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> Genjutsu Guide
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 Posted: Mar 29 2015, 02:32 PM
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Genjutsu is a very complicated method of fighting. It relies almost entirely on the imagination of the user, and, when compared to Ninjutsu or Taijutsu, seems to be nearly unlimited in scope-and while it cannot kill, Genjutsu can surely be used to end a fight. Please see the information below for detailed instructions on how Genjutsu can be used.

Using Genjutsu


As I'm sure you have noticed by now, there are Global Genjutsu that you can use. While these are certainly useful, they don't seem to allow much room for imagination. This is because Global Genjutsu are more like templates than actual techniques.

When you perform a Genjutsu on someone, you are disrupting the flow of chakra to someone's mind with your own, usually as a result of lacing your chakra into some sort of sensory signal, called a Genjutsu Cue. When a Cue is observed by a target, the Genjutsu activates, playing the illusion on the target. The Genjutsu you cast is typically a pre-made illusion, already well established in your mind and ready to be unleashed.

By possessing a high Willpower and Creativity, however, you can add a wide range of effects to your Genjutsu, the potency of which is dependent upon the rank of the template Genjutsu. This allows you to essentially customize your own Genjutsu every time you use it in a unique fashion that may be entirely different the next time you use it. A list of possible effects can be found later in this guide, but first, let's go over a few rules about Genjutsu.

Genjutsu Rules


- When using Genjutsu, so long as the illusion is active, you must remain still. Taking movement or performing some other action during your Genjutsu's duration will automatically break the illusion-it is a very high-concentration style of combat, and takes your complete, undivided attention. For this reason, Genjutsu is very ill-suited for fighting multiple opponents. Some genjutsu, such as those that affect a wide area, may be exempt to this rule.

* Genjutsu that are exempt from this rule are instead subject to a different restriction; they may not benefit from any additional effects or aftershocks.

- When using Genjutsu, so long as the illusion is active, it uses twice the concentration a Ninjutsu of the same rank would use.

- It is possible to fight one illusion with another; for example, one may be bound by ropes and use a genjutsu in retaliation that causes an illusory sword to attack those ropes. To fight a genjutsu, your own genjutsu must make sense as a counter. Using genjutsu in this manner does not require a successful cue, as the link is already established between both fighters.

- Possessing a high Willpower also allows you to ignore the cost of using Kai to break the additional effects added by your opponent to their Genjutsu. The effects this resistance is applied to still successfully work against the victim, but they may appear flawed in some way that tips the victim off to their true nature. A fight between two genjutsu users could easily turn into a match of two people, standing still and staring each other down, each trying to find the right combination to make resisting impossible, or at least very difficult.

- While it is impossible to kill with Genjutsu, high-ranking Genjutsu may have additional effects added to them known as Aftershocks. Aftershocks are effects that only work against someone after a Genjutsu has been allowed to end its full duration, and the most powerful of them can render a ninja unconscious. Aftershocks may only be countered when the victim has a higher Willpower than the caster, so it is always beneficial to the victim to end a Genjutsu as soon as possible, rather than risk the Aftershock.

- The user of a Genjutsu may choose to end the illusion early. In this instance, all Aftershocks are considered null and void, and have no effect whatsoever on the victim, in addition to every effect of the illusion ending simultaneously.

- Severe pain may free an individual from a Genjutsu. While this pain doesn't necessarily have to severely harm the body, it typically takes a drastic injury, such as a broken bone or a stab, to produce enough pain to break free. Pain received from a Genjutsu cannot be used to cancel a Genjutsu.

- Genjutsu naturally subvert logic, making what should be obviously an illusion (such as the victim's body flattening like paper, for instance) seem feasible to the victim. This only goes so far-it is possible, through logic or observation, to figure out that one is within an illusion, and there are some abilities, such as the Sharingan, that can immediately see through some genjutsu. To break an illusion, one must be aware that they are being affected by one, though it is also possible for an outside party to assist in this.

- The user of a Genjutsu is always aware of what's going on inside of their own illusion.
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 Posted: Mar 29 2015, 03:15 PM
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Genjutsu Kai


Genjutsu Kai is a technique that can be learned at the Genin rank that greatly assists with the process of defeating a Genjutsu. Genjutsu Kai functions by completely halting the flow of chakra within one's body, then sending a rush of chakra to one's brain-this disrupts the Genjutsu and allows one to regain control over their senses.

Using Genjutsu Kai isn't quite that simple, however. In order to break through a Genjutsu, you must break every effect the Genjutsu has, other than Aftershocks, as well as the template Genjutsu that was used against you. To do this, you need to spend 5 chakra more than was spent on each individual effect, per effect.

Here's an example:

You get caught in a Genjutsu that, by itself, makes you hear the sound of bumblebees. The caster added the effects of seeing bees and feeling beestings. The original Genjutsu had a cost of 40 chakra, and each effect had a cost of 10. In total, the Genjutsu cost 60 chakra; to use Genjutsu Kai, you have to spend 75 chakra; the total cost of the genjutsu, plus 5 for the base effect and each additional effect.

However, you do not need to break every single effect if your attributes and skills give you a resistance-let's say your Willpower is high enough that you can ignore the cost of the Bee-Sting effect; now, you only need to spend 60 chakra, even if the target also spent 60 chakra on his entire Genjutsu; You're only covering the cost of the base genjutsu (40), the one side effect your stats did not provide a resistance against (10), and 5 additional chakra for each. If your Willpower allows you to ignore the cost of both of those side effects, you only pay for the base Genjutsu itself plus 5, meaning it would be cheaper in this situation for you to break the genjutsu than it was for the user to cast it in the first place.

Here are a few rules for using Genjutsu Kai:

- You must be able to form the Rat handseal, unless you have a means to cast that particular jutsu without handseals.

- You must break every Genjutsu effect on a single genjutsu at once, though if you are affected by multiple Genjutsu, you may choose which Genjutsu to target.

- You do NOT need to break an Aftershock effect.

- You do NOT need to break effects that your Willpower is allowing you to ignore the cost of.

- Even those incapable of learning Ninjutsu or Genjutsu can use Genjutsu Kai.

- Genjutsu Kai may be used on another individual by contact. Other than the required handseal, all rules for Genjutsu Kai must still be followed while using it in this way.
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 Posted: Mar 29 2015, 03:23 PM
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Willpower and Genjutsu


Willpower drastically affects the potential for Genjutsu-indeed, for Genjutsu users, Willpower is easily the most important attribute to consider when developing ones character. But what exactly does Willpower contribute to Genjutsu in general?

Willpower determines how customizable one can make their own Genjutsu. For every 10 points in Willpower, an individual may add 1 effect of the appropriate rank to their genjutsu. Adding an effect to a Genjutsu consumes 1/4 (rounded to the nearest whole number) of the chakra used to create the Genjutsu in the first place. For example, if your Genjutsu normally costs 40 Chakra, and you had 22 Willpower, you could add two extra effects to your Genjutsu, which would make the new cost 60.

Willpower, however, also determines how good you are at fighting against Genjutsu. For every 20 points in Willpower you possess, you may choose to ignore the cost of one effect of a Genjutsu, except for the Aftershock and the Genjutsu itself. For example, if your opponent used a Genjutsu with three effects on it, and you had 22 Willpower, you could ignore the cost of 1 of those effects, meaning you would only have to worry about breaking the base genjutsu and two extra effect. You may ignore the cost of Aftershocks only if your Willpower is higher than your opponent's. The base Genjutsu itself cannot be resisted in this manner.

Lastly, Willpower can be used relative to a target's Willpower to get an even greater advantage. Specifically, for every 20 points of Willpower separating the caster and target of a genjutsu, an additional effect may be added or ignored, obviously favoring the individual with the higher Willpower.

There is also a skill called Creativity that can add more effects to genjutsu as well. While genjutsu is highly customizable, be wary of using too many effects at once-the more complicated a Genjutsu is, the more difficult it is to focus on keeping it consistent.
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 Posted: Mar 29 2015, 03:49 PM
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Genjutsu Effects


Finally, we come to what you've been waiting for. Below is a list of possible Genjutsu effects one could add. Bare in mind that the list below is not extensive-there are other possibilities, but they will be compared to this list as to their severity. Please try to keep your illusions in line with the power demonstrated by the following groups.

C-rank Effects


Sight-Based - Illusions that alter vision.
- May create brand new visual illusions about the size of the user's body or smaller (if using similar forms, may create multiples of these illusions); may alter the appearance of objects up to twice the user's size and smaller; can invert visual signals; can alter pigmentation or visual features of existing objects

Sound-Based - Illusions that alter hearing.
- Can alter the originating location of sounds; can create well defined sounds, such as voices and words; can create sounds loud enough to block other sounds, but not enough to harm hearing.

Smell-Based - Illusions that alter the sense of smell.
- Can recreate most familiar scents; all but the most foul scents are possible

Taste-Based - Illusions that alter the sense of taste.
- Can replace tastes, remove them, or change them to something else; all but the most intense flavors are possible to be recreated.

Touch-Based - Illusions that produce tactile sensations.
- Can create moderately painful or distracting sensations, such as being punched or feeling nausea.

Memory/Thought-Based - Illusions that either alter or utilize one's thought patterns and memories.
- Can project limited memories onto victim; only main points of memory are shown. Can make victim relive vague memories of their own. Can influence thought process in small ways, such as making the target believe something else is a better target.

Emotion-Based - Illusions that force an emotional response out of a target.
- Can induce potentially dangerous emotions, like overconfidence or fear. Mentally resilient opponents can resist.

Environment-Based - Illusions that alter the target's environment in such a way that either requires multiple senses to properly take effect or that do not fit in to other categories.
- Can alter the surroundings moderately in various ways; can recreate moderate weather conditions, such as rainstorms.

Aftershocks - Not illusions; these are effects that take a toll on the target if the genjutsu is allowed to reach it's conclusion. Note that using Genjutsu Kai, using pain, or significantly distracting the user enough to end the genjutsu does NOT induce an aftershock, even if the effect was invoked.
- May induce minor effects following the end of the genjutsu; minor headaches, confusion, etc.

B-rank Effects


Sight-Based - Illusions that alter vision.
- May create large-scale illusions involving the surroundings; may create visual illusions that can seriously impair eyesight. May create large, entirely new illusions the size of a building. May control motions of the illusion if it was formerly stationary.

Sound-Based - Illusions that alter hearing.
- Can create sounds loud enough to cause mild pain to the victim.

Smell-Based - Illusions that alter the sense of smell.
- Can recreate any familiar scent, regardless of intensity.

Taste-Based - Illusions that alter the sense of taste.
- Can recreate any familiar taste, regardless of intensity.

Touch-Based - Illusions that produce tactile sensations.
- Can create intense pain, similar to being beaten or being badly burned. Can make illusions feel real. Can cause exhaustion.

Memory/Thought-Based - Illusions that either alter or utilize one's thought patterns and memories.
- Can project memories onto target; can use target's memories as the basis of an illusion; Can cause minor alterations to memories such as the location of an object.

Emotion-Based - Illusions that force an emotional response out of a target.
- Can induce almost any emotion in the target, to include fear, anger, and love. Can enhance emotions already felt to extreme levels.

Environment-Based - Illusions that alter the target's environment in such a way that either requires multiple senses to properly take effect or that do not fit in to other categories.
- Can alter the laws of physics within the illusion; may slightly speed up or slow down time, enhance or decrease gravity, etc; can recreate intense weather, such as hurricanes; may partially restrict movement.

Aftershocks - Not illusions; these are effects that take a toll on the target if the genjutsu is allowed to reach it's conclusion. Note that using Genjutsu Kai, using pain, or significantly distracting the user enough to end the genjutsu does NOT induce an aftershock, even if the effect was invoked.
- May induce moderate effects following conclusion of the genjutsu; migraines, severe confusion, nausea, etc

A-rank Effects


Sight-Based - Illusions that alter vision.
- May create illusions that cover the surroundings entirely; may completely change the way any object looks. May create illusions that severely hinder eyesight.

Sound-Based - Illusions that alter hearing.
- May create earsplitting sounds; may erase sound entirely.

Smell-Based - Illusions that alter the sense of smell.
- Can create new scents entirely; new scents are moderate in severity. May enhance known scents to levels unbearable to most.

Taste-Based - Illusions that alter the sense of taste.
- Can create new tastes entirely; new tastes are moderate in severity. May enhance known tastes to levels unbearable to most.

Touch-Based - Illusions that produce tactile sensations.
- Can create immense pain, similar to being stabbed or losing limbs. Can create severe exhaustion or other such effects. -Side Effects that prevent movement are A-ranked at minimum, regardless of how the movement prevention is achieved. This does not apply to primary effects.

Memory/Thought-Based - Illusions that either alter or utilize one's thought patterns and memories.
- Can significantly alter memories in such a way as to alter conversations, change the path one remembers, etc. Can influence thought patterns to encourage target to do things they'd otherwise be adverse to.

Emotion-Based - Illusions that force an emotional response out of a target.
- Can induce any emotion in the target, and enhance emotions felt to incredible levels. Can remove emotions as well.

Environment-Based - Illusions that alter the target's environment in such a way that either requires multiple senses to properly take effect or that do not fit in to other categories.
- Can significantly alter the laws of physics within the illusion; can produce weather patterns that are not possible in the real world.

Aftershocks - Not illusions; these are effects that take a toll on the target if the genjutsu is allowed to reach it's conclusion. Note that using Genjutsu Kai, using pain, or significantly distracting the user enough to end the genjutsu does NOT induce an aftershock, even if the effect was invoked.
- May induce major effects following the conclusion of the genjutsu; physical weakness, exhaustion, pain, etc; Can paralyze a target

S-rank Effects


Sight-Based - Illusions that alter vision.
- The user can completely rewrite the target's surroundings to their specifications; Illusions created are up to the imagination of the user.

Sound-Based - Illusions that alter hearing.
- The user can produce or block any sound imaginable with illusions.

Smell-Based - Illusions that alter the sense of smell.
- Any scent the user can imagine can be created.

Taste-Based - Illusions that alter the sense of taste.
- Any taste the user can imagine can be created.

Touch-Based - Illusions that produce tactile sensations.
- The user can induce unspeakable pain in the target; any tactile sensation the user can imagine can be produced.

Memory/Thought-Based - Illusions that either alter or utilize one's thought patterns and memories.
- Can temporarily erase memories or alter them to however the user sees fit. Can alter thought patterns to make almost any action seem like a good idea. Can force a target to relive a memory with any alterations the user feels are appropriate.

Emotion-Based - Illusions that force an emotional response out of a target.
- The user can alter the emotions of the target freely to their liking.

Environment-Based - Illusions that alter the target's environment in such a way that either requires multiple senses to properly take effect or that do not fit in to other categories.
- The user has near absolute control over physics within their genjutsu; they can slow time to a crawl (but not stop it), or make it seem as if time is moving insanely fast; they have absolute control over gravity and any other law of physics. The user can impart the target with the feeling that they've been transported to a new world.

Aftershocks - Not illusions; these are effects that take a toll on the target if the genjutsu is allowed to reach it's conclusion. Note that using Genjutsu Kai, using pain, or significantly distracting the user enough to end the genjutsu does NOT induce an aftershock, even if the effect was invoked.
- May induce critical effects on the target following the conclusion of the genjutsu; unconsciousness or severe pain coupled with intense exhaustion are most common.
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 Posted: Mar 30 2015, 02:31 AM
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Genjutsu Cues


Genjutsu Cues are specific events meant to catch a target's attention to enable a genjutsu to be used. These are used for Genjutsu in place of Handseals, but are for a similar purpose. When setting up a Genjutsu Cue, one must place their chakra into the cue itself; this can manifest in multiple ways, such as focusing chakra to your eyes for a Genjutsu that requires eye contact, or placing it into an object for those that require seeing said object.

In any case, once the cue has been set, the Genjutsu is ready to be used-and if the condition required for the Genjutsu is triggered, the Genjutsu itself will then trigger, and the illusion will play out from there.

There are a few rules to keep in mind about your Genjutsu Cues, however.

- Every genjutsu must have its cue described on your character's profile application. Ordinarily, a genjutsu may only have one cue, though special traits may alter this.

- No matter the cue, it must be related to the intended genjutsu in some fashion-for example, if your genjutsu creates a bubble of water around the target's head, an appropriate cue may be spraying them with water. Some abilities may allow for cues not expressly related to the genjutsu; these abilities are comparatively rare, however, such as bloodlines.

- Effects added to a genjutsu must be in some way related to the genjutsu itself; building on the previous example, the genjutsu that creates a bubble cannot have an effect that causes chains to erupt from the earth to ensnare the victim.

- When a cue is used, chakra is placed inside the cue, equaling the total chakra required for that genjutsu and any intended extra effects. The first being with an advanced chakra system (Has the potential to use jutsu if trained) to experience the cue as intended triggers the Genjutsu. Maintaining the cue if it is not immediately noticed does not require chakra, but does require concentration as if the genjutsu was successful. The user may stop maintaining the cue if none notice it, but in this scenario, the user loses the chakra used for the Genjutsu.

- Most genjutsu may only be cast on a single target. There are some genjutsu, however, that do allow for multiple targets.

- You can not use one genjutsu to trigger another; the reason for this is that the first Genjutsu, if it hits, affects the target immediately-this would make the second genjutsu auto-hit, which is not allowed.

- You can use a Ninjutsu as a Genjutsu cue; you can use handseals as a genjutsu cue; You may not use handseals as a genjutsu cue, however, if those handseals are being used to create a Ninjutsu-Genjutsu requires too much concentration on the part of the user to simultaneously cast a Ninjutsu and a Genjutsu.

- More than one cue may be active at a time, and more than one Genjutsu may be active at a time as well; keep in mind the required concentration, however. If you are forced to move while maintaining Genjutsu, ALL maintained Genjutsu fail simultaneously unless they explicitly allow for movement.
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