannot be changed after it is made. If a limitation , drawback or weakness has a specific value (A range limit, a weight limit, only being able to use so many of a given weapon at a time, etc), that can only be halved or doubled (Depending on the circumstances). It cannot be removed.
[2] Normally, you can only favor one jutsu. However, it is possible to gain additional favored jutsu in a number of ways. Advanced abilities may grant additional favored jutsu as well.
[3] HOWEVER, you may not favor a jutsu twice (No Super Favoring). If you favor a second jutsu and one of your favored Jutsus’ derivatives is ALSO a derivative of your second favored jutsu, you may choose an additional benefit. You may also NOT favor a derivative of your first favored jutsu.
[4] If a jutsu you choose for your Favored Jutsu does not qualify for one of these benefits, you will not be compensated for that benefit-just because your jutsu doesn't have any Limitations, Weaknesses, or Drawbacks, that doesn't mean you get something to make up for the inability to use that perk. Derivatives can still choose from any unused perks you may have.
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